1 |
=head1 CFPlus Manual |
2 |
|
3 |
=head2 Features |
4 |
|
5 |
=over 4 |
6 |
|
7 |
=item Fullscreen Map |
8 |
|
9 |
CF+ can uses a fullscreen map, which greatly enhances how much of the |
10 |
game world you can see. |
11 |
|
12 |
=item Persistent Map Cache (Crossfire+ only) |
13 |
|
14 |
CF+ can persistently cache all map data it received from the |
15 |
server. This not only allows it to display an overview map, but also |
16 |
ensures that once-explored areas will be available the next time you want |
17 |
to explore more. |
18 |
|
19 |
=item Hardware acceleration |
20 |
|
21 |
Unlike most Crossfire clients, CF+ take advantage of OpenGL hardware |
22 |
acceleration. Most modern graphics cards have difficulties with 2D |
23 |
acceleration, while 3D graphics is accelerated well. |
24 |
|
25 |
=item No arbitrary limits |
26 |
|
27 |
Unlike other Crossfire clients, CF+ does not suffer from arbitrary |
28 |
limits (like a fixed amount of face numbers). There are still limits, but |
29 |
they are not arbitrarily low :) |
30 |
|
31 |
=item High quality text rendering |
32 |
|
33 |
Although surprising at first, high quality text rendering is a real |
34 |
must have feature. For this, CF+ leverages Παν語 (PanGo) to offer |
35 |
real-world text output quality, so you can chat in 日本語 (japanese), |
36 |
ﺎﻠﻋﺮﺒﻳﺓ (arabic) or most any other language/script, as long |
37 |
as suitable fonts are installed. |
38 |
|
39 |
=back |
40 |
|
41 |
=head1 Usage |
42 |
|
43 |
=head2 The Map |
44 |
|
45 |
The map is always displayed in the background, behind all other windows and UI elements. |
46 |
|
47 |
#TODO# middle-click scrolls |
48 |
# |
49 |
# keys: |
50 |
# |
51 |
# a apply |
52 |
# keypad moves, kp_5 applies ranged attack to self |
53 |
|
54 |
Starting to type enters the I<completion mode>. In that mode, you can type |
55 |
abbreviations or commands and have them executed as soon as they match a |
56 |
valid command. This is best explained by a few examples: |
57 |
|
58 |
Typing B<climb> will display a list of commands with I<climb> in their |
59 |
name, such as I<ready_skill climbing> and I<use_skill climbing>. |
60 |
|
61 |
You can abbreviate commands by typing only the first character of every |
62 |
word (or even characters within the word - the client will try to make |
63 |
a good guess, as long as the characters are in order). For example, |
64 |
typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo> |
65 |
will select I<cast create food>. Likewise, I<rscli> will likely select |
66 |
I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>. |
67 |
|
68 |
You can enter space and other text as arguemnt to the command. For |
69 |
example, C<cfoo waybread> will expand to C<cast create food waybread>. |
70 |
|
71 |
=head2 The map overview |
72 |
|
73 |
This is the small mini map in the upper left corner. It displays the areas which |
74 |
you already visited before. |
75 |
|
76 |
=head2 The Status area in the lower right corner |
77 |
|
78 |
The area in the lower right corner displays the most interesting |
79 |
stats while playing. The 4 gauges: Health, Mana/Spellpoints, |
80 |
Grace and Food. The top of each gauge shows the current value |
81 |
and the bottom value is the maximum value. |
82 |
|
83 |
Going over each gauge with the mouse cursor will show a tooltip |
84 |
with a detailed explanation of each stat. |
85 |
|
86 |
Below the gauges there is a line that looks like this: |
87 |
|
88 |
Exp: ######## (lvl ####) |
89 |
|
90 |
The former number are the experience points and the number in the parents |
91 |
is the level of your character. |
92 |
The level of the character depends on the experience points you have. |
93 |
If the experience points reach a certain value your level rises or falls. |
94 |
This depends on the experience table of the server you are currently playing on. |
95 |
|
96 |
On the bottom there is a line: |
97 |
|
98 |
Rng: xxxxxxxxx |
99 |
|
100 |
