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Revision 1.1 by root, Sun Aug 13 01:44:25 2006 UTC vs.
Revision 1.6 by root, Fri Sep 29 00:56:06 2006 UTC

37as suitable fonts are installed. 37as suitable fonts are installed.
38 38
39=back 39=back
40 40
41=head1 Usage 41=head1 Usage
42
43=head2 X<the_keyboard>Keyboard/Keymappings
44
45The keyboard works quite similar to other programs: If a widget (e.g. a text entry) has the focus,
46you can enter and edit text there.
47
48Special key bindings apply to the playing area. It needs to be focused to
49work. If it doesn't have the focus, it will be tinted in red, in that case
50you can focus it by clicking into it.
51
52The following keys are available in the playing area:
53
54=over 4
55
56=item B<F1>..B<F9> - open various dialogs (use the right mouse button menu to see which).
57
58=item B<Tab> - toggle (make visible/invisible) the playerbook window.
59
60=item B<Spacebar> - apply the item below you (selected by the server, usually the topmost item).
61
62=item B<Return>, B<Enter> - examine the item below you (selected by the server, usually the topmost item).
63
64=item B<,> (the comma) - take the item below you (selected by the server, usually the topmost item).
65
66=item Cursor/Arrow Keys, Keypad-B<12346789> - try to move in the given direction.
67
68=item Keypad-B<5> - use your current range slot on yourself or the space where you are standing.
69
70=item B<Shift>-I<direction> - use your current weapon to attack the space indicated by the direction key.
71
72=item B<Ctrl>-I<direction> - run into the indicate direction as fats as possible, attacking everything in your way.
73
74=item B<+>, Keypad-B<+> - rotate through your range weapons.
75
76=item B<->, Keypad-B<-> - rotate through your range weapons, the other way round.
77
78=item B<'> - open the completer.
79
80=item B<"> - open the completer, presetting it with your current communication command.
81
82=item B<a>-B<z> (lowercase characters) - open the completer, presetting it with the character types.
83
84=item B<Ctrl>-B<Insert> - open the macro recorder/key binding editor and start recording.
85
86=back
42 87
43=head2 The Map 88=head2 The Map
44 89
45The map is always displayed in the background, behind all other windows and UI elements. 90The map is always displayed in the background, behind all other windows and UI elements.
46 91
107It displays what is on the tile your character stands on. If there are very many 152It displays what is on the tile your character stands on. If there are very many
108items there will be a "More..." button which will open up the Inventory. 153items there will be a "More..." button which will open up the Inventory.
109 154
110If you opened a container a button "Close container" will show up. 155If you opened a container a button "Close container" will show up.
111 156
112=head1 FAQ 157=head2 Setup
158
159This is the main setup window (opened via the I<Setup> button on the top of
160the client window), with following sub-windows:
161
162=head3 Server
163
164This window is for editing the connection settings and shows
165some information about the currently connected server.
166
167=head3 Pickup
168
169Here you can configure your automatic pickup configuration.
170
171=head3 Graphics
172
173Here you can configure some aspects of the graphical appearance
174of the client.
175
176=head3 Audio
177
178This window lets you enable/disable audio and set the background music
179volume.
180
181=head3 Keyboard
182
183Here you can edit the key bindings you have made.
184
185B<PLEASE DON'T FORGET TO PRESS> I<Save Config> on the top of the client window
186after you are finished.
187
188=head3 Debug
189
190Here are some debugging options, which are maybe only interesting to the developers
191of the client.
192
193=head2 The Playerbook
194
195You can open the Playerbook by pressing B<tab> or by pressing B<F2> for
196the Statistics, B<F3> for the Skills, B<F4> for the Spellbook or B<F5> for the
197Inventory.
198
199What these are is explained below:
200
201=head3 Statistics
202
203=for image sc_statistics.png
204
205You can toggle this windows via B<F2>.
206
207This page tells you about your current status and statistics.
208The B<Player> frame shows your name, title and current map, and your
209current weight and maximum weight.
210
211The B<Primary/Secondary Statistics> informs you about the status of
212your L<primary statistics|glossary/primary statistics>, which is the group on the left and about the
213L<secondary statistics|glossary/secondary statistics> which is the group on the right.
