1 | =head1 CFPlus Manual |
1 | =head1 Deliantra Manual |
2 | |
2 | |
3 | =head2 Features |
3 | =head2 Features |
4 | |
4 | |
5 | =over 4 |
5 | =over 4 |
6 | |
6 | |
7 | =item Fullscreen Map |
7 | =item Fullscreen Map |
8 | |
8 | |
9 | CF+ can uses a fullscreen map, which greatly enhances how much of the |
9 | Deliantra uses a fullscreen map, which greatly enhances how much of the |
10 | game world you can see. |
10 | game world you can see. |
11 | |
11 | |
12 | =item Persistent Map Cache (Crossfire+ only) |
12 | =item Persistent Map Cache |
13 | |
13 | |
14 | CF+ can persistently cache all map data it received from the |
14 | Deliantra can persistently cache all map data it received from the |
15 | server. This not only allows it to display an overview map, but also |
15 | server. This not only allows it to display an overview map, but also |
16 | ensures that once-explored areas will be available the next time you want |
16 | ensures that once-explored areas will be available the next time you want |
17 | to explore more. |
17 | to explore more. |
18 | |
18 | |
19 | =item Hardware acceleration |
19 | =item Hardware acceleration |
20 | |
20 | |
21 | Unlike most Crossfire clients, CF+ take advantage of OpenGL hardware |
21 | Deliantra can take advantage of OpenGL hardware acceleration. Most modern |
22 | acceleration. Most modern graphics cards have difficulties with 2D |
22 | graphics cards have difficulties with 2D acceleration, while 3D graphics |
23 | acceleration, while 3D graphics is accelerated well. |
23 | is accelerated well. |
24 | |
24 | |
25 | =item No arbitrary limits |
25 | =item No arbitrary limits |
26 | |
26 | |
27 | Unlike other Crossfire clients, CF+ does not suffer from arbitrary |
27 | Deliantra does not suffer from arbitrary limits (like a fixed amount of |
28 | limits (like a fixed amount of face numbers). There are still limits, but |
28 | face numbers). There are still limits, but they are not arbitrarily low :) |
29 | they are not arbitrarily low :) |
|
|
30 | |
29 | |
31 | =item High quality text rendering |
30 | =item High quality text rendering |
32 | |
31 | |
33 | Although surprising at first, high quality text rendering is a real |
32 | Although surprising at first, high quality text rendering is a real |
34 | must have feature. For this, CF+ leverages Παν語 (PanGo) to offer |
33 | must have feature. For this, Deliantra leverages Παν語 (PanGo) to offer |
35 | real-world text output quality, so you can chat in 日本語 (japanese), |
34 | real-world text output quality, so you can chat in 日本語 (japanese), |
36 | ﺎﻠﻋﺮﺒﻳﺓ (arabic) or most any other language/script, as long |
35 | ﺎﻠﻋﺮﺒﻳﺓ (arabic) or most any other language/script, as long |
37 | as suitable fonts are installed. |
36 | as suitable fonts are installed. |
38 | |
37 | |
39 | =back |
38 | =back |
… | |
… | |
55 | |
54 | |
56 | =item B<F1>..B<F9> - open various dialogs (use the right mouse button menu to see which). |
55 | =item B<F1>..B<F9> - open various dialogs (use the right mouse button menu to see which). |
57 | |
56 | |
58 | =item B<Tab> - toggle (make visible/invisible) the playerbook window. |
57 | =item B<Tab> - toggle (make visible/invisible) the playerbook window. |
59 | |
58 | |
|
|
59 | =item B<Left-Shift-Tab> - toggle (make visible/invisible) the message window. |
|
|
60 | |
60 | =item B<Spacebar> - apply the item below you (selected by the server, usually the topmost item). |
61 | =item B<Spacebar> - apply the item below you (selected by the server, usually the topmost item). |
61 | |
62 | |
62 | =item B<Return>, B<Enter> - examine the item below you (selected by the server, usually the topmost item). |
63 | =item B<Return> - activate the currently-visible entry in the message window. |
|
|
64 | |
|
|
65 | =item B<Left-Alt-1..9> - activate the nth tab in the message window. |
|
|
66 | |
|
|
67 | =item B<Left-Alt-x> - close the currently active tab in the message window. |
63 | |
68 | |
64 | =item B<,> (the comma) - take the item below you (selected by the server, usually the topmost item). |
69 | =item B<,> (the comma) - take the item below you (selected by the server, usually the topmost item). |
65 | |
70 | |
66 | =item Cursor/Arrow Keys, Keypad-B<12346789> - directional movement/attack |
71 | =item Cursor/Arrow Keys, Keypad-B<12346789> - directional movement/attack. |
67 | |
72 | |
68 | If you press the Alt-Modifier together with a Cursor/Arrow-Key, then you |
73 | If you press the Alt-Modifier together with a Cursor/Arrow-Key, then you |
69 | will use the next direction counterclockwise, this gives you access to the |
74 | will use the next direction counterclockwise, this gives you access to the |
70 | diagonal directions on keyboards without a numeric keypad. This works together |
75 | diagonal directions on keyboards without a numeric keypad. This works together |
71 | with other modifiers, too. |
76 | with other modifiers, too. |
… | |
… | |
78 | |
83 | |
79 | =back |
84 | =back |
80 | |
85 | |
81 | =item Keypad-B<5> - use your current range slot on yourself or the space where you are standing. |
86 | =item Keypad-B<5> - use your current range slot on yourself or the space where you are standing. |
82 | |
87 | |
83 | =item B<+>, Keypad-B<+> - rotate through your range weapons. |
88 | =item Keypad-B<+> - toggle between your range and combat slots |
84 | |
89 | |
85 | =item B<->, Keypad-B<-> - rotate through your range weapons, the other way round. |
90 | Only one of them can be active at any specific time. Deliantra |
|
|
91 | automatically switches to the right slot when you attack, but sometimes a |
|
|
92 | weapon (combat slot) has some specific effect (for example, lets you heal |
|
|
93 | faster) which would not be working when your range slot is active. |
86 | |
94 | |
87 | =item B<'> - open the completer. |
95 | =item B<'> - open the completer. |
88 | |
96 | |
89 | =item B<"> - open the completer, presetting it with your current communication command. |
97 | =item B<"> - open the completer, presetting it with your current communication command. |
90 | |
98 | |