1 | =head1 CFPlus Manual |
1 | =encoding utf-8 |
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2 | |
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3 | =head1 Deliantra Manual |
2 | |
4 | |
3 | =head2 Features |
5 | =head2 Features |
4 | |
6 | |
5 | =over 4 |
7 | =over 4 |
6 | |
8 | |
7 | =item Fullscreen Map |
9 | =item Fullscreen Map |
8 | |
10 | |
9 | CF+ can uses a fullscreen map, which greatly enhances how much of the |
11 | Deliantra uses a fullscreen map, which greatly enhances how much of the |
10 | game world you can see. |
12 | game world you can see. |
11 | |
13 | |
12 | =item Persistent Map Cache (Crossfire+ only) |
14 | =item Persistent Map Cache |
13 | |
15 | |
14 | CF+ can persistently cache all map data it received from the |
16 | Deliantra can persistently cache all map data it received from the |
15 | server. This not only allows it to display an overview map, but also |
17 | server. This not only allows it to display an overview map, but also |
16 | ensures that once-explored areas will be available the next time you want |
18 | ensures that once-explored areas will be available the next time you want |
17 | to explore more. |
19 | to explore more. |
18 | |
20 | |
19 | =item Hardware acceleration |
21 | =item Hardware acceleration |
20 | |
22 | |
21 | Unlike most Crossfire clients, CF+ take advantage of OpenGL hardware |
23 | Deliantra can take advantage of OpenGL hardware acceleration. Most modern |
22 | acceleration. Most modern graphics cards have difficulties with 2D |
24 | graphics cards have difficulties with 2D acceleration, while 3D graphics |
23 | acceleration, while 3D graphics is accelerated well. |
25 | is accelerated well. |
24 | |
26 | |
25 | =item No arbitrary limits |
27 | =item No arbitrary limits |
26 | |
28 | |
27 | Unlike other Crossfire clients, CF+ does not suffer from arbitrary |
29 | Deliantra does not suffer from arbitrary limits (like a fixed amount of |
28 | limits (like a fixed amount of face numbers). There are still limits, but |
30 | face numbers). There are still limits, but they are not arbitrarily low :) |
29 | they are not arbitrarily low :) |
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30 | |
31 | |
31 | =item High quality text rendering |
32 | =item High quality text rendering |
32 | |
33 | |
33 | Although surprising at first, high quality text rendering is a real |
34 | Although surprising at first, high quality text rendering is a real |
34 | must have feature. For this, CF+ leverages Παν語 (PanGo) to offer |
35 | must have feature. For this, Deliantra leverages Παν語 (PanGo) to offer |
35 | real-world text output quality, so you can chat in 日本語 (japanese), |
36 | real-world text output quality, so you can chat in 日本語 (japanese), |
36 | ﺎﻠﻋﺮﺒﻳﺓ (arabic) or most any other language/script, as long |
37 | ﺎﻠﻋﺮﺒﻳﺓ (arabic) or most any other language/script, as long |
37 | as suitable fonts are installed. |
38 | as suitable fonts are installed. |
38 | |
39 | |
39 | =back |
40 | =back |
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55 | |
56 | |
56 | =item B<F1>..B<F9> - open various dialogs (use the right mouse button menu to see which). |
57 | =item B<F1>..B<F9> - open various dialogs (use the right mouse button menu to see which). |
57 | |
58 | |
58 | =item B<Tab> - toggle (make visible/invisible) the playerbook window. |
59 | =item B<Tab> - toggle (make visible/invisible) the playerbook window. |
59 | |
60 | |
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61 | =item B<Left-Shift-Tab> - toggle (make visible/invisible) the message window. |
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62 | |
60 | =item B<Spacebar> - apply the item below you (selected by the server, usually the topmost item). |
63 | =item B<Spacebar> - apply the item below you (selected by the server, usually the topmost item). |
61 | |
64 | |
62 | =item B<Return>, B<Enter> - examine the item below you (selected by the server, usually the topmost item). |
65 | =item B<Return> - activate the currently-visible entry in the message window. |
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66 | |
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67 | =item B<Left-Alt-1..9> - activate the nth tab in the message window. |
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68 | |
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69 | =item B<Left-Alt-x> - close the currently active tab in the message window. |
63 | |
70 | |
64 | =item B<,> (the comma) - take the item below you (selected by the server, usually the topmost item). |
71 | =item B<,> (the comma) - take the item below you (selected by the server, usually the topmost item). |
65 | |
72 | |
66 | =item Cursor/Arrow Keys, Keypad-B<12346789> - try to move in the given direction. |
73 | =item Cursor/Arrow Keys, Keypad-B<12346789> - directional movement/attack. |
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74 | |
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75 | If you press the Alt-Modifier together with a Cursor/Arrow-Key, then you |
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76 | will use the next direction counterclockwise, this gives you access to the |
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77 | diagonal directions on keyboards without a numeric keypad. This works together |
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78 | with other modifiers, too. |
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79 | |
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80 | =over 4 |
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81 | |
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82 | =item B<Shift>-I<direction> - use your ranged weapon slot to attack the space indicated by the direction key. |
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83 | |
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84 | =item B<Ctrl>-I<direction> - run into the indicate direction as fast as possible, attacking everything in your way. |
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85 | |
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86 | =back |
67 | |
87 | |
68 | =item Keypad-B<5> - use your current range slot on yourself or the space where you are standing. |
