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Revision: 1.10
Committed: Sun Sep 2 08:33:51 2007 UTC (16 years, 9 months ago) by root
Branch: MAIN
CVS Tags: rel-0_99
Changes since 1.9: +6 -2 lines
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File Contents

# User Rev Content
1 root 1.1 =head1 CFPlus Manual
2    
3     =head2 Features
4    
5     =over 4
6    
7     =item Fullscreen Map
8    
9     CF+ can uses a fullscreen map, which greatly enhances how much of the
10     game world you can see.
11    
12     =item Persistent Map Cache (Crossfire+ only)
13    
14     CF+ can persistently cache all map data it received from the
15     server. This not only allows it to display an overview map, but also
16     ensures that once-explored areas will be available the next time you want
17     to explore more.
18    
19     =item Hardware acceleration
20    
21     Unlike most Crossfire clients, CF+ take advantage of OpenGL hardware
22     acceleration. Most modern graphics cards have difficulties with 2D
23     acceleration, while 3D graphics is accelerated well.
24    
25     =item No arbitrary limits
26    
27     Unlike other Crossfire clients, CF+ does not suffer from arbitrary
28     limits (like a fixed amount of face numbers). There are still limits, but
29     they are not arbitrarily low :)
30    
31     =item High quality text rendering
32    
33     Although surprising at first, high quality text rendering is a real
34     must have feature. For this, CF+ leverages Παν語 (PanGo) to offer
35     real-world text output quality, so you can chat in 日本語 (japanese),
36     ﺎﻠﻋﺮﺒﻳﺓ (arabic) or most any other language/script, as long
37     as suitable fonts are installed.
38    
39     =back
40    
41     =head1 Usage
42    
43 root 1.6 =head2 X<the_keyboard>Keyboard/Keymappings
44    
45     The keyboard works quite similar to other programs: If a widget (e.g. a text entry) has the focus,
46     you can enter and edit text there.
47    
48     Special key bindings apply to the playing area. It needs to be focused to
49     work. If it doesn't have the focus, it will be tinted in red, in that case
50     you can focus it by clicking into it.
51    
52     The following keys are available in the playing area:
53    
54     =over 4
55    
56     =item B<F1>..B<F9> - open various dialogs (use the right mouse button menu to see which).
57    
58     =item B<Tab> - toggle (make visible/invisible) the playerbook window.
59    
60 root 1.10 =item B<Left-Shift-Tab> - toggle (make visible/invisible) the message window.
61    
62 root 1.6 =item B<Spacebar> - apply the item below you (selected by the server, usually the topmost item).
63    
64 root 1.10 =item B<Return> - activate the currently-visible entry in the message window.
65    
66     =item B<Left-Alt-1..9> - activate the nth tab in the message window.
67 root 1.6
68     =item B<,> (the comma) - take the item below you (selected by the server, usually the topmost item).
69    
70 root 1.10 =item Cursor/Arrow Keys, Keypad-B<12346789> - directional movement/attack.
71 root 1.6
72 root 1.8 If you press the Alt-Modifier together with a Cursor/Arrow-Key, then you
73     will use the next direction counterclockwise, this gives you access to the
74     diagonal directions on keyboards without a numeric keypad. This works together
75     with other modifiers, too.
76    
77     =over 4
78    
79     =item B<Shift>-I<direction> - use your ranged weapon slot to attack the space indicated by the direction key.
80    
81     =item B<Ctrl>-I<direction> - run into the indicate direction as fast as possible, attacking everything in your way.
82 root 1.6
83 root 1.8 =back
84 root 1.6
85 root 1.8 =item Keypad-B<5> - use your current range slot on yourself or the space where you are standing.
86 root 1.6
87     =item B<+>, Keypad-B<+> - rotate through your range weapons.
88    
89     =item B<->, Keypad-B<-> - rotate through your range weapons, the other way round.
90    
91     =item B<'> - open the completer.
92    
93     =item B<"> - open the completer, presetting it with your current communication command.
94    
95     =item B<a>-B<z> (lowercase characters) - open the completer, presetting it with the character types.
96    
97     =item B<Ctrl>-B<Insert> - open the macro recorder/key binding editor and start recording.
98    
99 root 1.9 =item Keypad-B<enter> - examine item on floor.
