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Revision: 1.5
Committed: Mon Aug 14 23:05:19 2006 UTC (17 years, 10 months ago) by root
Branch: MAIN
CVS Tags: rel-0_52, rel-0_51, rel-0_5
Changes since 1.4: +2 -2 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.1 =head1 CFPlus Manual
2    
3     =head2 Features
4    
5     =over 4
6    
7     =item Fullscreen Map
8    
9     CF+ can uses a fullscreen map, which greatly enhances how much of the
10     game world you can see.
11    
12     =item Persistent Map Cache (Crossfire+ only)
13    
14     CF+ can persistently cache all map data it received from the
15     server. This not only allows it to display an overview map, but also
16     ensures that once-explored areas will be available the next time you want
17     to explore more.
18    
19     =item Hardware acceleration
20    
21     Unlike most Crossfire clients, CF+ take advantage of OpenGL hardware
22     acceleration. Most modern graphics cards have difficulties with 2D
23     acceleration, while 3D graphics is accelerated well.
24    
25     =item No arbitrary limits
26    
27     Unlike other Crossfire clients, CF+ does not suffer from arbitrary
28     limits (like a fixed amount of face numbers). There are still limits, but
29     they are not arbitrarily low :)
30    
31     =item High quality text rendering
32    
33     Although surprising at first, high quality text rendering is a real
34     must have feature. For this, CF+ leverages Παν語 (PanGo) to offer
35     real-world text output quality, so you can chat in 日本語 (japanese),
36     ﺎﻠﻋﺮﺒﻳﺓ (arabic) or most any other language/script, as long
37     as suitable fonts are installed.
38    
39     =back
40    
41     =head1 Usage
42    
43     =head2 The Map
44    
45     The map is always displayed in the background, behind all other windows and UI elements.
46    
47     #TODO# middle-click scrolls
48     #
49     # keys:
50     #
51     # a apply
52     # keypad moves, kp_5 applies ranged attack to self
53    
54     Starting to type enters the I<completion mode>. In that mode, you can type
55     abbreviations or commands and have them executed as soon as they match a
56     valid command. This is best explained by a few examples:
57    
58     Typing B<climb> will display a list of commands with I<climb> in their
59     name, such as I<ready_skill climbing> and I<use_skill climbing>.
60    
61     You can abbreviate commands by typing only the first character of every
62     word (or even characters within the word - the client will try to make
63     a good guess, as long as the characters are in order). For example,
64     typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo>
65     will select I<cast create food>. Likewise, I<rscli> will likely select
66     I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>.
67    
68     You can enter space and other text as arguemnt to the command. For
69     example, C<cfoo waybread> will expand to C<cast create food waybread>.
70    
71     =head2 The map overview
72    
73     This is the small mini map in the upper left corner. It displays the areas which
74     you already visited before.
75    
76     =head2 The Status area in the lower right corner
77    
78     The area in the lower right corner displays the most interesting
79     stats while playing. The 4 gauges: Health, Mana/Spellpoints,
80     Grace and Food. The top of each gauge shows the current value
81     and the bottom value is the maximum value.
82    
83     Going over each gauge with the mouse cursor will show a tooltip
84     with a detailed explanation of each stat.
85    
86     Below the gauges there is a line that looks like this:
87    
88     Exp: ######## (lvl ####)
89    
90     The former number are the experience points and the number in the parents
91     is the level of your character.
92     The level of the character depends on the experience points you have.
93     If the experience points reach a certain value your level rises or falls.
94     This depends on the experience table of the server you are currently playing on.
95    
96     On the bottom there is a line:
97    
98     Rng: xxxxxxxxx
99    
100     It tells you have you have in your range slot. The range slot is activated
101     if you "fire" (by pressing ctrl+direction key). For example there could be a spell
102     in your range slot or a weapon (like a bow) you will fire with.
103    
104     =head2 The Floorbox
105    
106     Right to the left of the status area there is the floorbox.
107     It displays what is on the tile your character stands on. If there are very many
108     items there will be a "More..." button which will open up the Inventory.
109    
110     If you opened a container a button "Close container" will show up.
111    
112 elmex 1.2 =head2 Setup
113    
114     This is the main setup window (opened via the I<Setup> button on the top of
115     the client window), with following sub-windows:
116    
117     =head3 Server
118    
119     This window is for editing the connection settings and shows
120     some information about the currently connected server.
121    
122     =head3 Pickup
123    
124     Here you can configure your automatic pickup configuration.
125    
126     =head3 Graphics
127    
128     Here you can configure some aspects of the graphical appearance
129     of the client.
130    
131     =head3 Audio
132    
133     This window lets you enable/disable audio and set the background music
134     volume.
135    
136     =head3 Keyboard
137    
138     Here you can edit the key bindings you have made.
139    
140     B<PLEASE DON'T FORGET TO PRESS> I<Save Config> on the top of the client window
141     after you are finished.
142    
143     =head3 Debug
144    
145     Here are some debugging options, which are maybe only interesting to the developers
146     of the client.
