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Revision: 1.15
Committed: Wed Apr 2 14:42:30 2008 UTC (16 years, 3 months ago) by root
Branch: MAIN
CVS Tags: rel-2_03, rel-2_02, rel-2_05, rel-2_04, rel-2_0, rel-2_10, rel-2_11, rel-0_9972, rel-0_9973, rel-0_9974, rel-0_9975, rel-0_9976, rel-0_9977, rel-0_9978, rel-0_9971, rel-1_21
Changes since 1.14: +4 -4 lines
Log Message:
better arch import

File Contents

# Content
1 =head1 Deliantra Manual
2
3 =head2 Features
4
5 =over 4
6
7 =item Fullscreen Map
8
9 Deliantra uses a fullscreen map, which greatly enhances how much of the
10 game world you can see.
11
12 =item Persistent Map Cache
13
14 Deliantra can persistently cache all map data it received from the
15 server. This not only allows it to display an overview map, but also
16 ensures that once-explored areas will be available the next time you want
17 to explore more.
18
19 =item Hardware acceleration
20
21 Deliantra can take advantage of OpenGL hardware acceleration. Most modern
22 graphics cards have difficulties with 2D acceleration, while 3D graphics
23 is accelerated well.
24
25 =item No arbitrary limits
26
27 Deliantra does not suffer from arbitrary limits (like a fixed amount of
28 face numbers). There are still limits, but they are not arbitrarily low :)
29
30 =item High quality text rendering
31
32 Although surprising at first, high quality text rendering is a real
33 must have feature. For this, Deliantra leverages Παν語 (PanGo) to offer
34 real-world text output quality, so you can chat in 日本語 (japanese),
35 ﺎﻠﻋﺮﺒﻳﺓ (arabic) or most any other language/script, as long
36 as suitable fonts are installed.
37
38 =back
39
40 =head1 Usage
41
42 =head2 X<the_keyboard>Keyboard/Keymappings
43
44 The keyboard works quite similar to other programs: If a widget (e.g. a text entry) has the focus,
45 you can enter and edit text there.
46
47 Special key bindings apply to the playing area. It needs to be focused to
48 work. If it doesn't have the focus, it will be tinted in red, in that case
49 you can focus it by clicking into it.
50
51 The following keys are available in the playing area:
52
53 =over 4
54
55 =item B<F1>..B<F9> - open various dialogs (use the right mouse button menu to see which).
56
57 =item B<Tab> - toggle (make visible/invisible) the playerbook window.
58
59 =item B<Left-Shift-Tab> - toggle (make visible/invisible) the message window.
60
61 =item B<Spacebar> - apply the item below you (selected by the server, usually the topmost item).
62
63 =item B<Return> - activate the currently-visible entry in the message window.
64
65 =item B<Left-Alt-1..9> - activate the nth tab in the message window.
66
67 =item B<Left-Alt-x> - close the currently active tab in the message window.
68
69 =item B<,> (the comma) - take the item below you (selected by the server, usually the topmost item).
70
71 =item Cursor/Arrow Keys, Keypad-B<12346789> - directional movement/attack.
72
73 If you press the Alt-Modifier together with a Cursor/Arrow-Key, then you
74 will use the next direction counterclockwise, this gives you access to the
75 diagonal directions on keyboards without a numeric keypad. This works together
76 with other modifiers, too.
77
78 =over 4
79
80 =item B<Shift>-I<direction> - use your ranged weapon slot to attack the space indicated by the direction key.
81
82 =item B<Ctrl>-I<direction> - run into the indicate direction as fast as possible, attacking everything in your way.
83
84 =back
85
86 =item Keypad-B<5> - use your current range slot on yourself or the space where you are standing.
87
88 =item Keypad-B<+> - toggle between your range and combat slots
89
90 Only one of them can be active at any specific time. Deliantra
91 automatically switches to the right slot when you attack, but sometimes a
92 weapon (combat slot) has some specific effect (for example, lets you heal
93 faster) which would not be working when your range slot is active.
94
95 =item B<'> - open the completer.
96
97 =item B<"> - open the completer, presetting it with your current communication command.
