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107 | It displays what is on the tile your character stands on. If there are very many |
107 | It displays what is on the tile your character stands on. If there are very many |
108 | items there will be a "More..." button which will open up the Inventory. |
108 | items there will be a "More..." button which will open up the Inventory. |
109 | |
109 | |
110 | If you opened a container a button "Close container" will show up. |
110 | If you opened a container a button "Close container" will show up. |
111 | |
111 | |
112 | =head1 FAQ |
112 | =head2 Setup |
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113 | |
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114 | This is the main setup window (opened via the I<Setup> button on the top of |
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115 | the client window), with following sub-windows: |
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116 | |
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117 | =head3 Server |
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118 | |
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119 | This window is for editing the connection settings and shows |
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120 | some information about the currently connected server. |
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121 | |
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122 | =head3 Pickup |
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123 | |
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124 | Here you can configure your automatic pickup configuration. |
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125 | |
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126 | =head3 Graphics |
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127 | |
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128 | Here you can configure some aspects of the graphical appearance |
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129 | of the client. |
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130 | |
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131 | =head3 Audio |
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132 | |
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133 | This window lets you enable/disable audio and set the background music |
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134 | volume. |
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135 | |
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136 | =head3 Keyboard |
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137 | |
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138 | Here you can edit the key bindings you have made. |
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139 | |
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140 | B<PLEASE DON'T FORGET TO PRESS> I<Save Config> on the top of the client window |
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141 | after you are finished. |
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142 | |
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143 | =head3 Debug |
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144 | |
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145 | Here are some debugging options, which are maybe only interesting to the developers |
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146 | of the client. |
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147 | |
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148 | =head2 The Playerbook |
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149 | |
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150 | You can open the Playerbook by pressing B<tab> or by pressing B<F2> for |
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151 | the Statistics, B<F3> for the Skills, B<F4> for the Spellbook or B<F5> for the |
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152 | Inventory. |
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153 | |
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154 | What these are is explained below: |
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155 | |
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156 | =head3 Statistics |
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157 | |
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158 | =for image sc_statistics.png |
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159 | |
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160 | You can toggle this windows via B<F2>. |
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161 | |
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162 | This page tells you about your current status and statistics. |
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163 | The B<Player> frame shows your name, title and current map, and your |
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164 | current weight and maximum weight. |
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165 | |
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166 | The B<Primary/Secondary Statistics> informs you about the status of |
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167 | your L<primary statistics|glossary/primary statistics>, which is the group on the left and about the |
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168 | L<secondary statistics|glossary/secondary statistics> which is the group on the right. |
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169 | |
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170 | =head3 Skills |
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171 | |
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172 | =for image sc_skill_list.png |
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173 | |
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174 | You can toggle this windows via B<F3>. |
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175 | |
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176 | TBD |
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177 | |
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178 | =head3 Spellbook |
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179 | |
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180 | =for image sc_spellbook.png |
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181 | |
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182 | You can toggle this windows via B<F4>. |
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183 | |
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184 | =head3 X<playerbook_inventory>Inventory |
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185 | |
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186 | =for image sc_inventory.png |
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187 | |
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188 | You can toggle this windows via B<F5>. |
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189 | |
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190 | On the left side of this windows you see the player's inventory. |
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191 | On top the current weight and maximum weight are listed on the right |
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192 | of the B<sort order button>, which reveals following possible orders: |
113 | |
193 | |
114 | =over 4 |
194 | =over 4 |
115 | |
195 | |
116 | =item The client is very sluggish and slow, what can I do about this? |
196 | =item Type/Name |
117 | |
197 | |
118 | Most likely, you don't have accelerated OpenGL support. Try to find a |
198 | This order sorts the items first by type, and then by name. |
119 | newer driver, or a driver from your hardware vendor, that features OpenGL |
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120 | support. |
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121 | |
199 | |
122 | If this is not an option, the following Setup options reduce the load and |
200 | =item Recent/Normal/Locked |
123 | will likely make the client playable with software rendering (it will |
201 | |
124 | still be slow, though): |
202 | This order puts the recently picked up or applied items to the top, |
