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Revision: 1.9
Committed: Sun Sep 2 08:31:54 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.8: +8 -0 lines
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File Contents

# User Rev Content
1 root 1.1 =head1 CFPlus Manual
2    
3     =head2 Features
4    
5     =over 4
6    
7     =item Fullscreen Map
8    
9     CF+ can uses a fullscreen map, which greatly enhances how much of the
10     game world you can see.
11    
12     =item Persistent Map Cache (Crossfire+ only)
13    
14     CF+ can persistently cache all map data it received from the
15     server. This not only allows it to display an overview map, but also
16     ensures that once-explored areas will be available the next time you want
17     to explore more.
18    
19     =item Hardware acceleration
20    
21     Unlike most Crossfire clients, CF+ take advantage of OpenGL hardware
22     acceleration. Most modern graphics cards have difficulties with 2D
23     acceleration, while 3D graphics is accelerated well.
24    
25     =item No arbitrary limits
26    
27     Unlike other Crossfire clients, CF+ does not suffer from arbitrary
28     limits (like a fixed amount of face numbers). There are still limits, but
29     they are not arbitrarily low :)
30    
31     =item High quality text rendering
32    
33     Although surprising at first, high quality text rendering is a real
34     must have feature. For this, CF+ leverages Παν語 (PanGo) to offer
35     real-world text output quality, so you can chat in 日本語 (japanese),
36     ﺎﻠﻋﺮﺒﻳﺓ (arabic) or most any other language/script, as long
37     as suitable fonts are installed.
38    
39     =back
40    
41     =head1 Usage
42    
43 root 1.6 =head2 X<the_keyboard>Keyboard/Keymappings
44    
45     The keyboard works quite similar to other programs: If a widget (e.g. a text entry) has the focus,
46     you can enter and edit text there.
47    
48     Special key bindings apply to the playing area. It needs to be focused to
49     work. If it doesn't have the focus, it will be tinted in red, in that case
50     you can focus it by clicking into it.
51    
52     The following keys are available in the playing area:
53    
54     =over 4
55    
56     =item B<F1>..B<F9> - open various dialogs (use the right mouse button menu to see which).
57    
58     =item B<Tab> - toggle (make visible/invisible) the playerbook window.
59    
60     =item B<Spacebar> - apply the item below you (selected by the server, usually the topmost item).
61    
62     =item B<Return>, B<Enter> - examine the item below you (selected by the server, usually the topmost item).
63    
64     =item B<,> (the comma) - take the item below you (selected by the server, usually the topmost item).
65    
66 root 1.8 =item Cursor/Arrow Keys, Keypad-B<12346789> - directional movement/attack
67 root 1.6
68 root 1.8 If you press the Alt-Modifier together with a Cursor/Arrow-Key, then you
69     will use the next direction counterclockwise, this gives you access to the
70     diagonal directions on keyboards without a numeric keypad. This works together
71     with other modifiers, too.
72    
73     =over 4
74    
75     =item B<Shift>-I<direction> - use your ranged weapon slot to attack the space indicated by the direction key.
76    
77     =item B<Ctrl>-I<direction> - run into the indicate direction as fast as possible, attacking everything in your way.
78 root 1.6
79 root 1.8 =back
80 root 1.6
81 root 1.8 =item Keypad-B<5> - use your current range slot on yourself or the space where you are standing.
82 root 1.6
83     =item B<+>, Keypad-B<+> - rotate through your range weapons.
84    
85     =item B<->, Keypad-B<-> - rotate through your range weapons, the other way round.
86    
87     =item B<'> - open the completer.
88    
89     =item B<"> - open the completer, presetting it with your current communication command.
90    
91     =item B<a>-B<z> (lowercase characters) - open the completer, presetting it with the character types.
92    
93     =item B<Ctrl>-B<Insert> - open the macro recorder/key binding editor and start recording.
94    
95 root 1.9 =item Keypad-B<enter> - examine item on floor.
