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Revision 1.2 by elmex, Mon Aug 14 14:35:31 2006 UTC vs.
Revision 1.14 by root, Sun Dec 16 00:19:21 2007 UTC

1=head1 CFPlus Manual 1=head1 Deliantra Manual
2 2
3=head2 Features 3=head2 Features
4 4
5=over 4 5=over 4
6 6
7=item Fullscreen Map 7=item Fullscreen Map
8 8
9CF+ can uses a fullscreen map, which greatly enhances how much of the 9Deliantra uses a fullscreen map, which greatly enhances how much of the
10game world you can see. 10game world you can see.
11 11
12=item Persistent Map Cache (Crossfire+ only) 12=item Persistent Map Cache
13 13
14CF+ can persistently cache all map data it received from the 14Deliantra can persistently cache all map data it received from the
15server. This not only allows it to display an overview map, but also 15server. This not only allows it to display an overview map, but also
16ensures that once-explored areas will be available the next time you want 16ensures that once-explored areas will be available the next time you want
17to explore more. 17to explore more.
18 18
19=item Hardware acceleration 19=item Hardware acceleration
20 20
21Unlike most Crossfire clients, CF+ take advantage of OpenGL hardware 21Deliantra can take advantage of OpenGL hardware acceleration. Most modern
22acceleration. Most modern graphics cards have difficulties with 2D 22graphics cards have difficulties with 2D acceleration, while 3D graphics
23acceleration, while 3D graphics is accelerated well. 23is accelerated well.
24 24
25=item No arbitrary limits 25=item No arbitrary limits
26 26
27Unlike other Crossfire clients, CF+ does not suffer from arbitrary 27Deliantra does not suffer from arbitrary limits (like a fixed amount of
28limits (like a fixed amount of face numbers). There are still limits, but 28face numbers). There are still limits, but they are not arbitrarily low :)
29they are not arbitrarily low :)
30 29
31=item High quality text rendering 30=item High quality text rendering
32 31
33Although surprising at first, high quality text rendering is a real 32Although surprising at first, high quality text rendering is a real
34must have feature. For this, CF+ leverages Παν語 (PanGo) to offer 33must have feature. For this, Deliantra leverages Παν語 (PanGo) to offer
35real-world text output quality, so you can chat in 日本語 (japanese), 34real-world text output quality, so you can chat in 日本語 (japanese),
36ﺎﻠﻋﺮﺒﻳﺓ (arabic) or most any other language/script, as long 35ﺎﻠﻋﺮﺒﻳﺓ (arabic) or most any other language/script, as long
37as suitable fonts are installed. 36as suitable fonts are installed.
38 37
39=back 38=back
40 39
41=head1 Usage 40=head1 Usage
41
42=head2 X<the_keyboard>Keyboard/Keymappings
43
44The keyboard works quite similar to other programs: If a widget (e.g. a text entry) has the focus,
45you can enter and edit text there.
46
47Special key bindings apply to the playing area. It needs to be focused to
48work. If it doesn't have the focus, it will be tinted in red, in that case
49you can focus it by clicking into it.
50
51The following keys are available in the playing area:
52
53=over 4
54
55=item B<F1>..B<F9> - open various dialogs (use the right mouse button menu to see which).
56
57=item B<Tab> - toggle (make visible/invisible) the playerbook window.
58
59=item B<Left-Shift-Tab> - toggle (make visible/invisible) the message window.
60
61=item B<Spacebar> - apply the item below you (selected by the server, usually the topmost item).
62
63=item B<Return> - activate the currently-visible entry in the message window.
64
65=item B<Left-Alt-1..9> - activate the nth tab in the message window.
66
67=item B<Left-Alt-x> - close the currently active tab in the message window.
68
69=item B<,> (the comma) - take the item below you (selected by the server, usually the topmost item).
70
71=item Cursor/Arrow Keys, Keypad-B<12346789> - directional movement/attack.
72
73If you press the Alt-Modifier together with a Cursor/Arrow-Key, then you
74will use the next direction counterclockwise, this gives you access to the
75diagonal directions on keyboards without a numeric keypad. This works together
76with other modifiers, too.
