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Revision 1.2 by elmex, Mon Aug 14 14:35:31 2006 UTC vs.
Revision 1.7 by root, Thu Jul 19 21:02:03 2007 UTC

37as suitable fonts are installed. 37as suitable fonts are installed.
38 38
39=back 39=back
40 40
41=head1 Usage 41=head1 Usage
42
43=head2 X<the_keyboard>Keyboard/Keymappings
44
45The keyboard works quite similar to other programs: If a widget (e.g. a text entry) has the focus,
46you can enter and edit text there.
47
48Special key bindings apply to the playing area. It needs to be focused to
49work. If it doesn't have the focus, it will be tinted in red, in that case
50you can focus it by clicking into it.
51
52The following keys are available in the playing area:
53
54=over 4
55
56=item B<F1>..B<F9> - open various dialogs (use the right mouse button menu to see which).
57
58=item B<Tab> - toggle (make visible/invisible) the playerbook window.
59
60=item B<Spacebar> - apply the item below you (selected by the server, usually the topmost item).
61
62=item B<Return>, B<Enter> - examine the item below you (selected by the server, usually the topmost item).
63
64=item B<,> (the comma) - take the item below you (selected by the server, usually the topmost item).
65
66=item Cursor/Arrow Keys, Keypad-B<12346789> - try to move in the given direction.
67
68=item Keypad-B<5> - use your current range slot on yourself or the space where you are standing.
69
70=item B<Shift>-I<direction> - use your current weapon to attack the space indicated by the direction key.
71
72=item B<Ctrl>-I<direction> - run into the indicate direction as fats as possible, attacking everything in your way.
73
74=item B<+>, Keypad-B<+> - rotate through your range weapons.
75
76=item B<->, Keypad-B<-> - rotate through your range weapons, the other way round.
77
78=item B<'> - open the completer.
79
80=item B<"> - open the completer, presetting it with your current communication command.
81
82=item B<a>-B<z> (lowercase characters) - open the completer, presetting it with the character types.
83
84=item B<Ctrl>-B<Insert> - open the macro recorder/key binding editor and start recording.
85
86=back
42 87
43=head2 The Map 88=head2 The Map
44 89
45The map is always displayed in the background, behind all other windows and UI elements. 90The map is always displayed in the background, behind all other windows and UI elements.
46 91
153 198
154What these are is explained below: 199What these are is explained below:
155 200
156=head3 Statistics 201=head3 Statistics
157 202
158=for image sc_statistics.png 203=for image sc_statistics.jpg
159 204
160You can toggle this windows via B<F2>. 205You can toggle this windows via B<F2>.
161 206
162This page tells you about your current status and statistics. 207This page tells you about your current status and statistics.
163The B<Player> frame shows your name, title and current map, and your 208The B<Player> frame shows your name, title and current map, and your
164current weight and maximum weight. 209current weight and maximum weight.
165 210
166The B<Primary/Secondary Statistics> informs you about the status of 211The B<Primary/Secondary Statistics> informs you about the status of
167your L<Primary Statistics|glossary/Glossary/Primary Statistics>, which is the group on the left and about the 212your L<primary statistics|glossary/primary statistics>, which is the group on the left and about the
168L<Secondary Statistics|glossary/Glossary/Secondary Statistics> which is the group on the right. 213L<secondary statistics|glossary/secondary statistics> which is the group on the right.
169 214
170=head3 Skills 215=head3 Skills
171 216
172=for image sc_skill_list.png 217=for image sc_skill_list.jpg
173 218
174You can toggle this windows via B<F3>. 219You can toggle this windows via B<F3>.
175 220
176TBD 221TBD
177 222
178=head3 Spellbook 223=head3 Spellbook
179 224
180=for image sc_spellbook.png 225=for image sc_spellbook.jpg
181 226
182You can toggle this windows via B<F4>. 227You can toggle this windows via B<F4>.
183 228
184=head3 Inventory 229=head3 X<playerbook_inventory>Inventory
185 230
186=for image sc_inventory.png 231=for image sc_inventory.jpg
187 232
188You can toggle this windows via B<F5>. 233You can toggle this windows via B<F5>.
189 234
190On the left side of this windows you see the player's inventory. 235On the left side of this windows you see the player's inventory.
191On top the current weight and maximum weight are listed on the right 236On top the current weight and maximum weight are listed on the right
225 It weights 5.000 kg. 270 It weights 5.000 kg.
226 You reckon it is worth between 1 gold coin and 1 gold coin. 271 You reckon it is worth between 1 gold coin and 1 gold coin.
