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Revision 1.5 by root, Mon Aug 14 23:05:19 2006 UTC vs.
Revision 1.16 by root, Mon Jun 21 22:51:58 2010 UTC

1=head1 CFPlus Manual 1=encoding utf-8
2
3=head1 Deliantra Manual
2 4
3=head2 Features 5=head2 Features
4 6
5=over 4 7=over 4
6 8
7=item Fullscreen Map 9=item Fullscreen Map
8 10
9CF+ can uses a fullscreen map, which greatly enhances how much of the 11Deliantra uses a fullscreen map, which greatly enhances how much of the
10game world you can see. 12game world you can see.
11 13
12=item Persistent Map Cache (Crossfire+ only) 14=item Persistent Map Cache
13 15
14CF+ can persistently cache all map data it received from the 16Deliantra can persistently cache all map data it received from the
15server. This not only allows it to display an overview map, but also 17server. This not only allows it to display an overview map, but also
16ensures that once-explored areas will be available the next time you want 18ensures that once-explored areas will be available the next time you want
17to explore more. 19to explore more.
18 20
19=item Hardware acceleration 21=item Hardware acceleration
20 22
21Unlike most Crossfire clients, CF+ take advantage of OpenGL hardware 23Deliantra can take advantage of OpenGL hardware acceleration. Most modern
22acceleration. Most modern graphics cards have difficulties with 2D 24graphics cards have difficulties with 2D acceleration, while 3D graphics
23acceleration, while 3D graphics is accelerated well. 25is accelerated well.
24 26
25=item No arbitrary limits 27=item No arbitrary limits
26 28
27Unlike other Crossfire clients, CF+ does not suffer from arbitrary 29Deliantra does not suffer from arbitrary limits (like a fixed amount of
28limits (like a fixed amount of face numbers). There are still limits, but 30face numbers). There are still limits, but they are not arbitrarily low :)
29they are not arbitrarily low :)
30 31
31=item High quality text rendering 32=item High quality text rendering
32 33
33Although surprising at first, high quality text rendering is a real 34Although surprising at first, high quality text rendering is a real
34must have feature. For this, CF+ leverages Παν語 (PanGo) to offer 35must have feature. For this, Deliantra leverages Παν語 (PanGo) to offer
35real-world text output quality, so you can chat in 日本語 (japanese), 36real-world text output quality, so you can chat in 日本語 (japanese),
36ﺎﻠﻋﺮﺒﻳﺓ (arabic) or most any other language/script, as long 37ﺎﻠﻋﺮﺒﻳﺓ (arabic) or most any other language/script, as long
37as suitable fonts are installed. 38as suitable fonts are installed.
38 39
39=back 40=back
40 41
41=head1 Usage 42=head1 Usage
43
44=head2 X<the_keyboard>Keyboard/Keymappings
45
46The keyboard works quite similar to other programs: If a widget (e.g. a text entry) has the focus,
47you can enter and edit text there.
48
49Special key bindings apply to the playing area. It needs to be focused to
50work. If it doesn't have the focus, it will be tinted in red, in that case
51you can focus it by clicking into it.
52
53The following keys are available in the playing area:
54
55=over 4
56
57=item B<F1>..B<F9> - open various dialogs (use the right mouse button menu to see which).
58
59=item B<Tab> - toggle (make visible/invisible) the playerbook window.
60
61=item B<Left-Shift-Tab> - toggle (make visible/invisible) the message window.
62
63=item B<Spacebar> - apply the item below you (selected by the server, usually the topmost item).
64
65=item B<Return> - activate the currently-visible entry in the message window.
66
67=item B<Left-Alt-1..9> - activate the nth tab in the message window.
68
69=item B<Left-Alt-x> - close the currently active tab in the message window.
70
71=item B<,> (the comma) - take the item below you (selected by the server, usually the topmost item).
72
73=item Cursor/Arrow Keys, Keypad-B<12346789> - directional movement/attack.
74
75If you press the Alt-Modifier together with a Cursor/Arrow-Key, then you
76will use the next direction counterclockwise, this gives you access to the
77diagonal directions on keyboards without a numeric keypad. This works together
78with other modifiers, too.
79
80=over 4
81
82=item B<Shift>-I<direction> - use your ranged weapon slot to attack the space indicated by the direction key.
