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14 | =head2 alchemy |
14 | =head2 alchemy |
15 | |
15 | |
16 | You can identify potions, containers, and different kinds of ore and |
16 | You can identify potions, containers, and different kinds of ore and |
17 | mineral, mix potions and create other stuff (such as gold, weapons, deadly |
17 | mineral, mix potions and create other stuff (such as gold, weapons, deadly |
18 | monsters killing him/her etc.) from other ingredients using a cauldron |
18 | monsters killing him/her etc.) from other ingredients using a cauldron |
19 | L<$ARCH/misc/Container/cauldron.base.111.png>. |
19 | L<$ARCH/cauldron.x11>. |
20 | |
20 | |
21 | To identify alchemy stuff you have to stand over it or have it in your inventory and |
21 | To identify alchemy stuff you have to stand over it or have it in your inventory and |
22 | issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might |
22 | issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might |
23 | not get identified if your alchemy level is too low. |
23 | not get identified if your alchemy level is too low. |
24 | |
24 | |
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55 | =head2 bowyer |
55 | =head2 bowyer |
56 | |
56 | |
57 | You can identify missile weapons and missiles such as arrows, bolts and |
57 | You can identify missile weapons and missiles such as arrows, bolts and |
58 | bows. One can also create special bows and arrows from other ingredients |
58 | bows. One can also create special bows and arrows from other ingredients |
59 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
59 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
60 | skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png> |
60 | skill and a B<workbench> L<$ARCH/workbench.x11> |
61 | (you just have to find out a recipe). |
61 | (you just have to find out a recipe). |
62 | |
62 | |
63 | =head2 clawing |
63 | =head2 clawing |
64 | |
64 | |
65 | You can make a "bare-handed attack". Damage is based on the user's |
65 | You can make a "bare-handed attack". Damage is based on the user's |
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156 | without this skill. B<Note:> You can't gain experience in this skill. Having |
156 | without this skill. B<Note:> You can't gain experience in this skill. Having |
157 | this skill is enough to move faster. |
157 | this skill is enough to move faster. |
158 | |
158 | |
159 | =head2 literacy |
159 | =head2 literacy |
160 | |
160 | |
161 | You can identify books and scrolls that you hold. Since scrolls are |
161 | With this skill you can identify books and scrolls in your inventory, |
162 | currently always identified, this is not the greatest of skills. |
162 | giving you more experience that you cna invest into identifying higher |
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163 | level books and scrolls. |
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164 | |
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165 | Literacy is also required to read books and scrolls, and to learn new |
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166 | spells and skills from books and scrolls. |
163 | |
167 | |
164 | =head2 lockpicking |
168 | =head2 lockpicking |
165 | |
169 | |
166 | You may "pick locks" (open doors). You need to have readied some |
170 | You may "pick locks" (open doors). You need to have readied some |
167 | B<lockpicks> to use this skill. |
171 | B<lockpicks> to use this skill. |
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291 | rod/wand/horn. |
295 | rod/wand/horn. |
292 | |
296 | |
293 | =head2 woodsman |
297 | =head2 woodsman |
294 | |
298 | |
295 | While the skill is readied, the possessor will move faster through |
299 | While the skill is readied, the possessor will move faster through |
296 | "wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) |
300 | "wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.). |
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301 | |
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302 | Woodsmen can also craft various items useful to their skill. |
297 | |
303 | |
298 | =head2 inscription |
304 | =head2 inscription |
299 | |
305 | |
300 | You can inscribe scrolls with a text. This is useful to create messages, |
306 | You can inscribe empty scrolls and books with a text. This is useful to |
301 | especially via the Imperial Post Office (IPO). |
307 | create messages, especially via the Imperial Post Office (IPO). |
302 | |
308 | |
303 | You can also rewrite spell scrolls with a previously known spell. You |
309 | You can also write spell scrolls with a spell known to you. You need |
304 | need L<mana|stat_mana>, time and an old scroll. Backfire effects are |
310 | L<mana|stat_mana>, time and an old scroll for that. Backfire effects are |
305 | possible. Only available as a 'writing pen'. |
311 | possible. Only available as a 'writing pen'. |
306 | |
312 | |
307 | How to rewrite a mail scroll/books etc.: |
313 | How to write into a mail scroll/books etc.: |
308 | |
314 | |
309 | mark <name of scroll> # or use the menu |
315 | mark <name of scroll> # or use the menu |
310 | use_skill inscription <your message goes here> |
316 | use_skill inscription <your message goes here> |
311 | |
317 | |
312 | How to rewrite a spell scroll: |
318 | How to rewrite a spell scroll: |
313 | |
319 | |
314 | mark <name of scroll> # or use the menu |
320 | mark <name of scroll> # or use the menu |
315 | cast <spell> # prepare the spell you want to write |
321 | cast <spell> # prepare the spell you want to write |
316 | use_skill inscription # write the spell on the scroll |
322 | use_skill inscription # write the spell on the scroll |
317 | |
323 | |
318 | The scroll on which you want to write has to be much lower than your inscription |
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319 | level, otherwise you may accidentally read the scroll and cast the spell inside it. |
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320 | If you succeed, the scroll will be a scroll of the spell you chose and your level of |
324 | If you succeed, the scroll will be a scroll of the spell you chose and |
321 | inscription as its level. Hence, you don't need to be that level in the spell skill |
325 | your level of inscription as its level. Hence, you don't need to be that |
322 | to write higher level spellscrolls. |
326 | level in the spell skill to write higher level spellscrolls. |
323 | |
327 | |
324 | Caution: Magic spell writing can be risky to one's health. There can be |
328 | Caution: Magic spell writing can be risky to one's health. There can be |
325 | some negative effects if one fails to write a spell scroll. The most |
329 | some negative effects if one fails to write a spell scroll. The most |
326 | benign is that one becomes confused for a short time. Other effects are |
330 | benign is that one becomes confused for a short time. Other effects are |
327 | more severe and can even be dangerous. |
331 | more severe and can even be dangerous. |