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Revision: 1.8
Committed: Fri Jul 20 18:42:45 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
Changes since 1.7: +13 -4 lines
Log Message:
support diagonal movement with alt-cursorkey

File Contents

# User Rev Content
1 root 1.1 =head1 CFPlus Manual
2    
3     =head2 Features
4    
5     =over 4
6    
7     =item Fullscreen Map
8    
9     CF+ can uses a fullscreen map, which greatly enhances how much of the
10     game world you can see.
11    
12     =item Persistent Map Cache (Crossfire+ only)
13    
14     CF+ can persistently cache all map data it received from the
15     server. This not only allows it to display an overview map, but also
16     ensures that once-explored areas will be available the next time you want
17     to explore more.
18    
19     =item Hardware acceleration
20    
21     Unlike most Crossfire clients, CF+ take advantage of OpenGL hardware
22     acceleration. Most modern graphics cards have difficulties with 2D
23     acceleration, while 3D graphics is accelerated well.
24    
25     =item No arbitrary limits
26    
27     Unlike other Crossfire clients, CF+ does not suffer from arbitrary
28     limits (like a fixed amount of face numbers). There are still limits, but
29     they are not arbitrarily low :)
30    
31     =item High quality text rendering
32    
33     Although surprising at first, high quality text rendering is a real
34     must have feature. For this, CF+ leverages Παν語 (PanGo) to offer
35     real-world text output quality, so you can chat in 日本語 (japanese),
36     ﺎﻠﻋﺮﺒﻳﺓ (arabic) or most any other language/script, as long
37     as suitable fonts are installed.
38    
39     =back
40    
41     =head1 Usage
42    
43 root 1.6 =head2 X<the_keyboard>Keyboard/Keymappings
44    
45     The keyboard works quite similar to other programs: If a widget (e.g. a text entry) has the focus,
46     you can enter and edit text there.
47    
48     Special key bindings apply to the playing area. It needs to be focused to
49     work. If it doesn't have the focus, it will be tinted in red, in that case
50     you can focus it by clicking into it.
51    
52     The following keys are available in the playing area:
53    
54     =over 4
55    
56     =item B<F1>..B<F9> - open various dialogs (use the right mouse button menu to see which).
57    
58     =item B<Tab> - toggle (make visible/invisible) the playerbook window.
59    
60     =item B<Spacebar> - apply the item below you (selected by the server, usually the topmost item).
61    
62     =item B<Return>, B<Enter> - examine the item below you (selected by the server, usually the topmost item).
63    
64     =item B<,> (the comma) - take the item below you (selected by the server, usually the topmost item).
65    
66 root 1.8 =item Cursor/Arrow Keys, Keypad-B<12346789> - directional movement/attack
67 root 1.6
68 root 1.8 If you press the Alt-Modifier together with a Cursor/Arrow-Key, then you
69     will use the next direction counterclockwise, this gives you access to the
70     diagonal directions on keyboards without a numeric keypad. This works together
71     with other modifiers, too.
72    
73     =over 4
74    
75     =item B<Shift>-I<direction> - use your ranged weapon slot to attack the space indicated by the direction key.
76    
77     =item B<Ctrl>-I<direction> - run into the indicate direction as fast as possible, attacking everything in your way.
78 root 1.6
79 root 1.8 =back
80 root 1.6
81 root 1.8 =item Keypad-B<5> - use your current range slot on yourself or the space where you are standing.
82 root 1.6
83     =item B<+>, Keypad-B<+> - rotate through your range weapons.
84    
85     =item B<->, Keypad-B<-> - rotate through your range weapons, the other way round.
86    
87     =item B<'> - open the completer.
88    
89     =item B<"> - open the completer, presetting it with your current communication command.
90    
91     =item B<a>-B<z> (lowercase characters) - open the completer, presetting it with the character types.
92    
93     =item B<Ctrl>-B<Insert> - open the macro recorder/key binding editor and start recording.
