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Revision: 1.9
Committed: Sun Sep 2 08:31:54 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.8: +8 -0 lines
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File Contents

# Content
1 =head1 CFPlus Manual
2
3 =head2 Features
4
5 =over 4
6
7 =item Fullscreen Map
8
9 CF+ can uses a fullscreen map, which greatly enhances how much of the
10 game world you can see.
11
12 =item Persistent Map Cache (Crossfire+ only)
13
14 CF+ can persistently cache all map data it received from the
15 server. This not only allows it to display an overview map, but also
16 ensures that once-explored areas will be available the next time you want
17 to explore more.
18
19 =item Hardware acceleration
20
21 Unlike most Crossfire clients, CF+ take advantage of OpenGL hardware
22 acceleration. Most modern graphics cards have difficulties with 2D
23 acceleration, while 3D graphics is accelerated well.
24
25 =item No arbitrary limits
26
27 Unlike other Crossfire clients, CF+ does not suffer from arbitrary
28 limits (like a fixed amount of face numbers). There are still limits, but
29 they are not arbitrarily low :)
30
31 =item High quality text rendering
32
33 Although surprising at first, high quality text rendering is a real
34 must have feature. For this, CF+ leverages Παν語 (PanGo) to offer
35 real-world text output quality, so you can chat in 日本語 (japanese),
36 ﺎﻠﻋﺮﺒﻳﺓ (arabic) or most any other language/script, as long
37 as suitable fonts are installed.
38
39 =back
40
41 =head1 Usage
42
43 =head2 X<the_keyboard>Keyboard/Keymappings
44
45 The keyboard works quite similar to other programs: If a widget (e.g. a text entry) has the focus,
46 you can enter and edit text there.
47
48 Special key bindings apply to the playing area. It needs to be focused to
49 work. If it doesn't have the focus, it will be tinted in red, in that case
50 you can focus it by clicking into it.
51
52 The following keys are available in the playing area:
53
54 =over 4
55
56 =item B<F1>..B<F9> - open various dialogs (use the right mouse button menu to see which).
57
58 =item B<Tab> - toggle (make visible/invisible) the playerbook window.
59
60 =item B<Spacebar> - apply the item below you (selected by the server, usually the topmost item).
61
62 =item B<Return>, B<Enter> - examine the item below you (selected by the server, usually the topmost item).
63
64 =item B<,> (the comma) - take the item below you (selected by the server, usually the topmost item).
65
66 =item Cursor/Arrow Keys, Keypad-B<12346789> - directional movement/attack
67
68 If you press the Alt-Modifier together with a Cursor/Arrow-Key, then you
69 will use the next direction counterclockwise, this gives you access to the
70 diagonal directions on keyboards without a numeric keypad. This works together
71 with other modifiers, too.
72
73 =over 4
74
75 =item B<Shift>-I<direction> - use your ranged weapon slot to attack the space indicated by the direction key.
76
77 =item B<Ctrl>-I<direction> - run into the indicate direction as fast as possible, attacking everything in your way.
78
79 =back
80
81 =item Keypad-B<5> - use your current range slot on yourself or the space where you are standing.
82
83 =item B<+>, Keypad-B<+> - rotate through your range weapons.
84
85 =item B<->, Keypad-B<-> - rotate through your range weapons, the other way round.
86
87 =item B<'> - open the completer.
88
89 =item B<"> - open the completer, presetting it with your current communication command.
90
91 =item B<a>-B<z> (lowercase characters) - open the completer, presetting it with the character types.
92
93 =item B<Ctrl>-B<Insert> - open the macro recorder/key binding editor and start recording.
94
95 =item Keypad-B<enter> - examine item on floor.