147    
148     =head2 The Playerbook
149    
150     You can open the Playerbook by pressing B<tab> or by pressing B<F2> for
151     the Statistics, B<F3> for the Skills, B<F4> for the Spellbook or B<F5> for the
152     Inventory.
153    
154     What these are is explained below:
155    
156     =head3 Statistics
157    
158     =for image sc_statistics.png
159    
160     You can toggle this windows via B<F2>.
161    
162     This page tells you about your current status and statistics.
163     The B<Player> frame shows your name, title and current map, and your
164     current weight and maximum weight.
165    
166     The B<Primary/Secondary Statistics> informs you about the status of
167 root 1.5 your L<primary statistics|glossary/primary statistics>, which is the group on the left and about the
168     L<secondary statistics|glossary/secondary statistics> which is the group on the right.
169 elmex 1.2
170     =head3 Skills
171    
172     =for image sc_skill_list.png
173    
174     You can toggle this windows via B<F3>.
175    
176     TBD
177    
178     =head3 Spellbook
179    
180     =for image sc_spellbook.png
181    
182     You can toggle this windows via B<F4>.
183    
184 elmex 1.3 =head3 X<playerbook_inventory>Inventory
185 elmex 1.2
186     =for image sc_inventory.png
187    
188     You can toggle this windows via B<F5>.
189    
190     On the left side of this windows you see the player's inventory.
191     On top the current weight and maximum weight are listed on the right
192     of the B<sort order button>, which reveals following possible orders:
193    
194     =over 4
195    
196     =item Type/Name
197    
198     This order sorts the items first by type, and then by name.
199    
200     =item Recent/Normal/Locked
201    
202     This order puts the recently picked up or applied items to the top,
203     then it displays the normal not so recently changed items, and to the last
204     it displays the locked items.
205    
206     =item Weight/Type
207    
208     This order first sorts by weight and then by type.
209    
210     =back
211    
212     Below the sort order button there is the item list. You can hover the mouse cursor over
213     the items to see what actions you can do with the mouse. Right click will
214     show you the B<context menu>, with the following actions:
215    
216     =over 4
217    
218     =item examine
219    
220     This will let you examine the item further and print informations like this:
221    
222     That is cloak (unidentified)
223     It is made of: leather.
224     It goes around your shoulders.
225     It weights 5.000 kg.
226     You reckon it is worth between 1 gold coin and 1 gold coin.
227    
228     =item mark
229    
230 root 1.4 This marks the item for further operations, like L<thawing or igniting
231     something with a flint and steel|faq_igniteandthaw>.
232 elmex 1.2
233     =item ignite/thaw
234    
235 root 1.4 This will ignite for example a torch or thaw an icecube with a B<flint &
236     steel> L<$ARCH/light/flint_and_steel.base.111.png>, which is B<required to
237     be in your inventory> for this to work.
238 elmex 1.2
239     =item inscribe
240    
241 root 1.4 This will let you write on something (eg. scrolls) with a B<pen>
242     L<$ARCH/skills/Skill_Tools/stylus.base.111.png>, which is I<required to
243     be in your inventory> for this to work.
244 elmex 1.2
245 root 1.4 When you click on this context menu entry a small popup window will open
246     where you can type in what you want to inscribe.
247 elmex 1.2
248     =item rename
249    
250 root 1.4 This lets you rename an item. When you click on this context menu entry
251     a small popup window will open and let you type in the new name for the
252     item.
253 elmex 1.2
254     =item apply
255    
256     This L<applies|command/apply> an object.
257    
258     =item lock/unlock
259    
260     =item drop/put/take all
261    
262     =item drop/put/take <n>
263    
264     =back
265    
266 root 1.4 On the right side there will be displayed the currently open container
267     or the floor on which you stand. There are nearly the same context menu
268     operation aviable. On the top the is the name of the currently opened
269     container or just 'Floor'.
270 elmex 1.2
271 root 1.4 If a container is open, there will be a button 'Close container' which
272     will apply the container in your inventory again to close it.
273 elmex 1.2
274     =head2 X<binding_recorder>Binding Recorder
275    
276 root 1.4 This is a special facility which lets you record commands issued via the
277     completer or the message window and bind them to a key.
278 elmex 1.2
279     (I<Note:> as this facility is quite complicated it might change in future).
280    
281     It mainly works this way:
282    
283     First you have to I<start recording> via the button on the top.
284    
285 root 1.4 Then you can issue commands via the completer, or just run around, the
286     commands will be recorded in the background.
287 elmex 1.2
288 root 1.4 If you are finished with the command sequence click on I<stop recording>
289     (the same button you used to start recording).
290 elmex 1.2
291 root 1.4 Then you can see a list of the commands you issued and delete them if you
292     want.
293 elmex 1.2
294 root 1.4 Next you have to click on I<bind>, which will open a key query, where you
295     have to press the corresponding key combination which you want to bind to
296     this command sequence.
297 elmex 1.2
298     After you are finished you have to click on B<OK>.
299    
300     B<Don't forget to> I<Save Config> B<!>
301