It tells you have you have in your range slot. The range slot is activated |
101 |
if you "fire" (by pressing ctrl+direction key). For example there could be a spell |
102 |
in your range slot or a weapon (like a bow) you will fire with. |
103 |
|
104 |
=head2 The Floorbox |
105 |
|
106 |
Right to the left of the status area there is the floorbox. |
107 |
It displays what is on the tile your character stands on. If there are very many |
108 |
items there will be a "More..." button which will open up the Inventory. |
109 |
|
110 |
If you opened a container a button "Close container" will show up. |
111 |
|
112 |
=head2 Setup |
113 |
|
114 |
This is the main setup window (opened via the I<Setup> button on the top of |
115 |
the client window), with following sub-windows: |
116 |
|
117 |
=head3 Server |
118 |
|
119 |
This window is for editing the connection settings and shows |
120 |
some information about the currently connected server. |
121 |
|
122 |
=head3 Pickup |
123 |
|
124 |
Here you can configure your automatic pickup configuration. |
125 |
|
126 |
=head3 Graphics |
127 |
|
128 |
Here you can configure some aspects of the graphical appearance |
129 |
of the client. |
130 |
|
131 |
=head3 Audio |
132 |
|
133 |
This window lets you enable/disable audio and set the background music |
134 |
volume. |
135 |
|
136 |
=head3 Keyboard |
137 |
|
138 |
Here you can edit the key bindings you have made. |
139 |
|
140 |
B<PLEASE DON'T FORGET TO PRESS> I<Save Config> on the top of the client window |
141 |
after you are finished. |
142 |
|
143 |
=head3 Debug |
144 |
|
145 |
Here are some debugging options, which are maybe only interesting to the developers |
146 |
of the client. |
147 |
|
148 |
=head2 The Playerbook |
149 |
|
150 |
You can open the Playerbook by pressing B<tab> or by pressing B<F2> for |
151 |
the Statistics, B<F3> for the Skills, B<F4> for the Spellbook or B<F5> for the |
152 |
Inventory. |
153 |
|
154 |
What these are is explained below: |
155 |
|
156 |
=head3 Statistics |
157 |
|
158 |
=for image sc_statistics.png |
159 |
|
160 |
You can toggle this windows via B<F2>. |
161 |
|
162 |
This page tells you about your current status and statistics. |
163 |
The B<Player> frame shows your name, title and current map, and your |
164 |
current weight and maximum weight. |
165 |
|
166 |
The B<Primary/Secondary Statistics> informs you about the status of |
167 |
your L<Primary Statistics|glossary/Glossary/Primary Statistics>, which is the group on the left and about the |
168 |
L<Secondary Statistics|glossary/Glossary/Secondary Statistics> which is the group on the right. |
169 |
|
170 |
=head3 Skills |
171 |
|
172 |
=for image sc_skill_list.png |
173 |
|
174 |
You can toggle this windows via B<F3>. |
175 |
|
176 |
TBD |
177 |
|
178 |
=head3 Spellbook |
179 |
|
180 |
=for image sc_spellbook.png |
181 |
|
182 |
You can toggle this windows via B<F4>. |
183 |
|
184 |
=head3 Inventory |
185 |
|
186 |
=for image sc_inventory.png |
187 |
|
188 |
You can toggle this windows via B<F5>. |
189 |
|
190 |
On the left side of this windows you see the player's inventory. |
191 |
On top the current weight and maximum weight are listed on the right |
192 |
of the B<sort order button>, which reveals following possible orders: |
193 |
|
194 |
=over 4 |
195 |
|
196 |
=item Type/Name |
197 |
|
198 |
This order sorts the items first by type, and then by name. |
199 |
|
200 |
=item Recent/Normal/Locked |
201 |
|
202 |
This order puts the recently picked up or applied items to the top, |
203 |
then it displays the normal not so recently changed items, and to the last |
204 |
it displays the locked items. |
205 |
|
206 |
=item Weight/Type |
207 |
|
208 |
This order first sorts by weight and then by type. |
209 |
|
210 |
=back |
211 |
|
212 |
Below the sort order button there is the item list. You can hover the mouse cursor over |
213 |
the items to see what actions you can do with the mouse. Right click will |
214 |
