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Revision 1.2 by elmex, Mon Aug 14 14:35:31 2006 UTC vs.
Revision 1.12 by root, Sun Oct 14 15:33:31 2007 UTC

1=head1 CFPlus Manual 1=head1 Deliantra Manual
2 2
3=head2 Features 3=head2 Features
4 4
5=over 4 5=over 4
6 6
7=item Fullscreen Map 7=item Fullscreen Map
8 8
9CF+ can uses a fullscreen map, which greatly enhances how much of the 9CF+ can uses a fullscreen map, which greatly enhances how much of the
10game world you can see. 10game world you can see.
11 11
12=item Persistent Map Cache (Crossfire+ only) 12=item Persistent Map Cache
13 13
14CF+ can persistently cache all map data it received from the 14CF+ can persistently cache all map data it received from the
15server. This not only allows it to display an overview map, but also 15server. This not only allows it to display an overview map, but also
16ensures that once-explored areas will be available the next time you want 16ensures that once-explored areas will be available the next time you want
17to explore more. 17to explore more.
18 18
19=item Hardware acceleration 19=item Hardware acceleration
20 20
21Unlike most Crossfire clients, CF+ take advantage of OpenGL hardware 21Deliantratake advantage of OpenGL hardware acceleration. Most modern
22acceleration. Most modern graphics cards have difficulties with 2D 22graphics cards have difficulties with 2D acceleration, while 3D graphics
23acceleration, while 3D graphics is accelerated well. 23is accelerated well.
24 24
25=item No arbitrary limits 25=item No arbitrary limits
26 26
27Unlike other Crossfire clients, CF+ does not suffer from arbitrary 27Deliantra does not suffer from arbitrary limits (like a fixed amount of
28limits (like a fixed amount of face numbers). There are still limits, but 28face numbers). There are still limits, but they are not arbitrarily low :)
29they are not arbitrarily low :)
30 29
31=item High quality text rendering 30=item High quality text rendering
32 31
33Although surprising at first, high quality text rendering is a real 32Although surprising at first, high quality text rendering is a real
34must have feature. For this, CF+ leverages Παν語 (PanGo) to offer 33must have feature. For this, CF+ leverages Παν語 (PanGo) to offer
37as suitable fonts are installed. 36as suitable fonts are installed.
38 37
39=back 38=back
40 39
41=head1 Usage 40=head1 Usage
41
42=head2 X<the_keyboard>Keyboard/Keymappings
43
44The keyboard works quite similar to other programs: If a widget (e.g. a text entry) has the focus,
45you can enter and edit text there.
46
47Special key bindings apply to the playing area. It needs to be focused to
48work. If it doesn't have the focus, it will be tinted in red, in that case
49you can focus it by clicking into it.
50
51The following keys are available in the playing area:
52
53=over 4
54
55=item B<F1>..B<F9> - open various dialogs (use the right mouse button menu to see which).
56
57=item B<Tab> - toggle (make visible/invisible) the playerbook window.
58
59=item B<Left-Shift-Tab> - toggle (make visible/invisible) the message window.
60
61=item B<Spacebar> - apply the item below you (selected by the server, usually the topmost item).
62
63=item B<Return> - activate the currently-visible entry in the message window.
64
65=item B<Left-Alt-1..9> - activate the nth tab in the message window.
66
67=item B<Left-Alt-x> - close the currently active tab in the message window.
68
69=item B<,> (the comma) - take the item below you (selected by the server, usually the topmost item).
70
71=item Cursor/Arrow Keys, Keypad-B<12346789> - directional movement/attack.
72
73If you press the Alt-Modifier together with a Cursor/Arrow-Key, then you
74will use the next direction counterclockwise, this gives you access to the
75diagonal directions on keyboards without a numeric keypad. This works together
76with other modifiers, too.
77
78=over 4
79
80=item B<Shift>-I<direction> - use your ranged weapon slot to attack the space indicated by the direction key.
81
82=item B<Ctrl>-I<direction> - run into the indicate direction as fast as possible, attacking everything in your way.
