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Comparing deliantra/Deliantra-Client/pod/manual.pod (file contents):
Revision 1.3 by elmex, Mon Aug 14 14:40:15 2006 UTC vs.
Revision 1.9 by root, Sun Sep 2 08:31:54 2007 UTC

37as suitable fonts are installed. 37as suitable fonts are installed.
38 38
39=back 39=back
40 40
41=head1 Usage 41=head1 Usage
42
43=head2 X<the_keyboard>Keyboard/Keymappings
44
45The keyboard works quite similar to other programs: If a widget (e.g. a text entry) has the focus,
46you can enter and edit text there.
47
48Special key bindings apply to the playing area. It needs to be focused to
49work. If it doesn't have the focus, it will be tinted in red, in that case
50you can focus it by clicking into it.
51
52The following keys are available in the playing area:
53
54=over 4
55
56=item B<F1>..B<F9> - open various dialogs (use the right mouse button menu to see which).
57
58=item B<Tab> - toggle (make visible/invisible) the playerbook window.
59
60=item B<Spacebar> - apply the item below you (selected by the server, usually the topmost item).
61
62=item B<Return>, B<Enter> - examine the item below you (selected by the server, usually the topmost item).
63
64=item B<,> (the comma) - take the item below you (selected by the server, usually the topmost item).
65
66=item Cursor/Arrow Keys, Keypad-B<12346789> - directional movement/attack
67
68If you press the Alt-Modifier together with a Cursor/Arrow-Key, then you
69will use the next direction counterclockwise, this gives you access to the
70diagonal directions on keyboards without a numeric keypad. This works together
71with other modifiers, too.
72
73=over 4
74
75=item B<Shift>-I<direction> - use your ranged weapon slot to attack the space indicated by the direction key.
76
77=item B<Ctrl>-I<direction> - run into the indicate direction as fast as possible, attacking everything in your way.
78
79=back
80
81=item Keypad-B<5> - use your current range slot on yourself or the space where you are standing.
82
83=item B<+>, Keypad-B<+> - rotate through your range weapons.
84
85=item B<->, Keypad-B<-> - rotate through your range weapons, the other way round.
86
87=item B<'> - open the completer.
88
89=item B<"> - open the completer, presetting it with your current communication command.
90
91=item B<a>-B<z> (lowercase characters) - open the completer, presetting it with the character types.
92
93=item B<Ctrl>-B<Insert> - open the macro recorder/key binding editor and start recording.
94
95=item Keypad-B<enter> - examine item on floor.
96
97=item B<Left-Alt-s> - ready_skill find traps
98
99=item B<Left-Alt-d> - ready_skill disarm traps
100
101=item B<Left-Alt-p> - ready_skill praying
102
103=back
42 104
43=head2 The Map 105=head2 The Map
44 106
45The map is always displayed in the background, behind all other windows and UI elements. 107The map is always displayed in the background, behind all other windows and UI elements.
46 108
153 215
154What these are is explained below: 216What these are is explained below:
155 217
156=head3 Statistics 218=head3 Statistics
157 219
158=for image sc_statistics.png 220=for image sc_statistics.jpg
159 221
160You can toggle this windows via B<F2>. 222You can toggle this windows via B<F2>.
161 223
162This page tells you about your current status and statistics. 224This page tells you about your current status and statistics.
163The B<Player> frame shows your name, title and current map, and your 225The B<Player> frame shows your name, title and current map, and your
164current weight and maximum weight. 226current weight and maximum weight.
165 227
166The B<Primary/Secondary Statistics> informs you about the status of 228The B<Primary/Secondary Statistics> informs you about the status of
167your L<Primary Statistics|glossary/Glossary/Primary Statistics>, which is the group on the left and about the 229your L<primary statistics|glossary/primary statistics>, which is the group on the left and about the
168L<Secondary Statistics|glossary/Glossary/Secondary Statistics> which is the group on the right. 230L<secondary statistics|glossary/secondary statistics> which is the group on the right.
169 231
170=head3 Skills 232=head3 Skills
171 233
172=for image sc_skill_list.png 234=for image sc_skill_list.jpg
173 235
174You can toggle this windows via B<F3>. 236You can toggle this windows via B<F3>.
175 237
176TBD 238TBD
177 239
178=head3 Spellbook 240=head3 Spellbook
179 241
180=for image sc_spellbook.png 242=for image sc_spellbook.jpg
181 243
182You can toggle this windows via B<F4>. 244You can toggle this windows via B<F4>.
183 245
184=head3 X<playerbook_inventory>Inventory 246=head3 X<playerbook_inventory>Inventory
185 247
186=for image sc_inventory.png 248=for image sc_inventory.jpg
187 249
188You can toggle this windows via B<F5>. 250You can toggle this windows via B<F5>.
189 251
190On the left side of this windows you see the player's inventory. 252On the left side of this windows you see the player's inventory.
