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50 | =head2 alchemy |
50 | =head2 alchemy |
51 | |
51 | |
52 | You can identify potions, containers, and different kinds of ore and |
52 | You can identify potions, containers, and different kinds of ore and |
53 | mineral, mix potions and create other stuff (such as gold, weapons, deadly |
53 | mineral, mix potions and create other stuff (such as gold, weapons, deadly |
54 | monsters killing him/her etc.) from other ingredients using a cauldron |
54 | monsters killing him/her etc.) from other ingredients using a cauldron |
55 | (L<$ARCH/misc/Container/cauldron.base.111.png>). |
55 | L<$ARCH/misc/Container/cauldron.base.111.png>. |
56 | |
56 | |
57 | To identify alchemy stuff you have to stand over it or have it in your inventory and |
57 | To identify alchemy stuff you have to stand over it or have it in your inventory and |
58 | issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might |
58 | issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might |
59 | not get identified if your alchemy level is too low. |
59 | not get identified if your alchemy level is too low. |
60 | |
60 | |
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91 | =head2 bowyer |
91 | =head2 bowyer |
92 | |
92 | |
93 | You can identify missile weapons and missiles such as arrows, bolts and |
93 | You can identify missile weapons and missiles such as arrows, bolts and |
94 | bows. One can also create special bows and arrows from other ingredients |
94 | bows. One can also create special bows and arrows from other ingredients |
95 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
95 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
96 | skill and a B<workbench> (L<$ARCH/misc/Container/workbench.base.111.png>) |
96 | skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png> |
97 | (you just have to find out a recipe). |
97 | (you just have to find out a recipe). |
98 | |
98 | |
99 | =head2 clawing |
99 | =head2 clawing |
100 | |
100 | |
101 | You can make a "bare-handed attack". Damage is based on the user's |
101 | You can make a "bare-handed attack". Damage is based on the user's |
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169 | You can identify amulets, rings and talismans. One can also improve magic |
169 | You can identify amulets, rings and talismans. One can also improve magic |
170 | rings or enchant non-magic rings to give them stat bonuses, this works |
170 | rings or enchant non-magic rings to give them stat bonuses, this works |
171 | similar to the L<alchemy skill|skill_description/alchemy>, only that |
171 | similar to the L<alchemy skill|skill_description/alchemy>, only that |
172 | you need to put the ingredients in a B<jeweler's workbench>. |
172 | you need to put the ingredients in a B<jeweler's workbench>. |
173 | |
173 | |
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174 | For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>. |
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175 | |
174 | =head2 jumping |
176 | =head2 jumping |
175 | |
177 | |
176 | You can "skip" over one, two or three spaces in the selected |
178 | You can "skip" over one, two or three spaces in the selected |
177 | direction. Distance depends on weight carried, L<strength|stat_Str> and |
179 | direction. Distance depends on weight carried, L<strength|stat_Str> and |
178 | L<dexterity|stat_Dex> of the user. This skill may also be used as an |
180 | L<dexterity|stat_Dex> of the user. This skill may also be used as an |
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230 | While the skill is readied, the possessor will move faster through "hilly" |
232 | While the skill is readied, the possessor will move faster through "hilly" |
231 | terrain (hills, mountains, etc.) |
233 | terrain (hills, mountains, etc.) |
232 | |
234 | |
233 | =head2 oratory |
235 | =head2 oratory |
234 | |
236 | |
235 | You may "recruit" followers. Recruitees must be of lower level, and |
237 | You may "recruit" followers targeting them with your B<oratory> |
236 | unaggressive to start. Use of this skill may anger the audience. Also, |
238 | skill. Recruitees must be unaggressive to start (a good way to pacify |
237 | "special" monsters are immune to recruitment. Success depends on user's |
239 | monsters is the L<singing skill|skill_description/singing>). Use of |
238 | L<charisma|stat_Cha> and level. |
240 | this skill may anger the audience. Also, some monsters are immune to |
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241 | recruitment. Success depends on user's level and her L<charisma|stat_Cha> |
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242 | vs. the recruitee's L<intelligence|stat_Int> and level. |
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243 | |
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244 | Kill experience from your followers goes directly to your oratory skill. |
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245 | |
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246 | Cleaning women and unagggressive low-level monsters (such as the dogs in |
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247 | the wizards house in scorn) are good initial targets for this skill. |
239 | |
248 | |
240 | =head2 praying |
249 | =head2 praying |
241 | |
250 | |
242 | You are allowed to cast "cleric" spells. In addition, this skill may be |