94    
95     =back
96    
97 root 1.1 =head2 The Map
98    
99     The map is always displayed in the background, behind all other windows and UI elements.
100    
101     #TODO# middle-click scrolls
102     #
103     # keys:
104     #
105     # a apply
106     # keypad moves, kp_5 applies ranged attack to self
107    
108     Starting to type enters the I<completion mode>. In that mode, you can type
109     abbreviations or commands and have them executed as soon as they match a
110     valid command. This is best explained by a few examples:
111    
112     Typing B<climb> will display a list of commands with I<climb> in their
113     name, such as I<ready_skill climbing> and I<use_skill climbing>.
114    
115     You can abbreviate commands by typing only the first character of every
116     word (or even characters within the word - the client will try to make
117     a good guess, as long as the characters are in order). For example,
118     typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo>
119     will select I<cast create food>. Likewise, I<rscli> will likely select
120     I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>.
121    
122     You can enter space and other text as arguemnt to the command. For
123     example, C<cfoo waybread> will expand to C<cast create food waybread>.
124    
125     =head2 The map overview
126    
127     This is the small mini map in the upper left corner. It displays the areas which
128     you already visited before.
129    
130     =head2 The Status area in the lower right corner
131    
132     The area in the lower right corner displays the most interesting
133     stats while playing. The 4 gauges: Health, Mana/Spellpoints,
134     Grace and Food. The top of each gauge shows the current value
135     and the bottom value is the maximum value.
136    
137     Going over each gauge with the mouse cursor will show a tooltip
138     with a detailed explanation of each stat.
139    
140     Below the gauges there is a line that looks like this:
141    
142     Exp: ######## (lvl ####)
143    
144     The former number are the experience points and the number in the parents
145     is the level of your character.
146     The level of the character depends on the experience points you have.
147     If the experience points reach a certain value your level rises or falls.
148     This depends on the experience table of the server you are currently playing on.
149    
150     On the bottom there is a line:
151    
152     Rng: xxxxxxxxx
153    
154     It tells you have you have in your range slot. The range slot is activated
155     if you "fire" (by pressing ctrl+direction key). For example there could be a spell
156     in your range slot or a weapon (like a bow) you will fire with.
157    
158     =head2 The Floorbox
159    
160     Right to the left of the status area there is the floorbox.
161     It displays what is on the tile your character stands on. If there are very many
162     items there will be a "More..." button which will open up the Inventory.
163    
164     If you opened a container a button "Close container" will show up.
165    
166 elmex 1.2 =head2 Setup
167    
168     This is the main setup window (opened via the I<Setup> button on the top of
169     the client window), with following sub-windows:
170    
171     =head3 Server
172    
173     This window is for editing the connection settings and shows
174     some information about the currently connected server.
175    
176     =head3 Pickup
177    
178     Here you can configure your automatic pickup configuration.
179    
180     =head3 Graphics
181    
182     Here you can configure some aspects of the graphical appearance
183     of the client.
184    
185     =head3 Audio
186    
187     This window lets you enable/disable audio and set the background music
188     volume.
189    
190     =head3 Keyboard
191    
192     Here you can edit the key bindings you have made.
193    
194     B<PLEASE DON'T FORGET TO PRESS> I<Save Config> on the top of the client window
195     after you are finished.
196    
197     =head3 Debug
198    
199     Here are some debugging options, which are maybe only interesting to the developers
200     of the client.
201    
202     =head2 The Playerbook
203    
204     You can open the Playerbook by pressing B<tab> or by pressing B<F2> for
205     the Statistics, B<F3> for the Skills, B<F4> for the Spellbook or B<F5> for the
206     Inventory.
207    
208     What these are is explained below:
209    
210     =head3 Statistics
211    
212 root 1.7 =for image sc_statistics.jpg
213 elmex 1.2
214     You can toggle this windows via B<F2>.
215    
216     This page tells you about your current status and statistics.
217     The B<Player> frame shows your name, title and current map, and your
218     current weight and maximum weight.