100    
101     =item B<Left-Alt-s> - ready_skill find traps
102    
103     =item B<Left-Alt-d> - ready_skill disarm traps
104    
105     =item B<Left-Alt-p> - ready_skill praying
106    
107 root 1.6 =back
108    
109 root 1.1 =head2 The Map
110    
111     The map is always displayed in the background, behind all other windows and UI elements.
112    
113     #TODO# middle-click scrolls
114     #
115     # keys:
116     #
117     # a apply
118     # keypad moves, kp_5 applies ranged attack to self
119    
120     Starting to type enters the I<completion mode>. In that mode, you can type
121     abbreviations or commands and have them executed as soon as they match a
122     valid command. This is best explained by a few examples:
123    
124     Typing B<climb> will display a list of commands with I<climb> in their
125     name, such as I<ready_skill climbing> and I<use_skill climbing>.
126    
127     You can abbreviate commands by typing only the first character of every
128     word (or even characters within the word - the client will try to make
129     a good guess, as long as the characters are in order). For example,
130     typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo>
131     will select I<cast create food>. Likewise, I<rscli> will likely select
132     I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>.
133    
134     You can enter space and other text as arguemnt to the command. For
135     example, C<cfoo waybread> will expand to C<cast create food waybread>.
136    
137     =head2 The map overview
138    
139     This is the small mini map in the upper left corner. It displays the areas which
140     you already visited before.
141    
142     =head2 The Status area in the lower right corner
143    
144     The area in the lower right corner displays the most interesting
145     stats while playing. The 4 gauges: Health, Mana/Spellpoints,
146     Grace and Food. The top of each gauge shows the current value
147     and the bottom value is the maximum value.
148    
149     Going over each gauge with the mouse cursor will show a tooltip
150     with a detailed explanation of each stat.
151    
152     Below the gauges there is a line that looks like this:
153    
154     Exp: ######## (lvl ####)
155    
156     The former number are the experience points and the number in the parents
157     is the level of your character.
158     The level of the character depends on the experience points you have.
159     If the experience points reach a certain value your level rises or falls.
160     This depends on the experience table of the server you are currently playing on.
161    
162     On the bottom there is a line:
163    
164     Rng: xxxxxxxxx
165    
166     It tells you have you have in your range slot. The range slot is activated
167     if you "fire" (by pressing ctrl+direction key). For example there could be a spell
168     in your range slot or a weapon (like a bow) you will fire with.
169    
170     =head2 The Floorbox
171    
172     Right to the left of the status area there is the floorbox.
173     It displays what is on the tile your character stands on. If there are very many
174     items there will be a "More..." button which will open up the Inventory.
175    
176     If you opened a container a button "Close container" will show up.
177    
178 elmex 1.2 =head2 Setup
179    
180     This is the main setup window (opened via the I<Setup> button on the top of
181     the client window), with following sub-windows:
182    
183     =head3 Server
184    
185     This window is for editing the connection settings and shows
186     some information about the currently connected server.
187    
188     =head3 Pickup
189    
190     Here you can configure your automatic pickup configuration.
191    
192     =head3 Graphics
193    
194     Here you can configure some aspects of the graphical appearance
195     of the client.
196    
197     =head3 Audio
198    
199     This window lets you enable/disable audio and set the background music
200     volume.
201    
202     =head3 Keyboard
203    
204     Here you can edit the key bindings you have made.
205    
206     B<PLEASE DON'T FORGET TO PRESS> I<Save Config> on the top of the client window
207     after you are finished.
208    
209     =head3 Debug
210    
211     Here are some debugging options, which are maybe only interesting to the developers
212     of the client.
213    
214     =head2 The Playerbook
215    
216     You can open the Playerbook by pressing B<tab> or by pressing B<F2> for
217     the Statistics, B<F3> for the Skills, B<F4> for the Spellbook or B<F5> for the
218     Inventory.
219    
220     What these are is explained below:
221    
222     =head3 Statistics
223    
224 root 1.7 =for image sc_statistics.jpg
225 elmex 1.2
226     You can toggle this windows via B<F2>.
227    
228     This page tells you about your current status and statistics.
229     The B<Player> frame shows your name, title and current map, and your
230     current weight and maximum weight.
