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Comparing deliantra/Deliantra-Client/pod/manual.pod (file contents):
Revision 1.3 by elmex, Mon Aug 14 14:40:15 2006 UTC vs.
Revision 1.8 by root, Fri Jul 20 18:42:45 2007 UTC

37as suitable fonts are installed. 37as suitable fonts are installed.
38 38
39=back 39=back
40 40
41=head1 Usage 41=head1 Usage
42
43=head2 X<the_keyboard>Keyboard/Keymappings
44
45The keyboard works quite similar to other programs: If a widget (e.g. a text entry) has the focus,
46you can enter and edit text there.
47
48Special key bindings apply to the playing area. It needs to be focused to
49work. If it doesn't have the focus, it will be tinted in red, in that case
50you can focus it by clicking into it.
51
52The following keys are available in the playing area:
53
54=over 4
55
56=item B<F1>..B<F9> - open various dialogs (use the right mouse button menu to see which).
57
58=item B<Tab> - toggle (make visible/invisible) the playerbook window.
59
60=item B<Spacebar> - apply the item below you (selected by the server, usually the topmost item).
61
62=item B<Return>, B<Enter> - examine the item below you (selected by the server, usually the topmost item).
63
64=item B<,> (the comma) - take the item below you (selected by the server, usually the topmost item).
65
66=item Cursor/Arrow Keys, Keypad-B<12346789> - directional movement/attack
67
68If you press the Alt-Modifier together with a Cursor/Arrow-Key, then you
69will use the next direction counterclockwise, this gives you access to the
70diagonal directions on keyboards without a numeric keypad. This works together
71with other modifiers, too.
72
73=over 4
74
75=item B<Shift>-I<direction> - use your ranged weapon slot to attack the space indicated by the direction key.
76
77=item B<Ctrl>-I<direction> - run into the indicate direction as fast as possible, attacking everything in your way.
78
79=back
80
81=item Keypad-B<5> - use your current range slot on yourself or the space where you are standing.
82
83=item B<+>, Keypad-B<+> - rotate through your range weapons.
84
85=item B<->, Keypad-B<-> - rotate through your range weapons, the other way round.
86
87=item B<'> - open the completer.
88
89=item B<"> - open the completer, presetting it with your current communication command.
90
91=item B<a>-B<z> (lowercase characters) - open the completer, presetting it with the character types.
92
93=item B<Ctrl>-B<Insert> - open the macro recorder/key binding editor and start recording.
94
95=back
42 96
43=head2 The Map 97=head2 The Map
44 98
45The map is always displayed in the background, behind all other windows and UI elements. 99The map is always displayed in the background, behind all other windows and UI elements.
46 100
153 207
154What these are is explained below: 208What these are is explained below:
155 209
156=head3 Statistics 210=head3 Statistics
157 211
158=for image sc_statistics.png 212=for image sc_statistics.jpg
159 213
160You can toggle this windows via B<F2>. 214You can toggle this windows via B<F2>.
161 215
162This page tells you about your current status and statistics. 216This page tells you about your current status and statistics.
163The B<Player> frame shows your name, title and current map, and your 217The B<Player> frame shows your name, title and current map, and your
164current weight and maximum weight. 218current weight and maximum weight.
165 219
166The B<Primary/Secondary Statistics> informs you about the status of 220The B<Primary/Secondary Statistics> informs you about the status of
167your L<Primary Statistics|glossary/Glossary/Primary Statistics>, which is the group on the left and about the 221your L<primary statistics|glossary/primary statistics>, which is the group on the left and about the
168L<Secondary Statistics|glossary/Glossary/Secondary Statistics> which is the group on the right. 222L<secondary statistics|glossary/secondary statistics> which is the group on the right.
169 223
170=head3 Skills 224=head3 Skills
171 225
172=for image sc_skill_list.png 226=for image sc_skill_list.jpg
173 227
174You can toggle this windows via B<F3>. 228You can toggle this windows via B<F3>.
175 229
176TBD 230TBD
177 231
178=head3 Spellbook 232=head3 Spellbook
179 233
180=for image sc_spellbook.png 234=for image sc_spellbook.jpg
181 235
182You can toggle this windows via B<F4>. 236You can toggle this windows via B<F4>.
183 237
184=head3 X<playerbook_inventory>Inventory 238=head3 X<playerbook_inventory>Inventory
185 239
186=for image sc_inventory.png 240=for image sc_inventory.jpg
187 241
188You can toggle this windows via B<F5>. 242You can toggle this windows via B<F5>.
189 243
190On the left side of this windows you see the player's inventory. 244On the left side of this windows you see the player's inventory.
191On top the current weight and maximum weight are listed on the right 245On top the current weight and maximum weight are listed on the right
225 It weights 5.000 kg. 279 It weights 5.000 kg.
226 You reckon it is worth between 1 gold coin and 1 gold coin. 280 You reckon it is worth between 1 gold coin and 1 gold coin.
