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Revision 1.2 by elmex, Mon Aug 14 14:35:31 2006 UTC vs.
Revision 1.11 by root, Tue Sep 11 07:52:29 2007 UTC

37as suitable fonts are installed. 37as suitable fonts are installed.
38 38
39=back 39=back
40 40
41=head1 Usage 41=head1 Usage
42
43=head2 X<the_keyboard>Keyboard/Keymappings
44
45The keyboard works quite similar to other programs: If a widget (e.g. a text entry) has the focus,
46you can enter and edit text there.
47
48Special key bindings apply to the playing area. It needs to be focused to
49work. If it doesn't have the focus, it will be tinted in red, in that case
50you can focus it by clicking into it.
51
52The following keys are available in the playing area:
53
54=over 4
55
56=item B<F1>..B<F9> - open various dialogs (use the right mouse button menu to see which).
57
58=item B<Tab> - toggle (make visible/invisible) the playerbook window.
59
60=item B<Left-Shift-Tab> - toggle (make visible/invisible) the message window.
61
62=item B<Spacebar> - apply the item below you (selected by the server, usually the topmost item).
63
64=item B<Return> - activate the currently-visible entry in the message window.
65
66=item B<Left-Alt-1..9> - activate the nth tab in the message window.
67
68=item B<Left-Alt-x> - close the currently active tab in the message window.
69
70=item B<,> (the comma) - take the item below you (selected by the server, usually the topmost item).
71
72=item Cursor/Arrow Keys, Keypad-B<12346789> - directional movement/attack.
73
74If you press the Alt-Modifier together with a Cursor/Arrow-Key, then you
75will use the next direction counterclockwise, this gives you access to the
76diagonal directions on keyboards without a numeric keypad. This works together
77with other modifiers, too.
78
79=over 4
80
81=item B<Shift>-I<direction> - use your ranged weapon slot to attack the space indicated by the direction key.
82
83=item B<Ctrl>-I<direction> - run into the indicate direction as fast as possible, attacking everything in your way.
84
85=back
86
87=item Keypad-B<5> - use your current range slot on yourself or the space where you are standing.
88
89=item B<+>, Keypad-B<+> - rotate through your range weapons.
90
91=item B<->, Keypad-B<-> - rotate through your range weapons, the other way round.
92
93=item B<'> - open the completer.
94
95=item B<"> - open the completer, presetting it with your current communication command.
96
97=item B<a>-B<z> (lowercase characters) - open the completer, presetting it with the character types.
98
99=item B<Ctrl>-B<Insert> - open the macro recorder/key binding editor and start recording.
100
101=item Keypad-B<enter> - examine item on floor.
102
103=item B<Left-Alt-s> - ready_skill find traps
104
105=item B<Left-Alt-d> - ready_skill disarm traps
106
107=item B<Left-Alt-p> - ready_skill praying
108
109=back
42 110
43=head2 The Map 111=head2 The Map
44 112
45The map is always displayed in the background, behind all other windows and UI elements. 113The map is always displayed in the background, behind all other windows and UI elements.
46 114
153 221
154What these are is explained below: 222What these are is explained below:
155 223
156=head3 Statistics 224=head3 Statistics
157 225
158=for image sc_statistics.png 226=for image sc_statistics.jpg
159 227
160You can toggle this windows via B<F2>. 228You can toggle this windows via B<F2>.
161 229
162This page tells you about your current status and statistics. 230This page tells you about your current status and statistics.
163The B<Player> frame shows your name, title and current map, and your 231The B<Player> frame shows your name, title and current map, and your
164current weight and maximum weight. 232current weight and maximum weight.
165 233
166The B<Primary/Secondary Statistics> informs you about the status of 234The B<Primary/Secondary Statistics> informs you about the status of
167your L<Primary Statistics|glossary/Glossary/Primary Statistics>, which is the group on the left and about the 235your L<primary statistics|glossary/primary statistics>, which is the group on the left and about the
168L<Secondary Statistics|glossary/Glossary/Secondary Statistics> which is the group on the right. 236L<secondary statistics|glossary/secondary statistics> which is the group on the right.
169 237
170=head3 Skills 238=head3 Skills
171 239
172=for image sc_skill_list.png 240=for image sc_skill_list.jpg
173 241
174You can toggle this windows via B<F3>. 242You can toggle this windows via B<F3>.
175 243
176TBD 244TBD
177 245
178=head3 Spellbook 246=head3 Spellbook
179 247
180=for image sc_spellbook.png 248=for image sc_spellbook.jpg
181 249
182You can toggle this windows via B<F4>. 250You can toggle this windows via B<F4>.
183 251
184=head3 Inventory 252=head3 X<playerbook_inventory>Inventory
185 253
186=for image sc_inventory.png 254=for image sc_inventory.jpg
187 255
188You can toggle this windows via B<F5>. 256You can toggle this windows via B<F5>.
189 257
190On the left side of this windows you see the player's inventory. 258On the left side of this windows you see the player's inventory.