88 | =item Keypad-B<5> - use your current range slot on yourself or the space where you are standing. |
69 | |
89 | |
70 | =item B<Shift>-I<direction> - use your current weapon to attack the space indicated by the direction key. |
90 | =item Keypad-B<+> - toggle between your range and combat slots |
71 | |
91 | |
72 | =item B<Ctrl>-I<direction> - run into the indicate direction as fats as possible, attacking everything in your way. |
92 | Only one of them can be active at any specific time. Deliantra |
73 | |
93 | automatically switches to the right slot when you attack, but sometimes a |
74 | =item B<+>, Keypad-B<+> - rotate through your range weapons. |
94 | weapon (combat slot) has some specific effect (for example, lets you heal |
75 | |
95 | faster) which would not be working when your range slot is active. |
76 | =item B<->, Keypad-B<-> - rotate through your range weapons, the other way round. |
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77 | |
96 | |
78 | =item B<'> - open the completer. |
97 | =item B<'> - open the completer. |
79 | |
98 | |
80 | =item B<"> - open the completer, presetting it with your current communication command. |
99 | =item B<"> - open the completer, presetting it with your current communication command. |
81 | |
100 | |
82 | =item B<a>-B<z> (lowercase characters) - open the completer, presetting it with the character types. |
101 | =item B<a>-B<z> (lowercase characters) - open the completer, presetting it with the character types. |
83 | |
102 | |
84 | =item B<Ctrl>-B<Insert> - open the macro recorder/key binding editor and start recording. |
103 | =item B<Ctrl>-B<Insert> - open the macro recorder/key binding editor and start recording. |
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104 | |
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105 | =item Keypad-B<enter> - examine item on floor. |
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106 | |
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107 | =item B<Left-Alt-s> - ready_skill find traps |
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108 | |
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109 | =item B<Left-Alt-d> - ready_skill disarm traps |
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110 | |
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111 | =item B<Left-Alt-p> - ready_skill praying |
85 | |
112 | |
86 | =back |
113 | =back |
87 | |
114 | |
88 | =head2 The Map |
115 | =head2 The Map |
89 | |
116 | |
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198 | |
225 | |
199 | What these are is explained below: |
226 | What these are is explained below: |
200 | |
227 | |
201 | =head3 Statistics |
228 | =head3 Statistics |
202 | |
229 | |
203 | =for image sc_statistics.png |
230 | =for image sc_statistics.jpg |
204 | |
231 | |
205 | You can toggle this windows via B<F2>. |
232 | You can toggle this windows via B<F2>. |
206 | |
233 | |
207 | This page tells you about your current status and statistics. |
234 | This page tells you about your current status and statistics. |
208 | The B<Player> frame shows your name, title and current map, and your |
235 | The B<Player> frame shows your name, title and current map, and your |
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212 | your L<primary statistics|glossary/primary statistics>, which is the group on the left and about the |
239 | your L<primary statistics|glossary/primary statistics>, which is the group on the left and about the |
213 | L<secondary statistics|glossary/secondary statistics> which is the group on the right. |
240 | L<secondary statistics|glossary/secondary statistics> which is the group on the right. |
214 | |
241 | |
215 | =head3 Skills |
242 | =head3 Skills |
216 | |
243 | |
217 | =for image sc_skill_list.png |
244 | =for image sc_skill_list.jpg |
218 | |
245 | |
219 | You can toggle this windows via B<F3>. |
246 | You can toggle this windows via B<F3>. |
220 | |
247 | |
221 | TBD |
248 | TBD |
222 | |
249 | |
223 | =head3 Spellbook |
250 | =head3 Spellbook |
224 | |
251 | |
225 | =for image sc_spellbook.png |
252 | =for image sc_spellbook.jpg |
226 | |
253 | |
227 | You can toggle this windows via B<F4>. |
254 | You can toggle this windows via B<F4>. |
228 | |
255 | |
229 | =head3 X<playerbook_inventory>Inventory |
256 | =head3 X<playerbook_inventory>Inventory |
230 | |
257 | |
231 | =for image sc_inventory.png |
258 | =for image sc_inventory.jpg |
232 | |
259 | |
233 | You can toggle this windows via B<F5>. |
260 | You can toggle this windows via B<F5>. |
234 | |
261 | |
235 | On the left side of this windows you see the player's inventory. |
262 | On the left side of this windows you see the player's inventory. |
236 | On top the current weight and maximum weight are listed on the right |
263 | On top the current weight and maximum weight are listed on the right |
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276 | something with a flint and steel|faq_igniteandthaw>. |
303 | something with a flint and steel|faq_igniteandthaw>. |
277 | |
304 | |
278 | =item ignite/thaw |
305 | =item ignite/thaw |
279 | |
306 | |
280 | This will ignite for example a torch or thaw an icecube with a B<flint & |
307 | This will ignite for example a torch or thaw an icecube with a B<flint & |
281 | steel> L<$ARCH/light/flint_and_steel.base.111.png>, which is B<required to |
308 | steel> L<$ARCH/flint_and_steel.x11>, which is B<required to be in your |
282 | be in your inventory> for this to work. |
309 | inventory> for this to work. |
283 | |
310 | |
284 | =item inscribe |
311 | =item inscribe |
285 | |
312 | |
286 | This will let you write on something (eg. scrolls) with a B<pen> |
313 | This will let you write on something (eg. scrolls) with a B<pen> |
287 | L<$ARCH/skills/Skill_Tools/stylus.base.111.png>, which is I<required to |
314 | L<$ARCH/stylus.x11>, which is I<required to be in your inventory> for this |
288 | be in your inventory> for this to work. |
315 | to work. |
289 | |
316 | |
290 | When you click on this context menu entry a small popup window will open |
317 | When you click on this context menu entry a small popup window will open |
291 | where you can type in what you want to inscribe. |
318 | where you can type in what you want to inscribe. |
292 | |
319 | |
293 | =item rename |
320 | =item rename |