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Revision 1.4 by root, Mon Aug 14 19:17:09 2006 UTC

107It displays what is on the tile your character stands on. If there are very many 107It displays what is on the tile your character stands on. If there are very many
108items there will be a "More..." button which will open up the Inventory. 108items there will be a "More..." button which will open up the Inventory.
109 109
110If you opened a container a button "Close container" will show up. 110If you opened a container a button "Close container" will show up.
111 111
112=head1 FAQ 112=head2 Setup
113
114This is the main setup window (opened via the I<Setup> button on the top of
115the client window), with following sub-windows:
116
117=head3 Server
118
119This window is for editing the connection settings and shows
120some information about the currently connected server.
121
122=head3 Pickup
123
124Here you can configure your automatic pickup configuration.
125
126=head3 Graphics
127
128Here you can configure some aspects of the graphical appearance
129of the client.
130
131=head3 Audio
132
133This window lets you enable/disable audio and set the background music
134volume.
135
136=head3 Keyboard
137
138Here you can edit the key bindings you have made.
139
140B<PLEASE DON'T FORGET TO PRESS> I<Save Config> on the top of the client window
141after you are finished.
142
143=head3 Debug
144
145Here are some debugging options, which are maybe only interesting to the developers
146of the client.
147
148=head2 The Playerbook
149
150You can open the Playerbook by pressing B<tab> or by pressing B<F2> for
151the Statistics, B<F3> for the Skills, B<F4> for the Spellbook or B<F5> for the
152Inventory.
153
154What these are is explained below:
155
156=head3 Statistics
157
158=for image sc_statistics.png
159
160You can toggle this windows via B<F2>.
161
162This page tells you about your current status and statistics.
163The B<Player> frame shows your name, title and current map, and your
164current weight and maximum weight.
165
166The B<Primary/Secondary Statistics> informs you about the status of
167your L<Primary Statistics|glossary/Glossary/Primary Statistics>, which is the group on the left and about the
168L<Secondary Statistics|glossary/Glossary/Secondary Statistics> which is the group on the right.
169
170=head3 Skills
171
172=for image sc_skill_list.png
173
174You can toggle this windows via B<F3>.
175
176TBD
177
178=head3 Spellbook
179
180=for image sc_spellbook.png
181
182You can toggle this windows via B<F4>.
183
184=head3 X<playerbook_inventory>Inventory
185
186=for image sc_inventory.png
187
188You can toggle this windows via B<F5>.
189
190On the left side of this windows you see the player's inventory.
191On top the current weight and maximum weight are listed on the right
192of the B<sort order button>, which reveals following possible orders:
113 193
114=over 4 194=over 4
115 195
116=item The client is very sluggish and slow, what can I do about this? 196=item Type/Name
117 197
118Most likely, you don't have accelerated OpenGL support. Try to find a 198This order sorts the items first by type, and then by name.
119newer driver, or a driver from your hardware vendor, that features OpenGL
120support.
121 199
122If this is not an option, the following Setup options reduce the load and 200=item Recent/Normal/Locked
123will likely make the client playable with software rendering (it will 201
124still be slow, though): 202This order puts the recently picked up or applied items to the top,
203then it displays the normal not so recently changed items, and to the last
204it displays the locked items.
205
206=item Weight/Type
207
208This order first sorts by weight and then by type.
209
210=back
211
212Below the sort order button there is the item list. You can hover the mouse cursor over
213the items to see what actions you can do with the mouse. Right click will
214show you the B<context menu>, with the following actions:
125 215
126=over 4 216=over 4
127 217
128=item B<Video Mode> should be set as low as possible (e.g. 640x480) 218=item examine
129 219
130=item Enable B<Fast & Ugly> mode 220This will let you examine the item further and print informations like this:
131 221
132=item Disable B<Fog of War> 222 That is cloak (unidentified)
223 It is made of: leather.
224 It goes around your shoulders.
225 It weights 5.000 kg.
226 You reckon it is worth between 1 gold coin and 1 gold coin.
133 227
134=item Increase B<Map Scale> 228=item mark
229
230This marks the item for further operations, like L<thawing or igniting
231something with a flint and steel|faq_igniteandthaw>.
232
233=item ignite/thaw
234
235This will ignite for example a torch or thaw an icecube with a B<flint &
236steel> L<$ARCH/light/flint_and_steel.base.111.png>, which is B<required to
237be in your inventory> for this to work.
238
239=item inscribe
240
241This will let you write on something (eg. scrolls) with a B<pen>
242L<$ARCH/skills/Skill_Tools/stylus.base.111.png>, which is I<required to
243be in your inventory> for this to work.
244
245When you click on this context menu entry a small popup window will open
246where you can type in what you want to inscribe.
247
248=item rename
249
250This lets you rename an item. When you click on this context menu entry
251a small popup window will open and let you type in the new name for the
252item.
253
254=item apply
255
256This L<applies|command/apply> an object.
257
258=item lock/unlock
259
260=item drop/put/take all
261
262=item drop/put/take <n>
135 263
136=back 264=back
137 265
138=back 266On the right side there will be displayed the currently open container
267or the floor on which you stand. There are nearly the same context menu
268operation aviable. On the top the is the name of the currently opened
269container or just 'Floor'.
139 270
271If a container is open, there will be a button 'Close container' which
272will apply the container in your inventory again to close it.
273
274=head2 X<binding_recorder>Binding Recorder
275
276This is a special facility which lets you record commands issued via the
277completer or the message window and bind them to a key.
278
279(I<Note:> as this facility is quite complicated it might change in future).
280
281It mainly works this way:
282
283First you have to I<start recording> via the button on the top.
284
285Then you can issue commands via the completer, or just run around, the
286commands will be recorded in the background.
287
288If you are finished with the command sequence click on I<stop recording>
289(the same button you used to start recording).
290
291Then you can see a list of the commands you issued and delete them if you
292want.
293
294Next you have to click on I<bind>, which will open a key query, where you
295have to press the corresponding key combination which you want to bind to
296this command sequence.
297
298After you are finished you have to click on B<OK>.
299
300B<Don't forget to> I<Save Config> B<!>
301

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