251 | You are allowed to cast "cleric" spells. In addition, this skill may be |
243 | used to accelerate the accumulation of grace by C<use_skill praying>. |
252 | used to accelerate the accumulation of grace by C<use_skill praying>. |
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258 | You can search (more effectively) for traps. This is not a "passive" |
267 | You can search (more effectively) for traps. This is not a "passive" |
259 | skill, it must be applied in order to gain the advantage in discovering |
268 | skill, it must be applied in order to gain the advantage in discovering |
260 | traps, or actively used when in vicinity of a trap. To use it, fire into |
269 | traps, or actively used when in vicinity of a trap. To use it, fire into |
261 | any direction. |
270 | any direction. |
262 | |
271 | |
263 | =head2 disarm |
272 | =head2 disarm traps |
264 | |
273 | |
265 | You can disarm previously discovered traps (for example, with the B<find traps> skill). |
274 | You can disarm previously discovered traps (for example, with the B<find traps> skill). |
266 | |
275 | |
267 | =head2 sense curse |
276 | =head2 sense curse |
268 | |
277 | |
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274 | You can detect whether items that you hold are B<magic> by firing in any |
283 | You can detect whether items that you hold are B<magic> by firing in any |
275 | direction while this skill is readied. |
284 | direction while this skill is readied. |
276 | |
285 | |
277 | =head2 singing |
286 | =head2 singing |
278 | |
287 | |
279 | You may pacify hostile monsters with this skill. Certain kinds of |
288 | You may pacify hostile monsters with this area attack skill. Certain |
280 | monsters are immune. Success depends on user level and L<charisma|stat_Cha>. |
289 | kinds of monsters are immune. Success depends on user's level and her |
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290 | L<charisma|stat_Cha> vs. the monster's L<intelligence|stat_Int> and level. |
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291 | |
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292 | Singing is a good companion skill for the L<oratory |
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293 | skill|skill_description/oratory>: first you pacify creates using singing, |
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294 | then you can orate them, convincing them if your cause. It is a useful |
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295 | skill when monsters are overwhelming you, too. |
281 | |
296 | |
282 | =head2 smithery |
297 | =head2 smithery |
283 | |
298 | |
284 | You can identify arms and armour that you hold, and, with the help of a |
299 | You can identify arms and armour that you hold, and, with the help of a |
285 | B<forge>, can even create weapons using the alchemy skill. |
300 | B<forge>, can even create weapons using the alchemy skill. |
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287 | =head2 stealing |
302 | =head2 stealing |
288 | |
303 | |
289 | You can take items from the inventory of NPCs, monsters and maybe other |
304 | You can take items from the inventory of NPCs, monsters and maybe other |
290 | players. |
305 | players. |
291 | |
306 | |
292 | =head2 thaumathurgy |
307 | =head2 thaumaturgy |
293 | |
308 | |
294 | You can identify rods, wands and horns that you are holding, and, with |
309 | You can identify rods, wands and horns that you are holding, and, with |
295 | the help of a B<thaumaturgists workbench> and the alchemy skill, create |
310 | the help of a B<thaumaturgists workbench> and the alchemy skill, create |
296 | those things. |
311 | those things. |
297 | |
312 | |
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374 | |
389 | |
375 | =head1 About experience and skills |
390 | =head1 About experience and skills |
376 | |
391 | |
377 | =head2 Associated and miscellaneous skills |
392 | =head2 Associated and miscellaneous skills |
378 | |
393 | |
379 | In Crossfire two types of skills exist; The first kind, "associated" |
394 | In Deliantra, two types of skills exist; The first kind, "associated" |
380 | skills, are those skills which are associated with a category of |
395 | skills, are those skills which are associated with a category of |
381 | experience. The other kind of skill, "miscellaneous" skills, are not |
396 | experience. The other kind of skill, "miscellaneous" skills, are not |
382 | related to any experience category. |
397 | related to any experience category. |
383 | |
398 | |
384 | The main difference between these two kinds of skills is in the result |
399 | The main difference between these two kinds of skills is in the result |
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562 | |
577 | |
563 | Parts of this document were originally compiled, edited, and written by |
578 | Parts of this document were originally compiled, edited, and written by |
564 | Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information |
579 | Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information |
565 | compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. |
580 | compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. |
566 | |
581 | |
567 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
582 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
568 | Steenhoven and Marc A. Lehmann. |
583 | Steenhoven and Marc A. Lehmann. |
569 | |
584 | |