227 281
228=item mark 282=item mark
229 283
230This marks the item for further operations, like L<thawing or igniting something with a flint and steel|faq_igniteandthaw>. 284This marks the item for further operations, like L<thawing or igniting
285something with a flint and steel|faq_igniteandthaw>.
231 286
232=item ignite/thaw 287=item ignite/thaw
233 288
234This will ignite for example a torch or thaw an icecube with a flint&steel (L<$ARCH/light/flint_and_steel.base.111.png>), which is B<required to be in your inventory> for this to work. 289This will ignite for example a torch or thaw an icecube with a B<flint &
290steel> L<$ARCH/light/flint_and_steel.base.111.png>, which is B<required to
291be in your inventory> for this to work.
235 292
236=item inscribe 293=item inscribe
237 294
238This will let you write on something (eg. scrolls) with a pen (L<$ARCH/skills/Skill_Tools/stylus.base.111.png>), 295This will let you write on something (eg. scrolls) with a B<pen>
296L<$ARCH/skills/Skill_Tools/stylus.base.111.png>, which is I<required to
239which is B<required to be in your inventory> for this to work. 297be in your inventory> for this to work.
240 298
241When you click on this context menu entry a small popup window will open where you can type in what 299When you click on this context menu entry a small popup window will open
242you want to inscribe. 300where you can type in what you want to inscribe.
243 301
244=item rename 302=item rename
245 303
246This lets you rename an item. When you click on this context menu entry a small popup window will 304This lets you rename an item. When you click on this context menu entry
247open and let you type in the new name for the item. 305a small popup window will open and let you type in the new name for the
306item.
248 307
249=item apply 308=item apply
250 309
251This L<applies|command/apply> an object. 310This L<applies|command/apply> an object.
252 311
256 315
257=item drop/put/take <n> 316=item drop/put/take <n>
258 317
259=back 318=back
260 319
261On the right side there will be displayed the currently open container or the floor on 320On the right side there will be displayed the currently open container
262which you stand. There are nearly the same context menu operation aviable. On the top 321or the floor on which you stand. There are nearly the same context menu
263the is the name of the currently opened container or just 'Floor'. 322operation aviable. On the top the is the name of the currently opened
323container or just 'Floor'.
264 324
265If a container is open, there will be a button 'Close container' which will apply 325If a container is open, there will be a button 'Close container' which
266the container in your inventory again to close it. 326will apply the container in your inventory again to close it.
267 327
268=head2 X<binding_recorder>Binding Recorder 328=head2 X<binding_recorder>Binding Recorder
269 329
270This is a special facility which lets you record commands issued via the completer 330This is a special facility which lets you record commands issued via the
271or the message window and bind them to a key. 331completer or the message window and bind them to a key.
272 332
273(I<Note:> as this facility is quite complicated it might change in future). 333(I<Note:> as this facility is quite complicated it might change in future).
274 334
275It mainly works this way: 335It mainly works this way:
276 336
277First you have to I<start recording> via the button on the top. 337First you have to I<start recording> via the button on the top.
278 338
279Then you can issue commands via the completer, or just run around, the commands 339Then you can issue commands via the completer, or just run around, the
280will be recorded in the background. 340commands will be recorded in the background.
281 341
282If you are finished with the command sequence click on I<stop recording> (the same 342If you are finished with the command sequence click on I<stop recording>
283button you used to start recording). 343(the same button you used to start recording).
284 344
285Then you can see a list of the commands you issued and delete them if you want. 345Then you can see a list of the commands you issued and delete them if you
346want.
286 347
287Next you have to click on I<bind>, which will open a key query, where you have to press 348Next you have to click on I<bind>, which will open a key query, where you
288the corresponding key combination which you want to bind to this command sequence. 349have to press the corresponding key combination which you want to bind to
350this command sequence.
289 351
290After you are finished you have to click on B<OK>. 352After you are finished you have to click on B<OK>.
291 353
292B<Don't forget to> I<Save Config> B<!> 354B<Don't forget to> I<Save Config> B<!>
293 355
294=head1 FAQ
295
296=over 4
297
298=item The client is very sluggish and slow, what can I do about this?
299
300Most likely, you don't have accelerated OpenGL support. Try to find a
301newer driver, or a driver from your hardware vendor, that features OpenGL
302support.
303
304If this is not an option, the following Setup options reduce the load and
305will likely make the client playable with software rendering (it will
306still be slow, though):
307
308=over 4
309
310=item B<Video Mode> should be set as low as possible (e.g. 640x480)
311
312=item Enable B<Fast & Ugly> mode
313
314=item Disable B<Fog of War>
315
316=item Increase B<Map Scale>
317
318=back
319
320=back
321

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