98
99 =item B<a>-B<z> (lowercase characters) - open the completer, presetting it with the character types.
100
101 =item B<Ctrl>-B<Insert> - open the macro recorder/key binding editor and start recording.
102
103 =item Keypad-B<enter> - examine item on floor.
104
105 =item B<Left-Alt-s> - ready_skill find traps
106
107 =item B<Left-Alt-d> - ready_skill disarm traps
108
109 =item B<Left-Alt-p> - ready_skill praying
110
111 =back
112
113 =head2 The Map
114
115 The map is always displayed in the background, behind all other windows and UI elements.
116
117 #TODO# middle-click scrolls
118 #
119 # keys:
120 #
121 # a apply
122 # keypad moves, kp_5 applies ranged attack to self
123
124 Starting to type enters the I<completion mode>. In that mode, you can type
125 abbreviations or commands and have them executed as soon as they match a
126 valid command. This is best explained by a few examples:
127
128 Typing B<climb> will display a list of commands with I<climb> in their
129 name, such as I<ready_skill climbing> and I<use_skill climbing>.
130
131 You can abbreviate commands by typing only the first character of every
132 word (or even characters within the word - the client will try to make
133 a good guess, as long as the characters are in order). For example,
134 typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo>
135 will select I<cast create food>. Likewise, I<rscli> will likely select
136 I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>.
137
138 You can enter space and other text as arguemnt to the command. For
139 example, C<cfoo waybread> will expand to C<cast create food waybread>.
140
141 =head2 The map overview
142
143 This is the small mini map in the upper left corner. It displays the areas which
144 you already visited before.
145
146 =head2 The Status area in the lower right corner
147
148 The area in the lower right corner displays the most interesting
149 stats while playing. The 4 gauges: Health, Mana/Spellpoints,
150 Grace and Food. The top of each gauge shows the current value
151 and the bottom value is the maximum value.
152
153 Going over each gauge with the mouse cursor will show a tooltip
154 with a detailed explanation of each stat.
155
156 Below the gauges there is a line that looks like this:
157
158 Exp: ######## (lvl ####)
159
160 The former number are the experience points and the number in the parents
161 is the level of your character.
162 The level of the character depends on the experience points you have.
163 If the experience points reach a certain value your level rises or falls.
164 This depends on the experience table of the server you are currently playing on.
165
166 On the bottom there is a line:
167
168 Rng: xxxxxxxxx
169
170 It tells you have you have in your range slot. The range slot is activated
171 if you "fire" (by pressing ctrl+direction key). For example there could be a spell
172 in your range slot or a weapon (like a bow) you will fire with.
173
174 =head2 The Floorbox
175
176 Right to the left of the status area there is the floorbox.
177 It displays what is on the tile your character stands on. If there are very many
178 items there will be a "More..." button which will open up the Inventory.
179
180 If you opened a container a button "Close container" will show up.
181
182 =head2 Setup
183
184 This is the main setup window (opened via the I<Setup> button on the top of
185 the client window), with following sub-windows:
186
187 =head3 Server
188
189 This window is for editing the connection settings and shows
190 some information about the currently connected server.
191
192 =head3 Pickup
193
194 Here you can configure your automatic pickup configuration.
195
196 =head3 Graphics
197
198 Here you can configure some aspects of the graphical appearance
199 of the client.
200
201 =head3 Audio
202
203 This window lets you enable/disable audio and set the background music
204 volume.
205
206 =head3 Keyboard
207
208 Here you can edit the key bindings you have made.
209
210 B<PLEASE DON'T FORGET TO PRESS> I<Save Config> on the top of the client window
211 after you are finished.
212
213 =head3 Debug
214
215 Here are some debugging options, which are maybe only interesting to the developers
216 of the client.
217
218 =head2 The Playerbook
219
220 You can open the Playerbook by pressing B<tab> or by pressing B<F2> for
221 the Statistics, B<F3> for the Skills, B<F4> for the Spellbook or B<F5> for the
222 Inventory.
223
224 What these are is explained below:
225
226 =head3 Statistics
227
228 =for image sc_statistics.jpg
229
230 You can toggle this windows via B<F2>.
231
232 This page tells you about your current status and statistics.
233 The B<Player> frame shows your name, title and current map, and your
234 current weight and maximum weight.
