1 | =head1 Skills |
1 | =head1 Skills |
2 | |
2 | |
3 | =head1 Description |
3 | =head1 Description |
4 | |
4 | |
5 | Instead of gaining experience for basically just killing monsters (and |
5 | Instead of gaining experience for basically just killing monsters (and |
6 | disarming traps) you can also gain a variety of experience through the |
6 | disarming traps) you can also gain experience in a variety of other |
7 | use of skills. |
7 | skills, which can either be learned or used through a skill tool or |
8 | |
8 | talisman. |
9 | =head1 Skill Overview |
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10 | |
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11 | Skill Experience Associated Stats |
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12 | Stat 1 Stat 2 Stat 3 |
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13 | Achemy Mental Int Dex Wis |
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14 | Bargaining NONE n/a n/a n/a |
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15 | Bowyer Mental Int Dex Wis |
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16 | Clawing Physique Str Dex n/a |
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17 | Disarm Traps Agility Dex Int Str |
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18 | Find Traps Mental Int Dex n/a |
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19 | Flame Touch Physique Str Dex Int |
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20 | Hiding Agility Dex Int n/a |
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21 | Inscription Mental Int Dex n/a |
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22 | Jeweler Mental Int Wis Dex |
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23 | Jumping Physique Str Dex n/a |
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24 | Karate Physique Str Dex n/a |
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25 | Literacy Mental Int Wis n/a |
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26 | Lockpicking Agility Dex Int n/a |
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27 | Meditation NONE Int Wis Pow |
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28 | Melee Weapons Physique Str Dex n/a |
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29 | Missile Weapons Physique Str Dex n/a |
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30 | Mountaineer NONE n/a n/a n/a |
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31 | Oratory Personality Cha Int n/a |
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32 | Praying Wisdom Wis Pow n/a |
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33 | Punching Physique Str Dex n/a |
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34 | Sense Curse Wisdom Pow Wis n/a |
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35 | Sense Magic Magic Pow Int n/a |
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36 | Set Traps Mental Int Dex Str |
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37 | Singing Personality Cha Int n/a |
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38 | Smithery Mental Int Str Dex |
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39 | Stealing Agility Dex Int n/a |
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40 | Thaumaturgy Mental Int Wis n/a |
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41 | Throwing Physique Str Dex n/a |
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42 | Use Magic Item NONE Pow Int n/a |
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43 | Wizardry Magic Pow Int n/a |
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44 | Woodsman Mental Int Dex Wis |
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45 | |
9 | |
46 | =head1 X<skill_description>Skill Descriptions |
10 | =head1 X<skill_description>Skill Descriptions |
47 | |
11 | |
48 | Below is a more detailed description of each skills and how they are used. |
12 | Below is a more detailed description of each skills and how they are used. |
49 | |
13 | |
50 | =head2 alchemy |
14 | =head2 alchemy |
51 | |
15 | |
52 | You can identify potions, containers, and different kinds of ore and |
16 | You can identify potions, containers, and different kinds of ore and |
53 | mineral, mix potions and create other stuff (such as gold, weapons, deadly |
17 | mineral, mix potions and create other stuff (such as gold, weapons, deadly |
54 | monsters killing him/her etc.) from other ingredients using a cauldron |
18 | monsters killing him/her etc.) from other ingredients using a cauldron |
55 | L<$ARCH/misc/Container/cauldron.base.111.png>. |
19 | L<$ARCH/cauldron.x11>. |
56 | |
20 | |
57 | To identify alchemy stuff you have to stand over it or have it in your inventory and |
21 | To identify alchemy stuff you have to stand over it or have it in your inventory and |
58 | issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might |
22 | issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might |
59 | not get identified if your alchemy level is too low. |
23 | not get identified if your alchemy level is too low. |
60 | |
24 | |
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91 | =head2 bowyer |
55 | =head2 bowyer |
92 | |
56 | |
93 | You can identify missile weapons and missiles such as arrows, bolts and |
57 | You can identify missile weapons and missiles such as arrows, bolts and |
94 | bows. One can also create special bows and arrows from other ingredients |
58 | bows. One can also create special bows and arrows from other ingredients |
95 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
59 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
96 | skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png> |
60 | skill and a B<workbench> L<$ARCH/workbench.x11> |
97 | (you just have to find out a recipe). |
61 | (you just have to find out a recipe). |
98 | |
62 | |
99 | =head2 clawing |
63 | =head2 clawing |
100 | |
64 | |
101 | You can make a "bare-handed attack". Damage is based on the user's |
65 | You can make a "bare-handed attack". Damage is based on the user's |
