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Revision: 1.2
Committed: Mon Aug 14 14:35:31 2006 UTC (17 years, 10 months ago) by elmex
Branch: MAIN
Changes since 1.1: +182 -0 lines
Log Message:
further documentation

File Contents

# Content
1 =head1 CFPlus Manual
2
3 =head2 Features
4
5 =over 4
6
7 =item Fullscreen Map
8
9 CF+ can uses a fullscreen map, which greatly enhances how much of the
10 game world you can see.
11
12 =item Persistent Map Cache (Crossfire+ only)
13
14 CF+ can persistently cache all map data it received from the
15 server. This not only allows it to display an overview map, but also
16 ensures that once-explored areas will be available the next time you want
17 to explore more.
18
19 =item Hardware acceleration
20
21 Unlike most Crossfire clients, CF+ take advantage of OpenGL hardware
22 acceleration. Most modern graphics cards have difficulties with 2D
23 acceleration, while 3D graphics is accelerated well.
24
25 =item No arbitrary limits
26
27 Unlike other Crossfire clients, CF+ does not suffer from arbitrary
28 limits (like a fixed amount of face numbers). There are still limits, but
29 they are not arbitrarily low :)
30
31 =item High quality text rendering
32
33 Although surprising at first, high quality text rendering is a real
34 must have feature. For this, CF+ leverages Παν語 (PanGo) to offer
35 real-world text output quality, so you can chat in 日本語 (japanese),
36 ﺎﻠﻋﺮﺒﻳﺓ (arabic) or most any other language/script, as long
37 as suitable fonts are installed.
38
39 =back
40
41 =head1 Usage
42
43 =head2 The Map
44
45 The map is always displayed in the background, behind all other windows and UI elements.
46
47 #TODO# middle-click scrolls
48 #
49 # keys:
50 #
51 # a apply
52 # keypad moves, kp_5 applies ranged attack to self
53
54 Starting to type enters the I<completion mode>. In that mode, you can type
55 abbreviations or commands and have them executed as soon as they match a
56 valid command. This is best explained by a few examples:
57
58 Typing B<climb> will display a list of commands with I<climb> in their
59 name, such as I<ready_skill climbing> and I<use_skill climbing>.
60
61 You can abbreviate commands by typing only the first character of every
62 word (or even characters within the word - the client will try to make
63 a good guess, as long as the characters are in order). For example,
64 typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo>
65 will select I<cast create food>. Likewise, I<rscli> will likely select
66 I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>.
67
68 You can enter space and other text as arguemnt to the command. For
69 example, C<cfoo waybread> will expand to C<cast create food waybread>.
70
71 =head2 The map overview
72
73 This is the small mini map in the upper left corner. It displays the areas which
74 you already visited before.
75
76 =head2 The Status area in the lower right corner
77
78 The area in the lower right corner displays the most interesting
79 stats while playing. The 4 gauges: Health, Mana/Spellpoints,
80 Grace and Food. The top of each gauge shows the current value
81 and the bottom value is the maximum value.
82
83 Going over each gauge with the mouse cursor will show a tooltip
84 with a detailed explanation of each stat.
85
86 Below the gauges there is a line that looks like this:
87
88 Exp: ######## (lvl ####)
89
90 The former number are the experience points and the number in the parents
91 is the level of your character.
92 The level of the character depends on the experience points you have.
93 If the experience points reach a certain value your level rises or falls.
94 This depends on the experience table of the server you are currently playing on.
95
96 On the bottom there is a line:
97
98 Rng: xxxxxxxxx
99
100 It tells you have you have in your range slot. The range slot is activated
101 if you "fire" (by pressing ctrl+direction key). For example there could be a spell
102 in your range slot or a weapon (like a bow) you will fire with.
103
104 =head2 The Floorbox
105
106 Right to the left of the status area there is the floorbox.
107 It displays what is on the tile your character stands on. If there are very many
108 items there will be a "More..." button which will open up the Inventory.
109
110 If you opened a container a button "Close container" will show up.
111
112 =head2 Setup
113
114 This is the main setup window (opened via the I<Setup> button on the top of
115 the client window), with following sub-windows:
116
117 =head3 Server
118
119 This window is for editing the connection settings and shows
120 some information about the currently connected server.
121
122 =head3 Pickup
123
124 Here you can configure your automatic pickup configuration.
125
126 =head3 Graphics
127
128 Here you can configure some aspects of the graphical appearance
129 of the client.
130
131 =head3 Audio
132
133 This window lets you enable/disable audio and set the background music
134 volume.
135
136 =head3 Keyboard
137
138 Here you can edit the key bindings you have made.
139
140 B<PLEASE DON'T FORGET TO PRESS> I<Save Config> on the top of the client window
141 after you are finished.
142
143 =head3 Debug
144
145 Here are some debugging options, which are maybe only interesting to the developers
146 of the client.