227 272
228=item mark 273=item mark
229 274
230This marks the item for further operations, like L<thawing or igniting something with a flint&steel|faq/igniteandthaw>. 275This marks the item for further operations, like L<thawing or igniting
276something with a flint and steel|faq_igniteandthaw>.
231 277
232=item ignite/thaw 278=item ignite/thaw
233 279
234This will ignite for example a torch or thaw an icecube with a flint&steel (L<$ARCH/light/flint_and_steel.base.111.png>), which is B<required to be in your inventory> for this to work. 280This will ignite for example a torch or thaw an icecube with a B<flint &
281steel> L<$ARCH/light/flint_and_steel.base.111.png>, which is B<required to
282be in your inventory> for this to work.
235 283
236=item inscribe 284=item inscribe
237 285
238This will let you write on something (eg. scrolls) with a pen (L<$ARCH/skills/Skill_Tools/stylus.base.111.png>), 286This will let you write on something (eg. scrolls) with a B<pen>
287L<$ARCH/skills/Skill_Tools/stylus.base.111.png>, which is I<required to
239which is B<required to be in your inventory> for this to work. 288be in your inventory> for this to work.
240 289
241When you click on this context menu entry a small popup window will open where you can type in what 290When you click on this context menu entry a small popup window will open
242you want to inscribe. 291where you can type in what you want to inscribe.
243 292
244=item rename 293=item rename
245 294
246This lets you rename an item. When you click on this context menu entry a small popup window will 295This lets you rename an item. When you click on this context menu entry
247open and let you type in the new name for the item. 296a small popup window will open and let you type in the new name for the
297item.
248 298
249=item apply 299=item apply
250 300
251This L<applies|command/apply> an object. 301This L<applies|command/apply> an object.
252 302
256 306
257=item drop/put/take <n> 307=item drop/put/take <n>
258 308
259=back 309=back
260 310
261On the right side there will be displayed the currently open container or the floor on 311On the right side there will be displayed the currently open container
262which you stand. There are nearly the same context menu operation aviable. On the top 312or the floor on which you stand. There are nearly the same context menu
263the is the name of the currently opened container or just 'Floor'. 313operation aviable. On the top the is the name of the currently opened
314container or just 'Floor'.
264 315
265If a container is open, there will be a button 'Close container' which will apply 316If a container is open, there will be a button 'Close container' which
266the container in your inventory again to close it. 317will apply the container in your inventory again to close it.
267 318
268=head2 X<binding_recorder>Binding Recorder 319=head2 X<binding_recorder>Binding Recorder
269 320
270This is a special facility which lets you record commands issued via the completer 321This is a special facility which lets you record commands issued via the
271or the message window and bind them to a key. 322completer or the message window and bind them to a key.
272 323
273(I<Note:> as this facility is quite complicated it might change in future). 324(I<Note:> as this facility is quite complicated it might change in future).
274 325
275It mainly works this way: 326It mainly works this way:
276 327
277First you have to I<start recording> via the button on the top. 328First you have to I<start recording> via the button on the top.
278 329
279Then you can issue commands via the completer, or just run around, the commands 330Then you can issue commands via the completer, or just run around, the
280will be recorded in the background. 331commands will be recorded in the background.
281 332
282If you are finished with the command sequence click on I<stop recording> (the same 333If you are finished with the command sequence click on I<stop recording>
283button you used to start recording). 334(the same button you used to start recording).
284 335
285Then you can see a list of the commands you issued and delete them if you want. 336Then you can see a list of the commands you issued and delete them if you
337want.
286 338
287Next you have to click on I<bind>, which will open a key query, where you have to press 339Next you have to click on I<bind>, which will open a key query, where you
288the corresponding key combination which you want to bind to this command sequence. 340have to press the corresponding key combination which you want to bind to
341this command sequence.
289 342
290After you are finished you have to click on B<OK>. 343After you are finished you have to click on B<OK>.
291 344
292B<Don't forget to> I<Save Config> B<!> 345B<Don't forget to> I<Save Config> B<!>
293 346
294=head1 FAQ
295
296=over 4
297
298=item The client is very sluggish and slow, what can I do about this?
299
300Most likely, you don't have accelerated OpenGL support. Try to find a
301newer driver, or a driver from your hardware vendor, that features OpenGL
302support.
303
304If this is not an option, the following Setup options reduce the load and
305will likely make the client playable with software rendering (it will
306still be slow, though):
307
308=over 4
309
310=item B<Video Mode> should be set as low as possible (e.g. 640x480)
311
312=item Enable B<Fast & Ugly> mode
313
314=item Disable B<Fog of War>
315
316=item Increase B<Map Scale>
317
318=back
319
320=back
321

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