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Revision 1.3 by elmex, Mon Aug 14 14:40:15 2006 UTC vs.
Revision 1.10 by root, Sun Sep 2 08:33:51 2007 UTC

37as suitable fonts are installed. 37as suitable fonts are installed.
38 38
39=back 39=back
40 40
41=head1 Usage 41=head1 Usage
42
43=head2 X<the_keyboard>Keyboard/Keymappings
44
45The keyboard works quite similar to other programs: If a widget (e.g. a text entry) has the focus,
46you can enter and edit text there.
47
48Special key bindings apply to the playing area. It needs to be focused to
49work. If it doesn't have the focus, it will be tinted in red, in that case
50you can focus it by clicking into it.
51
52The following keys are available in the playing area:
53
54=over 4
55
56=item B<F1>..B<F9> - open various dialogs (use the right mouse button menu to see which).
57
58=item B<Tab> - toggle (make visible/invisible) the playerbook window.
59
60=item B<Left-Shift-Tab> - toggle (make visible/invisible) the message window.
61
62=item B<Spacebar> - apply the item below you (selected by the server, usually the topmost item).
63
64=item B<Return> - activate the currently-visible entry in the message window.
65
66=item B<Left-Alt-1..9> - activate the nth tab in the message window.
67
68=item B<,> (the comma) - take the item below you (selected by the server, usually the topmost item).
69
70=item Cursor/Arrow Keys, Keypad-B<12346789> - directional movement/attack.
71
72If you press the Alt-Modifier together with a Cursor/Arrow-Key, then you
73will use the next direction counterclockwise, this gives you access to the
74diagonal directions on keyboards without a numeric keypad. This works together
75with other modifiers, too.
76
77=over 4
78
79=item B<Shift>-I<direction> - use your ranged weapon slot to attack the space indicated by the direction key.
80
81=item B<Ctrl>-I<direction> - run into the indicate direction as fast as possible, attacking everything in your way.
82
83=back
84
85=item Keypad-B<5> - use your current range slot on yourself or the space where you are standing.
86
87=item B<+>, Keypad-B<+> - rotate through your range weapons.
88
89=item B<->, Keypad-B<-> - rotate through your range weapons, the other way round.
90
91=item B<'> - open the completer.
92
93=item B<"> - open the completer, presetting it with your current communication command.
94
95=item B<a>-B<z> (lowercase characters) - open the completer, presetting it with the character types.
96
97=item B<Ctrl>-B<Insert> - open the macro recorder/key binding editor and start recording.
98
99=item Keypad-B<enter> - examine item on floor.
100
101=item B<Left-Alt-s> - ready_skill find traps
102
103=item B<Left-Alt-d> - ready_skill disarm traps
104
105=item B<Left-Alt-p> - ready_skill praying
106
107=back
42 108
43=head2 The Map 109=head2 The Map
44 110
45The map is always displayed in the background, behind all other windows and UI elements. 111The map is always displayed in the background, behind all other windows and UI elements.
46 112
153 219
154What these are is explained below: 220What these are is explained below:
155 221
156=head3 Statistics 222=head3 Statistics
157 223
158=for image sc_statistics.png 224=for image sc_statistics.jpg
159 225
160You can toggle this windows via B<F2>. 226You can toggle this windows via B<F2>.
161 227
162This page tells you about your current status and statistics. 228This page tells you about your current status and statistics.
163The B<Player> frame shows your name, title and current map, and your 229The B<Player> frame shows your name, title and current map, and your
164current weight and maximum weight. 230current weight and maximum weight.
165 231
166The B<Primary/Secondary Statistics> informs you about the status of 232The B<Primary/Secondary Statistics> informs you about the status of
167your L<Primary Statistics|glossary/Glossary/Primary Statistics>, which is the group on the left and about the 233your L<primary statistics|glossary/primary statistics>, which is the group on the left and about the
168L<Secondary Statistics|glossary/Glossary/Secondary Statistics> which is the group on the right. 234L<secondary statistics|glossary/secondary statistics> which is the group on the right.
169 235
170=head3 Skills 236=head3 Skills
171 237
172=for image sc_skill_list.png 238=for image sc_skill_list.jpg
173 239
174You can toggle this windows via B<F3>. 240You can toggle this windows via B<F3>.
175 241
176TBD 242TBD
177 243
178=head3 Spellbook 244=head3 Spellbook
179 245
180=for image sc_spellbook.png 246=for image sc_spellbook.jpg
181 247
182You can toggle this windows via B<F4>. 248You can toggle this windows via B<F4>.
183 249
184=head3 X<playerbook_inventory>Inventory 250=head3 X<playerbook_inventory>Inventory
185 251
186=for image sc_inventory.png 252=for image sc_inventory.jpg
187 253
188You can toggle this windows via B<F5>. 254You can toggle this windows via B<F5>.
189 255
190On the left side of this windows you see the player's inventory. 256On the left side of this windows you see the player's inventory.
