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=encoding utf-8 |
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|
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=head1 Deliantra Manual |
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|
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=head2 Features |
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|
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=over 4 |
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|
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=item Fullscreen Map |
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|
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Deliantra uses a fullscreen map, which greatly enhances how much of the |
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game world you can see. |
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|
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=item Persistent Map Cache |
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|
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Deliantra can persistently cache all map data it received from the |
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server. This not only allows it to display an overview map, but also |
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ensures that once-explored areas will be available the next time you want |
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to explore more. |
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|
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=item Hardware acceleration |
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|
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Deliantra can take advantage of OpenGL hardware acceleration. Most modern |
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graphics cards have difficulties with 2D acceleration, while 3D graphics |
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is accelerated well. |
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|
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=item No arbitrary limits |
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|
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Deliantra does not suffer from arbitrary limits (like a fixed amount of |
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face numbers). There are still limits, but they are not arbitrarily low :) |
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|
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=item High quality text rendering |
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|
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Although surprising at first, high quality text rendering is a real |
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must have feature. For this, Deliantra leverages Παν語 (PanGo) to offer |
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real-world text output quality, so you can chat in 日本語 (japanese), |
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ﺎﻠﻋﺮﺒﻳﺓ (arabic) or most any other language/script, as long |
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as suitable fonts are installed. |
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|
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=back |
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|
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=head1 Usage |
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|
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=head2 X<the_keyboard>Keyboard/Keymappings |
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|
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The keyboard works quite similar to other programs: If a widget (e.g. a text entry) has the focus, |
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you can enter and edit text there. |
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|
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Special key bindings apply to the playing area. It needs to be focused to |
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work. If it doesn't have the focus, it will be tinted in red, in that case |
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you can focus it by clicking into it. |
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|
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The following keys are available in the playing area: |
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|
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=over 4 |
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|
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=item B<F1>..B<F9> - open various dialogs (use the right mouse button menu to see which). |
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|
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=item B<Tab> - toggle (make visible/invisible) the playerbook window. |
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|
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=item B<Left-Shift-Tab> - toggle (make visible/invisible) the message window. |
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|
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=item B<Spacebar> - apply the item below you (selected by the server, usually the topmost item). |
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|
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=item B<Return> - activate the currently-visible entry in the message window. |
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|
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=item B<Left-Alt-1..9> - activate the nth tab in the message window. |
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|
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=item B<Left-Alt-x> - close the currently active tab in the message window. |
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|
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=item B<,> (the comma) - take the item below you (selected by the server, usually the topmost item). |
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|
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=item Cursor/Arrow Keys, Keypad-B<12346789> - directional movement/attack. |
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|
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If you press the Alt-Modifier together with a Cursor/Arrow-Key, then you |
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will use the next direction counterclockwise, this gives you access to the |
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diagonal directions on keyboards without a numeric keypad. This works together |
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with other modifiers, too. |
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|
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=over 4 |
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|
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=item B<Shift>-I<direction> - use your ranged weapon slot to attack the space indicated by the direction key. |
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|
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=item B<Ctrl>-I<direction> - run into the indicate direction as fast as possible, attacking everything in your way. |
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|
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=back |
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|
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=item Keypad-B<5> - use your current range slot on yourself or the space where you are standing. |
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|
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=item Keypad-B<+> - toggle between your range and combat slots |
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|
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Only one of them can be active at any specific time. Deliantra |
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automatically switches to the right slot when you attack, but sometimes a |
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weapon (combat slot) has some specific effect (for example, lets you heal |
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faster) which would not be working when your range slot is active. |
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|
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=item B<'> - open the completer. |
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|
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=item B<"> - open the completer, presetting it with your current communication command. |
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|
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=item B<a>-B<z> (lowercase characters) - open the completer, presetting it with the character types. |
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|
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=item B<Ctrl>-B<Insert> - open the macro recorder/key binding editor and start recording. |
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|
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=item Keypad-B<enter> - examine item on floor. |
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|
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=item B<Left-Alt-s> - ready_skill find traps |
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|
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=item B<Left-Alt-d> - ready_skill disarm traps |
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|
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=item B<Left-Alt-p> - ready_skill praying |
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|
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=back |
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|
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=head2 The Map |
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|
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The map is always displayed in the background, behind all other windows and UI elements. |
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|
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#TODO# middle-click scrolls |
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# |
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# keys: |
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# |