77
78=over 4
79
80=item B<Shift>-I<direction> - use your ranged weapon slot to attack the space indicated by the direction key.
81
82=item B<Ctrl>-I<direction> - run into the indicate direction as fast as possible, attacking everything in your way.
83
84=back
85
86=item Keypad-B<5> - use your current range slot on yourself or the space where you are standing.
87
88=item Keypad-B<+> - toggle between your range and combat slots
89
90Only one of them can be active at any specific time. Deliantra
91automatically switches to the right slot when you attack, but sometimes a
92weapon (combat slot) has some specific effect (for example, lets you heal
93faster) which would not be working when your range slot is active.
94
95=item B<'> - open the completer.
96
97=item B<"> - open the completer, presetting it with your current communication command.
98
99=item B<a>-B<z> (lowercase characters) - open the completer, presetting it with the character types.
100
101=item B<Ctrl>-B<Insert> - open the macro recorder/key binding editor and start recording.
102
103=item Keypad-B<enter> - examine item on floor.
104
105=item B<Left-Alt-s> - ready_skill find traps
106
107=item B<Left-Alt-d> - ready_skill disarm traps
108
109=item B<Left-Alt-p> - ready_skill praying
110
111=back
42 112
43=head2 The Map 113=head2 The Map
44 114
45The map is always displayed in the background, behind all other windows and UI elements. 115The map is always displayed in the background, behind all other windows and UI elements.
46 116
153 223
154What these are is explained below: 224What these are is explained below:
155 225
156=head3 Statistics 226=head3 Statistics
157 227
158=for image sc_statistics.png 228=for image sc_statistics.jpg
159 229
160You can toggle this windows via B<F2>. 230You can toggle this windows via B<F2>.
161 231
162This page tells you about your current status and statistics. 232This page tells you about your current status and statistics.
163The B<Player> frame shows your name, title and current map, and your 233The B<Player> frame shows your name, title and current map, and your
164current weight and maximum weight. 234current weight and maximum weight.
165 235
166The B<Primary/Secondary Statistics> informs you about the status of 236The B<Primary/Secondary Statistics> informs you about the status of
167your L<Primary Statistics|glossary/Glossary/Primary Statistics>, which is the group on the left and about the 237your L<primary statistics|glossary/primary statistics>, which is the group on the left and about the
168L<Secondary Statistics|glossary/Glossary/Secondary Statistics> which is the group on the right. 238L<secondary statistics|glossary/secondary statistics> which is the group on the right.
169 239
170=head3 Skills 240=head3 Skills
171 241
172=for image sc_skill_list.png 242=for image sc_skill_list.jpg
173 243
174You can toggle this windows via B<F3>. 244You can toggle this windows via B<F3>.
175 245
176TBD 246TBD
177 247
178=head3 Spellbook 248=head3 Spellbook
179 249
180=for image sc_spellbook.png 250=for image sc_spellbook.jpg
181 251
182You can toggle this windows via B<F4>. 252You can toggle this windows via B<F4>.
183 253
184=head3 Inventory 254=head3 X<playerbook_inventory>Inventory
185 255
186=for image sc_inventory.png 256=for image sc_inventory.jpg
187 257
188You can toggle this windows via B<F5>. 258You can toggle this windows via B<F5>.
189 259
190On the left side of this windows you see the player's inventory. 260On the left side of this windows you see the player's inventory.
191On top the current weight and maximum weight are listed on the right 261On top the current weight and maximum weight are listed on the right
225 It weights 5.000 kg. 295 It weights 5.000 kg.
226 You reckon it is worth between 1 gold coin and 1 gold coin. 296 You reckon it is worth between 1 gold coin and 1 gold coin.
227 297
228=item mark 298=item mark
229 299
230This marks the item for further operations, like L<thawing or igniting something with a flint&steel|faq/igniteandthaw>. 300This marks the item for further operations, like L<thawing or igniting
301something with a flint and steel|faq_igniteandthaw>.
231 302
232=item ignite/thaw 303=item ignite/thaw
233 304
234This will ignite for example a torch or thaw an icecube with a flint&steel (L<$ARCH/light/flint_and_steel.base.111.png>), which is B<required to be in your inventory> for this to work. 305This will ignite for example a torch or thaw an icecube with a B<flint &
306steel> L<$ARCH/light/flint_and_steel.base.111.png>, which is B<required to
307be in your inventory> for this to work.