214
215=head3 Skills
216
217=for image sc_skill_list.png
218
219You can toggle this windows via B<F3>.
220
221TBD
222
223=head3 Spellbook
224
225=for image sc_spellbook.png
226
227You can toggle this windows via B<F4>.
228
229=head3 X<playerbook_inventory>Inventory
230
231=for image sc_inventory.png
232
233You can toggle this windows via B<F5>.
234
235On the left side of this windows you see the player's inventory.
236On top the current weight and maximum weight are listed on the right
237of the B<sort order button>, which reveals following possible orders:
113 238
114=over 4 239=over 4
115 240
116=item The client is very sluggish and slow, what can I do about this? 241=item Type/Name
117 242
118Most likely, you don't have accelerated OpenGL support. Try to find a 243This order sorts the items first by type, and then by name.
119newer driver, or a driver from your hardware vendor, that features OpenGL
120support.
121 244
122If this is not an option, the following Setup options reduce the load and 245=item Recent/Normal/Locked
123will likely make the client playable with software rendering (it will 246
124still be slow, though): 247This order puts the recently picked up or applied items to the top,
248then it displays the normal not so recently changed items, and to the last
249it displays the locked items.
250
251=item Weight/Type
252
253This order first sorts by weight and then by type.
254
255=back
256
257Below the sort order button there is the item list. You can hover the mouse cursor over
258the items to see what actions you can do with the mouse. Right click will
259show you the B<context menu>, with the following actions:
125 260
126=over 4 261=over 4
127 262
128=item B<Video Mode> should be set as low as possible (e.g. 640x480) 263=item examine
129 264
130=item Enable B<Fast & Ugly> mode 265This will let you examine the item further and print informations like this:
131 266
132=item Disable B<Fog of War> 267 That is cloak (unidentified)
268 It is made of: leather.
269 It goes around your shoulders.
270 It weights 5.000 kg.
271 You reckon it is worth between 1 gold coin and 1 gold coin.
133 272
134=item Increase B<Map Scale> 273=item mark
274
275This marks the item for further operations, like L<thawing or igniting
276something with a flint and steel|faq_igniteandthaw>.
277
278=item ignite/thaw
279
280This will ignite for example a torch or thaw an icecube with a B<flint &
281steel> L<$ARCH/light/flint_and_steel.base.111.png>, which is B<required to
282be in your inventory> for this to work.
283
284=item inscribe
285
286This will let you write on something (eg. scrolls) with a B<pen>
287L<$ARCH/skills/Skill_Tools/stylus.base.111.png>, which is I<required to
288be in your inventory> for this to work.
289
290When you click on this context menu entry a small popup window will open
291where you can type in what you want to inscribe.
292
293=item rename
294
295This lets you rename an item. When you click on this context menu entry
296a small popup window will open and let you type in the new name for the
297item.
298
299=item apply
300
301This L<applies|command/apply> an object.
302
303=item lock/unlock
304
305=item drop/put/take all
306
307=item drop/put/take <n>
135 308
136=back 309=back
137 310
138=back 311On the right side there will be displayed the currently open container
312or the floor on which you stand. There are nearly the same context menu
313operation aviable. On the top the is the name of the currently opened
314container or just 'Floor'.
139 315
316If a container is open, there will be a button 'Close container' which
317will apply the container in your inventory again to close it.
318
319=head2 X<binding_recorder>Binding Recorder
320
321This is a special facility which lets you record commands issued via the
322completer or the message window and bind them to a key.
323
324(I<Note:> as this facility is quite complicated it might change in future).
325
326It mainly works this way:
327
328First you have to I<start recording> via the button on the top.
329
330Then you can issue commands via the completer, or just run around, the
331commands will be recorded in the background.
332
333If you are finished with the command sequence click on I<stop recording>
334(the same button you used to start recording).
335
336Then you can see a list of the commands you issued and delete them if you
337want.
338
339Next you have to click on I<bind>, which will open a key query, where you
340have to press the corresponding key combination which you want to bind to
341this command sequence.
342
343After you are finished you have to click on B<OK>.
344
345B<Don't forget to> I<Save Config> B<!>
346

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