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Comparing deliantra/Deliantra-Client/pod/manual.pod (file contents):
Revision 1.3 by elmex, Mon Aug 14 14:40:15 2006 UTC vs.
Revision 1.4 by root, Mon Aug 14 19:17:09 2006 UTC

225 It weights 5.000 kg. 225 It weights 5.000 kg.
226 You reckon it is worth between 1 gold coin and 1 gold coin. 226 You reckon it is worth between 1 gold coin and 1 gold coin.
227 227
228=item mark 228=item mark
229 229
230This marks the item for further operations, like L<thawing or igniting something with a flint and steel|faq_igniteandthaw>. 230This marks the item for further operations, like L<thawing or igniting
231something with a flint and steel|faq_igniteandthaw>.
231 232
232=item ignite/thaw 233=item ignite/thaw
233 234
234This will ignite for example a torch or thaw an icecube with a flint&steel (L<$ARCH/light/flint_and_steel.base.111.png>), which is B<required to be in your inventory> for this to work. 235This will ignite for example a torch or thaw an icecube with a B<flint &
236steel> L<$ARCH/light/flint_and_steel.base.111.png>, which is B<required to
237be in your inventory> for this to work.
235 238
236=item inscribe 239=item inscribe
237 240
238This will let you write on something (eg. scrolls) with a pen (L<$ARCH/skills/Skill_Tools/stylus.base.111.png>), 241This will let you write on something (eg. scrolls) with a B<pen>
242L<$ARCH/skills/Skill_Tools/stylus.base.111.png>, which is I<required to
239which is B<required to be in your inventory> for this to work. 243be in your inventory> for this to work.
240 244
241When you click on this context menu entry a small popup window will open where you can type in what 245When you click on this context menu entry a small popup window will open
242you want to inscribe. 246where you can type in what you want to inscribe.
243 247
244=item rename 248=item rename
245 249
246This lets you rename an item. When you click on this context menu entry a small popup window will 250This lets you rename an item. When you click on this context menu entry
247open and let you type in the new name for the item. 251a small popup window will open and let you type in the new name for the
252item.
248 253
249=item apply 254=item apply
250 255
251This L<applies|command/apply> an object. 256This L<applies|command/apply> an object.
252 257
256 261
257=item drop/put/take <n> 262=item drop/put/take <n>
258 263
259=back 264=back
260 265
261On the right side there will be displayed the currently open container or the floor on 266On the right side there will be displayed the currently open container
262which you stand. There are nearly the same context menu operation aviable. On the top 267or the floor on which you stand. There are nearly the same context menu
263the is the name of the currently opened container or just 'Floor'. 268operation aviable. On the top the is the name of the currently opened
269container or just 'Floor'.
264 270
265If a container is open, there will be a button 'Close container' which will apply 271If a container is open, there will be a button 'Close container' which
266the container in your inventory again to close it. 272will apply the container in your inventory again to close it.
267 273
268=head2 X<binding_recorder>Binding Recorder 274=head2 X<binding_recorder>Binding Recorder
269 275
270This is a special facility which lets you record commands issued via the completer 276This is a special facility which lets you record commands issued via the
271or the message window and bind them to a key. 277completer or the message window and bind them to a key.
272 278
273(I<Note:> as this facility is quite complicated it might change in future). 279(I<Note:> as this facility is quite complicated it might change in future).
274 280
275It mainly works this way: 281It mainly works this way:
276 282
277First you have to I<start recording> via the button on the top. 283First you have to I<start recording> via the button on the top.
278 284
279Then you can issue commands via the completer, or just run around, the commands 285Then you can issue commands via the completer, or just run around, the
280will be recorded in the background. 286commands will be recorded in the background.
281 287
282If you are finished with the command sequence click on I<stop recording> (the same 288If you are finished with the command sequence click on I<stop recording>
283button you used to start recording). 289(the same button you used to start recording).
284 290
285Then you can see a list of the commands you issued and delete them if you want. 291Then you can see a list of the commands you issued and delete them if you
292want.
286 293
287Next you have to click on I<bind>, which will open a key query, where you have to press 294Next you have to click on I<bind>, which will open a key query, where you
288the corresponding key combination which you want to bind to this command sequence. 295have to press the corresponding key combination which you want to bind to
296this command sequence.
289 297
290After you are finished you have to click on B<OK>. 298After you are finished you have to click on B<OK>.
291 299
292B<Don't forget to> I<Save Config> B<!> 300B<Don't forget to> I<Save Config> B<!>
293 301
294=head1 FAQ
295
296=over 4
297
298=item The client is very sluggish and slow, what can I do about this?
299
300Most likely, you don't have accelerated OpenGL support. Try to find a
301newer driver, or a driver from your hardware vendor, that features OpenGL
302support.
303
304If this is not an option, the following Setup options reduce the load and
305will likely make the client playable with software rendering (it will
306still be slow, though):
307
308=over 4
309
310=item B<Video Mode> should be set as low as possible (e.g. 640x480)
311
312=item Enable B<Fast & Ugly> mode
313
314=item Disable B<Fog of War>
315
316=item Increase B<Map Scale>
317
318=back
319
320=back
321

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