235
236 The B<Primary/Secondary Statistics> informs you about the status of
237 your L<primary statistics|glossary/primary statistics>, which is the group on the left and about the
238 L<secondary statistics|glossary/secondary statistics> which is the group on the right.
239
240 =head3 Skills
241
242 =for image sc_skill_list.jpg
243
244 You can toggle this windows via B<F3>.
245
246 TBD
247
248 =head3 Spellbook
249
250 =for image sc_spellbook.jpg
251
252 You can toggle this windows via B<F4>.
253
254 =head3 X<playerbook_inventory>Inventory
255
256 =for image sc_inventory.jpg
257
258 You can toggle this windows via B<F5>.
259
260 On the left side of this windows you see the player's inventory.
261 On top the current weight and maximum weight are listed on the right
262 of the B<sort order button>, which reveals following possible orders:
263
264 =over 4
265
266 =item Type/Name
267
268 This order sorts the items first by type, and then by name.
269
270 =item Recent/Normal/Locked
271
272 This order puts the recently picked up or applied items to the top,
273 then it displays the normal not so recently changed items, and to the last
274 it displays the locked items.
275
276 =item Weight/Type
277
278 This order first sorts by weight and then by type.
279
280 =back
281
282 Below the sort order button there is the item list. You can hover the mouse cursor over
283 the items to see what actions you can do with the mouse. Right click will
284 show you the B<context menu>, with the following actions:
285
286 =over 4
287
288 =item examine
289
290 This will let you examine the item further and print informations like this:
291
292 That is cloak (unidentified)
293 It is made of: leather.
294 It goes around your shoulders.
295 It weights 5.000 kg.
296 You reckon it is worth between 1 gold coin and 1 gold coin.
297
298 =item mark
299
300 This marks the item for further operations, like L<thawing or igniting
301 something with a flint and steel|faq_igniteandthaw>.
302
303 =item ignite/thaw
304
305 This will ignite for example a torch or thaw an icecube with a B<flint &
306 steel> L<$ARCH/flint_and_steel.x11>, which is B<required to be in your
307 inventory> for this to work.
308
309 =item inscribe
310
311 This will let you write on something (eg. scrolls) with a B<pen>
312 L<$ARCH/stylus.x11>, which is I<required to be in your inventory> for this
313 to work.
314
315 When you click on this context menu entry a small popup window will open
316 where you can type in what you want to inscribe.
317
318 =item rename
319
320 This lets you rename an item. When you click on this context menu entry
321 a small popup window will open and let you type in the new name for the
322 item.
323
324 =item apply
325
326 This L<applies|command/apply> an object.
327
328 =item lock/unlock
329
330 =item drop/put/take all
331
332 =item drop/put/take <n>
333
334 =back
335
336 On the right side there will be displayed the currently open container
337 or the floor on which you stand. There are nearly the same context menu
338 operation aviable. On the top the is the name of the currently opened
339 container or just 'Floor'.
340
341 If a container is open, there will be a button 'Close container' which
342 will apply the container in your inventory again to close it.
343
344 =head2 X<binding_recorder>Binding Recorder
345
346 This is a special facility which lets you record commands issued via the
347 completer or the message window and bind them to a key.
348
349 (I<Note:> as this facility is quite complicated it might change in future).
350
351 It mainly works this way:
352
353 First you have to I<start recording> via the button on the top.
354
355 Then you can issue commands via the completer, or just run around, the
356 commands will be recorded in the background.
357
358 If you are finished with the command sequence click on I<stop recording>
359 (the same button you used to start recording).
360
361 Then you can see a list of the commands you issued and delete them if you
362 want.
363
364 Next you have to click on I<bind>, which will open a key query, where you
365 have to press the corresponding key combination which you want to bind to
366 this command sequence.
367
368 After you are finished you have to click on B<OK>.
369
370 B<Don't forget to> I<Save Config> B<!>
371