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# a apply |
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# keypad moves, kp_5 applies ranged attack to self |
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|
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Starting to type enters the I<completion mode>. In that mode, you can type |
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abbreviations or commands and have them executed as soon as they match a |
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valid command. This is best explained by a few examples: |
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|
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Typing B<climb> will display a list of commands with I<climb> in their |
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name, such as I<ready_skill climbing> and I<use_skill climbing>. |
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|
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You can abbreviate commands by typing only the first character of every |
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word (or even characters within the word - the client will try to make |
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a good guess, as long as the characters are in order). For example, |
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typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo> |
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will select I<cast create food>. Likewise, I<rscli> will likely select |
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I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>. |
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|
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You can enter space and other text as arguemnt to the command. For |
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example, C<cfoo waybread> will expand to C<cast create food waybread>. |
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|
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=head2 The map overview |
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|
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This is the small mini map in the upper left corner. It displays the areas which |
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you already visited before. |
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|
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=head2 The Status area in the lower right corner |
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|
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The area in the lower right corner displays the most interesting |
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stats while playing. The 4 gauges: Health, Mana/Spellpoints, |
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Grace and Food. The top of each gauge shows the current value |
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and the bottom value is the maximum value. |
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|
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Going over each gauge with the mouse cursor will show a tooltip |
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with a detailed explanation of each stat. |
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|
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Below the gauges there is a line that looks like this: |
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|
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Exp: ######## (lvl ####) |
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|
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The former number are the experience points and the number in the parents |
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is the level of your character. |
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The level of the character depends on the experience points you have. |
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If the experience points reach a certain value your level rises or falls. |
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This depends on the experience table of the server you are currently playing on. |
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|
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On the bottom there is a line: |
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|
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Rng: xxxxxxxxx |
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|
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It tells you have you have in your range slot. The range slot is activated |
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if you "fire" (by pressing ctrl+direction key). For example there could be a spell |
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in your range slot or a weapon (like a bow) you will fire with. |
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|
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=head2 The Floorbox |
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|
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Right to the left of the status area there is the floorbox. |
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It displays what is on the tile your character stands on. If there are very many |
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items there will be a "More..." button which will open up the Inventory. |
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|
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If you opened a container a button "Close container" will show up. |
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|
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=head2 Setup |
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|
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This is the main setup window (opened via the I<Setup> button on the top of |
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the client window), with following sub-windows: |
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|
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=head3 Server |
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|
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This window is for editing the connection settings and shows |
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some information about the currently connected server. |
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|
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=head3 Pickup |
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|
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Here you can configure your automatic pickup configuration. |
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|
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=head3 Graphics |
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|
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Here you can configure some aspects of the graphical appearance |
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of the client. |
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|
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=head3 Audio |
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|
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This window lets you enable/disable audio and set the background music |
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volume. |
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|
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=head3 Keyboard |
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|
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Here you can edit the key bindings you have made. |
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|
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B<PLEASE DON'T FORGET TO PRESS> I<Save Config> on the top of the client window |
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after you are finished. |
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|
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=head3 Debug |
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|
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Here are some debugging options, which are maybe only interesting to the developers |
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of the client. |
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|
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=head2 The Playerbook |
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|
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You can open the Playerbook by pressing B<tab> or by pressing B<F2> for |
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the Statistics, B<F3> for the Skills, B<F4> for the Spellbook or B<F5> for the |
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Inventory. |
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|
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What these are is explained below: |
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|
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=head3 Statistics |
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|
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=for image sc_statistics.jpg |
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|
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You can toggle this windows via B<F2>. |
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|
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This page tells you about your current status and statistics. |
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The B<Player> frame shows your name, title and current map, and your |
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current weight and maximum weight. |
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|
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The B<Primary/Secondary Statistics> informs you about the status of |
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your L<primary statistics|glossary/primary statistics>, which is the group on the left and about the |
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L<secondary statistics|glossary/secondary statistics> which is the group on the right. |
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|
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=head3 Skills |
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|