96
97 =item B<Left-Alt-s> - ready_skill find traps
98
99 =item B<Left-Alt-d> - ready_skill disarm traps
100
101 =item B<Left-Alt-p> - ready_skill praying
102
103 =back
104
105 =head2 The Map
106
107 The map is always displayed in the background, behind all other windows and UI elements.
108
109 #TODO# middle-click scrolls
110 #
111 # keys:
112 #
113 # a apply
114 # keypad moves, kp_5 applies ranged attack to self
115
116 Starting to type enters the I<completion mode>. In that mode, you can type
117 abbreviations or commands and have them executed as soon as they match a
118 valid command. This is best explained by a few examples:
119
120 Typing B<climb> will display a list of commands with I<climb> in their
121 name, such as I<ready_skill climbing> and I<use_skill climbing>.
122
123 You can abbreviate commands by typing only the first character of every
124 word (or even characters within the word - the client will try to make
125 a good guess, as long as the characters are in order). For example,
126 typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo>
127 will select I<cast create food>. Likewise, I<rscli> will likely select
128 I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>.
129
130 You can enter space and other text as arguemnt to the command. For
131 example, C<cfoo waybread> will expand to C<cast create food waybread>.
132
133 =head2 The map overview
134
135 This is the small mini map in the upper left corner. It displays the areas which
136 you already visited before.
137
138 =head2 The Status area in the lower right corner
139
140 The area in the lower right corner displays the most interesting
141 stats while playing. The 4 gauges: Health, Mana/Spellpoints,
142 Grace and Food. The top of each gauge shows the current value
143 and the bottom value is the maximum value.
144
145 Going over each gauge with the mouse cursor will show a tooltip
146 with a detailed explanation of each stat.
147
148 Below the gauges there is a line that looks like this:
149
150 Exp: ######## (lvl ####)
151
152 The former number are the experience points and the number in the parents
153 is the level of your character.
154 The level of the character depends on the experience points you have.
155 If the experience points reach a certain value your level rises or falls.
156 This depends on the experience table of the server you are currently playing on.
157
158 On the bottom there is a line:
159
160 Rng: xxxxxxxxx
161
162 It tells you have you have in your range slot. The range slot is activated
163 if you "fire" (by pressing ctrl+direction key). For example there could be a spell
164 in your range slot or a weapon (like a bow) you will fire with.
165
166 =head2 The Floorbox
167
168 Right to the left of the status area there is the floorbox.
169 It displays what is on the tile your character stands on. If there are very many
170 items there will be a "More..." button which will open up the Inventory.
171
172 If you opened a container a button "Close container" will show up.
173
174 =head2 Setup
175
176 This is the main setup window (opened via the I<Setup> button on the top of
177 the client window), with following sub-windows:
178
179 =head3 Server
180
181 This window is for editing the connection settings and shows
182 some information about the currently connected server.
183
184 =head3 Pickup
185
186 Here you can configure your automatic pickup configuration.
187
188 =head3 Graphics
189
190 Here you can configure some aspects of the graphical appearance
191 of the client.
192
193 =head3 Audio
194
195 This window lets you enable/disable audio and set the background music
196 volume.
197
198 =head3 Keyboard
199
200 Here you can edit the key bindings you have made.
201
202 B<PLEASE DON'T FORGET TO PRESS> I<Save Config> on the top of the client window
203 after you are finished.
204
205 =head3 Debug
206
207 Here are some debugging options, which are maybe only interesting to the developers
208 of the client.
209
210 =head2 The Playerbook
211
212 You can open the Playerbook by pressing B<tab> or by pressing B<F2> for
213 the Statistics, B<F3> for the Skills, B<F4> for the Spellbook or B<F5> for the
214 Inventory.
215
216 What these are is explained below:
217
218 =head3 Statistics
219
220 =for image sc_statistics.jpg
221
222 You can toggle this windows via B<F2>.
223
224 This page tells you about your current status and statistics.
225 The B<Player> frame shows your name, title and current map, and your
226 current weight and maximum weight.