147
148 =head2 The Playerbook
149
150 You can open the Playerbook by pressing B<tab> or by pressing B<F2> for
151 the Statistics, B<F3> for the Skills, B<F4> for the Spellbook or B<F5> for the
152 Inventory.
153
154 What these are is explained below:
155
156 =head3 Statistics
157
158 =for image sc_statistics.png
159
160 You can toggle this windows via B<F2>.
161
162 This page tells you about your current status and statistics.
163 The B<Player> frame shows your name, title and current map, and your
164 current weight and maximum weight.
165
166 The B<Primary/Secondary Statistics> informs you about the status of
167 your L<Primary Statistics|glossary/Glossary/Primary Statistics>, which is the group on the left and about the
168 L<Secondary Statistics|glossary/Glossary/Secondary Statistics> which is the group on the right.
169
170 =head3 Skills
171
172 =for image sc_skill_list.png
173
174 You can toggle this windows via B<F3>.
175
176 TBD
177
178 =head3 Spellbook
179
180 =for image sc_spellbook.png
181
182 You can toggle this windows via B<F4>.
183
184 =head3 Inventory
185
186 =for image sc_inventory.png
187
188 You can toggle this windows via B<F5>.
189
190 On the left side of this windows you see the player's inventory.
191 On top the current weight and maximum weight are listed on the right
192 of the B<sort order button>, which reveals following possible orders:
193
194 =over 4
195
196 =item Type/Name
197
198 This order sorts the items first by type, and then by name.
199
200 =item Recent/Normal/Locked
201
202 This order puts the recently picked up or applied items to the top,
203 then it displays the normal not so recently changed items, and to the last
204 it displays the locked items.
205
206 =item Weight/Type
207
208 This order first sorts by weight and then by type.
209
210 =back
211
212 Below the sort order button there is the item list. You can hover the mouse cursor over
213 the items to see what actions you can do with the mouse. Right click will
214 show you the B<context menu>, with the following actions:
215
216 =over 4
217
218 =item examine
219
220 This will let you examine the item further and print informations like this:
221
222 That is cloak (unidentified)
223 It is made of: leather.
224 It goes around your shoulders.
225 It weights 5.000 kg.
226 You reckon it is worth between 1 gold coin and 1 gold coin.
227
228 =item mark
229
230 This marks the item for further operations, like L<thawing or igniting something with a flint&steel|faq/igniteandthaw>.
231
232 =item ignite/thaw
233
234 This will ignite for example a torch or thaw an icecube with a flint&steel (L<$ARCH/light/flint_and_steel.base.111.png>), which is B<required to be in your inventory> for this to work.
235
236 =item inscribe
237
238 This will let you write on something (eg. scrolls) with a pen (L<$ARCH/skills/Skill_Tools/stylus.base.111.png>),
239 which is B<required to be in your inventory> for this to work.
240
241 When you click on this context menu entry a small popup window will open where you can type in what
242 you want to inscribe.
243
244 =item rename
245
246 This lets you rename an item. When you click on this context menu entry a small popup window will
247 open and let you type in the new name for the item.
248
249 =item apply
250
251 This L<applies|command/apply> an object.
252
253 =item lock/unlock
254
255 =item drop/put/take all
256
257 =item drop/put/take <n>
258
259 =back
260
261 On the right side there will be displayed the currently open container or the floor on
262 which you stand. There are nearly the same context menu operation aviable. On the top
263 the is the name of the currently opened container or just 'Floor'.
264
265 If a container is open, there will be a button 'Close container' which will apply
266 the container in your inventory again to close it.
267
268 =head2 X<binding_recorder>Binding Recorder
269
270 This is a special facility which lets you record commands issued via the completer
271 or the message window and bind them to a key.
272
273 (I<Note:> as this facility is quite complicated it might change in future).
274
275 It mainly works this way:
276
277 First you have to I<start recording> via the button on the top.
278
279 Then you can issue commands via the completer, or just run around, the commands
280 will be recorded in the background.
281
282 If you are finished with the command sequence click on I<stop recording> (the same
283 button you used to start recording).
284
285 Then you can see a list of the commands you issued and delete them if you want.
286
287 Next you have to click on I<bind>, which will open a key query, where you have to press
288 the corresponding key combination which you want to bind to this command sequence.
289
290 After you are finished you have to click on B<OK>.
291
292 B<Don't forget to> I<Save Config> B<!>
293
294 =head1 FAQ
295
296 =over 4
297
298 =item The client is very sluggish and slow, what can I do about this?
299
300 Most likely, you don't have accelerated OpenGL support. Try to find a
301 newer driver, or a driver from your hardware vendor, that features OpenGL
302 support.
303
304 If this is not an option, the following Setup options reduce the load and
305 will likely make the client playable with software rendering (it will
306 still be slow, though):
307
308 =over 4
309
310 =item B<Video Mode> should be set as low as possible (e.g. 640x480)
311
312 =item Enable B<Fast & Ugly> mode
313
314 =item Disable B<Fog of War>
315
316 =item Increase B<Map Scale>
317
318 =back
319
320 =back
321