ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/pod/manual.pod
(Generate patch)

Comparing deliantra/Deliantra-Client/pod/manual.pod (file contents):
Revision 1.1 by root, Sun Aug 13 01:44:25 2006 UTC vs.
Revision 1.9 by root, Sun Sep 2 08:31:54 2007 UTC

37as suitable fonts are installed. 37as suitable fonts are installed.
38 38
39=back 39=back
40 40
41=head1 Usage 41=head1 Usage
42
43=head2 X<the_keyboard>Keyboard/Keymappings
44
45The keyboard works quite similar to other programs: If a widget (e.g. a text entry) has the focus,
46you can enter and edit text there.
47
48Special key bindings apply to the playing area. It needs to be focused to
49work. If it doesn't have the focus, it will be tinted in red, in that case
50you can focus it by clicking into it.
51
52The following keys are available in the playing area:
53
54=over 4
55
56=item B<F1>..B<F9> - open various dialogs (use the right mouse button menu to see which).
57
58=item B<Tab> - toggle (make visible/invisible) the playerbook window.
59
60=item B<Spacebar> - apply the item below you (selected by the server, usually the topmost item).
61
62=item B<Return>, B<Enter> - examine the item below you (selected by the server, usually the topmost item).
63
64=item B<,> (the comma) - take the item below you (selected by the server, usually the topmost item).
65
66=item Cursor/Arrow Keys, Keypad-B<12346789> - directional movement/attack
67
68If you press the Alt-Modifier together with a Cursor/Arrow-Key, then you
69will use the next direction counterclockwise, this gives you access to the
70diagonal directions on keyboards without a numeric keypad. This works together
71with other modifiers, too.
72
73=over 4
74
75=item B<Shift>-I<direction> - use your ranged weapon slot to attack the space indicated by the direction key.
76
77=item B<Ctrl>-I<direction> - run into the indicate direction as fast as possible, attacking everything in your way.
78
79=back
80
81=item Keypad-B<5> - use your current range slot on yourself or the space where you are standing.
82
83=item B<+>, Keypad-B<+> - rotate through your range weapons.
84
85=item B<->, Keypad-B<-> - rotate through your range weapons, the other way round.
86
87=item B<'> - open the completer.
88
89=item B<"> - open the completer, presetting it with your current communication command.
90
91=item B<a>-B<z> (lowercase characters) - open the completer, presetting it with the character types.
92
93=item B<Ctrl>-B<Insert> - open the macro recorder/key binding editor and start recording.
94
95=item Keypad-B<enter> - examine item on floor.
96
97=item B<Left-Alt-s> - ready_skill find traps
98
99=item B<Left-Alt-d> - ready_skill disarm traps
100
101=item B<Left-Alt-p> - ready_skill praying
102
103=back
42 104
43=head2 The Map 105=head2 The Map
44 106
45The map is always displayed in the background, behind all other windows and UI elements. 107The map is always displayed in the background, behind all other windows and UI elements.
46 108
107It displays what is on the tile your character stands on. If there are very many 169It displays what is on the tile your character stands on. If there are very many
108items there will be a "More..." button which will open up the Inventory. 170items there will be a "More..." button which will open up the Inventory.
109 171
110If you opened a container a button "Close container" will show up. 172If you opened a container a button "Close container" will show up.
111 173
112=head1 FAQ 174=head2 Setup
113 175
114=over 4 176This is the main setup window (opened via the I<Setup> button on the top of
177the client window), with following sub-windows:
115 178
116=item The client is very sluggish and slow, what can I do about this? 179=head3 Server
117 180
118Most likely, you don't have accelerated OpenGL support. Try to find a 181This window is for editing the connection settings and shows
119newer driver, or a driver from your hardware vendor, that features OpenGL 182some information about the currently connected server.
120support.
121 183
122If this is not an option, the following Setup options reduce the load and 184=head3 Pickup
123will likely make the client playable with software rendering (it will
124still be slow, though):
125 185
126=over 4 186Here you can configure your automatic pickup configuration.
127 187
128=item B<Video Mode> should be set as low as possible (e.g. 640x480) 188=head3 Graphics
129 189
130=item Enable B<Fast & Ugly> mode 190Here you can configure some aspects of the graphical appearance
191of the client.
131 192
132=item Disable B<Fog of War> 193=head3 Audio
133 194
134=item Increase B<Map Scale> 195This window lets you enable/disable audio and set the background music
196volume.
135 197
136=back 198=head3 Keyboard
137 199
138=back 200Here you can edit the key bindings you have made.
139 201
202B<PLEASE DON'T FORGET TO PRESS> I<Save Config> on the top of the client window
203after you are finished.
204
205=head3 Debug
206
