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Revision: 1.4
Committed: Thu May 13 13:09:03 2010 UTC (14 years, 1 month ago) by root
Branch: MAIN
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# Content
1 =head1 X<jeweler_skill>Jeweler skill
2
3 Here the system and usage of the jeweler skill is described.
4
5 =head2 Where to get it? How to!? What??
6
7 You can learn the jeweler skill by reading a I<scroll of jewelers>. If
8 you want to make rings and amulets you also have to find a I<jewelers
9 workbench>. The easiest place to find that is in a I<Jewelers Workshop> which
10 can be found in towns (for example in Scorn).
11
12 =head2 Identifying jewelery
13
14 The most basic function of the jeweler skill is identifying rings and
15 amulets, the higher your jeweler level is the more and the better you can
16 identify jewelery.
17
18 You identify jewelery by standing above it or having it in your inventory
19 and entering:
20
21 use_skill jeweler
22
23 You will see the information about the identified jewelery and will gain
24 exp for the identified objects.
25
26 =head2 Generating blank rings and amulets
27
28 For this you need to find a I<jewelers workbench>. You can generate blank
29 rings and amulets of adornment from B<large gold nuggets>, but you need
30 at least B<10 large gold nuggets> for a ring or an amulet! You can place
31 multiples of 10 nuggets in the bench and such make multiple rings or
32 amulets of adornment at once.
33
34 So place 10 large gold nuggets in the bench and then enter:
35
36 use_skill jeweler make ring
37
38 Or if you want to make a blank amulet of adornment:
39
40 use_skill jeweler make amulet
41
42 =head2 Analyzing jewelery
43
44 If you want to know what your chances are for crafting a specific ring or
45 amulet place it in the workbench and enter:
46
47 use_skill jeweler analyze
48
49 You will get output like the following, which gives you a clue whether
50 it's futile or not to try to make this ring at your current level in the
51 jeweler skill:
52
53 ring (str+1)(dex+2): Projected success rate: Way above your skill
54 ring (resist electricity +22)(con-1): Projected success rate: Way above your skill
55
56 =head2 Merging rings or amulets
57
58 You can merge the abilities of two rings or amulets, or even between a
59 ring and an amulet. For example: toss two rings in the workbench, and
60 type:
61
62 use_skill jeweler merge analyze
63
64 And you will get a similar output as for C<use_skill jeweler analyze>,
65 which tells you whether you have a chance. If you are confident enter this
66 command to merge the jewelery:
67
68 use_skill jeweler merge
69
70 You either get the merged improved ring/amulet or a very bad ring/amulet.
71
72 =head2 Improving rings and amulets
73
74 Improving rings is a bit more complicated, but it generally follows this
75 schema: You have to put N base items, which indicate your plan, into the
76 workbench. For example two B<potions of strength> indicate that you want to
77 improve a ring from (Str+0) to (Str+1).
78
79 Then you just use your jeweler skill to calculate how many additional gems
80 you need to fullfill that plan:
81
82 use_skill jeweler
83
84 You will get an output similar to this (here a B<ring (str+1)(dex+2)> and
85 two B<wisdom potions> were placed in the workbench):
86
87 You want to make a ring (wis+1)(str+1)(dex+2): Projected success rate: Slightly above 50:50
88 You recognize that you are short of: 200 times gem, 1600 times ruby
89
90 Next you put 200 diamonds and 1600 rubies in the bench and try your luck
91 with the same command. You either see:
92
93 You succeed.
94
95 And have a B<ring (Str+1)(Dex+2)(Wis+1)> in your workbench, or you see:
96
97 You fail!
98
99 And have a B<ring (Str-1)(Dex-2)(Wis-1)> in your workbench.
100
101 If you succeed to make the ring, you will get more experience. The more
102 difficult crafting a ring is, the more experience you get.
103
104