235 308
236=item inscribe 309=item inscribe
237 310
238This will let you write on something (eg. scrolls) with a pen (L<$ARCH/skills/Skill_Tools/stylus.base.111.png>), 311This will let you write on something (eg. scrolls) with a B<pen>
312L<$ARCH/skills/Skill_Tools/stylus.base.111.png>, which is I<required to
239which is B<required to be in your inventory> for this to work. 313be in your inventory> for this to work.
240 314
241When you click on this context menu entry a small popup window will open where you can type in what 315When you click on this context menu entry a small popup window will open
242you want to inscribe. 316where you can type in what you want to inscribe.
243 317
244=item rename 318=item rename
245 319
246This lets you rename an item. When you click on this context menu entry a small popup window will 320This lets you rename an item. When you click on this context menu entry
247open and let you type in the new name for the item. 321a small popup window will open and let you type in the new name for the
322item.
248 323
249=item apply 324=item apply
250 325
251This L<applies|command/apply> an object. 326This L<applies|command/apply> an object.
252 327
256 331
257=item drop/put/take <n> 332=item drop/put/take <n>
258 333
259=back 334=back
260 335
261On the right side there will be displayed the currently open container or the floor on 336On the right side there will be displayed the currently open container
262which you stand. There are nearly the same context menu operation aviable. On the top 337or the floor on which you stand. There are nearly the same context menu
263the is the name of the currently opened container or just 'Floor'. 338operation aviable. On the top the is the name of the currently opened
339container or just 'Floor'.
264 340
265If a container is open, there will be a button 'Close container' which will apply 341If a container is open, there will be a button 'Close container' which
266the container in your inventory again to close it. 342will apply the container in your inventory again to close it.
267 343
268=head2 X<binding_recorder>Binding Recorder 344=head2 X<binding_recorder>Binding Recorder
269 345
270This is a special facility which lets you record commands issued via the completer 346This is a special facility which lets you record commands issued via the
271or the message window and bind them to a key. 347completer or the message window and bind them to a key.
272 348
273(I<Note:> as this facility is quite complicated it might change in future). 349(I<Note:> as this facility is quite complicated it might change in future).
274 350
275It mainly works this way: 351It mainly works this way:
276 352
277First you have to I<start recording> via the button on the top. 353First you have to I<start recording> via the button on the top.
278 354
279Then you can issue commands via the completer, or just run around, the commands 355Then you can issue commands via the completer, or just run around, the
280will be recorded in the background. 356commands will be recorded in the background.
281 357
282If you are finished with the command sequence click on I<stop recording> (the same 358If you are finished with the command sequence click on I<stop recording>
283button you used to start recording). 359(the same button you used to start recording).
284 360
285Then you can see a list of the commands you issued and delete them if you want. 361Then you can see a list of the commands you issued and delete them if you
362want.
286 363
287Next you have to click on I<bind>, which will open a key query, where you have to press 364Next you have to click on I<bind>, which will open a key query, where you
288the corresponding key combination which you want to bind to this command sequence. 365have to press the corresponding key combination which you want to bind to
366this command sequence.
289 367
290After you are finished you have to click on B<OK>. 368After you are finished you have to click on B<OK>.
291 369
292B<Don't forget to> I<Save Config> B<!> 370B<Don't forget to> I<Save Config> B<!>
293 371
294=head1 FAQ
295
296=over 4
297
298=item The client is very sluggish and slow, what can I do about this?
299
300Most likely, you don't have accelerated OpenGL support. Try to find a
301newer driver, or a driver from your hardware vendor, that features OpenGL
302support.
303
304If this is not an option, the following Setup options reduce the load and
305will likely make the client playable with software rendering (it will
306still be slow, though):
307
308=over 4
309
310=item B<Video Mode> should be set as low as possible (e.g. 640x480)
311
312=item Enable B<Fast & Ugly> mode
313
314=item Disable B<Fog of War>
315
316=item Increase B<Map Scale>
317
318=back
319
320=back
321

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