1 | =head1 CFPlus Manual |
1 | =head1 Deliantra Manual |
2 | |
2 | |
3 | =head2 Features |
3 | =head2 Features |
4 | |
4 | |
5 | =over 4 |
5 | =over 4 |
6 | |
6 | |
7 | =item Fullscreen Map |
7 | =item Fullscreen Map |
8 | |
8 | |
9 | CF+ can uses a fullscreen map, which greatly enhances how much of the |
9 | Deliantra uses a fullscreen map, which greatly enhances how much of the |
10 | game world you can see. |
10 | game world you can see. |
11 | |
11 | |
12 | =item Persistent Map Cache (Crossfire+ only) |
12 | =item Persistent Map Cache |
13 | |
13 | |
14 | CF+ can persistently cache all map data it received from the |
14 | Deliantra can persistently cache all map data it received from the |
15 | server. This not only allows it to display an overview map, but also |
15 | server. This not only allows it to display an overview map, but also |
16 | ensures that once-explored areas will be available the next time you want |
16 | ensures that once-explored areas will be available the next time you want |
17 | to explore more. |
17 | to explore more. |
18 | |
18 | |
19 | =item Hardware acceleration |
19 | =item Hardware acceleration |
20 | |
20 | |
21 | Unlike most Crossfire clients, CF+ take advantage of OpenGL hardware |
21 | Deliantra can take advantage of OpenGL hardware acceleration. Most modern |
22 | acceleration. Most modern graphics cards have difficulties with 2D |
22 | graphics cards have difficulties with 2D acceleration, while 3D graphics |
23 | acceleration, while 3D graphics is accelerated well. |
23 | is accelerated well. |
24 | |
24 | |
25 | =item No arbitrary limits |
25 | =item No arbitrary limits |
26 | |
26 | |
27 | Unlike other Crossfire clients, CF+ does not suffer from arbitrary |
27 | Deliantra does not suffer from arbitrary limits (like a fixed amount of |
28 | limits (like a fixed amount of face numbers). There are still limits, but |
28 | face numbers). There are still limits, but they are not arbitrarily low :) |
29 | they are not arbitrarily low :) |
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30 | |
29 | |
31 | =item High quality text rendering |
30 | =item High quality text rendering |
32 | |
31 | |
33 | Although surprising at first, high quality text rendering is a real |
32 | Although surprising at first, high quality text rendering is a real |
34 | must have feature. For this, CF+ leverages Παν語 (PanGo) to offer |
33 | must have feature. For this, Deliantra leverages Παν語 (PanGo) to offer |
35 | real-world text output quality, so you can chat in 日本語 (japanese), |
34 | real-world text output quality, so you can chat in 日本語 (japanese), |
36 | ﺎﻠﻋﺮﺒﻳﺓ (arabic) or most any other language/script, as long |
35 | ﺎﻠﻋﺮﺒﻳﺓ (arabic) or most any other language/script, as long |
37 | as suitable fonts are installed. |
36 | as suitable fonts are installed. |
38 | |
37 | |
39 | =back |
38 | =back |
… | |
… | |
84 | |
83 | |
85 | =back |
84 | =back |
86 | |
85 | |
87 | =item Keypad-B<5> - use your current range slot on yourself or the space where you are standing. |
86 | =item Keypad-B<5> - use your current range slot on yourself or the space where you are standing. |
88 | |
87 | |
89 | =item B<+>, Keypad-B<+> - rotate through your range weapons. |
88 | =item Keypad-B<+> - toggle between your range and combat slots |
90 | |
89 | |
91 | =item B<->, Keypad-B<-> - rotate through your range weapons, the other way round. |
90 | Only one of them can be active at any specific time. Deliantra |
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91 | automatically switches to the right slot when you attack, but sometimes a |
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92 | weapon (combat slot) has some specific effect (for example, lets you heal |
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93 | faster) which would not be working when your range slot is active. |
92 | |
94 | |
93 | =item B<'> - open the completer. |
95 | =item B<'> - open the completer. |
94 | |
96 | |
95 | =item B<"> - open the completer, presetting it with your current communication command. |
97 | =item B<"> - open the completer, presetting it with your current communication command. |
96 | |
98 | |
… | |
… | |
299 | something with a flint and steel|faq_igniteandthaw>. |
301 | something with a flint and steel|faq_igniteandthaw>. |
300 | |
302 | |
301 | =item ignite/thaw |
303 | =item ignite/thaw |
302 | |
304 | |
303 | This will ignite for example a torch or thaw an icecube with a B<flint & |
305 | This will ignite for example a torch or thaw an icecube with a B<flint & |
304 | steel> L<$ARCH/light/flint_and_steel.base.111.png>, which is B<required to |
306 | steel> L<$ARCH/flint_and_steel.x11>, which is B<required to be in your |
305 | be in your inventory> for this to work. |
307 | inventory> for this to work. |
306 | |
308 | |
307 | =item inscribe |
309 | =item inscribe |
308 | |
310 | |
309 | This will let you write on something (eg. scrolls) with a B<pen> |
311 | This will let you write on something (eg. scrolls) with a B<pen> |
310 | L<$ARCH/skills/Skill_Tools/stylus.base.111.png>, which is I<required to |
312 | L<$ARCH/stylus.x11>, which is I<required to be in your inventory> for this |
311 | be in your inventory> for this to work. |
313 | to work. |
312 | |
314 | |
313 | When you click on this context menu entry a small popup window will open |
315 | When you click on this context menu entry a small popup window will open |
314 | where you can type in what you want to inscribe. |
316 | where you can type in what you want to inscribe. |
315 | |
317 | |
316 | =item rename |
318 | =item rename |