227
228 The B<Primary/Secondary Statistics> informs you about the status of
229 your L<primary statistics|glossary/primary statistics>, which is the group on the left and about the
230 L<secondary statistics|glossary/secondary statistics> which is the group on the right.
231
232 =head3 Skills
233
234 =for image sc_skill_list.jpg
235
236 You can toggle this windows via B<F3>.
237
238 TBD
239
240 =head3 Spellbook
241
242 =for image sc_spellbook.jpg
243
244 You can toggle this windows via B<F4>.
245
246 =head3 X<playerbook_inventory>Inventory
247
248 =for image sc_inventory.jpg
249
250 You can toggle this windows via B<F5>.
251
252 On the left side of this windows you see the player's inventory.
253 On top the current weight and maximum weight are listed on the right
254 of the B<sort order button>, which reveals following possible orders:
255
256 =over 4
257
258 =item Type/Name
259
260 This order sorts the items first by type, and then by name.
261
262 =item Recent/Normal/Locked
263
264 This order puts the recently picked up or applied items to the top,
265 then it displays the normal not so recently changed items, and to the last
266 it displays the locked items.
267
268 =item Weight/Type
269
270 This order first sorts by weight and then by type.
271
272 =back
273
274 Below the sort order button there is the item list. You can hover the mouse cursor over
275 the items to see what actions you can do with the mouse. Right click will
276 show you the B<context menu>, with the following actions:
277
278 =over 4
279
280 =item examine
281
282 This will let you examine the item further and print informations like this:
283
284 That is cloak (unidentified)
285 It is made of: leather.
286 It goes around your shoulders.
287 It weights 5.000 kg.
288 You reckon it is worth between 1 gold coin and 1 gold coin.
289
290 =item mark
291
292 This marks the item for further operations, like L<thawing or igniting
293 something with a flint and steel|faq_igniteandthaw>.
294
295 =item ignite/thaw
296
297 This will ignite for example a torch or thaw an icecube with a B<flint &
298 steel> L<$ARCH/light/flint_and_steel.base.111.png>, which is B<required to
299 be in your inventory> for this to work.
300
301 =item inscribe
302
303 This will let you write on something (eg. scrolls) with a B<pen>
304 L<$ARCH/skills/Skill_Tools/stylus.base.111.png>, which is I<required to
305 be in your inventory> for this to work.
306
307 When you click on this context menu entry a small popup window will open
308 where you can type in what you want to inscribe.
309
310 =item rename
311
312 This lets you rename an item. When you click on this context menu entry
313 a small popup window will open and let you type in the new name for the
314 item.
315
316 =item apply
317
318 This L<applies|command/apply> an object.
319
320 =item lock/unlock
321
322 =item drop/put/take all
323
324 =item drop/put/take <n>
325
326 =back
327
328 On the right side there will be displayed the currently open container
329 or the floor on which you stand. There are nearly the same context menu
330 operation aviable. On the top the is the name of the currently opened
331 container or just 'Floor'.
332
333 If a container is open, there will be a button 'Close container' which
334 will apply the container in your inventory again to close it.
335
336 =head2 X<binding_recorder>Binding Recorder
337
338 This is a special facility which lets you record commands issued via the
339 completer or the message window and bind them to a key.
340
341 (I<Note:> as this facility is quite complicated it might change in future).
342
343 It mainly works this way:
344
345 First you have to I<start recording> via the button on the top.
346
347 Then you can issue commands via the completer, or just run around, the
348 commands will be recorded in the background.
349
350 If you are finished with the command sequence click on I<stop recording>
351 (the same button you used to start recording).
352
353 Then you can see a list of the commands you issued and delete them if you
354 want.
355
356 Next you have to click on I<bind>, which will open a key query, where you
357 have to press the corresponding key combination which you want to bind to
358 this command sequence.
359
360 After you are finished you have to click on B<OK>.
361
362 B<Don't forget to> I<Save Config> B<!>
363