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Revision: 1.5
Committed: Mon Aug 14 23:05:19 2006 UTC (17 years, 10 months ago) by root
Branch: MAIN
CVS Tags: rel-0_52, rel-0_51, rel-0_5
Changes since 1.4: +2 -2 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 =head1 CFPlus Manual
2
3 =head2 Features
4
5 =over 4
6
7 =item Fullscreen Map
8
9 CF+ can uses a fullscreen map, which greatly enhances how much of the
10 game world you can see.
11
12 =item Persistent Map Cache (Crossfire+ only)
13
14 CF+ can persistently cache all map data it received from the
15 server. This not only allows it to display an overview map, but also
16 ensures that once-explored areas will be available the next time you want
17 to explore more.
18
19 =item Hardware acceleration
20
21 Unlike most Crossfire clients, CF+ take advantage of OpenGL hardware
22 acceleration. Most modern graphics cards have difficulties with 2D
23 acceleration, while 3D graphics is accelerated well.
24
25 =item No arbitrary limits
26
27 Unlike other Crossfire clients, CF+ does not suffer from arbitrary
28 limits (like a fixed amount of face numbers). There are still limits, but
29 they are not arbitrarily low :)
30
31 =item High quality text rendering
32
33 Although surprising at first, high quality text rendering is a real
34 must have feature. For this, CF+ leverages Παν語 (PanGo) to offer
35 real-world text output quality, so you can chat in 日本語 (japanese),
36 ﺎﻠﻋﺮﺒﻳﺓ (arabic) or most any other language/script, as long
37 as suitable fonts are installed.
38
39 =back
40
41 =head1 Usage
42
43 =head2 The Map
44
45 The map is always displayed in the background, behind all other windows and UI elements.
46
47 #TODO# middle-click scrolls
48 #
49 # keys:
50 #
51 # a apply
52 # keypad moves, kp_5 applies ranged attack to self
53
54 Starting to type enters the I<completion mode>. In that mode, you can type
55 abbreviations or commands and have them executed as soon as they match a
56 valid command. This is best explained by a few examples:
57
58 Typing B<climb> will display a list of commands with I<climb> in their
59 name, such as I<ready_skill climbing> and I<use_skill climbing>.
60
61 You can abbreviate commands by typing only the first character of every
62 word (or even characters within the word - the client will try to make
63 a good guess, as long as the characters are in order). For example,
64 typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo>
65 will select I<cast create food>. Likewise, I<rscli> will likely select
66 I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>.
67
68 You can enter space and other text as arguemnt to the command. For
69 example, C<cfoo waybread> will expand to C<cast create food waybread>.
70
71 =head2 The map overview
72
73 This is the small mini map in the upper left corner. It displays the areas which
74 you already visited before.
75
76 =head2 The Status area in the lower right corner
77
78 The area in the lower right corner displays the most interesting
79 stats while playing. The 4 gauges: Health, Mana/Spellpoints,
80 Grace and Food. The top of each gauge shows the current value
81 and the bottom value is the maximum value.
82
83 Going over each gauge with the mouse cursor will show a tooltip
84 with a detailed explanation of each stat.
85
86 Below the gauges there is a line that looks like this:
87
88 Exp: ######## (lvl ####)
89
90 The former number are the experience points and the number in the parents
91 is the level of your character.
92 The level of the character depends on the experience points you have.
93 If the experience points reach a certain value your level rises or falls.
94 This depends on the experience table of the server you are currently playing on.
95
96 On the bottom there is a line:
97
98 Rng: xxxxxxxxx
99
100 It tells you have you have in your range slot. The range slot is activated
101 if you "fire" (by pressing ctrl+direction key). For example there could be a spell
102 in your range slot or a weapon (like a bow) you will fire with.
103
104 =head2 The Floorbox
105
106 Right to the left of the status area there is the floorbox.
107 It displays what is on the tile your character stands on. If there are very many
108 items there will be a "More..." button which will open up the Inventory.
109
110 If you opened a container a button "Close container" will show up.
111
112 =head2 Setup
113
114 This is the main setup window (opened via the I<Setup> button on the top of
115 the client window), with following sub-windows:
116
117 =head3 Server
118
119 This window is for editing the connection settings and shows
120 some information about the currently connected server.
121
122 =head3 Pickup
123
124 Here you can configure your automatic pickup configuration.
125
126 =head3 Graphics
127
128 Here you can configure some aspects of the graphical appearance
129 of the client.
130
131 =head3 Audio
132
133 This window lets you enable/disable audio and set the background music
134 volume.
135
136 =head3 Keyboard
137
138 Here you can edit the key bindings you have made.
139
140 B<PLEASE DON'T FORGET TO PRESS> I<Save Config> on the top of the client window
141 after you are finished.