207Here are some debugging options, which are maybe only interesting to the developers
208of the client.
209
210=head2 The Playerbook
211
212You can open the Playerbook by pressing B<tab> or by pressing B<F2> for
213the Statistics, B<F3> for the Skills, B<F4> for the Spellbook or B<F5> for the
214Inventory.
215
216What these are is explained below:
217
218=head3 Statistics
219
220=for image sc_statistics.jpg
221
222You can toggle this windows via B<F2>.
223
224This page tells you about your current status and statistics.
225The B<Player> frame shows your name, title and current map, and your
226current weight and maximum weight.
227
228The B<Primary/Secondary Statistics> informs you about the status of
229your L<primary statistics|glossary/primary statistics>, which is the group on the left and about the
230L<secondary statistics|glossary/secondary statistics> which is the group on the right.
231
232=head3 Skills
233
234=for image sc_skill_list.jpg
235
236You can toggle this windows via B<F3>.
237
238TBD
239
240=head3 Spellbook
241
242=for image sc_spellbook.jpg
243
244You can toggle this windows via B<F4>.
245
246=head3 X<playerbook_inventory>Inventory
247
248=for image sc_inventory.jpg
249
250You can toggle this windows via B<F5>.
251
252On the left side of this windows you see the player's inventory.
253On top the current weight and maximum weight are listed on the right
254of the B<sort order button>, which reveals following possible orders:
255
256=over 4
257
258=item Type/Name
259
260This order sorts the items first by type, and then by name.
261
262=item Recent/Normal/Locked
263
264This order puts the recently picked up or applied items to the top,
265then it displays the normal not so recently changed items, and to the last
266it displays the locked items.
267
268=item Weight/Type
269
270This order first sorts by weight and then by type.
271
272=back
273
274Below the sort order button there is the item list. You can hover the mouse cursor over
275the items to see what actions you can do with the mouse. Right click will
276show you the B<context menu>, with the following actions:
277
278=over 4
279
280=item examine
281
282This will let you examine the item further and print informations like this:
283
284 That is cloak (unidentified)
285 It is made of: leather.
286 It goes around your shoulders.
287 It weights 5.000 kg.
288 You reckon it is worth between 1 gold coin and 1 gold coin.
289
290=item mark
291
292This marks the item for further operations, like L<thawing or igniting
293something with a flint and steel|faq_igniteandthaw>.
294
295=item ignite/thaw
296
297This will ignite for example a torch or thaw an icecube with a B<flint &
298steel> L<$ARCH/light/flint_and_steel.base.111.png>, which is B<required to
299be in your inventory> for this to work.
300
301=item inscribe
302
303This will let you write on something (eg. scrolls) with a B<pen>
304L<$ARCH/skills/Skill_Tools/stylus.base.111.png>, which is I<required to
305be in your inventory> for this to work.
306
307When you click on this context menu entry a small popup window will open
308where you can type in what you want to inscribe.
309
310=item rename
311
312This lets you rename an item. When you click on this context menu entry
313a small popup window will open and let you type in the new name for the
314item.
315
316=item apply
317
318This L<applies|command/apply> an object.
319
320=item lock/unlock
321
322=item drop/put/take all
323
324=item drop/put/take <n>
325
326=back
327
328On the right side there will be displayed the currently open container
329or the floor on which you stand. There are nearly the same context menu
330operation aviable. On the top the is the name of the currently opened
331container or just 'Floor'.
332
333If a container is open, there will be a button 'Close container' which
334will apply the container in your inventory again to close it.
335
336=head2 X<binding_recorder>Binding Recorder
337
338This is a special facility which lets you record commands issued via the
339completer or the message window and bind them to a key.
340
341(I<Note:> as this facility is quite complicated it might change in future).
342
343It mainly works this way:
344
345First you have to I<start recording> via the button on the top.
346
347Then you can issue commands via the completer, or just run around, the
348commands will be recorded in the background.
349
350If you are finished with the command sequence click on I<stop recording>
351(the same button you used to start recording).
352
353Then you can see a list of the commands you issued and delete them if you
354want.
355
356Next you have to click on I<bind>, which will open a key query, where you
357have to press the corresponding key combination which you want to bind to
358this command sequence.
359
360After you are finished you have to click on B<OK>.
361
362B<Don't forget to> I<Save Config> B<!>
363

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines