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Revision: 1.8
Committed: Fri Jul 20 18:42:45 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
Changes since 1.7: +13 -4 lines
Log Message:
support diagonal movement with alt-cursorkey

File Contents

# Content
1 =head1 CFPlus Manual
2
3 =head2 Features
4
5 =over 4
6
7 =item Fullscreen Map
8
9 CF+ can uses a fullscreen map, which greatly enhances how much of the
10 game world you can see.
11
12 =item Persistent Map Cache (Crossfire+ only)
13
14 CF+ can persistently cache all map data it received from the
15 server. This not only allows it to display an overview map, but also
16 ensures that once-explored areas will be available the next time you want
17 to explore more.
18
19 =item Hardware acceleration
20
21 Unlike most Crossfire clients, CF+ take advantage of OpenGL hardware
22 acceleration. Most modern graphics cards have difficulties with 2D
23 acceleration, while 3D graphics is accelerated well.
24
25 =item No arbitrary limits
26
27 Unlike other Crossfire clients, CF+ does not suffer from arbitrary
28 limits (like a fixed amount of face numbers). There are still limits, but
29 they are not arbitrarily low :)
30
31 =item High quality text rendering
32
33 Although surprising at first, high quality text rendering is a real
34 must have feature. For this, CF+ leverages Παν語 (PanGo) to offer
35 real-world text output quality, so you can chat in 日本語 (japanese),
36 ﺎﻠﻋﺮﺒﻳﺓ (arabic) or most any other language/script, as long
37 as suitable fonts are installed.
38
39 =back
40
41 =head1 Usage
42
43 =head2 X<the_keyboard>Keyboard/Keymappings
44
45 The keyboard works quite similar to other programs: If a widget (e.g. a text entry) has the focus,
46 you can enter and edit text there.
47
48 Special key bindings apply to the playing area. It needs to be focused to
49 work. If it doesn't have the focus, it will be tinted in red, in that case
50 you can focus it by clicking into it.
51
52 The following keys are available in the playing area:
53
54 =over 4
55
56 =item B<F1>..B<F9> - open various dialogs (use the right mouse button menu to see which).
57
58 =item B<Tab> - toggle (make visible/invisible) the playerbook window.
59
60 =item B<Spacebar> - apply the item below you (selected by the server, usually the topmost item).
61
62 =item B<Return>, B<Enter> - examine the item below you (selected by the server, usually the topmost item).
63
64 =item B<,> (the comma) - take the item below you (selected by the server, usually the topmost item).
65
66 =item Cursor/Arrow Keys, Keypad-B<12346789> - directional movement/attack
67
68 If you press the Alt-Modifier together with a Cursor/Arrow-Key, then you
69 will use the next direction counterclockwise, this gives you access to the
70 diagonal directions on keyboards without a numeric keypad. This works together
71 with other modifiers, too.
72
73 =over 4
74
75 =item B<Shift>-I<direction> - use your ranged weapon slot to attack the space indicated by the direction key.
76
77 =item B<Ctrl>-I<direction> - run into the indicate direction as fast as possible, attacking everything in your way.
78
79 =back
80
81 =item Keypad-B<5> - use your current range slot on yourself or the space where you are standing.
82
83 =item B<+>, Keypad-B<+> - rotate through your range weapons.
84
85 =item B<->, Keypad-B<-> - rotate through your range weapons, the other way round.
86
87 =item B<'> - open the completer.
88
89 =item B<"> - open the completer, presetting it with your current communication command.
90
91 =item B<a>-B<z> (lowercase characters) - open the completer, presetting it with the character types.
92
93 =item B<Ctrl>-B<Insert> - open the macro recorder/key binding editor and start recording.
94
95 =back
96
97 =head2 The Map
98
99 The map is always displayed in the background, behind all other windows and UI elements.
100
101 #TODO# middle-click scrolls
102 #
103 # keys:
104 #
105 # a apply
106 # keypad moves, kp_5 applies ranged attack to self
107
108 Starting to type enters the I<completion mode>. In that mode, you can type
109 abbreviations or commands and have them executed as soon as they match a
110 valid command. This is best explained by a few examples:
111
112 Typing B<climb> will display a list of commands with I<climb> in their
113 name, such as I<ready_skill climbing> and I<use_skill climbing>.
114
115 You can abbreviate commands by typing only the first character of every
116 word (or even characters within the word - the client will try to make
117 a good guess, as long as the characters are in order). For example,
118 typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo>
119 will select I<cast create food>. Likewise, I<rscli> will likely select
120 I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>.
121
122 You can enter space and other text as arguemnt to the command. For
123 example, C<cfoo waybread> will expand to C<cast create food waybread>.
124
125 =head2 The map overview
126
127 This is the small mini map in the upper left corner. It displays the areas which
128 you already visited before.
129
130 =head2 The Status area in the lower right corner
131
132 The area in the lower right corner displays the most interesting
133 stats while playing. The 4 gauges: Health, Mana/Spellpoints,
134 Grace and Food. The top of each gauge shows the current value
135 and the bottom value is the maximum value.
136
137 Going over each gauge with the mouse cursor will show a tooltip
138 with a detailed explanation of each stat.
139
140 Below the gauges there is a line that looks like this:
141
142 Exp: ######## (lvl ####)
143
144 The former number are the experience points and the number in the parents
145 is the level of your character.
146 The level of the character depends on the experience points you have.
147 If the experience points reach a certain value your level rises or falls.
148 This depends on the experience table of the server you are currently playing on.
149
150 On the bottom there is a line:
151
152 Rng: xxxxxxxxx
153
154 It tells you have you have in your range slot. The range slot is activated
155 if you "fire" (by pressing ctrl+direction key). For example there could be a spell
156 in your range slot or a weapon (like a bow) you will fire with.