142
143 =head3 Debug
144
145 Here are some debugging options, which are maybe only interesting to the developers
146 of the client.
147
148 =head2 The Playerbook
149
150 You can open the Playerbook by pressing B<tab> or by pressing B<F2> for
151 the Statistics, B<F3> for the Skills, B<F4> for the Spellbook or B<F5> for the
152 Inventory.
153
154 What these are is explained below:
155
156 =head3 Statistics
157
158 =for image sc_statistics.png
159
160 You can toggle this windows via B<F2>.
161
162 This page tells you about your current status and statistics.
163 The B<Player> frame shows your name, title and current map, and your
164 current weight and maximum weight.
165
166 The B<Primary/Secondary Statistics> informs you about the status of
167 your L<primary statistics|glossary/primary statistics>, which is the group on the left and about the
168 L<secondary statistics|glossary/secondary statistics> which is the group on the right.
169
170 =head3 Skills
171
172 =for image sc_skill_list.png
173
174 You can toggle this windows via B<F3>.
175
176 TBD
177
178 =head3 Spellbook
179
180 =for image sc_spellbook.png
181
182 You can toggle this windows via B<F4>.
183
184 =head3 X<playerbook_inventory>Inventory
185
186 =for image sc_inventory.png
187
188 You can toggle this windows via B<F5>.
189
190 On the left side of this windows you see the player's inventory.
191 On top the current weight and maximum weight are listed on the right
192 of the B<sort order button>, which reveals following possible orders:
193
194 =over 4
195
196 =item Type/Name
197
198 This order sorts the items first by type, and then by name.
199
200 =item Recent/Normal/Locked
201
202 This order puts the recently picked up or applied items to the top,
203 then it displays the normal not so recently changed items, and to the last
204 it displays the locked items.
205
206 =item Weight/Type
207
208 This order first sorts by weight and then by type.
209
210 =back
211
212 Below the sort order button there is the item list. You can hover the mouse cursor over
213 the items to see what actions you can do with the mouse. Right click will
214 show you the B<context menu>, with the following actions:
215
216 =over 4
217
218 =item examine
219
220 This will let you examine the item further and print informations like this:
221
222 That is cloak (unidentified)
223 It is made of: leather.
224 It goes around your shoulders.
225 It weights 5.000 kg.
226 You reckon it is worth between 1 gold coin and 1 gold coin.
227
228 =item mark
229
230 This marks the item for further operations, like L<thawing or igniting
231 something with a flint and steel|faq_igniteandthaw>.
232
233 =item ignite/thaw
234
235 This will ignite for example a torch or thaw an icecube with a B<flint &
236 steel> L<$ARCH/light/flint_and_steel.base.111.png>, which is B<required to
237 be in your inventory> for this to work.
238
239 =item inscribe
240
241 This will let you write on something (eg. scrolls) with a B<pen>
242 L<$ARCH/skills/Skill_Tools/stylus.base.111.png>, which is I<required to
243 be in your inventory> for this to work.
244
245 When you click on this context menu entry a small popup window will open
246 where you can type in what you want to inscribe.
247
248 =item rename
249
250 This lets you rename an item. When you click on this context menu entry
251 a small popup window will open and let you type in the new name for the
252 item.
253
254 =item apply
255
256 This L<applies|command/apply> an object.
257
258 =item lock/unlock
259
260 =item drop/put/take all
261
262 =item drop/put/take <n>
263
264 =back
265
266 On the right side there will be displayed the currently open container
267 or the floor on which you stand. There are nearly the same context menu
268 operation aviable. On the top the is the name of the currently opened
269 container or just 'Floor'.
270
271 If a container is open, there will be a button 'Close container' which
272 will apply the container in your inventory again to close it.
273
274 =head2 X<binding_recorder>Binding Recorder
275
276 This is a special facility which lets you record commands issued via the
277 completer or the message window and bind them to a key.
278
279 (I<Note:> as this facility is quite complicated it might change in future).
280
281 It mainly works this way:
282
283 First you have to I<start recording> via the button on the top.
284
285 Then you can issue commands via the completer, or just run around, the
286 commands will be recorded in the background.
287
288 If you are finished with the command sequence click on I<stop recording>
289 (the same button you used to start recording).
290
291 Then you can see a list of the commands you issued and delete them if you
292 want.
293
294 Next you have to click on I<bind>, which will open a key query, where you
295 have to press the corresponding key combination which you want to bind to
296 this command sequence.
297
298 After you are finished you have to click on B<OK>.
299
300 B<Don't forget to> I<Save Config> B<!>
301