231    
232     The B<Primary/Secondary Statistics> informs you about the status of
233 root 1.5 your L<primary statistics|glossary/primary statistics>, which is the group on the left and about the
234     L<secondary statistics|glossary/secondary statistics> which is the group on the right.
235 elmex 1.2
236     =head3 Skills
237    
238 root 1.7 =for image sc_skill_list.jpg
239 elmex 1.2
240     You can toggle this windows via B<F3>.
241    
242     TBD
243    
244     =head3 Spellbook
245    
246 root 1.7 =for image sc_spellbook.jpg
247 elmex 1.2
248     You can toggle this windows via B<F4>.
249    
250 elmex 1.3 =head3 X<playerbook_inventory>Inventory
251 elmex 1.2
252 root 1.7 =for image sc_inventory.jpg
253 elmex 1.2
254     You can toggle this windows via B<F5>.
255    
256     On the left side of this windows you see the player's inventory.
257     On top the current weight and maximum weight are listed on the right
258     of the B<sort order button>, which reveals following possible orders:
259    
260     =over 4
261    
262     =item Type/Name
263    
264     This order sorts the items first by type, and then by name.
265    
266     =item Recent/Normal/Locked
267    
268     This order puts the recently picked up or applied items to the top,
269     then it displays the normal not so recently changed items, and to the last
270     it displays the locked items.
271    
272     =item Weight/Type
273    
274     This order first sorts by weight and then by type.
275    
276     =back
277    
278     Below the sort order button there is the item list. You can hover the mouse cursor over
279     the items to see what actions you can do with the mouse. Right click will
280     show you the B<context menu>, with the following actions:
281    
282     =over 4
283    
284     =item examine
285    
286     This will let you examine the item further and print informations like this:
287    
288     That is cloak (unidentified)
289     It is made of: leather.
290     It goes around your shoulders.
291     It weights 5.000 kg.
292     You reckon it is worth between 1 gold coin and 1 gold coin.
293    
294     =item mark
295    
296 root 1.4 This marks the item for further operations, like L<thawing or igniting
297     something with a flint and steel|faq_igniteandthaw>.
298 elmex 1.2
299     =item ignite/thaw
300    
301 root 1.4 This will ignite for example a torch or thaw an icecube with a B<flint &
302     steel> L<$ARCH/light/flint_and_steel.base.111.png>, which is B<required to
303     be in your inventory> for this to work.
304 elmex 1.2
305     =item inscribe
306    
307 root 1.4 This will let you write on something (eg. scrolls) with a B<pen>
308     L<$ARCH/skills/Skill_Tools/stylus.base.111.png>, which is I<required to
309     be in your inventory> for this to work.
310 elmex 1.2
311 root 1.4 When you click on this context menu entry a small popup window will open
312     where you can type in what you want to inscribe.
313 elmex 1.2
314     =item rename
315    
316 root 1.4 This lets you rename an item. When you click on this context menu entry
317     a small popup window will open and let you type in the new name for the
318     item.
319 elmex 1.2
320     =item apply
321    
322     This L<applies|command/apply> an object.
323    
324     =item lock/unlock
325    
326     =item drop/put/take all
327    
328     =item drop/put/take <n>
329    
330     =back
331    
332 root 1.4 On the right side there will be displayed the currently open container
333     or the floor on which you stand. There are nearly the same context menu
334     operation aviable. On the top the is the name of the currently opened
335     container or just 'Floor'.
336 elmex 1.2
337 root 1.4 If a container is open, there will be a button 'Close container' which
338     will apply the container in your inventory again to close it.
339 elmex 1.2
340     =head2 X<binding_recorder>Binding Recorder
341    
342 root 1.4 This is a special facility which lets you record commands issued via the
343     completer or the message window and bind them to a key.
344 elmex 1.2
345     (I<Note:> as this facility is quite complicated it might change in future).
346    
347     It mainly works this way:
348    
349     First you have to I<start recording> via the button on the top.
350    
351 root 1.4 Then you can issue commands via the completer, or just run around, the
352     commands will be recorded in the background.
353 elmex 1.2
354 root 1.4 If you are finished with the command sequence click on I<stop recording>
355     (the same button you used to start recording).
356 elmex 1.2
357 root 1.4 Then you can see a list of the commands you issued and delete them if you
358     want.
359 elmex 1.2
360 root 1.4 Next you have to click on I<bind>, which will open a key query, where you
361     have to press the corresponding key combination which you want to bind to
362     this command sequence.
363 elmex 1.2
364     After you are finished you have to click on B<OK>.
365    
366     B<Don't forget to> I<Save Config> B<!>
367