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=for image sc_skill_list.jpg |
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|
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You can toggle this windows via B<F3>. |
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|
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TBD |
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|
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=head3 Spellbook |
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|
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=for image sc_spellbook.jpg |
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|
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You can toggle this windows via B<F4>. |
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|
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=head3 X<playerbook_inventory>Inventory |
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|
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=for image sc_inventory.jpg |
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|
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You can toggle this windows via B<F5>. |
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|
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On the left side of this windows you see the player's inventory. |
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On top the current weight and maximum weight are listed on the right |
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of the B<sort order button>, which reveals following possible orders: |
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|
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=over 4 |
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|
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=item Type/Name |
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|
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This order sorts the items first by type, and then by name. |
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|
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=item Recent/Normal/Locked |
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|
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This order puts the recently picked up or applied items to the top, |
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then it displays the normal not so recently changed items, and to the last |
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it displays the locked items. |
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|
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=item Weight/Type |
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|
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This order first sorts by weight and then by type. |
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|
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=back |
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|
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Below the sort order button there is the item list. You can hover the mouse cursor over |
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the items to see what actions you can do with the mouse. Right click will |
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show you the B<context menu>, with the following actions: |
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|
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=over 4 |
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|
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=item examine |
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|
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This will let you examine the item further and print informations like this: |
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|
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That is cloak (unidentified) |
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It is made of: leather. |
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It goes around your shoulders. |
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It weights 5.000 kg. |
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You reckon it is worth between 1 gold coin and 1 gold coin. |
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|
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=item mark |
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|
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This marks the item for further operations, like L<thawing or igniting |
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something with a flint and steel|faq_igniteandthaw>. |
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|
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=item ignite/thaw |
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|
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This will ignite for example a torch or thaw an icecube with a B<flint & |
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steel> L<$ARCH/flint_and_steel.x11>, which is B<required to be in your |
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inventory> for this to work. |
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|
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=item inscribe |
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|
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This will let you write on something (eg. scrolls) with a B<pen> |
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L<$ARCH/stylus.x11>, which is I<required to be in your inventory> for this |
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to work. |
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|
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When you click on this context menu entry a small popup window will open |
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where you can type in what you want to inscribe. |
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|
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=item rename |
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|
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This lets you rename an item. When you click on this context menu entry |
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a small popup window will open and let you type in the new name for the |
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item. |
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|
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=item apply |
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|
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This L<applies|command/apply> an object. |
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|
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=item lock/unlock |
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|
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=item drop/put/take all |
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|
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=item drop/put/take <n> |
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|
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=back |
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|
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On the right side there will be displayed the currently open container |
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or the floor on which you stand. There are nearly the same context menu |
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operation aviable. On the top the is the name of the currently opened |
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container or just 'Floor'. |
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|
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If a container is open, there will be a button 'Close container' which |
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will apply the container in your inventory again to close it. |
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|
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=head2 X<binding_recorder>Binding Recorder |
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|
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This is a special facility which lets you record commands issued via the |
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completer or the message window and bind them to a key. |
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|
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(I<Note:> as this facility is quite complicated it might change in future). |
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|
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It mainly works this way: |
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|
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First you have to I<start recording> via the button on the top. |
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|
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Then you can issue commands via the completer, or just run around, the |
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commands will be recorded in the background. |
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|
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If you are finished with the command sequence click on I<stop recording> |
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(the same button you used to start recording). |
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|
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Then you can see a list of the commands you issued and delete them if you |
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want. |
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|
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Next you have to click on I<bind>, which will open a key query, where you |
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have to press the corresponding key combination which you want to bind to |
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this command sequence. |
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|
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After you are finished you have to click on B<OK>. |
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|
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B<Don't forget to> I<Save Config> B<!> |
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|