83
84=back
85
86=item Keypad-B<5> - use your current range slot on yourself or the space where you are standing.
87
88=item B<+>, Keypad-B<+> - rotate through your range weapons.
89
90=item B<->, Keypad-B<-> - rotate through your range weapons, the other way round.
91
92=item B<'> - open the completer.
93
94=item B<"> - open the completer, presetting it with your current communication command.
95
96=item B<a>-B<z> (lowercase characters) - open the completer, presetting it with the character types.
97
98=item B<Ctrl>-B<Insert> - open the macro recorder/key binding editor and start recording.
99
100=item Keypad-B<enter> - examine item on floor.
101
102=item B<Left-Alt-s> - ready_skill find traps
103
104=item B<Left-Alt-d> - ready_skill disarm traps
105
106=item B<Left-Alt-p> - ready_skill praying
107
108=back
42 109
43=head2 The Map 110=head2 The Map
44 111
45The map is always displayed in the background, behind all other windows and UI elements. 112The map is always displayed in the background, behind all other windows and UI elements.
46 113
153 220
154What these are is explained below: 221What these are is explained below:
155 222
156=head3 Statistics 223=head3 Statistics
157 224
158=for image sc_statistics.png 225=for image sc_statistics.jpg
159 226
160You can toggle this windows via B<F2>. 227You can toggle this windows via B<F2>.
161 228
162This page tells you about your current status and statistics. 229This page tells you about your current status and statistics.
163The B<Player> frame shows your name, title and current map, and your 230The B<Player> frame shows your name, title and current map, and your
164current weight and maximum weight. 231current weight and maximum weight.
165 232
166The B<Primary/Secondary Statistics> informs you about the status of 233The B<Primary/Secondary Statistics> informs you about the status of
167your L<Primary Statistics|glossary/Glossary/Primary Statistics>, which is the group on the left and about the 234your L<primary statistics|glossary/primary statistics>, which is the group on the left and about the
168L<Secondary Statistics|glossary/Glossary/Secondary Statistics> which is the group on the right. 235L<secondary statistics|glossary/secondary statistics> which is the group on the right.
169 236
170=head3 Skills 237=head3 Skills
171 238
172=for image sc_skill_list.png 239=for image sc_skill_list.jpg
173 240
174You can toggle this windows via B<F3>. 241You can toggle this windows via B<F3>.
175 242
176TBD 243TBD
177 244
178=head3 Spellbook 245=head3 Spellbook
179 246
180=for image sc_spellbook.png 247=for image sc_spellbook.jpg
181 248
182You can toggle this windows via B<F4>. 249You can toggle this windows via B<F4>.
183 250
184=head3 Inventory 251=head3 X<playerbook_inventory>Inventory
185 252
186=for image sc_inventory.png 253=for image sc_inventory.jpg
187 254
188You can toggle this windows via B<F5>. 255You can toggle this windows via B<F5>.
189 256
190On the left side of this windows you see the player's inventory. 257On the left side of this windows you see the player's inventory.
191On top the current weight and maximum weight are listed on the right 258On top the current weight and maximum weight are listed on the right
225 It weights 5.000 kg. 292 It weights 5.000 kg.
226 You reckon it is worth between 1 gold coin and 1 gold coin. 293 You reckon it is worth between 1 gold coin and 1 gold coin.
227 294
228=item mark 295=item mark
229 296
230This marks the item for further operations, like L<thawing or igniting something with a flint&steel|faq/igniteandthaw>. 297This marks the item for further operations, like L<thawing or igniting
298something with a flint and steel|faq_igniteandthaw>.
231 299
232=item ignite/thaw 300=item ignite/thaw
233 301
234This will ignite for example a torch or thaw an icecube with a flint&steel (L<$ARCH/light/flint_and_steel.base.111.png>), which is B<required to be in your inventory> for this to work. 302This will ignite for example a torch or thaw an icecube with a B<flint &
303steel> L<$ARCH/light/flint_and_steel.base.111.png>, which is B<required to
304be in your inventory> for this to work.