191On top the current weight and maximum weight are listed on the right 253On top the current weight and maximum weight are listed on the right
225 It weights 5.000 kg. 287 It weights 5.000 kg.
226 You reckon it is worth between 1 gold coin and 1 gold coin. 288 You reckon it is worth between 1 gold coin and 1 gold coin.
227 289
228=item mark 290=item mark
229 291
230This marks the item for further operations, like L<thawing or igniting something with a flint and steel|faq_igniteandthaw>. 292This marks the item for further operations, like L<thawing or igniting
293something with a flint and steel|faq_igniteandthaw>.
231 294
232=item ignite/thaw 295=item ignite/thaw
233 296
234This will ignite for example a torch or thaw an icecube with a flint&steel (L<$ARCH/light/flint_and_steel.base.111.png>), which is B<required to be in your inventory> for this to work. 297This will ignite for example a torch or thaw an icecube with a B<flint &
298steel> L<$ARCH/light/flint_and_steel.base.111.png>, which is B<required to
299be in your inventory> for this to work.
235 300
236=item inscribe 301=item inscribe
237 302
238This will let you write on something (eg. scrolls) with a pen (L<$ARCH/skills/Skill_Tools/stylus.base.111.png>), 303This will let you write on something (eg. scrolls) with a B<pen>
304L<$ARCH/skills/Skill_Tools/stylus.base.111.png>, which is I<required to
239which is B<required to be in your inventory> for this to work. 305be in your inventory> for this to work.
240 306
241When you click on this context menu entry a small popup window will open where you can type in what 307When you click on this context menu entry a small popup window will open
242you want to inscribe. 308where you can type in what you want to inscribe.
243 309
244=item rename 310=item rename
245 311
246This lets you rename an item. When you click on this context menu entry a small popup window will 312This lets you rename an item. When you click on this context menu entry
247open and let you type in the new name for the item. 313a small popup window will open and let you type in the new name for the
314item.
248 315
249=item apply 316=item apply
250 317
251This L<applies|command/apply> an object. 318This L<applies|command/apply> an object.
252 319
256 323
257=item drop/put/take <n> 324=item drop/put/take <n>
258 325
259=back 326=back
260 327
261On the right side there will be displayed the currently open container or the floor on 328On the right side there will be displayed the currently open container
262which you stand. There are nearly the same context menu operation aviable. On the top 329or the floor on which you stand. There are nearly the same context menu
263the is the name of the currently opened container or just 'Floor'. 330operation aviable. On the top the is the name of the currently opened
331container or just 'Floor'.
264 332
265If a container is open, there will be a button 'Close container' which will apply 333If a container is open, there will be a button 'Close container' which
266the container in your inventory again to close it. 334will apply the container in your inventory again to close it.
267 335
268=head2 X<binding_recorder>Binding Recorder 336=head2 X<binding_recorder>Binding Recorder
269 337
270This is a special facility which lets you record commands issued via the completer 338This is a special facility which lets you record commands issued via the
271or the message window and bind them to a key. 339completer or the message window and bind them to a key.
272 340
273(I<Note:> as this facility is quite complicated it might change in future). 341(I<Note:> as this facility is quite complicated it might change in future).
274 342
275It mainly works this way: 343It mainly works this way:
276 344
277First you have to I<start recording> via the button on the top. 345First you have to I<start recording> via the button on the top.
278 346
279Then you can issue commands via the completer, or just run around, the commands 347Then you can issue commands via the completer, or just run around, the
280will be recorded in the background. 348commands will be recorded in the background.
281 349
282If you are finished with the command sequence click on I<stop recording> (the same 350If you are finished with the command sequence click on I<stop recording>
283button you used to start recording). 351(the same button you used to start recording).
284 352
285Then you can see a list of the commands you issued and delete them if you want. 353Then you can see a list of the commands you issued and delete them if you
354want.
286 355
287Next you have to click on I<bind>, which will open a key query, where you have to press 356Next you have to click on I<bind>, which will open a key query, where you
288the corresponding key combination which you want to bind to this command sequence. 357have to press the corresponding key combination which you want to bind to
358this command sequence.
289 359
290After you are finished you have to click on B<OK>. 360After you are finished you have to click on B<OK>.
291 361
292B<Don't forget to> I<Save Config> B<!> 362B<Don't forget to> I<Save Config> B<!>
293 363
294=head1 FAQ
295
296=over 4
297
298=item The client is very sluggish and slow, what can I do about this?
299
300Most likely, you don't have accelerated OpenGL support. Try to find a
301newer driver, or a driver from your hardware vendor, that features OpenGL
302support.
303
304If this is not an option, the following Setup options reduce the load and
305will likely make the client playable with software rendering (it will
306still be slow, though):
307
308=over 4
309
310=item B<Video Mode> should be set as low as possible (e.g. 640x480)
311
312=item Enable B<Fast & Ugly> mode
313
314=item Disable B<Fog of War>
315
316=item Increase B<Map Scale>
317
318=back
319
320=back
321

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