96    
97     =item B<Left-Alt-s> - ready_skill find traps
98    
99     =item B<Left-Alt-d> - ready_skill disarm traps
100    
101     =item B<Left-Alt-p> - ready_skill praying
102    
103 root 1.6 =back
104    
105 root 1.1 =head2 The Map
106    
107     The map is always displayed in the background, behind all other windows and UI elements.
108    
109     #TODO# middle-click scrolls
110     #
111     # keys:
112     #
113     # a apply
114     # keypad moves, kp_5 applies ranged attack to self
115    
116     Starting to type enters the I<completion mode>. In that mode, you can type
117     abbreviations or commands and have them executed as soon as they match a
118     valid command. This is best explained by a few examples:
119    
120     Typing B<climb> will display a list of commands with I<climb> in their
121     name, such as I<ready_skill climbing> and I<use_skill climbing>.
122    
123     You can abbreviate commands by typing only the first character of every
124     word (or even characters within the word - the client will try to make
125     a good guess, as long as the characters are in order). For example,
126     typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo>
127     will select I<cast create food>. Likewise, I<rscli> will likely select
128     I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>.
129    
130     You can enter space and other text as arguemnt to the command. For
131     example, C<cfoo waybread> will expand to C<cast create food waybread>.
132    
133     =head2 The map overview
134    
135     This is the small mini map in the upper left corner. It displays the areas which
136     you already visited before.
137    
138     =head2 The Status area in the lower right corner
139    
140     The area in the lower right corner displays the most interesting
141     stats while playing. The 4 gauges: Health, Mana/Spellpoints,
142     Grace and Food. The top of each gauge shows the current value
143     and the bottom value is the maximum value.
144    
145     Going over each gauge with the mouse cursor will show a tooltip
146     with a detailed explanation of each stat.
147    
148     Below the gauges there is a line that looks like this:
149    
150     Exp: ######## (lvl ####)
151    
152     The former number are the experience points and the number in the parents
153     is the level of your character.
154     The level of the character depends on the experience points you have.
155     If the experience points reach a certain value your level rises or falls.
156     This depends on the experience table of the server you are currently playing on.
157    
158     On the bottom there is a line:
159    
160     Rng: xxxxxxxxx
161    
162     It tells you have you have in your range slot. The range slot is activated
163     if you "fire" (by pressing ctrl+direction key). For example there could be a spell
164     in your range slot or a weapon (like a bow) you will fire with.
165    
166     =head2 The Floorbox
167    
168     Right to the left of the status area there is the floorbox.
169     It displays what is on the tile your character stands on. If there are very many
170     items there will be a "More..." button which will open up the Inventory.
171    
172     If you opened a container a button "Close container" will show up.
173    
174 elmex 1.2 =head2 Setup
175    
176     This is the main setup window (opened via the I<Setup> button on the top of
177     the client window), with following sub-windows:
178    
179     =head3 Server
180    
181     This window is for editing the connection settings and shows
182     some information about the currently connected server.
183    
184     =head3 Pickup
185    
186     Here you can configure your automatic pickup configuration.
187    
188     =head3 Graphics
189    
190     Here you can configure some aspects of the graphical appearance
191     of the client.
192    
193     =head3 Audio
194    
195     This window lets you enable/disable audio and set the background music
196     volume.
197    
198     =head3 Keyboard
199    
200     Here you can edit the key bindings you have made.
201    
202     B<PLEASE DON'T FORGET TO PRESS> I<Save Config> on the top of the client window
203     after you are finished.
204    
205     =head3 Debug
206    
207     Here are some debugging options, which are maybe only interesting to the developers
208     of the client.
209    
210     =head2 The Playerbook
211    
212     You can open the Playerbook by pressing B<tab> or by pressing B<F2> for
213     the Statistics, B<F3> for the Skills, B<F4> for the Spellbook or B<F5> for the
214     Inventory.
215    
216     What these are is explained below:
217    
218     =head3 Statistics
219    
220 root 1.7 =for image sc_statistics.jpg
221 elmex 1.2
222     You can toggle this windows via B<F2>.
223    
224     This page tells you about your current status and statistics.
225     The B<Player> frame shows your name, title and current map, and your
226     current weight and maximum weight.