235 305
236=item inscribe 306=item inscribe
237 307
238This will let you write on something (eg. scrolls) with a pen (L<$ARCH/skills/Skill_Tools/stylus.base.111.png>), 308This will let you write on something (eg. scrolls) with a B<pen>
309L<$ARCH/skills/Skill_Tools/stylus.base.111.png>, which is I<required to
239which is B<required to be in your inventory> for this to work. 310be in your inventory> for this to work.
240 311
241When you click on this context menu entry a small popup window will open where you can type in what 312When you click on this context menu entry a small popup window will open
242you want to inscribe. 313where you can type in what you want to inscribe.
243 314
244=item rename 315=item rename
245 316
246This lets you rename an item. When you click on this context menu entry a small popup window will 317This lets you rename an item. When you click on this context menu entry
247open and let you type in the new name for the item. 318a small popup window will open and let you type in the new name for the
319item.
248 320
249=item apply 321=item apply
250 322
251This L<applies|command/apply> an object. 323This L<applies|command/apply> an object.
252 324
256 328
257=item drop/put/take <n> 329=item drop/put/take <n>
258 330
259=back 331=back
260 332
261On the right side there will be displayed the currently open container or the floor on 333On the right side there will be displayed the currently open container
262which you stand. There are nearly the same context menu operation aviable. On the top 334or the floor on which you stand. There are nearly the same context menu
263the is the name of the currently opened container or just 'Floor'. 335operation aviable. On the top the is the name of the currently opened
336container or just 'Floor'.
264 337
265If a container is open, there will be a button 'Close container' which will apply 338If a container is open, there will be a button 'Close container' which
266the container in your inventory again to close it. 339will apply the container in your inventory again to close it.
267 340
268=head2 X<binding_recorder>Binding Recorder 341=head2 X<binding_recorder>Binding Recorder
269 342
270This is a special facility which lets you record commands issued via the completer 343This is a special facility which lets you record commands issued via the
271or the message window and bind them to a key. 344completer or the message window and bind them to a key.
272 345
273(I<Note:> as this facility is quite complicated it might change in future). 346(I<Note:> as this facility is quite complicated it might change in future).
274 347
275It mainly works this way: 348It mainly works this way:
276 349
277First you have to I<start recording> via the button on the top. 350First you have to I<start recording> via the button on the top.
278 351
279Then you can issue commands via the completer, or just run around, the commands 352Then you can issue commands via the completer, or just run around, the
280will be recorded in the background. 353commands will be recorded in the background.
281 354
282If you are finished with the command sequence click on I<stop recording> (the same 355If you are finished with the command sequence click on I<stop recording>
283button you used to start recording). 356(the same button you used to start recording).
284 357
285Then you can see a list of the commands you issued and delete them if you want. 358Then you can see a list of the commands you issued and delete them if you
359want.
286 360
287Next you have to click on I<bind>, which will open a key query, where you have to press 361Next you have to click on I<bind>, which will open a key query, where you
288the corresponding key combination which you want to bind to this command sequence. 362have to press the corresponding key combination which you want to bind to
363this command sequence.
289 364
290After you are finished you have to click on B<OK>. 365After you are finished you have to click on B<OK>.
291 366
292B<Don't forget to> I<Save Config> B<!> 367B<Don't forget to> I<Save Config> B<!>
293 368
294=head1 FAQ
295
296=over 4
297
298=item The client is very sluggish and slow, what can I do about this?
299
300Most likely, you don't have accelerated OpenGL support. Try to find a
301newer driver, or a driver from your hardware vendor, that features OpenGL
302support.
303
304If this is not an option, the following Setup options reduce the load and
305will likely make the client playable with software rendering (it will
306still be slow, though):
307
308=over 4
309
310=item B<Video Mode> should be set as low as possible (e.g. 640x480)
311
312=item Enable B<Fast & Ugly> mode
313
314=item Disable B<Fog of War>
315
316=item Increase B<Map Scale>
317
318=back
319
320=back
321

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