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37 | as suitable fonts are installed. |
37 | as suitable fonts are installed. |
38 | |
38 | |
39 | =back |
39 | =back |
40 | |
40 | |
41 | =head1 Usage |
41 | =head1 Usage |
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42 | |
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43 | =head2 X<the_keyboard>Keyboard/Keymappings |
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44 | |
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45 | The keyboard works quite similar to other programs: If a widget (e.g. a text entry) has the focus, |
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46 | you can enter and edit text there. |
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47 | |
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48 | Special key bindings apply to the playing area. It needs to be focused to |
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49 | work. If it doesn't have the focus, it will be tinted in red, in that case |
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50 | you can focus it by clicking into it. |
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51 | |
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52 | The following keys are available in the playing area: |
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53 | |
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54 | =over 4 |
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55 | |
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56 | =item B<F1>..B<F9> - open various dialogs (use the right mouse button menu to see which). |
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57 | |
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58 | =item B<Tab> - toggle (make visible/invisible) the playerbook window. |
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59 | |
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60 | =item B<Spacebar> - apply the item below you (selected by the server, usually the topmost item). |
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61 | |
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62 | =item B<Return>, B<Enter> - examine the item below you (selected by the server, usually the topmost item). |
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63 | |
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64 | =item B<,> (the comma) - take the item below you (selected by the server, usually the topmost item). |
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65 | |
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66 | =item Cursor/Arrow Keys, Keypad-B<12346789> - directional movement/attack |
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67 | |
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68 | If you press the Alt-Modifier together with a Cursor/Arrow-Key, then you |
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69 | will use the next direction counterclockwise, this gives you access to the |
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70 | diagonal directions on keyboards without a numeric keypad. This works together |
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71 | with other modifiers, too. |
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72 | |
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73 | =over 4 |
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74 | |
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75 | =item B<Shift>-I<direction> - use your ranged weapon slot to attack the space indicated by the direction key. |
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76 | |
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77 | =item B<Ctrl>-I<direction> - run into the indicate direction as fast as possible, attacking everything in your way. |
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78 | |
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79 | =back |
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80 | |
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81 | =item Keypad-B<5> - use your current range slot on yourself or the space where you are standing. |
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82 | |
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83 | =item B<+>, Keypad-B<+> - rotate through your range weapons. |
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84 | |
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85 | =item B<->, Keypad-B<-> - rotate through your range weapons, the other way round. |
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86 | |
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87 | =item B<'> - open the completer. |
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88 | |
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89 | =item B<"> - open the completer, presetting it with your current communication command. |
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90 | |
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91 | =item B<a>-B<z> (lowercase characters) - open the completer, presetting it with the character types. |
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92 | |
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93 | =item B<Ctrl>-B<Insert> - open the macro recorder/key binding editor and start recording. |
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94 | |
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95 | =back |
42 | |
96 | |
43 | =head2 The Map |
97 | =head2 The Map |
44 | |
98 | |
45 | The map is always displayed in the background, behind all other windows and UI elements. |
99 | The map is always displayed in the background, behind all other windows and UI elements. |
46 | |
100 | |
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153 | |
207 | |
154 | What these are is explained below: |
208 | What these are is explained below: |
155 | |
209 | |
156 | =head3 Statistics |
210 | =head3 Statistics |
157 | |
211 | |
158 | =for image sc_statistics.png |
212 | =for image sc_statistics.jpg |
159 | |
213 | |
160 | You can toggle this windows via B<F2>. |
214 | You can toggle this windows via B<F2>. |
161 | |
215 | |
162 | This page tells you about your current status and statistics. |
216 | This page tells you about your current status and statistics. |
163 | The B<Player> frame shows your name, title and current map, and your |
217 | The B<Player> frame shows your name, title and current map, and your |
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167 | your L<primary statistics|glossary/primary statistics>, which is the group on the left and about the |
221 | your L<primary statistics|glossary/primary statistics>, which is the group on the left and about the |
168 | L<secondary statistics|glossary/secondary statistics> which is the group on the right. |
222 | L<secondary statistics|glossary/secondary statistics> which is the group on the right. |
169 | |
223 | |
170 | =head3 Skills |
224 | =head3 Skills |
171 | |
225 | |
172 | =for image sc_skill_list.png |
226 | =for image sc_skill_list.jpg |
173 | |
227 | |
174 | You can toggle this windows via B<F3>. |
228 | You can toggle this windows via B<F3>. |
175 | |
229 | |
176 | TBD |
230 | TBD |
177 | |
231 | |
178 | =head3 Spellbook |
232 | =head3 Spellbook |
179 | |
233 | |
180 | =for image sc_spellbook.png |
234 | =for image sc_spellbook.jpg |
181 | |
235 | |
182 | You can toggle this windows via B<F4>. |
236 | You can toggle this windows via B<F4>. |
183 | |
237 | |
184 | =head3 X<playerbook_inventory>Inventory |
238 | =head3 X<playerbook_inventory>Inventory |
185 | |
239 | |
186 | =for image sc_inventory.png |
240 | =for image sc_inventory.jpg |
187 | |
241 | |
188 | You can toggle this windows via B<F5>. |
242 | You can toggle this windows via B<F5>. |
189 | |
243 | |
190 | On the left side of this windows you see the player's inventory. |
244 | On the left side of this windows you see the player's inventory. |
191 | On top the current weight and maximum weight are listed on the right |
245 | On top the current weight and maximum weight are listed on the right |