157
158 =head2 The Floorbox
159
160 Right to the left of the status area there is the floorbox.
161 It displays what is on the tile your character stands on. If there are very many
162 items there will be a "More..." button which will open up the Inventory.
163
164 If you opened a container a button "Close container" will show up.
165
166 =head2 Setup
167
168 This is the main setup window (opened via the I<Setup> button on the top of
169 the client window), with following sub-windows:
170
171 =head3 Server
172
173 This window is for editing the connection settings and shows
174 some information about the currently connected server.
175
176 =head3 Pickup
177
178 Here you can configure your automatic pickup configuration.
179
180 =head3 Graphics
181
182 Here you can configure some aspects of the graphical appearance
183 of the client.
184
185 =head3 Audio
186
187 This window lets you enable/disable audio and set the background music
188 volume.
189
190 =head3 Keyboard
191
192 Here you can edit the key bindings you have made.
193
194 B<PLEASE DON'T FORGET TO PRESS> I<Save Config> on the top of the client window
195 after you are finished.
196
197 =head3 Debug
198
199 Here are some debugging options, which are maybe only interesting to the developers
200 of the client.
201
202 =head2 The Playerbook
203
204 You can open the Playerbook by pressing B<tab> or by pressing B<F2> for
205 the Statistics, B<F3> for the Skills, B<F4> for the Spellbook or B<F5> for the
206 Inventory.
207
208 What these are is explained below:
209
210 =head3 Statistics
211
212 =for image sc_statistics.jpg
213
214 You can toggle this windows via B<F2>.
215
216 This page tells you about your current status and statistics.
217 The B<Player> frame shows your name, title and current map, and your
218 current weight and maximum weight.
219
220 The B<Primary/Secondary Statistics> informs you about the status of
221 your L<primary statistics|glossary/primary statistics>, which is the group on the left and about the
222 L<secondary statistics|glossary/secondary statistics> which is the group on the right.
223
224 =head3 Skills
225
226 =for image sc_skill_list.jpg
227
228 You can toggle this windows via B<F3>.
229
230 TBD
231
232 =head3 Spellbook
233
234 =for image sc_spellbook.jpg
235
236 You can toggle this windows via B<F4>.
237
238 =head3 X<playerbook_inventory>Inventory
239
240 =for image sc_inventory.jpg
241
242 You can toggle this windows via B<F5>.
243
244 On the left side of this windows you see the player's inventory.
245 On top the current weight and maximum weight are listed on the right
246 of the B<sort order button>, which reveals following possible orders:
247
248 =over 4
249
250 =item Type/Name
251
252 This order sorts the items first by type, and then by name.
253
254 =item Recent/Normal/Locked
255
256 This order puts the recently picked up or applied items to the top,
257 then it displays the normal not so recently changed items, and to the last
258 it displays the locked items.
259
260 =item Weight/Type
261
262 This order first sorts by weight and then by type.
263
264 =back
265
266 Below the sort order button there is the item list. You can hover the mouse cursor over
267 the items to see what actions you can do with the mouse. Right click will
268 show you the B<context menu>, with the following actions:
269
270 =over 4
271
272 =item examine
273
274 This will let you examine the item further and print informations like this:
275
276 That is cloak (unidentified)
277 It is made of: leather.
278 It goes around your shoulders.
279 It weights 5.000 kg.
280 You reckon it is worth between 1 gold coin and 1 gold coin.
281
282 =item mark
283
284 This marks the item for further operations, like L<thawing or igniting
285 something with a flint and steel|faq_igniteandthaw>.
286
287 =item ignite/thaw
288
289 This will ignite for example a torch or thaw an icecube with a B<flint &
290 steel> L<$ARCH/light/flint_and_steel.base.111.png>, which is B<required to
291 be in your inventory> for this to work.
292
293 =item inscribe
294
295 This will let you write on something (eg. scrolls) with a B<pen>
296 L<$ARCH/skills/Skill_Tools/stylus.base.111.png>, which is I<required to
297 be in your inventory> for this to work.
298
299 When you click on this context menu entry a small popup window will open
300 where you can type in what you want to inscribe.
301
302 =item rename
303
304 This lets you rename an item. When you click on this context menu entry
305 a small popup window will open and let you type in the new name for the
306 item.
307
308 =item apply
309
310 This L<applies|command/apply> an object.
311
312 =item lock/unlock
313
314 =item drop/put/take all
315
316 =item drop/put/take <n>
317
318 =back
319
320 On the right side there will be displayed the currently open container
321 or the floor on which you stand. There are nearly the same context menu
322 operation aviable. On the top the is the name of the currently opened
323 container or just 'Floor'.
324
325 If a container is open, there will be a button 'Close container' which
326 will apply the container in your inventory again to close it.
327
328 =head2 X<binding_recorder>Binding Recorder
329
330 This is a special facility which lets you record commands issued via the
331 completer or the message window and bind them to a key.
332
333 (I<Note:> as this facility is quite complicated it might change in future).
334
335 It mainly works this way:
336
337 First you have to I<start recording> via the button on the top.
338
339 Then you can issue commands via the completer, or just run around, the
340 commands will be recorded in the background.
341
342 If you are finished with the command sequence click on I<stop recording>
343 (the same button you used to start recording).
344
345 Then you can see a list of the commands you issued and delete them if you
346 want.
347
348 Next you have to click on I<bind>, which will open a key query, where you
349 have to press the corresponding key combination which you want to bind to
350 this command sequence.
351
352 After you are finished you have to click on B<OK>.
353
354 B<Don't forget to> I<Save Config> B<!>
355