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37 | as suitable fonts are installed. |
37 | as suitable fonts are installed. |
38 | |
38 | |
39 | =back |
39 | =back |
40 | |
40 | |
41 | =head1 Usage |
41 | =head1 Usage |
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42 | |
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43 | =head2 X<the_keyboard>Keyboard/Keymappings |
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44 | |
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45 | The keyboard works quite similar to other programs: If a widget (e.g. a text entry) has the focus, |
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46 | you can enter and edit text there. |
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47 | |
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48 | Special key bindings apply to the playing area. It needs to be focused to |
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49 | work. If it doesn't have the focus, it will be tinted in red, in that case |
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50 | you can focus it by clicking into it. |
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51 | |
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52 | The following keys are available in the playing area: |
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53 | |
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54 | =over 4 |
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55 | |
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56 | =item B<F1>..B<F9> - open various dialogs (use the right mouse button menu to see which). |
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57 | |
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58 | =item B<Tab> - toggle (make visible/invisible) the playerbook window. |
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59 | |
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60 | =item B<Spacebar> - apply the item below you (selected by the server, usually the topmost item). |
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61 | |
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62 | =item B<Return>, B<Enter> - examine the item below you (selected by the server, usually the topmost item). |
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63 | |
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64 | =item B<,> (the comma) - take the item below you (selected by the server, usually the topmost item). |
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65 | |
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66 | =item Cursor/Arrow Keys, Keypad-B<12346789> - try to move in the given direction. |
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67 | |
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68 | =item Keypad-B<5> - use your current range slot on yourself or the space where you are standing. |
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69 | |
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70 | =item B<Shift>-I<direction> - use your current weapon to attack the space indicated by the direction key. |
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71 | |
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72 | =item B<Ctrl>-I<direction> - run into the indicate direction as fats as possible, attacking everything in your way. |
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73 | |
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74 | =item B<+>, Keypad-B<+> - rotate through your range weapons. |
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75 | |
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76 | =item B<->, Keypad-B<-> - rotate through your range weapons, the other way round. |
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77 | |
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78 | =item B<'> - open the completer. |
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79 | |
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80 | =item B<"> - open the completer, presetting it with your current communication command. |
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81 | |
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82 | =item B<a>-B<z> (lowercase characters) - open the completer, presetting it with the character types. |
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83 | |
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84 | =item B<Ctrl>-B<Insert> - open the macro recorder/key binding editor and start recording. |
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85 | |
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86 | =back |
42 | |
87 | |
43 | =head2 The Map |
88 | =head2 The Map |
44 | |
89 | |
45 | The map is always displayed in the background, behind all other windows and UI elements. |
90 | The map is always displayed in the background, behind all other windows and UI elements. |
46 | |
91 | |
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162 | This page tells you about your current status and statistics. |
207 | This page tells you about your current status and statistics. |
163 | The B<Player> frame shows your name, title and current map, and your |
208 | The B<Player> frame shows your name, title and current map, and your |
164 | current weight and maximum weight. |
209 | current weight and maximum weight. |
165 | |
210 | |
166 | The B<Primary/Secondary Statistics> informs you about the status of |
211 | The B<Primary/Secondary Statistics> informs you about the status of |
167 | your L<Primary Statistics|glossary/Glossary/Primary Statistics>, which is the group on the left and about the |
212 | your L<primary statistics|glossary/primary statistics>, which is the group on the left and about the |
168 | L<Secondary Statistics|glossary/Glossary/Secondary Statistics> which is the group on the right. |
213 | L<secondary statistics|glossary/secondary statistics> which is the group on the right. |
169 | |
214 | |
170 | =head3 Skills |
215 | =head3 Skills |
171 | |
216 | |
172 | =for image sc_skill_list.png |
217 | =for image sc_skill_list.png |
173 | |
218 | |
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225 | It weights 5.000 kg. |
270 | It weights 5.000 kg. |
226 | You reckon it is worth between 1 gold coin and 1 gold coin. |
271 | You reckon it is worth between 1 gold coin and 1 gold coin. |
227 | |
272 | |
228 | =item mark |
273 | =item mark |
229 | |
274 | |
230 | This marks the item for further operations, like L<thawing or igniting something with a flint and steel|faq_igniteandthaw>. |
275 | This marks the item for further operations, like L<thawing or igniting |
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276 | something with a flint and steel|faq_igniteandthaw>. |
231 | |
277 | |
232 | =item ignite/thaw |
278 | =item ignite/thaw |
233 | |
279 | |
234 | This will ignite for example a torch or thaw an icecube with a flint&steel (L<$ARCH/light/flint_and_steel.base.111.png>), which is B<required to be in your inventory> for this to work. |
280 | This will ignite for example a torch or thaw an icecube with a B<flint & |
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281 | steel> L<$ARCH/light/flint_and_steel.base.111.png>, which is B<required to |