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203 | then it displays the normal not so recently changed items, and to the last |
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204 | it displays the locked items. |
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205 | |
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206 | =item Weight/Type |
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207 | |
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208 | This order first sorts by weight and then by type. |
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209 | |
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210 | =back |
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211 | |
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212 | Below the sort order button there is the item list. You can hover the mouse cursor over |
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213 | the items to see what actions you can do with the mouse. Right click will |
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214 | show you the B<context menu>, with the following actions: |
125 | |
215 | |
126 | =over 4 |
216 | =over 4 |
127 | |
217 | |
128 | =item B<Video Mode> should be set as low as possible (e.g. 640x480) |
218 | =item examine |
129 | |
219 | |
130 | =item Enable B<Fast & Ugly> mode |
220 | This will let you examine the item further and print informations like this: |
131 | |
221 | |
132 | =item Disable B<Fog of War> |
222 | That is cloak (unidentified) |
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223 | It is made of: leather. |
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224 | It goes around your shoulders. |
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225 | It weights 5.000 kg. |
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226 | You reckon it is worth between 1 gold coin and 1 gold coin. |
133 | |
227 | |
134 | =item Increase B<Map Scale> |
228 | =item mark |
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229 | |
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230 | This marks the item for further operations, like L<thawing or igniting |
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231 | something with a flint and steel|faq_igniteandthaw>. |
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232 | |
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233 | =item ignite/thaw |
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234 | |
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235 | This will ignite for example a torch or thaw an icecube with a B<flint & |
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236 | steel> L<$ARCH/light/flint_and_steel.base.111.png>, which is B<required to |
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237 | be in your inventory> for this to work. |
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238 | |
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239 | =item inscribe |
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240 | |
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241 | This will let you write on something (eg. scrolls) with a B<pen> |
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242 | L<$ARCH/skills/Skill_Tools/stylus.base.111.png>, which is I<required to |
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243 | be in your inventory> for this to work. |
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244 | |
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245 | When you click on this context menu entry a small popup window will open |
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246 | where you can type in what you want to inscribe. |
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247 | |
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248 | =item rename |
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249 | |
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250 | This lets you rename an item. When you click on this context menu entry |
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251 | a small popup window will open and let you type in the new name for the |
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252 | item. |
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253 | |
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254 | =item apply |
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255 | |
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256 | This L<applies|command/apply> an object. |
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257 | |
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258 | =item lock/unlock |
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259 | |
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260 | =item drop/put/take all |
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261 | |
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262 | =item drop/put/take <n> |
135 | |
263 | |
136 | =back |
264 | =back |
137 | |
265 | |
138 | =back |
266 | On the right side there will be displayed the currently open container |
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267 | or the floor on which you stand. There are nearly the same context menu |
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268 | operation aviable. On the top the is the name of the currently opened |
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269 | container or just 'Floor'. |
139 | |
270 | |
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271 | If a container is open, there will be a button 'Close container' which |
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272 | will apply the container in your inventory again to close it. |
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273 | |
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274 | =head2 X<binding_recorder>Binding Recorder |
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275 | |
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276 | This is a special facility which lets you record commands issued via the |
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277 | completer or the message window and bind them to a key. |
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278 | |
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279 | (I<Note:> as this facility is quite complicated it might change in future). |
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280 | |
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281 | It mainly works this way: |
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282 | |
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283 | First you have to I<start recording> via the button on the top. |
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284 | |
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285 | Then you can issue commands via the completer, or just run around, the |
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286 | commands will be recorded in the background. |
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287 | |
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288 | If you are finished with the command sequence click on I<stop recording> |
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289 | (the same button you used to start recording). |
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290 | |
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291 | Then you can see a list of the commands you issued and delete them if you |
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292 | want. |
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293 | |
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294 | Next you have to click on I<bind>, which will open a key query, where you |
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295 | have to press the corresponding key combination which you want to bind to |
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296 | this command sequence. |
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297 | |
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298 | After you are finished you have to click on B<OK>. |
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299 | |
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300 | B<Don't forget to> I<Save Config> B<!> |
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301 | |