83
84=item B<Ctrl>-I<direction> - run into the indicate direction as fast as possible, attacking everything in your way.
85
86=back
87
88=item Keypad-B<5> - use your current range slot on yourself or the space where you are standing.
89
90=item Keypad-B<+> - toggle between your range and combat slots
91
92Only one of them can be active at any specific time. Deliantra
93automatically switches to the right slot when you attack, but sometimes a
94weapon (combat slot) has some specific effect (for example, lets you heal
95faster) which would not be working when your range slot is active.
96
97=item B<'> - open the completer.
98
99=item B<"> - open the completer, presetting it with your current communication command.
100
101=item B<a>-B<z> (lowercase characters) - open the completer, presetting it with the character types.
102
103=item B<Ctrl>-B<Insert> - open the macro recorder/key binding editor and start recording.
104
105=item Keypad-B<enter> - examine item on floor.
106
107=item B<Left-Alt-s> - ready_skill find traps
108
109=item B<Left-Alt-d> - ready_skill disarm traps
110
111=item B<Left-Alt-p> - ready_skill praying
112
113=back
42 114
43=head2 The Map 115=head2 The Map
44 116
45The map is always displayed in the background, behind all other windows and UI elements. 117The map is always displayed in the background, behind all other windows and UI elements.
46 118
153 225
154What these are is explained below: 226What these are is explained below:
155 227
156=head3 Statistics 228=head3 Statistics
157 229
158=for image sc_statistics.png 230=for image sc_statistics.jpg
159 231
160You can toggle this windows via B<F2>. 232You can toggle this windows via B<F2>.
161 233
162This page tells you about your current status and statistics. 234This page tells you about your current status and statistics.
163The B<Player> frame shows your name, title and current map, and your 235The B<Player> frame shows your name, title and current map, and your
167your L<primary statistics|glossary/primary statistics>, which is the group on the left and about the 239your L<primary statistics|glossary/primary statistics>, which is the group on the left and about the
168L<secondary statistics|glossary/secondary statistics> which is the group on the right. 240L<secondary statistics|glossary/secondary statistics> which is the group on the right.
169 241
170=head3 Skills 242=head3 Skills
171 243
172=for image sc_skill_list.png 244=for image sc_skill_list.jpg
173 245
174You can toggle this windows via B<F3>. 246You can toggle this windows via B<F3>.
175 247
176TBD 248TBD
177 249
178=head3 Spellbook 250=head3 Spellbook
179 251
180=for image sc_spellbook.png 252=for image sc_spellbook.jpg
181 253
182You can toggle this windows via B<F4>. 254You can toggle this windows via B<F4>.
183 255
184=head3 X<playerbook_inventory>Inventory 256=head3 X<playerbook_inventory>Inventory
185 257
186=for image sc_inventory.png 258=for image sc_inventory.jpg
187 259
188You can toggle this windows via B<F5>. 260You can toggle this windows via B<F5>.
189 261
190On the left side of this windows you see the player's inventory. 262On the left side of this windows you see the player's inventory.
191On top the current weight and maximum weight are listed on the right 263On top the current weight and maximum weight are listed on the right
231something with a flint and steel|faq_igniteandthaw>. 303something with a flint and steel|faq_igniteandthaw>.
232 304
233=item ignite/thaw 305=item ignite/thaw
234 306
235This will ignite for example a torch or thaw an icecube with a B<flint & 307This will ignite for example a torch or thaw an icecube with a B<flint &
236steel> L<$ARCH/light/flint_and_steel.base.111.png>, which is B<required to 308steel> L<$ARCH/flint_and_steel.x11>, which is B<required to be in your
237be in your inventory> for this to work. 309inventory> for this to work.
238 310
239=item inscribe 311=item inscribe
240 312
241This will let you write on something (eg. scrolls) with a B<pen> 313This will let you write on something (eg. scrolls) with a B<pen>
242L<$ARCH/skills/Skill_Tools/stylus.base.111.png>, which is I<required to 314L<$ARCH/stylus.x11>, which is I<required to be in your inventory> for this
243be in your inventory> for this to work. 315to work.
244 316
245When you click on this context menu entry a small popup window will open 317When you click on this context menu entry a small popup window will open
246where you can type in what you want to inscribe. 318where you can type in what you want to inscribe.
247 319
248=item rename 320=item rename

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