219    
220     The B<Primary/Secondary Statistics> informs you about the status of
221 root 1.5 your L<primary statistics|glossary/primary statistics>, which is the group on the left and about the
222     L<secondary statistics|glossary/secondary statistics> which is the group on the right.
223 elmex 1.2
224     =head3 Skills
225    
226 root 1.7 =for image sc_skill_list.jpg
227 elmex 1.2
228     You can toggle this windows via B<F3>.
229    
230     TBD
231    
232     =head3 Spellbook
233    
234 root 1.7 =for image sc_spellbook.jpg
235 elmex 1.2
236     You can toggle this windows via B<F4>.
237    
238 elmex 1.3 =head3 X<playerbook_inventory>Inventory
239 elmex 1.2
240 root 1.7 =for image sc_inventory.jpg
241 elmex 1.2
242     You can toggle this windows via B<F5>.
243    
244     On the left side of this windows you see the player's inventory.
245     On top the current weight and maximum weight are listed on the right
246     of the B<sort order button>, which reveals following possible orders:
247    
248     =over 4
249    
250     =item Type/Name
251    
252     This order sorts the items first by type, and then by name.
253    
254     =item Recent/Normal/Locked
255    
256     This order puts the recently picked up or applied items to the top,
257     then it displays the normal not so recently changed items, and to the last
258     it displays the locked items.
259    
260     =item Weight/Type
261    
262     This order first sorts by weight and then by type.
263    
264     =back
265    
266     Below the sort order button there is the item list. You can hover the mouse cursor over
267     the items to see what actions you can do with the mouse. Right click will
268     show you the B<context menu>, with the following actions:
269    
270     =over 4
271    
272     =item examine
273    
274     This will let you examine the item further and print informations like this:
275    
276     That is cloak (unidentified)
277     It is made of: leather.
278     It goes around your shoulders.
279     It weights 5.000 kg.
280     You reckon it is worth between 1 gold coin and 1 gold coin.
281    
282     =item mark
283    
284 root 1.4 This marks the item for further operations, like L<thawing or igniting
285     something with a flint and steel|faq_igniteandthaw>.
286 elmex 1.2
287     =item ignite/thaw
288    
289 root 1.4 This will ignite for example a torch or thaw an icecube with a B<flint &
290     steel> L<$ARCH/light/flint_and_steel.base.111.png>, which is B<required to
291     be in your inventory> for this to work.
292 elmex 1.2
293     =item inscribe
294    
295 root 1.4 This will let you write on something (eg. scrolls) with a B<pen>
296     L<$ARCH/skills/Skill_Tools/stylus.base.111.png>, which is I<required to
297     be in your inventory> for this to work.
298 elmex 1.2
299 root 1.4 When you click on this context menu entry a small popup window will open
300     where you can type in what you want to inscribe.
301 elmex 1.2
302     =item rename
303    
304 root 1.4 This lets you rename an item. When you click on this context menu entry
305     a small popup window will open and let you type in the new name for the
306     item.
307 elmex 1.2
308     =item apply
309    
310     This L<applies|command/apply> an object.
311    
312     =item lock/unlock
313    
314     =item drop/put/take all
315    
316     =item drop/put/take <n>
317    
318     =back
319    
320 root 1.4 On the right side there will be displayed the currently open container
321     or the floor on which you stand. There are nearly the same context menu
322     operation aviable. On the top the is the name of the currently opened
323     container or just 'Floor'.
324 elmex 1.2
325 root 1.4 If a container is open, there will be a button 'Close container' which
326     will apply the container in your inventory again to close it.
327 elmex 1.2
328     =head2 X<binding_recorder>Binding Recorder
329    
330 root 1.4 This is a special facility which lets you record commands issued via the
331     completer or the message window and bind them to a key.
332 elmex 1.2
333     (I<Note:> as this facility is quite complicated it might change in future).
334    
335     It mainly works this way:
336    
337     First you have to I<start recording> via the button on the top.
338    
339 root 1.4 Then you can issue commands via the completer, or just run around, the
340     commands will be recorded in the background.
341 elmex 1.2
342 root 1.4 If you are finished with the command sequence click on I<stop recording>
343     (the same button you used to start recording).
344 elmex 1.2
345 root 1.4 Then you can see a list of the commands you issued and delete them if you
346     want.
347 elmex 1.2
348 root 1.4 Next you have to click on I<bind>, which will open a key query, where you
349     have to press the corresponding key combination which you want to bind to
350     this command sequence.
351 elmex 1.2
352     After you are finished you have to click on B<OK>.
353    
354     B<Don't forget to> I<Save Config> B<!>
355