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37 | as suitable fonts are installed. |
37 | as suitable fonts are installed. |
38 | |
38 | |
39 | =back |
39 | =back |
40 | |
40 | |
41 | =head1 Usage |
41 | =head1 Usage |
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42 | |
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43 | =head2 X<the_keyboard>Keyboard/Keymappings |
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44 | |
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45 | The keyboard works quite similar to other programs: If a widget (e.g. a text entry) has the focus, |
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46 | you can enter and edit text there. |
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47 | |
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48 | Special key bindings apply to the playing area. It needs to be focused to |
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49 | work. If it doesn't have the focus, it will be tinted in red, in that case |
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50 | you can focus it by clicking into it. |
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51 | |
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52 | The following keys are available in the playing area: |
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53 | |
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54 | =over 4 |
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55 | |
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56 | =item B<F1>..B<F9> - open various dialogs (use the right mouse button menu to see which). |
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57 | |
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58 | =item B<Tab> - toggle (make visible/invisible) the playerbook window. |
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59 | |
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60 | =item B<Spacebar> - apply the item below you (selected by the server, usually the topmost item). |
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61 | |
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62 | =item B<Return>, B<Enter> - examine the item below you (selected by the server, usually the topmost item). |
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63 | |
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64 | =item B<,> (the comma) - take the item below you (selected by the server, usually the topmost item). |
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65 | |
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66 | =item Cursor/Arrow Keys, Keypad-B<12346789> - try to move in the given direction. |
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67 | |
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68 | =item Keypad-B<5> - use your current range slot on yourself or the space where you are standing. |
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69 | |
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70 | =item B<Shift>-I<direction> - use your current weapon to attack the space indicated by the direction key. |
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71 | |
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72 | =item B<Ctrl>-I<direction> - run into the indicate direction as fats as possible, attacking everything in your way. |
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73 | |
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74 | =item B<+>, Keypad-B<+> - rotate through your range weapons. |
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75 | |
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76 | =item B<->, Keypad-B<-> - rotate through your range weapons, the other way round. |
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77 | |
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78 | =item B<'> - open the completer. |
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79 | |
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80 | =item B<"> - open the completer, presetting it with your current communication command. |
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81 | |
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82 | =item B<a>-B<z> (lowercase characters) - open the completer, presetting it with the character types. |
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83 | |
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84 | =item B<Ctrl>-B<Insert> - open the macro recorder/key binding editor and start recording. |
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85 | |
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86 | =back |
42 | |
87 | |
43 | =head2 The Map |
88 | =head2 The Map |
44 | |
89 | |
45 | The map is always displayed in the background, behind all other windows and UI elements. |
90 | The map is always displayed in the background, behind all other windows and UI elements. |
46 | |
91 | |
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107 | It displays what is on the tile your character stands on. If there are very many |
152 | It displays what is on the tile your character stands on. If there are very many |
108 | items there will be a "More..." button which will open up the Inventory. |
153 | items there will be a "More..." button which will open up the Inventory. |
109 | |
154 | |
110 | If you opened a container a button "Close container" will show up. |
155 | If you opened a container a button "Close container" will show up. |
111 | |
156 | |
112 | =head1 FAQ |
157 | =head2 Setup |
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158 | |
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159 | This is the main setup window (opened via the I<Setup> button on the top of |
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160 | the client window), with following sub-windows: |
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161 | |
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162 | =head3 Server |
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163 | |
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164 | This window is for editing the connection settings and shows |
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165 | some information about the currently connected server. |
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166 | |
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167 | =head3 Pickup |
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168 | |
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169 | Here you can configure your automatic pickup configuration. |
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170 | |
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171 | =head3 Graphics |
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172 | |
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173 | Here you can configure some aspects of the graphical appearance |
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174 | of the client. |
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175 | |
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176 | =head3 Audio |
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177 | |
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178 | This window lets you enable/disable audio and set the background music |
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179 | volume. |
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180 | |
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181 | =head3 Keyboard |
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182 | |
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183 | Here you can edit the key bindings you have made. |
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184 | |
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185 | B<PLEASE DON'T FORGET TO PRESS> I<Save Config> on the top of the client window |
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186 | after you are finished. |
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187 | |
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188 | =head3 Debug |
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189 | |
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190 | Here are some debugging options, which are maybe only interesting to the developers |
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191 | of the client. |
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192 | |
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193 | =head2 The Playerbook |
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194 | |
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195 | You can open the Playerbook by pressing B<tab> or by pressing B<F2> for |
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196 | the Statistics, B<F3> for the Skills, B<F4> for the Spellbook or B<F5> for the |
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197 | Inventory. |
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198 | |
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199 | What these are is explained below: |
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200 | |
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201 | =head3 Statistics |
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202 | |
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203 | =for image sc_statistics.png |
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204 | |
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205 | You can toggle this windows via B<F2>. |
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206 | |
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207 | This page tells you about your current status and statistics. |
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208 | The B<Player> frame shows your name, title and current map, and your |
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209 | current weight and maximum weight. |
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210 | |
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211 | The B<Primary/Secondary Statistics> informs you about the status of |
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212 | your L<primary statistics|glossary/primary statistics>, which is the group on the left and about the |
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213 | L<secondary statistics|glossary/secondary statistics> which is the group on the right. |
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214 | |
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215 | =head3 Skills |
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216 | |
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217 | =for image sc_skill_list.png |
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218 | |
