ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/pod/manual.pod
(Generate patch)

Comparing deliantra/Deliantra-Client/pod/manual.pod (file contents):
Revision 1.1 by root, Sun Aug 13 01:44:25 2006 UTC vs.
Revision 1.11 by root, Tue Sep 11 07:52:29 2007 UTC

37as suitable fonts are installed. 37as suitable fonts are installed.
38 38
39=back 39=back
40 40
41=head1 Usage 41=head1 Usage
42
43=head2 X<the_keyboard>Keyboard/Keymappings
44
45The keyboard works quite similar to other programs: If a widget (e.g. a text entry) has the focus,
46you can enter and edit text there.
47
48Special key bindings apply to the playing area. It needs to be focused to
49work. If it doesn't have the focus, it will be tinted in red, in that case
50you can focus it by clicking into it.
51
52The following keys are available in the playing area:
53
54=over 4
55
56=item B<F1>..B<F9> - open various dialogs (use the right mouse button menu to see which).
57
58=item B<Tab> - toggle (make visible/invisible) the playerbook window.
59
60=item B<Left-Shift-Tab> - toggle (make visible/invisible) the message window.
61
62=item B<Spacebar> - apply the item below you (selected by the server, usually the topmost item).
63
64=item B<Return> - activate the currently-visible entry in the message window.
65
66=item B<Left-Alt-1..9> - activate the nth tab in the message window.
67
68=item B<Left-Alt-x> - close the currently active tab in the message window.
69
70=item B<,> (the comma) - take the item below you (selected by the server, usually the topmost item).
71
72=item Cursor/Arrow Keys, Keypad-B<12346789> - directional movement/attack.
73
74If you press the Alt-Modifier together with a Cursor/Arrow-Key, then you
75will use the next direction counterclockwise, this gives you access to the
76diagonal directions on keyboards without a numeric keypad. This works together
77with other modifiers, too.
78
79=over 4
80
81=item B<Shift>-I<direction> - use your ranged weapon slot to attack the space indicated by the direction key.
82
83=item B<Ctrl>-I<direction> - run into the indicate direction as fast as possible, attacking everything in your way.
84
85=back
86
87=item Keypad-B<5> - use your current range slot on yourself or the space where you are standing.
88
89=item B<+>, Keypad-B<+> - rotate through your range weapons.
90
91=item B<->, Keypad-B<-> - rotate through your range weapons, the other way round.
92
93=item B<'> - open the completer.
94
95=item B<"> - open the completer, presetting it with your current communication command.
96
97=item B<a>-B<z> (lowercase characters) - open the completer, presetting it with the character types.
98
99=item B<Ctrl>-B<Insert> - open the macro recorder/key binding editor and start recording.
100
101=item Keypad-B<enter> - examine item on floor.
102
103=item B<Left-Alt-s> - ready_skill find traps
104
105=item B<Left-Alt-d> - ready_skill disarm traps
106
107=item B<Left-Alt-p> - ready_skill praying
108
109=back
42 110
43=head2 The Map 111=head2 The Map
44 112
45The map is always displayed in the background, behind all other windows and UI elements. 113The map is always displayed in the background, behind all other windows and UI elements.
46 114
107It displays what is on the tile your character stands on. If there are very many 175It displays what is on the tile your character stands on. If there are very many
108items there will be a "More..." button which will open up the Inventory. 176items there will be a "More..." button which will open up the Inventory.
109 177
110If you opened a container a button "Close container" will show up. 178If you opened a container a button "Close container" will show up.
111 179
112=head1 FAQ 180=head2 Setup
113 181
114=over 4 182This is the main setup window (opened via the I<Setup> button on the top of
183the client window), with following sub-windows:
115 184
116=item The client is very sluggish and slow, what can I do about this? 185=head3 Server
117 186
118Most likely, you don't have accelerated OpenGL support. Try to find a 187This window is for editing the connection settings and shows
119newer driver, or a driver from your hardware vendor, that features OpenGL 188some information about the currently connected server.
120support.
121 189
122If this is not an option, the following Setup options reduce the load and 190=head3 Pickup
123will likely make the client playable with software rendering (it will
124still be slow, though):
125 191
126=over 4 192Here you can configure your automatic pickup configuration.
127 193
128=item B<Video Mode> should be set as low as possible (e.g. 640x480) 194=head3 Graphics
129 195
130=item Enable B<Fast & Ugly> mode 196Here you can configure some aspects of the graphical appearance
197of the client.
131 198
132=item Disable B<Fog of War> 199=head3 Audio
133 200
134=item Increase B<Map Scale> 201This window lets you enable/disable audio and set the background music
202volume.
135 203
136=back 204=head3 Keyboard
137 205
138=back 206Here you can edit the key bindings you have made.
139 207
