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37as suitable fonts are installed. 37as suitable fonts are installed.
38 38
39=back 39=back
40 40
41=head1 Usage 41=head1 Usage
42
43=head2 X<the_keyboard>Keyboard/Keymappings
44
45The keyboard works quite similar to other programs: If a widget (e.g. a text entry) has the focus,
46you can enter and edit text there.
47
48Special key bindings apply to the playing area. It needs to be focused to
49work. If it doesn't have the focus, it will be tinted in red, in that case
50you can focus it by clicking into it.
51
52The following keys are available in the playing area:
53
54=over 4
55
56=item B<F1>..B<F9> - open various dialogs (use the right mouse button menu to see which).
57
58=item B<Tab> - toggle (make visible/invisible) the playerbook window.
59
60=item B<Left-Shift-Tab> - toggle (make visible/invisible) the message window.
61
62=item B<Spacebar> - apply the item below you (selected by the server, usually the topmost item).
63
64=item B<Return> - activate the currently-visible entry in the message window.
65
66=item B<Left-Alt-1..9> - activate the nth tab in the message window.
67
68=item B<,> (the comma) - take the item below you (selected by the server, usually the topmost item).
69
70=item Cursor/Arrow Keys, Keypad-B<12346789> - directional movement/attack.
71
72If you press the Alt-Modifier together with a Cursor/Arrow-Key, then you
73will use the next direction counterclockwise, this gives you access to the
74diagonal directions on keyboards without a numeric keypad. This works together
75with other modifiers, too.
76
77=over 4
78
79=item B<Shift>-I<direction> - use your ranged weapon slot to attack the space indicated by the direction key.
80
81=item B<Ctrl>-I<direction> - run into the indicate direction as fast as possible, attacking everything in your way.
82
83=back
84
85=item Keypad-B<5> - use your current range slot on yourself or the space where you are standing.
86
87=item B<+>, Keypad-B<+> - rotate through your range weapons.
88
89=item B<->, Keypad-B<-> - rotate through your range weapons, the other way round.
90
91=item B<'> - open the completer.
92
93=item B<"> - open the completer, presetting it with your current communication command.
94
95=item B<a>-B<z> (lowercase characters) - open the completer, presetting it with the character types.
96
97=item B<Ctrl>-B<Insert> - open the macro recorder/key binding editor and start recording.
98
99=item Keypad-B<enter> - examine item on floor.
100
101=item B<Left-Alt-s> - ready_skill find traps
102
103=item B<Left-Alt-d> - ready_skill disarm traps
104
105=item B<Left-Alt-p> - ready_skill praying
106
107=back
42 108
43=head2 The Map 109=head2 The Map
44 110
45The map is always displayed in the background, behind all other windows and UI elements. 111The map is always displayed in the background, behind all other windows and UI elements.
46 112
107It displays what is on the tile your character stands on. If there are very many 173It displays what is on the tile your character stands on. If there are very many
108items there will be a "More..." button which will open up the Inventory. 174items there will be a "More..." button which will open up the Inventory.
109 175
110If you opened a container a button "Close container" will show up. 176If you opened a container a button "Close container" will show up.
111 177
112=head1 FAQ 178=head2 Setup
113 179
114=over 4 180This is the main setup window (opened via the I<Setup> button on the top of
181the client window), with following sub-windows:
115 182
116=item The client is very sluggish and slow, what can I do about this? 183=head3 Server
117 184
118Most likely, you don't have accelerated OpenGL support. Try to find a 185This window is for editing the connection settings and shows
119newer driver, or a driver from your hardware vendor, that features OpenGL 186some information about the currently connected server.
120support.
121 187
122If this is not an option, the following Setup options reduce the load and 188=head3 Pickup
123will likely make the client playable with software rendering (it will
124still be slow, though):
125 189
126=over 4 190Here you can configure your automatic pickup configuration.
127 191
128=item B<Video Mode> should be set as low as possible (e.g. 640x480) 192=head3 Graphics
129 193
130=item Enable B<Fast & Ugly> mode 194Here you can configure some aspects of the graphical appearance
195of the client.
131 196
132=item Disable B<Fog of War> 197=head3 Audio
133 198
134=item Increase B<Map Scale> 199This window lets you enable/disable audio and set the background music
200volume.
135 201
136=back 202=head3 Keyboard
137 203
138=back 204Here you can edit the key bindings you have made.