show you the B<context menu>, with the following actions: |
215 |
|
216 |
=over 4 |
217 |
|
218 |
=item examine |
219 |
|
220 |
This will let you examine the item further and print informations like this: |
221 |
|
222 |
That is cloak (unidentified) |
223 |
It is made of: leather. |
224 |
It goes around your shoulders. |
225 |
It weights 5.000 kg. |
226 |
You reckon it is worth between 1 gold coin and 1 gold coin. |
227 |
|
228 |
=item mark |
229 |
|
230 |
This marks the item for further operations, like L<thawing or igniting something with a flint&steel|faq/igniteandthaw>. |
231 |
|
232 |
=item ignite/thaw |
233 |
|
234 |
This will ignite for example a torch or thaw an icecube with a flint&steel (L<$ARCH/light/flint_and_steel.base.111.png>), which is B<required to be in your inventory> for this to work. |
235 |
|
236 |
=item inscribe |
237 |
|
238 |
This will let you write on something (eg. scrolls) with a pen (L<$ARCH/skills/Skill_Tools/stylus.base.111.png>), |
239 |
which is B<required to be in your inventory> for this to work. |
240 |
|
241 |
When you click on this context menu entry a small popup window will open where you can type in what |
242 |
you want to inscribe. |
243 |
|
244 |
=item rename |
245 |
|
246 |
This lets you rename an item. When you click on this context menu entry a small popup window will |
247 |
open and let you type in the new name for the item. |
248 |
|
249 |
=item apply |
250 |
|
251 |
This L<applies|command/apply> an object. |
252 |
|
253 |
=item lock/unlock |
254 |
|
255 |
=item drop/put/take all |
256 |
|
257 |
=item drop/put/take <n> |
258 |
|
259 |
=back |
260 |
|
261 |
On the right side there will be displayed the currently open container or the floor on |
262 |
which you stand. There are nearly the same context menu operation aviable. On the top |
263 |
the is the name of the currently opened container or just 'Floor'. |
264 |
|
265 |
If a container is open, there will be a button 'Close container' which will apply |
266 |
the container in your inventory again to close it. |
267 |
|
268 |
=head2 X<binding_recorder>Binding Recorder |
269 |
|
270 |
This is a special facility which lets you record commands issued via the completer |
271 |
or the message window and bind them to a key. |
272 |
|
273 |
(I<Note:> as this facility is quite complicated it might change in future). |
274 |
|
275 |
It mainly works this way: |
276 |
|
277 |
First you have to I<start recording> via the button on the top. |
278 |
|
279 |
Then you can issue commands via the completer, or just run around, the commands |
280 |
will be recorded in the background. |
281 |
|
282 |
If you are finished with the command sequence click on I<stop recording> (the same |
283 |
button you used to start recording). |
284 |
|
285 |
Then you can see a list of the commands you issued and delete them if you want. |
286 |
|
287 |
Next you have to click on I<bind>, which will open a key query, where you have to press |
288 |
the corresponding key combination which you want to bind to this command sequence. |
289 |
|
290 |
After you are finished you have to click on B<OK>. |
291 |
|
292 |
B<Don't forget to> I<Save Config> B<!> |
293 |
|
294 |
=head1 FAQ |
295 |
|
296 |
=over 4 |
297 |
|
298 |
=item The client is very sluggish and slow, what can I do about this? |
299 |
|
300 |
Most likely, you don't have accelerated OpenGL support. Try to find a |
301 |
newer driver, or a driver from your hardware vendor, that features OpenGL |
302 |
support. |
303 |
|
304 |
If this is not an option, the following Setup options reduce the load and |
305 |
will likely make the client playable with software rendering (it will |
306 |
still be slow, though): |
307 |
|
308 |
=over 4 |
309 |
|
310 |
=item B<Video Mode> should be set as low as possible (e.g. 640x480) |
311 |
|
312 |
=item Enable B<Fast & Ugly> mode |
313 |
|
314 |
=item Disable B<Fog of War> |
315 |
|
316 |
=item Increase B<Map Scale> |
317 |
|
318 |
=back |
319 |
|
320 |
=back |
321 |
|