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282 | be in your inventory> for this to work. |
235 | |
283 | |
236 | =item inscribe |
284 | =item inscribe |
237 | |
285 | |
238 | This will let you write on something (eg. scrolls) with a pen (L<$ARCH/skills/Skill_Tools/stylus.base.111.png>), |
286 | This will let you write on something (eg. scrolls) with a B<pen> |
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287 | L<$ARCH/skills/Skill_Tools/stylus.base.111.png>, which is I<required to |
239 | which is B<required to be in your inventory> for this to work. |
288 | be in your inventory> for this to work. |
240 | |
289 | |
241 | When you click on this context menu entry a small popup window will open where you can type in what |
290 | When you click on this context menu entry a small popup window will open |
242 | you want to inscribe. |
291 | where you can type in what you want to inscribe. |
243 | |
292 | |
244 | =item rename |
293 | =item rename |
245 | |
294 | |
246 | This lets you rename an item. When you click on this context menu entry a small popup window will |
295 | This lets you rename an item. When you click on this context menu entry |
247 | open and let you type in the new name for the item. |
296 | a small popup window will open and let you type in the new name for the |
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297 | item. |
248 | |
298 | |
249 | =item apply |
299 | =item apply |
250 | |
300 | |
251 | This L<applies|command/apply> an object. |
301 | This L<applies|command/apply> an object. |
252 | |
302 | |
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256 | |
306 | |
257 | =item drop/put/take <n> |
307 | =item drop/put/take <n> |
258 | |
308 | |
259 | =back |
309 | =back |
260 | |
310 | |
261 | On the right side there will be displayed the currently open container or the floor on |
311 | On the right side there will be displayed the currently open container |
262 | which you stand. There are nearly the same context menu operation aviable. On the top |
312 | or the floor on which you stand. There are nearly the same context menu |
263 | the is the name of the currently opened container or just 'Floor'. |
313 | operation aviable. On the top the is the name of the currently opened |
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314 | container or just 'Floor'. |
264 | |
315 | |
265 | If a container is open, there will be a button 'Close container' which will apply |
316 | If a container is open, there will be a button 'Close container' which |
266 | the container in your inventory again to close it. |
317 | will apply the container in your inventory again to close it. |
267 | |
318 | |
268 | =head2 X<binding_recorder>Binding Recorder |
319 | =head2 X<binding_recorder>Binding Recorder |
269 | |
320 | |
270 | This is a special facility which lets you record commands issued via the completer |
321 | This is a special facility which lets you record commands issued via the |
271 | or the message window and bind them to a key. |
322 | completer or the message window and bind them to a key. |
272 | |
323 | |
273 | (I<Note:> as this facility is quite complicated it might change in future). |
324 | (I<Note:> as this facility is quite complicated it might change in future). |
274 | |
325 | |
275 | It mainly works this way: |
326 | It mainly works this way: |
276 | |
327 | |
277 | First you have to I<start recording> via the button on the top. |
328 | First you have to I<start recording> via the button on the top. |
278 | |
329 | |
279 | Then you can issue commands via the completer, or just run around, the commands |
330 | Then you can issue commands via the completer, or just run around, the |
280 | will be recorded in the background. |
331 | commands will be recorded in the background. |
281 | |
332 | |
282 | If you are finished with the command sequence click on I<stop recording> (the same |
333 | If you are finished with the command sequence click on I<stop recording> |
283 | button you used to start recording). |
334 | (the same button you used to start recording). |
284 | |
335 | |
285 | Then you can see a list of the commands you issued and delete them if you want. |
336 | Then you can see a list of the commands you issued and delete them if you |
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337 | want. |
286 | |
338 | |
287 | Next you have to click on I<bind>, which will open a key query, where you have to press |
339 | Next you have to click on I<bind>, which will open a key query, where you |
288 | the corresponding key combination which you want to bind to this command sequence. |
340 | have to press the corresponding key combination which you want to bind to |
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341 | this command sequence. |
289 | |
342 | |
290 | After you are finished you have to click on B<OK>. |
343 | After you are finished you have to click on B<OK>. |
291 | |
344 | |
292 | B<Don't forget to> I<Save Config> B<!> |
345 | B<Don't forget to> I<Save Config> B<!> |
293 | |
346 | |
294 | =head1 FAQ |
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295 | |
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296 | =over 4 |
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297 | |
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298 | =item The client is very sluggish and slow, what can I do about this? |
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299 | |
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300 | Most likely, you don't have accelerated OpenGL support. Try to find a |
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301 | newer driver, or a driver from your hardware vendor, that features OpenGL |
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302 | support. |
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303 | |
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304 | If this is not an option, the following Setup options reduce the load and |
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305 | will likely make the client playable with software rendering (it will |
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306 | still be slow, though): |
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307 | |
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308 | =over 4 |
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309 | |
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310 | =item B<Video Mode> should be set as low as possible (e.g. 640x480) |
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311 | |
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312 | =item Enable B<Fast & Ugly> mode |
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313 | |
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314 | =item Disable B<Fog of War> |
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315 | |
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316 | =item Increase B<Map Scale> |
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317 | |
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318 | =back |
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319 | |
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320 | =back |
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321 | |
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