139 205
206B<PLEASE DON'T FORGET TO PRESS> I<Save Config> on the top of the client window
207after you are finished.
208
209=head3 Debug
210
211Here are some debugging options, which are maybe only interesting to the developers
212of the client.
213
214=head2 The Playerbook
215
216You can open the Playerbook by pressing B<tab> or by pressing B<F2> for
217the Statistics, B<F3> for the Skills, B<F4> for the Spellbook or B<F5> for the
218Inventory.
219
220What these are is explained below:
221
222=head3 Statistics
223
224=for image sc_statistics.jpg
225
226You can toggle this windows via B<F2>.
227
228This page tells you about your current status and statistics.
229The B<Player> frame shows your name, title and current map, and your
230current weight and maximum weight.
231
232The B<Primary/Secondary Statistics> informs you about the status of
233your L<primary statistics|glossary/primary statistics>, which is the group on the left and about the
234L<secondary statistics|glossary/secondary statistics> which is the group on the right.
235
236=head3 Skills
237
238=for image sc_skill_list.jpg
239
240You can toggle this windows via B<F3>.
241
242TBD
243
244=head3 Spellbook
245
246=for image sc_spellbook.jpg
247
248You can toggle this windows via B<F4>.
249
250=head3 X<playerbook_inventory>Inventory
251
252=for image sc_inventory.jpg
253
254You can toggle this windows via B<F5>.
255
256On the left side of this windows you see the player's inventory.
257On top the current weight and maximum weight are listed on the right
258of the B<sort order button>, which reveals following possible orders:
259
260=over 4
261
262=item Type/Name
263
264This order sorts the items first by type, and then by name.
265
266=item Recent/Normal/Locked
267
268This order puts the recently picked up or applied items to the top,
269then it displays the normal not so recently changed items, and to the last
270it displays the locked items.
271
272=item Weight/Type
273
274This order first sorts by weight and then by type.
275
276=back
277
278Below the sort order button there is the item list. You can hover the mouse cursor over
279the items to see what actions you can do with the mouse. Right click will
280show you the B<context menu>, with the following actions:
281
282=over 4
283
284=item examine
285
286This will let you examine the item further and print informations like this:
287
288 That is cloak (unidentified)
289 It is made of: leather.
290 It goes around your shoulders.
291 It weights 5.000 kg.
292 You reckon it is worth between 1 gold coin and 1 gold coin.
293
294=item mark
295
296This marks the item for further operations, like L<thawing or igniting
297something with a flint and steel|faq_igniteandthaw>.
298
299=item ignite/thaw
300
301This will ignite for example a torch or thaw an icecube with a B<flint &
302steel> L<$ARCH/light/flint_and_steel.base.111.png>, which is B<required to
303be in your inventory> for this to work.
304
305=item inscribe
306
307This will let you write on something (eg. scrolls) with a B<pen>
308L<$ARCH/skills/Skill_Tools/stylus.base.111.png>, which is I<required to
309be in your inventory> for this to work.
310
311When you click on this context menu entry a small popup window will open
312where you can type in what you want to inscribe.
313
314=item rename
315
316This lets you rename an item. When you click on this context menu entry
317a small popup window will open and let you type in the new name for the
318item.
319
320=item apply
321
322This L<applies|command/apply> an object.
323
324=item lock/unlock
325
326=item drop/put/take all
327
328=item drop/put/take <n>
329
330=back
331
332On the right side there will be displayed the currently open container
333or the floor on which you stand. There are nearly the same context menu
334operation aviable. On the top the is the name of the currently opened
335container or just 'Floor'.
336
337If a container is open, there will be a button 'Close container' which
338will apply the container in your inventory again to close it.
339
340=head2 X<binding_recorder>Binding Recorder
341
342This is a special facility which lets you record commands issued via the
343completer or the message window and bind them to a key.
344
345(I<Note:> as this facility is quite complicated it might change in future).
346
347It mainly works this way:
348
349First you have to I<start recording> via the button on the top.
350
351Then you can issue commands via the completer, or just run around, the
352commands will be recorded in the background.
353
354If you are finished with the command sequence click on I<stop recording>
355(the same button you used to start recording).
356
357Then you can see a list of the commands you issued and delete them if you
358want.
359
360Next you have to click on I<bind>, which will open a key query, where you
361have to press the corresponding key combination which you want to bind to
362this command sequence.
363
364After you are finished you have to click on B<OK>.
365
366B<Don't forget to> I<Save Config> B<!>
367

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