208B<PLEASE DON'T FORGET TO PRESS> I<Save Config> on the top of the client window
209after you are finished.
210
211=head3 Debug
212
213Here are some debugging options, which are maybe only interesting to the developers
214of the client.
215
216=head2 The Playerbook
217
218You can open the Playerbook by pressing B<tab> or by pressing B<F2> for
219the Statistics, B<F3> for the Skills, B<F4> for the Spellbook or B<F5> for the
220Inventory.
221
222What these are is explained below:
223
224=head3 Statistics
225
226=for image sc_statistics.jpg
227
228You can toggle this windows via B<F2>.
229
230This page tells you about your current status and statistics.
231The B<Player> frame shows your name, title and current map, and your
232current weight and maximum weight.
233
234The B<Primary/Secondary Statistics> informs you about the status of
235your L<primary statistics|glossary/primary statistics>, which is the group on the left and about the
236L<secondary statistics|glossary/secondary statistics> which is the group on the right.
237
238=head3 Skills
239
240=for image sc_skill_list.jpg
241
242You can toggle this windows via B<F3>.
243
244TBD
245
246=head3 Spellbook
247
248=for image sc_spellbook.jpg
249
250You can toggle this windows via B<F4>.
251
252=head3 X<playerbook_inventory>Inventory
253
254=for image sc_inventory.jpg
255
256You can toggle this windows via B<F5>.
257
258On the left side of this windows you see the player's inventory.
259On top the current weight and maximum weight are listed on the right
260of the B<sort order button>, which reveals following possible orders:
261
262=over 4
263
264=item Type/Name
265
266This order sorts the items first by type, and then by name.
267
268=item Recent/Normal/Locked
269
270This order puts the recently picked up or applied items to the top,
271then it displays the normal not so recently changed items, and to the last
272it displays the locked items.
273
274=item Weight/Type
275
276This order first sorts by weight and then by type.
277
278=back
279
280Below the sort order button there is the item list. You can hover the mouse cursor over
281the items to see what actions you can do with the mouse. Right click will
282show you the B<context menu>, with the following actions:
283
284=over 4
285
286=item examine
287
288This will let you examine the item further and print informations like this:
289
290 That is cloak (unidentified)
291 It is made of: leather.
292 It goes around your shoulders.
293 It weights 5.000 kg.
294 You reckon it is worth between 1 gold coin and 1 gold coin.
295
296=item mark
297
298This marks the item for further operations, like L<thawing or igniting
299something with a flint and steel|faq_igniteandthaw>.
300
301=item ignite/thaw
302
303This will ignite for example a torch or thaw an icecube with a B<flint &
304steel> L<$ARCH/light/flint_and_steel.base.111.png>, which is B<required to
305be in your inventory> for this to work.
306
307=item inscribe
308
309This will let you write on something (eg. scrolls) with a B<pen>
310L<$ARCH/skills/Skill_Tools/stylus.base.111.png>, which is I<required to
311be in your inventory> for this to work.
312
313When you click on this context menu entry a small popup window will open
314where you can type in what you want to inscribe.
315
316=item rename
317
318This lets you rename an item. When you click on this context menu entry
319a small popup window will open and let you type in the new name for the
320item.
321
322=item apply
323
324This L<applies|command/apply> an object.
325
326=item lock/unlock
327
328=item drop/put/take all
329
330=item drop/put/take <n>
331
332=back
333
334On the right side there will be displayed the currently open container
335or the floor on which you stand. There are nearly the same context menu
336operation aviable. On the top the is the name of the currently opened
337container or just 'Floor'.
338
339If a container is open, there will be a button 'Close container' which
340will apply the container in your inventory again to close it.
341
342=head2 X<binding_recorder>Binding Recorder
343
344This is a special facility which lets you record commands issued via the
345completer or the message window and bind them to a key.
346
347(I<Note:> as this facility is quite complicated it might change in future).
348
349It mainly works this way:
350
351First you have to I<start recording> via the button on the top.
352
353Then you can issue commands via the completer, or just run around, the
354commands will be recorded in the background.
355
356If you are finished with the command sequence click on I<stop recording>
357(the same button you used to start recording).
358
359Then you can see a list of the commands you issued and delete them if you
360want.
361
362Next you have to click on I<bind>, which will open a key query, where you
363have to press the corresponding key combination which you want to bind to
364this command sequence.
365
366After you are finished you have to click on B<OK>.
367
368B<Don't forget to> I<Save Config> B<!>
369

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines