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Revision 1.1 by root, Sun Aug 13 01:44:25 2006 UTC vs.
Revision 1.8 by root, Fri Jul 20 18:42:45 2007 UTC

37as suitable fonts are installed. 37as suitable fonts are installed.
38 38
39=back 39=back
40 40
41=head1 Usage 41=head1 Usage
42
43=head2 X<the_keyboard>Keyboard/Keymappings
44
45The keyboard works quite similar to other programs: If a widget (e.g. a text entry) has the focus,
46you can enter and edit text there.
47
48Special key bindings apply to the playing area. It needs to be focused to
49work. If it doesn't have the focus, it will be tinted in red, in that case
50you can focus it by clicking into it.
51
52The following keys are available in the playing area:
53
54=over 4
55
56=item B<F1>..B<F9> - open various dialogs (use the right mouse button menu to see which).
57
58=item B<Tab> - toggle (make visible/invisible) the playerbook window.
59
60=item B<Spacebar> - apply the item below you (selected by the server, usually the topmost item).
61
62=item B<Return>, B<Enter> - examine the item below you (selected by the server, usually the topmost item).
63
64=item B<,> (the comma) - take the item below you (selected by the server, usually the topmost item).
65
66=item Cursor/Arrow Keys, Keypad-B<12346789> - directional movement/attack
67
68If you press the Alt-Modifier together with a Cursor/Arrow-Key, then you
69will use the next direction counterclockwise, this gives you access to the
70diagonal directions on keyboards without a numeric keypad. This works together
71with other modifiers, too.
72
73=over 4
74
75=item B<Shift>-I<direction> - use your ranged weapon slot to attack the space indicated by the direction key.
76
77=item B<Ctrl>-I<direction> - run into the indicate direction as fast as possible, attacking everything in your way.
78
79=back
80
81=item Keypad-B<5> - use your current range slot on yourself or the space where you are standing.
82
83=item B<+>, Keypad-B<+> - rotate through your range weapons.
84
85=item B<->, Keypad-B<-> - rotate through your range weapons, the other way round.
86
87=item B<'> - open the completer.
88
89=item B<"> - open the completer, presetting it with your current communication command.
90
91=item B<a>-B<z> (lowercase characters) - open the completer, presetting it with the character types.
92
93=item B<Ctrl>-B<Insert> - open the macro recorder/key binding editor and start recording.
94
95=back
42 96
43=head2 The Map 97=head2 The Map
44 98
45The map is always displayed in the background, behind all other windows and UI elements. 99The map is always displayed in the background, behind all other windows and UI elements.
46 100
107It displays what is on the tile your character stands on. If there are very many 161It displays what is on the tile your character stands on. If there are very many
108items there will be a "More..." button which will open up the Inventory. 162items there will be a "More..." button which will open up the Inventory.
109 163
110If you opened a container a button "Close container" will show up. 164If you opened a container a button "Close container" will show up.
111 165
112=head1 FAQ 166=head2 Setup
113 167
114=over 4 168This is the main setup window (opened via the I<Setup> button on the top of
169the client window), with following sub-windows:
115 170
116=item The client is very sluggish and slow, what can I do about this? 171=head3 Server
117 172
118Most likely, you don't have accelerated OpenGL support. Try to find a 173This window is for editing the connection settings and shows
119newer driver, or a driver from your hardware vendor, that features OpenGL 174some information about the currently connected server.
120support.
121 175
122If this is not an option, the following Setup options reduce the load and 176=head3 Pickup
123will likely make the client playable with software rendering (it will
124still be slow, though):
125 177
126=over 4 178Here you can configure your automatic pickup configuration.
127 179
128=item B<Video Mode> should be set as low as possible (e.g. 640x480) 180=head3 Graphics
129 181
130=item Enable B<Fast & Ugly> mode 182Here you can configure some aspects of the graphical appearance
183of the client.
131 184
132=item Disable B<Fog of War> 185=head3 Audio
133 186
134=item Increase B<Map Scale> 187This window lets you enable/disable audio and set the background music
188volume.
135 189
136=back 190=head3 Keyboard
137 191
138=back 192Here you can edit the key bindings you have made.
139 193
194B<PLEASE DON'T FORGET TO PRESS> I<Save Config> on the top of the client window
195after you are finished.
