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Comparing deliantra/Deliantra-Client/pod/manual.pod (file contents):
Revision 1.4 by root, Mon Aug 14 19:17:09 2006 UTC vs.
Revision 1.13 by elmex, Wed Oct 17 11:51:11 2007 UTC

1=head1 CFPlus Manual 1=head1 Deliantra Manual
2 2
3=head2 Features 3=head2 Features
4 4
5=over 4 5=over 4
6 6
7=item Fullscreen Map 7=item Fullscreen Map
8 8
9CF+ can uses a fullscreen map, which greatly enhances how much of the 9Deliantra uses a fullscreen map, which greatly enhances how much of the
10game world you can see. 10game world you can see.
11 11
12=item Persistent Map Cache (Crossfire+ only) 12=item Persistent Map Cache
13 13
14CF+ can persistently cache all map data it received from the 14Deliantra can persistently cache all map data it received from the
15server. This not only allows it to display an overview map, but also 15server. This not only allows it to display an overview map, but also
16ensures that once-explored areas will be available the next time you want 16ensures that once-explored areas will be available the next time you want
17to explore more. 17to explore more.
18 18
19=item Hardware acceleration 19=item Hardware acceleration
20 20
21Unlike most Crossfire clients, CF+ take advantage of OpenGL hardware 21Deliantra can take advantage of OpenGL hardware acceleration. Most modern
22acceleration. Most modern graphics cards have difficulties with 2D 22graphics cards have difficulties with 2D acceleration, while 3D graphics
23acceleration, while 3D graphics is accelerated well. 23is accelerated well.
24 24
25=item No arbitrary limits 25=item No arbitrary limits
26 26
27Unlike other Crossfire clients, CF+ does not suffer from arbitrary 27Deliantra does not suffer from arbitrary limits (like a fixed amount of
28limits (like a fixed amount of face numbers). There are still limits, but 28face numbers). There are still limits, but they are not arbitrarily low :)
29they are not arbitrarily low :)
30 29
31=item High quality text rendering 30=item High quality text rendering
32 31
33Although surprising at first, high quality text rendering is a real 32Although surprising at first, high quality text rendering is a real
34must have feature. For this, CF+ leverages Παν語 (PanGo) to offer 33must have feature. For this, Deliantra leverages Παν語 (PanGo) to offer
35real-world text output quality, so you can chat in 日本語 (japanese), 34real-world text output quality, so you can chat in 日本語 (japanese),
36ﺎﻠﻋﺮﺒﻳﺓ (arabic) or most any other language/script, as long 35ﺎﻠﻋﺮﺒﻳﺓ (arabic) or most any other language/script, as long
37as suitable fonts are installed. 36as suitable fonts are installed.
38 37
39=back 38=back
40 39
41=head1 Usage 40=head1 Usage
41
42=head2 X<the_keyboard>Keyboard/Keymappings
43
44The keyboard works quite similar to other programs: If a widget (e.g. a text entry) has the focus,
45you can enter and edit text there.
46
47Special key bindings apply to the playing area. It needs to be focused to
48work. If it doesn't have the focus, it will be tinted in red, in that case
49you can focus it by clicking into it.
50
51The following keys are available in the playing area:
52
53=over 4
54
55=item B<F1>..B<F9> - open various dialogs (use the right mouse button menu to see which).
56
57=item B<Tab> - toggle (make visible/invisible) the playerbook window.
58
59=item B<Left-Shift-Tab> - toggle (make visible/invisible) the message window.
60
61=item B<Spacebar> - apply the item below you (selected by the server, usually the topmost item).
62
63=item B<Return> - activate the currently-visible entry in the message window.
64
65=item B<Left-Alt-1..9> - activate the nth tab in the message window.
66
67=item B<Left-Alt-x> - close the currently active tab in the message window.
68
69=item B<,> (the comma) - take the item below you (selected by the server, usually the topmost item).
70
71=item Cursor/Arrow Keys, Keypad-B<12346789> - directional movement/attack.
72
73If you press the Alt-Modifier together with a Cursor/Arrow-Key, then you
74will use the next direction counterclockwise, this gives you access to the
75diagonal directions on keyboards without a numeric keypad. This works together
76with other modifiers, too.
77
78=over 4
79
80=item B<Shift>-I<direction> - use your ranged weapon slot to attack the space indicated by the direction key.
81
82=item B<Ctrl>-I<direction> - run into the indicate direction as fast as possible, attacking everything in your way.
83
84=back
85
86=item Keypad-B<5> - use your current range slot on yourself or the space where you are standing.
87
88=item B<+>, Keypad-B<+> - rotate through your range weapons.
89
90=item B<->, Keypad-B<-> - rotate through your range weapons, the other way round.
91
92=item B<'> - open the completer.
93
94=item B<"> - open the completer, presetting it with your current communication command.
95
96=item B<a>-B<z> (lowercase characters) - open the completer, presetting it with the character types.
97
98=item B<Ctrl>-B<Insert> - open the macro recorder/key binding editor and start recording.
99
100=item Keypad-B<enter> - examine item on floor.
101
102=item B<Left-Alt-s> - ready_skill find traps
103
104=item B<Left-Alt-d> - ready_skill disarm traps
105
106=item B<Left-Alt-p> - ready_skill praying
107
108=back
42 109
43=head2 The Map 110=head2 The Map
44 111
45The map is always displayed in the background, behind all other windows and UI elements. 112The map is always displayed in the background, behind all other windows and UI elements.
46 113
153 220
154What these are is explained below: 221What these are is explained below:
155 222
156=head3 Statistics 223=head3 Statistics
157 224
158=for image sc_statistics.png 225=for image sc_statistics.jpg
159 226
160You can toggle this windows via B<F2>. 227You can toggle this windows via B<F2>.
161 228
162This page tells you about your current status and statistics. 229This page tells you about your current status and statistics.
163The B<Player> frame shows your name, title and current map, and your 230The B<Player> frame shows your name, title and current map, and your
164current weight and maximum weight. 231current weight and maximum weight.
165 232
166The B<Primary/Secondary Statistics> informs you about the status of 233The B<Primary/Secondary Statistics> informs you about the status of
167your L<Primary Statistics|glossary/Glossary/Primary Statistics>, which is the group on the left and about the 234your L<primary statistics|glossary/primary statistics>, which is the group on the left and about the
168L<Secondary Statistics|glossary/Glossary/Secondary Statistics> which is the group on the right. 235L<secondary statistics|glossary/secondary statistics> which is the group on the right.
169 236
170=head3 Skills 237=head3 Skills
171 238
172=for image sc_skill_list.png 239=for image sc_skill_list.jpg
173 240
174You can toggle this windows via B<F3>. 241You can toggle this windows via B<F3>.
175 242
176TBD 243TBD
177 244
178=head3 Spellbook 245=head3 Spellbook
179 246
180=for image sc_spellbook.png 247=for image sc_spellbook.jpg
181 248
182You can toggle this windows via B<F4>. 249You can toggle this windows via B<F4>.
183 250
184=head3 X<playerbook_inventory>Inventory 251=head3 X<playerbook_inventory>Inventory
185 252
186=for image sc_inventory.png 253=for image sc_inventory.jpg
187 254
188You can toggle this windows via B<F5>. 255You can toggle this windows via B<F5>.
189 256
190On the left side of this windows you see the player's inventory. 257On the left side of this windows you see the player's inventory.
191On top the current weight and maximum weight are listed on the right 258On top the current weight and maximum weight are listed on the right

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