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203 | B<lockpicks> to use this skill. |
167 | B<lockpicks> to use this skill. |
204 | |
168 | |
205 | =head2 meditation |
169 | =head2 meditation |
206 | |
170 | |
207 | Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, |
171 | Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, |
208 | the L<praying skill|skill_description/praying>. Player must first strip |
172 | the L<skill_description/praying> skill. Player must first strip |
209 | off encumbering armour however. This skill is only available to the "monk" |
173 | off encumbering armour however. This skill is only available to the "monk" |
210 | character class. |
174 | character class. |
211 | |
175 | |
212 | =head2 one handed weapons |
176 | =head2 one handed weapons |
213 | |
177 | |
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246 | Cleaning women and unagggressive low-level monsters (such as the dogs in |
210 | Cleaning women and unagggressive low-level monsters (such as the dogs in |
247 | the wizards house in scorn) are good initial targets for this skill. |
211 | the wizards house in scorn) are good initial targets for this skill. |
248 | |
212 | |
249 | =head2 praying |
213 | =head2 praying |
250 | |
214 | |
251 | You are allowed to cast "cleric" spells. In addition, this skill may be |
215 | The praying skill allows you to cast "cleric" spells. In addition, this |
252 | used to accelerate the accumulation of grace by C<use_skill praying>. |
216 | skill may be used to accelerate the accumulation of grace points by |
253 | This skill may be either learned (e.g. using a L<skill scroll>) or |
217 | praying (see L<How do I pray?|how_tp_pray>. This skill may be either |
254 | acquired through the use of a B<holy symbol>. |
218 | learned (e.g. using a L<skill scroll>) or acquired through the use of a |
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219 | B<holy symbol>. |
255 | |
220 | |
256 | One of the best spells to start is the 'holy word' spell and later, |
221 | One of the best spells to start with is the 'holy word' spell and later, |
257 | if you find it, the 'banishment' spell, which is much stronger. |
222 | if you find it, the 'banishment' spell, which is much stronger. |
258 | |
223 | |
259 | =head2 punching |
224 | =head2 punching |
260 | |
225 | |
261 | You can make a "bare-handed attack". Damage is based on the user's |
226 | You can make a "bare-handed attack". Damage is based on the user's |
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326 | rod/wand/horn. |
291 | rod/wand/horn. |
327 | |
292 | |
328 | =head2 woodsman |
293 | =head2 woodsman |
329 | |
294 | |
330 | While the skill is readied, the possessor will move faster through |
295 | While the skill is readied, the possessor will move faster through |
331 | "wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) |
296 | "wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.). |
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297 | |
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298 | Woodsmen can also craft various items useful to their skill. |
332 | |
299 | |
333 | =head2 inscription |
300 | =head2 inscription |
334 | |
301 | |
335 | You can inscribe scrolls with a text. This is useful to create messages, |
302 | You can inscribe empty scrolls and books with a text. This is useful to |
336 | especially via the Imperial Post Office (IPO). |
303 | create messages, especially via the Imperial Post Office (IPO). |
337 | |
304 | |
338 | You can also rewrite spell scrolls with a previously known spell. You |
305 | You can also write spell scrolls with a spell known to you. You need |
339 | need L<mana|stat_mana>, time and an old scroll. Backfire effects are |
306 | L<mana|stat_mana>, time and an old scroll for that. Backfire effects are |
340 | possible. Only available as a 'writing pen'. |
307 | possible. Only available as a 'writing pen'. |
341 | |
308 | |
342 | How to rewrite a mail scroll/books etc.: |
309 | How to write into a mail scroll/books etc.: |
343 | |
310 | |
344 | mark <name of scroll> # or use the menu |
311 | mark <name of scroll> # or use the menu |
345 | use_skill inscription <your message goes here> |
312 | use_skill inscription <your message goes here> |
346 | |
313 | |
347 | How to rewrite a spell scroll: |
314 | How to rewrite a spell scroll: |
348 | |
315 | |
349 | mark <name of scroll> # or use the menu |
316 | mark <name of scroll> # or use the menu |
350 | cast <spell> # prepare the spell you want to write |
317 | cast <spell> # prepare the spell you want to write |
351 | use_skill inscription # write the spell on the scroll |
318 | use_skill inscription # write the spell on the scroll |
352 | |
319 | |
353 | The scroll on which you want to write has to be much lower than your inscription |
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354 | level, otherwise you may accidentally read the scroll and cast the spell inside it. |
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355 | If you succeed, the scroll will be a scroll of the spell you chose and your level of |
320 | If you succeed, the scroll will be a scroll of the spell you chose and |
356 | inscription as its level. Hence, you don't need to be that level in the spell skill |
321 | your level of inscription as its level. Hence, you don't need to be that |
357 | to write higher level spellscrolls. |
322 | level in the spell skill to write higher level spellscrolls. |
358 | |
323 | |
359 | Caution: Magic spell writing can be risky to one's health. There can be |
324 | Caution: Magic spell writing can be risky to one's health. There can be |
360 | some negative effects if one fails to write a spell scroll. The most |
325 | some negative effects if one fails to write a spell scroll. The most |
361 | benign is that one becomes confused for a short time. Other effects are |
326 | benign is that one becomes confused for a short time. Other effects are |
362 | more severe and can even be dangerous. |
327 | more severe and can even be dangerous. |