191On top the current weight and maximum weight are listed on the right 259On top the current weight and maximum weight are listed on the right
225 It weights 5.000 kg. 293 It weights 5.000 kg.
226 You reckon it is worth between 1 gold coin and 1 gold coin. 294 You reckon it is worth between 1 gold coin and 1 gold coin.
227 295
228=item mark 296=item mark
229 297
230This marks the item for further operations, like L<thawing or igniting something with a flint&steel|faq/igniteandthaw>. 298This marks the item for further operations, like L<thawing or igniting
299something with a flint and steel|faq_igniteandthaw>.
231 300
232=item ignite/thaw 301=item ignite/thaw
233 302
234This will ignite for example a torch or thaw an icecube with a flint&steel (L<$ARCH/light/flint_and_steel.base.111.png>), which is B<required to be in your inventory> for this to work. 303This will ignite for example a torch or thaw an icecube with a B<flint &
304steel> L<$ARCH/light/flint_and_steel.base.111.png>, which is B<required to
305be in your inventory> for this to work.
235 306
236=item inscribe 307=item inscribe
237 308
238This will let you write on something (eg. scrolls) with a pen (L<$ARCH/skills/Skill_Tools/stylus.base.111.png>), 309This will let you write on something (eg. scrolls) with a B<pen>
310L<$ARCH/skills/Skill_Tools/stylus.base.111.png>, which is I<required to
239which is B<required to be in your inventory> for this to work. 311be in your inventory> for this to work.
240 312
241When you click on this context menu entry a small popup window will open where you can type in what 313When you click on this context menu entry a small popup window will open
242you want to inscribe. 314where you can type in what you want to inscribe.
243 315
244=item rename 316=item rename
245 317
246This lets you rename an item. When you click on this context menu entry a small popup window will 318This lets you rename an item. When you click on this context menu entry
247open and let you type in the new name for the item. 319a small popup window will open and let you type in the new name for the
320item.
248 321
249=item apply 322=item apply
250 323
251This L<applies|command/apply> an object. 324This L<applies|command/apply> an object.
252 325
256 329
257=item drop/put/take <n> 330=item drop/put/take <n>
258 331
259=back 332=back
260 333
261On the right side there will be displayed the currently open container or the floor on 334On the right side there will be displayed the currently open container
262which you stand. There are nearly the same context menu operation aviable. On the top 335or the floor on which you stand. There are nearly the same context menu
263the is the name of the currently opened container or just 'Floor'. 336operation aviable. On the top the is the name of the currently opened
337container or just 'Floor'.
264 338
265If a container is open, there will be a button 'Close container' which will apply 339If a container is open, there will be a button 'Close container' which
266the container in your inventory again to close it. 340will apply the container in your inventory again to close it.
267 341
268=head2 X<binding_recorder>Binding Recorder 342=head2 X<binding_recorder>Binding Recorder
269 343
270This is a special facility which lets you record commands issued via the completer 344This is a special facility which lets you record commands issued via the
271or the message window and bind them to a key. 345completer or the message window and bind them to a key.
272 346
273(I<Note:> as this facility is quite complicated it might change in future). 347(I<Note:> as this facility is quite complicated it might change in future).
274 348
275It mainly works this way: 349It mainly works this way:
276 350
277First you have to I<start recording> via the button on the top. 351First you have to I<start recording> via the button on the top.
278 352
279Then you can issue commands via the completer, or just run around, the commands 353Then you can issue commands via the completer, or just run around, the
280will be recorded in the background. 354commands will be recorded in the background.
281 355
282If you are finished with the command sequence click on I<stop recording> (the same 356If you are finished with the command sequence click on I<stop recording>
283button you used to start recording). 357(the same button you used to start recording).
284 358
285Then you can see a list of the commands you issued and delete them if you want. 359Then you can see a list of the commands you issued and delete them if you
360want.
286 361
287Next you have to click on I<bind>, which will open a key query, where you have to press 362Next you have to click on I<bind>, which will open a key query, where you
288the corresponding key combination which you want to bind to this command sequence. 363have to press the corresponding key combination which you want to bind to
364this command sequence.
289 365
290After you are finished you have to click on B<OK>. 366After you are finished you have to click on B<OK>.
291 367
292B<Don't forget to> I<Save Config> B<!> 368B<Don't forget to> I<Save Config> B<!>
293 369
294=head1 FAQ
295
296=over 4
297
298=item The client is very sluggish and slow, what can I do about this?
299
300Most likely, you don't have accelerated OpenGL support. Try to find a
301newer driver, or a driver from your hardware vendor, that features OpenGL
302support.
303
304If this is not an option, the following Setup options reduce the load and
305will likely make the client playable with software rendering (it will
306still be slow, though):
307
308=over 4
309
310=item B<Video Mode> should be set as low as possible (e.g. 640x480)
311
312=item Enable B<Fast & Ugly> mode
313
314=item Disable B<Fog of War>
315
316=item Increase B<Map Scale>
317
318=back
319
320=back
321

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