… | |
… | |
179 | |
179 | |
180 | =for image sc_spellbook.png |
180 | =for image sc_spellbook.png |
181 | |
181 | |
182 | You can toggle this windows via B<F4>. |
182 | You can toggle this windows via B<F4>. |
183 | |
183 | |
184 | =head3 Inventory |
184 | =head3 X<playerbook_inventory>Inventory |
185 | |
185 | |
186 | =for image sc_inventory.png |
186 | =for image sc_inventory.png |
187 | |
187 | |
188 | You can toggle this windows via B<F5>. |
188 | You can toggle this windows via B<F5>. |
189 | |
189 | |
… | |
… | |
225 | It weights 5.000 kg. |
225 | It weights 5.000 kg. |
226 | You reckon it is worth between 1 gold coin and 1 gold coin. |
226 | You reckon it is worth between 1 gold coin and 1 gold coin. |
227 | |
227 | |
228 | =item mark |
228 | =item mark |
229 | |
229 | |
230 | This marks the item for further operations, like L<thawing or igniting something with a flint&steel|faq/igniteandthaw>. |
230 | This marks the item for further operations, like L<thawing or igniting something with a flint and steel|faq_igniteandthaw>. |
231 | |
231 | |
232 | =item ignite/thaw |
232 | =item ignite/thaw |
233 | |
233 | |
234 | This will ignite for example a torch or thaw an icecube with a flint&steel (L<$ARCH/light/flint_and_steel.base.111.png>), which is B<required to be in your inventory> for this to work. |
234 | This will ignite for example a torch or thaw an icecube with a flint&steel (L<$ARCH/light/flint_and_steel.base.111.png>), which is B<required to be in your inventory> for this to work. |
235 | |
235 | |