227    
228     The B<Primary/Secondary Statistics> informs you about the status of
229 root 1.5 your L<primary statistics|glossary/primary statistics>, which is the group on the left and about the
230     L<secondary statistics|glossary/secondary statistics> which is the group on the right.
231 elmex 1.2
232     =head3 Skills
233    
234 root 1.7 =for image sc_skill_list.jpg
235 elmex 1.2
236     You can toggle this windows via B<F3>.
237    
238     TBD
239    
240     =head3 Spellbook
241    
242 root 1.7 =for image sc_spellbook.jpg
243 elmex 1.2
244     You can toggle this windows via B<F4>.
245    
246 elmex 1.3 =head3 X<playerbook_inventory>Inventory
247 elmex 1.2
248 root 1.7 =for image sc_inventory.jpg
249 elmex 1.2
250     You can toggle this windows via B<F5>.
251    
252     On the left side of this windows you see the player's inventory.
253     On top the current weight and maximum weight are listed on the right
254     of the B<sort order button>, which reveals following possible orders:
255    
256     =over 4
257    
258     =item Type/Name
259    
260     This order sorts the items first by type, and then by name.
261    
262     =item Recent/Normal/Locked
263    
264     This order puts the recently picked up or applied items to the top,
265     then it displays the normal not so recently changed items, and to the last
266     it displays the locked items.
267    
268     =item Weight/Type
269    
270     This order first sorts by weight and then by type.
271    
272     =back
273    
274     Below the sort order button there is the item list. You can hover the mouse cursor over
275     the items to see what actions you can do with the mouse. Right click will
276     show you the B<context menu>, with the following actions:
277    
278     =over 4
279    
280     =item examine
281    
282     This will let you examine the item further and print informations like this:
283    
284     That is cloak (unidentified)
285     It is made of: leather.
286     It goes around your shoulders.
287     It weights 5.000 kg.
288     You reckon it is worth between 1 gold coin and 1 gold coin.
289    
290     =item mark
291    
292 root 1.4 This marks the item for further operations, like L<thawing or igniting
293     something with a flint and steel|faq_igniteandthaw>.
294 elmex 1.2
295     =item ignite/thaw
296    
297 root 1.4 This will ignite for example a torch or thaw an icecube with a B<flint &
298     steel> L<$ARCH/light/flint_and_steel.base.111.png>, which is B<required to
299     be in your inventory> for this to work.
300 elmex 1.2
301     =item inscribe
302    
303 root 1.4 This will let you write on something (eg. scrolls) with a B<pen>
304     L<$ARCH/skills/Skill_Tools/stylus.base.111.png>, which is I<required to
305     be in your inventory> for this to work.
306 elmex 1.2
307 root 1.4 When you click on this context menu entry a small popup window will open
308     where you can type in what you want to inscribe.
309 elmex 1.2
310     =item rename
311    
312 root 1.4 This lets you rename an item. When you click on this context menu entry
313     a small popup window will open and let you type in the new name for the
314     item.
315 elmex 1.2
316     =item apply
317    
318     This L<applies|command/apply> an object.
319    
320     =item lock/unlock
321    
322     =item drop/put/take all
323    
324     =item drop/put/take <n>
325    
326     =back
327    
328 root 1.4 On the right side there will be displayed the currently open container
329     or the floor on which you stand. There are nearly the same context menu
330     operation aviable. On the top the is the name of the currently opened
331     container or just 'Floor'.
332 elmex 1.2
333 root 1.4 If a container is open, there will be a button 'Close container' which
334     will apply the container in your inventory again to close it.
335 elmex 1.2
336     =head2 X<binding_recorder>Binding Recorder
337    
338 root 1.4 This is a special facility which lets you record commands issued via the
339     completer or the message window and bind them to a key.
340 elmex 1.2
341     (I<Note:> as this facility is quite complicated it might change in future).
342    
343     It mainly works this way:
344    
345     First you have to I<start recording> via the button on the top.
346    
347 root 1.4 Then you can issue commands via the completer, or just run around, the
348     commands will be recorded in the background.
349 elmex 1.2
350 root 1.4 If you are finished with the command sequence click on I<stop recording>
351     (the same button you used to start recording).
352 elmex 1.2
353 root 1.4 Then you can see a list of the commands you issued and delete them if you
354     want.
355 elmex 1.2
356 root 1.4 Next you have to click on I<bind>, which will open a key query, where you
357     have to press the corresponding key combination which you want to bind to
358     this command sequence.
359 elmex 1.2
360     After you are finished you have to click on B<OK>.
361    
362     B<Don't forget to> I<Save Config> B<!>
363