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179 | |
179 | |
180 | =for image sc_spellbook.png |
180 | =for image sc_spellbook.png |
181 | |
181 | |
182 | You can toggle this windows via B<F4>. |
182 | You can toggle this windows via B<F4>. |
183 | |
183 | |
184 | =head3 Inventory |
184 | =head3 X<playerbook_inventory>Inventory |
185 | |
185 | |
186 | =for image sc_inventory.png |
186 | =for image sc_inventory.png |
187 | |
187 | |
188 | You can toggle this windows via B<F5>. |
188 | You can toggle this windows via B<F5>. |
189 | |
189 | |
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225 | It weights 5.000 kg. |
225 | It weights 5.000 kg. |
226 | You reckon it is worth between 1 gold coin and 1 gold coin. |
226 | You reckon it is worth between 1 gold coin and 1 gold coin. |
227 | |
227 | |
228 | =item mark |
228 | =item mark |
229 | |
229 | |
230 | This marks the item for further operations, like L<thawing or igniting something with a flint&steel|faq/igniteandthaw>. |
230 | This marks the item for further operations, like L<thawing or igniting |
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231 | something with a flint and steel|faq_igniteandthaw>. |
231 | |
232 | |
232 | =item ignite/thaw |
233 | =item ignite/thaw |
233 | |
234 | |
234 | This will ignite for example a torch or thaw an icecube with a flint&steel (L<$ARCH/light/flint_and_steel.base.111.png>), which is B<required to be in your inventory> for this to work. |
235 | This will ignite for example a torch or thaw an icecube with a B<flint & |
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236 | steel> L<$ARCH/light/flint_and_steel.base.111.png>, which is B<required to |
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237 | be in your inventory> for this to work. |
235 | |
238 | |
236 | =item inscribe |
239 | =item inscribe |
237 | |
240 | |
238 | This will let you write on something (eg. scrolls) with a pen (L<$ARCH/skills/Skill_Tools/stylus.base.111.png>), |
241 | This will let you write on something (eg. scrolls) with a B<pen> |
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242 | L<$ARCH/skills/Skill_Tools/stylus.base.111.png>, which is I<required to |
239 | which is B<required to be in your inventory> for this to work. |
243 | be in your inventory> for this to work. |
240 | |
244 | |
241 | When you click on this context menu entry a small popup window will open where you can type in what |
245 | When you click on this context menu entry a small popup window will open |
242 | you want to inscribe. |
246 | where you can type in what you want to inscribe. |
243 | |
247 | |
244 | =item rename |
248 | =item rename |
245 | |
249 | |
246 | This lets you rename an item. When you click on this context menu entry a small popup window will |
250 | This lets you rename an item. When you click on this context menu entry |
247 | open and let you type in the new name for the item. |
251 | a small popup window will open and let you type in the new name for the |
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252 | item. |
248 | |
253 | |
249 | =item apply |
254 | =item apply |
250 | |
255 | |
251 | This L<applies|command/apply> an object. |
256 | This L<applies|command/apply> an object. |
252 | |
257 | |
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256 | |
261 | |
257 | =item drop/put/take <n> |
262 | =item drop/put/take <n> |
258 | |
263 | |
259 | =back |
264 | =back |
260 | |
265 | |
261 | On the right side there will be displayed the currently open container or the floor on |
266 | On the right side there will be displayed the currently open container |
262 | which you stand. There are nearly the same context menu operation aviable. On the top |
267 | or the floor on which you stand. There are nearly the same context menu |
263 | the is the name of the currently opened container or just 'Floor'. |
268 | operation aviable. On the top the is the name of the currently opened |
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269 | container or just 'Floor'. |
264 | |
270 | |
265 | If a container is open, there will be a button 'Close container' which will apply |
271 | If a container is open, there will be a button 'Close container' which |
266 | the container in your inventory again to close it. |
272 | will apply the container in your inventory again to close it. |
267 | |
273 | |
268 | =head2 X<binding_recorder>Binding Recorder |
274 | =head2 X<binding_recorder>Binding Recorder |
269 | |
275 | |
270 | This is a special facility which lets you record commands issued via the completer |
276 | This is a special facility which lets you record commands issued via the |
271 | or the message window and bind them to a key. |
277 | completer or the message window and bind them to a key. |
272 | |
278 | |
273 | (I<Note:> as this facility is quite complicated it might change in future). |
279 | (I<Note:> as this facility is quite complicated it might change in future). |
274 | |
280 | |
275 | It mainly works this way: |
281 | It mainly works this way: |
276 | |
282 | |
277 | First you have to I<start recording> via the button on the top. |
283 | First you have to I<start recording> via the button on the top. |
278 | |
284 | |
279 | Then you can issue commands via the completer, or just run around, the commands |
285 | Then you can issue commands via the completer, or just run around, the |
280 | will be recorded in the background. |
286 | commands will be recorded in the background. |
281 | |
287 | |
282 | If you are finished with the command sequence click on I<stop recording> (the same |
288 | If you are finished with the command sequence click on I<stop recording> |
283 | button you used to start recording). |
289 | (the same button you used to start recording). |
284 | |
290 | |
285 | Then you can see a list of the commands you issued and delete them if you want. |
291 | Then you can see a list of the commands you issued and delete them if you |
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292 | want. |
286 | |
293 | |
287 | Next you have to click on I<bind>, which will open a key query, where you have to press |
294 | Next you have to click on I<bind>, which will open a key query, where you |
288 | the corresponding key combination which you want to bind to this command sequence. |
295 | have to press the corresponding key combination which you want to bind to |
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296 | this command sequence. |
289 | |
297 | |
290 | After you are finished you have to click on B<OK>. |
298 | After you are finished you have to click on B<OK>. |
291 | |
299 | |
292 | B<Don't forget to> I<Save Config> B<!> |
300 | B<Don't forget to> I<Save Config> B<!> |
293 | |
301 | |
294 | =head1 FAQ |
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295 | |
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296 | =over 4 |
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297 | |
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298 | =item The client is very sluggish and slow, what can I do about this? |
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299 | |
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300 | Most likely, you don't have accelerated OpenGL support. Try to find a |
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301 | newer driver, or a driver from your hardware vendor, that features OpenGL |
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302 | support. |
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303 | |
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304 | If this is not an option, the following Setup options reduce the load and |
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305 | will likely make the client playable with software rendering (it will |
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306 | still be slow, though): |
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307 | |
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308 | =over 4 |
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309 | |
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310 | =item B<Video Mode> should be set as low as possible (e.g. 640x480) |
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311 | |
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312 | =item Enable B<Fast & Ugly> mode |
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313 | |
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314 | =item Disable B<Fog of War> |
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315 | |
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316 | =item Increase B<Map Scale> |
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317 | |
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318 | =back |
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319 | |
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320 | =back |
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321 | |
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