191On top the current weight and maximum weight are listed on the right 257On top the current weight and maximum weight are listed on the right
225 It weights 5.000 kg. 291 It weights 5.000 kg.
226 You reckon it is worth between 1 gold coin and 1 gold coin. 292 You reckon it is worth between 1 gold coin and 1 gold coin.
227 293
228=item mark 294=item mark
229 295
230This marks the item for further operations, like L<thawing or igniting something with a flint and steel|faq_igniteandthaw>. 296This marks the item for further operations, like L<thawing or igniting
297something with a flint and steel|faq_igniteandthaw>.
231 298
232=item ignite/thaw 299=item ignite/thaw
233 300
234This will ignite for example a torch or thaw an icecube with a flint&steel (L<$ARCH/light/flint_and_steel.base.111.png>), which is B<required to be in your inventory> for this to work. 301This will ignite for example a torch or thaw an icecube with a B<flint &
302steel> L<$ARCH/light/flint_and_steel.base.111.png>, which is B<required to
303be in your inventory> for this to work.
235 304
236=item inscribe 305=item inscribe
237 306
238This will let you write on something (eg. scrolls) with a pen (L<$ARCH/skills/Skill_Tools/stylus.base.111.png>), 307This will let you write on something (eg. scrolls) with a B<pen>
308L<$ARCH/skills/Skill_Tools/stylus.base.111.png>, which is I<required to
239which is B<required to be in your inventory> for this to work. 309be in your inventory> for this to work.
240 310
241When you click on this context menu entry a small popup window will open where you can type in what 311When you click on this context menu entry a small popup window will open
242you want to inscribe. 312where you can type in what you want to inscribe.
243 313
244=item rename 314=item rename
245 315
246This lets you rename an item. When you click on this context menu entry a small popup window will 316This lets you rename an item. When you click on this context menu entry
247open and let you type in the new name for the item. 317a small popup window will open and let you type in the new name for the
318item.
248 319
249=item apply 320=item apply
250 321
251This L<applies|command/apply> an object. 322This L<applies|command/apply> an object.
252 323
256 327
257=item drop/put/take <n> 328=item drop/put/take <n>
258 329
259=back 330=back
260 331
261On the right side there will be displayed the currently open container or the floor on 332On the right side there will be displayed the currently open container
262which you stand. There are nearly the same context menu operation aviable. On the top 333or the floor on which you stand. There are nearly the same context menu
263the is the name of the currently opened container or just 'Floor'. 334operation aviable. On the top the is the name of the currently opened
335container or just 'Floor'.
264 336
265If a container is open, there will be a button 'Close container' which will apply 337If a container is open, there will be a button 'Close container' which
266the container in your inventory again to close it. 338will apply the container in your inventory again to close it.
267 339
268=head2 X<binding_recorder>Binding Recorder 340=head2 X<binding_recorder>Binding Recorder
269 341
270This is a special facility which lets you record commands issued via the completer 342This is a special facility which lets you record commands issued via the
271or the message window and bind them to a key. 343completer or the message window and bind them to a key.
272 344
273(I<Note:> as this facility is quite complicated it might change in future). 345(I<Note:> as this facility is quite complicated it might change in future).
274 346
275It mainly works this way: 347It mainly works this way:
276 348
277First you have to I<start recording> via the button on the top. 349First you have to I<start recording> via the button on the top.
278 350
279Then you can issue commands via the completer, or just run around, the commands 351Then you can issue commands via the completer, or just run around, the
280will be recorded in the background. 352commands will be recorded in the background.
281 353
282If you are finished with the command sequence click on I<stop recording> (the same 354If you are finished with the command sequence click on I<stop recording>
283button you used to start recording). 355(the same button you used to start recording).
284 356
285Then you can see a list of the commands you issued and delete them if you want. 357Then you can see a list of the commands you issued and delete them if you
358want.
286 359
287Next you have to click on I<bind>, which will open a key query, where you have to press 360Next you have to click on I<bind>, which will open a key query, where you
288the corresponding key combination which you want to bind to this command sequence. 361have to press the corresponding key combination which you want to bind to
362this command sequence.
289 363
290After you are finished you have to click on B<OK>. 364After you are finished you have to click on B<OK>.
291 365
292B<Don't forget to> I<Save Config> B<!> 366B<Don't forget to> I<Save Config> B<!>
293 367
294=head1 FAQ
295
296=over 4
297
298=item The client is very sluggish and slow, what can I do about this?
299
300Most likely, you don't have accelerated OpenGL support. Try to find a
301newer driver, or a driver from your hardware vendor, that features OpenGL
302support.
303
304If this is not an option, the following Setup options reduce the load and
305will likely make the client playable with software rendering (it will
306still be slow, though):
307
308=over 4
309
310=item B<Video Mode> should be set as low as possible (e.g. 640x480)
311
312=item Enable B<Fast & Ugly> mode
313
314=item Disable B<Fog of War>
315
316=item Increase B<Map Scale>
317
318=back
319
320=back
321

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