196
197=head3 Debug
198
199Here are some debugging options, which are maybe only interesting to the developers
200of the client.
201
202=head2 The Playerbook
203
204You can open the Playerbook by pressing B<tab> or by pressing B<F2> for
205the Statistics, B<F3> for the Skills, B<F4> for the Spellbook or B<F5> for the
206Inventory.
207
208What these are is explained below:
209
210=head3 Statistics
211
212=for image sc_statistics.jpg
213
214You can toggle this windows via B<F2>.
215
216This page tells you about your current status and statistics.
217The B<Player> frame shows your name, title and current map, and your
218current weight and maximum weight.
219
220The B<Primary/Secondary Statistics> informs you about the status of
221your L<primary statistics|glossary/primary statistics>, which is the group on the left and about the
222L<secondary statistics|glossary/secondary statistics> which is the group on the right.
223
224=head3 Skills
225
226=for image sc_skill_list.jpg
227
228You can toggle this windows via B<F3>.
229
230TBD
231
232=head3 Spellbook
233
234=for image sc_spellbook.jpg
235
236You can toggle this windows via B<F4>.
237
238=head3 X<playerbook_inventory>Inventory
239
240=for image sc_inventory.jpg
241
242You can toggle this windows via B<F5>.
243
244On the left side of this windows you see the player's inventory.
245On top the current weight and maximum weight are listed on the right
246of the B<sort order button>, which reveals following possible orders:
247
248=over 4
249
250=item Type/Name
251
252This order sorts the items first by type, and then by name.
253
254=item Recent/Normal/Locked
255
256This order puts the recently picked up or applied items to the top,
257then it displays the normal not so recently changed items, and to the last
258it displays the locked items.
259
260=item Weight/Type
261
262This order first sorts by weight and then by type.
263
264=back
265
266Below the sort order button there is the item list. You can hover the mouse cursor over
267the items to see what actions you can do with the mouse. Right click will
268show you the B<context menu>, with the following actions:
269
270=over 4
271
272=item examine
273
274This will let you examine the item further and print informations like this:
275
276 That is cloak (unidentified)
277 It is made of: leather.
278 It goes around your shoulders.
279 It weights 5.000 kg.
280 You reckon it is worth between 1 gold coin and 1 gold coin.
281
282=item mark
283
284This marks the item for further operations, like L<thawing or igniting
285something with a flint and steel|faq_igniteandthaw>.
286
287=item ignite/thaw
288
289This will ignite for example a torch or thaw an icecube with a B<flint &
290steel> L<$ARCH/light/flint_and_steel.base.111.png>, which is B<required to
291be in your inventory> for this to work.
292
293=item inscribe
294
295This will let you write on something (eg. scrolls) with a B<pen>
296L<$ARCH/skills/Skill_Tools/stylus.base.111.png>, which is I<required to
297be in your inventory> for this to work.
298
299When you click on this context menu entry a small popup window will open
300where you can type in what you want to inscribe.
301
302=item rename
303
304This lets you rename an item. When you click on this context menu entry
305a small popup window will open and let you type in the new name for the
306item.
307
308=item apply
309
310This L<applies|command/apply> an object.
311
312=item lock/unlock
313
314=item drop/put/take all
315
316=item drop/put/take <n>
317
318=back
319
320On the right side there will be displayed the currently open container
321or the floor on which you stand. There are nearly the same context menu
322operation aviable. On the top the is the name of the currently opened
323container or just 'Floor'.
324
325If a container is open, there will be a button 'Close container' which
326will apply the container in your inventory again to close it.
327
328=head2 X<binding_recorder>Binding Recorder
329
330This is a special facility which lets you record commands issued via the
331completer or the message window and bind them to a key.
332
333(I<Note:> as this facility is quite complicated it might change in future).
334
335It mainly works this way:
336
337First you have to I<start recording> via the button on the top.
338
339Then you can issue commands via the completer, or just run around, the
340commands will be recorded in the background.
341
342If you are finished with the command sequence click on I<stop recording>
343(the same button you used to start recording).
344
345Then you can see a list of the commands you issued and delete them if you
346want.
347
348Next you have to click on I<bind>, which will open a key query, where you
349have to press the corresponding key combination which you want to bind to
350this command sequence.
351
352After you are finished you have to click on B<OK>.
353
354B<Don't forget to> I<Save Config> B<!>
355

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