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219 | You can toggle this windows via B<F3>. |
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220 | |
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221 | TBD |
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222 | |
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223 | =head3 Spellbook |
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224 | |
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225 | =for image sc_spellbook.png |
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226 | |
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227 | You can toggle this windows via B<F4>. |
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228 | |
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229 | =head3 X<playerbook_inventory>Inventory |
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230 | |
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231 | =for image sc_inventory.png |
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232 | |
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233 | You can toggle this windows via B<F5>. |
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234 | |
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235 | On the left side of this windows you see the player's inventory. |
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236 | On top the current weight and maximum weight are listed on the right |
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237 | of the B<sort order button>, which reveals following possible orders: |
113 | |
238 | |
114 | =over 4 |
239 | =over 4 |
115 | |
240 | |
116 | =item The client is very sluggish and slow, what can I do about this? |
241 | =item Type/Name |
117 | |
242 | |
118 | Most likely, you don't have accelerated OpenGL support. Try to find a |
243 | This order sorts the items first by type, and then by name. |
119 | newer driver, or a driver from your hardware vendor, that features OpenGL |
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120 | support. |
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121 | |
244 | |
122 | If this is not an option, the following Setup options reduce the load and |
245 | =item Recent/Normal/Locked |
123 | will likely make the client playable with software rendering (it will |
246 | |
124 | still be slow, though): |
247 | This order puts the recently picked up or applied items to the top, |
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248 | then it displays the normal not so recently changed items, and to the last |
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249 | it displays the locked items. |
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250 | |
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251 | =item Weight/Type |
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252 | |
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253 | This order first sorts by weight and then by type. |
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254 | |
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255 | =back |
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256 | |
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257 | Below the sort order button there is the item list. You can hover the mouse cursor over |
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258 | the items to see what actions you can do with the mouse. Right click will |
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259 | show you the B<context menu>, with the following actions: |
125 | |
260 | |
126 | =over 4 |
261 | =over 4 |
127 | |
262 | |
128 | =item B<Video Mode> should be set as low as possible (e.g. 640x480) |
263 | =item examine |
129 | |
264 | |
130 | =item Enable B<Fast & Ugly> mode |
265 | This will let you examine the item further and print informations like this: |
131 | |
266 | |
132 | =item Disable B<Fog of War> |
267 | That is cloak (unidentified) |
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268 | It is made of: leather. |
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269 | It goes around your shoulders. |
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270 | It weights 5.000 kg. |
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271 | You reckon it is worth between 1 gold coin and 1 gold coin. |
133 | |
272 | |
134 | =item Increase B<Map Scale> |
273 | =item mark |
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274 | |
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275 | This marks the item for further operations, like L<thawing or igniting |
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276 | something with a flint and steel|faq_igniteandthaw>. |
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277 | |
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278 | =item ignite/thaw |
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279 | |
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280 | This will ignite for example a torch or thaw an icecube with a B<flint & |
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281 | steel> L<$ARCH/light/flint_and_steel.base.111.png>, which is B<required to |
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282 | be in your inventory> for this to work. |
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283 | |
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284 | =item inscribe |
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285 | |
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286 | This will let you write on something (eg. scrolls) with a B<pen> |
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287 | L<$ARCH/skills/Skill_Tools/stylus.base.111.png>, which is I<required to |
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288 | be in your inventory> for this to work. |
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289 | |
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290 | When you click on this context menu entry a small popup window will open |
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291 | where you can type in what you want to inscribe. |
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292 | |
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293 | =item rename |
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294 | |
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295 | This lets you rename an item. When you click on this context menu entry |
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296 | a small popup window will open and let you type in the new name for the |
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297 | item. |
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298 | |
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299 | =item apply |
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300 | |
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301 | This L<applies|command/apply> an object. |
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302 | |
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303 | =item lock/unlock |
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304 | |
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305 | =item drop/put/take all |
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306 | |
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307 | =item drop/put/take <n> |
135 | |
308 | |
136 | =back |
309 | =back |
137 | |
310 | |
138 | =back |
311 | On the right side there will be displayed the currently open container |
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312 | or the floor on which you stand. There are nearly the same context menu |
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313 | operation aviable. On the top the is the name of the currently opened |
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314 | container or just 'Floor'. |
139 | |
315 | |
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316 | If a container is open, there will be a button 'Close container' which |
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317 | will apply the container in your inventory again to close it. |
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318 | |
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319 | =head2 X<binding_recorder>Binding Recorder |
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320 | |
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321 | This is a special facility which lets you record commands issued via the |
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322 | completer or the message window and bind them to a key. |
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323 | |
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324 | (I<Note:> as this facility is quite complicated it might change in future). |
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325 | |
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326 | It mainly works this way: |
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327 | |
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328 | First you have to I<start recording> via the button on the top. |
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329 | |
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330 | Then you can issue commands via the completer, or just run around, the |
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331 | commands will be recorded in the background. |
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332 | |
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333 | If you are finished with the command sequence click on I<stop recording> |
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334 | (the same button you used to start recording). |
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335 | |
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336 | Then you can see a list of the commands you issued and delete them if you |
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337 | want. |
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338 | |
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339 | Next you have to click on I<bind>, which will open a key query, where you |
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340 | have to press the corresponding key combination which you want to bind to |
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341 | this command sequence. |
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342 | |
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343 | After you are finished you have to click on B<OK>. |
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344 | |
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345 | B<Don't forget to> I<Save Config> B<!> |
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346 | |