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Comparing deliantra/Deliantra-Client/pod/skill_help.pod (file contents):
Revision 1.14 by root, Wed Apr 2 13:59:11 2008 UTC vs.
Revision 1.20 by root, Sun Apr 4 04:51:10 2010 UTC

14=head2 alchemy 14=head2 alchemy
15 15
16You can identify potions, containers, and different kinds of ore and 16You can identify potions, containers, and different kinds of ore and
17mineral, mix potions and create other stuff (such as gold, weapons, deadly 17mineral, mix potions and create other stuff (such as gold, weapons, deadly
18monsters killing him/her etc.) from other ingredients using a cauldron 18monsters killing him/her etc.) from other ingredients using a cauldron
19L<$ARCH/misc/Container/cauldron.base.111.png>. 19L<$ARCH/cauldron.x11>.
20 20
21To identify alchemy stuff you have to stand over it or have it in your inventory and 21To identify alchemy stuff you have to stand over it or have it in your inventory and
22issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 22issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
23not get identified if your alchemy level is too low. 23not get identified if your alchemy level is too low.
24 24
55=head2 bowyer 55=head2 bowyer
56 56
57You can identify missile weapons and missiles such as arrows, bolts and 57You can identify missile weapons and missiles such as arrows, bolts and
58bows. One can also create special bows and arrows from other ingredients 58bows. One can also create special bows and arrows from other ingredients
59using the bowyer skill like the L<alchemy skill|skill_description/alchemy> 59using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
60skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png> 60skill and a B<workbench> L<$ARCH/workbench.x11>
61(you just have to find out a recipe). 61(you just have to find out a recipe).
62 62
63=head2 clawing 63=head2 clawing
64 64
65You can make a "bare-handed attack". Damage is based on the user's 65You can make a "bare-handed attack". Damage is based on the user's
156without this skill. B<Note:> You can't gain experience in this skill. Having 156without this skill. B<Note:> You can't gain experience in this skill. Having
157this skill is enough to move faster. 157this skill is enough to move faster.
158 158
159=head2 literacy 159=head2 literacy
160 160
161You can identify books and scrolls that you hold. Since scrolls are 161With this skill you can identify books and scrolls in your inventory,
162currently always identified, this is not the greatest of skills. 162giving you more experience that you cna invest into identifying higher
163level books and scrolls.
164
165Literacy is also required to read books and scrolls, and to learn new
166spells and skills from books and scrolls.
163 167
164=head2 lockpicking 168=head2 lockpicking
165 169
166You may "pick locks" (open doors). You need to have readied some 170You may "pick locks" (open doors). You need to have readied some
167B<lockpicks> to use this skill. 171B<lockpicks> to use this skill.
234traps, or actively used when in vicinity of a trap. To use it, fire into 238traps, or actively used when in vicinity of a trap. To use it, fire into
235any direction. 239any direction.
236 240
237=head2 disarm traps 241=head2 disarm traps
238 242
239You can disarm previously discovered traps (for example, with the B<find traps> skill). 243You can disarm previously discovered traps (for example, with the B<find
244traps> skill).
245
246=head2 mining
247
248You know how to use a pickaxe to extract minerals from veins. You can also use
249spells of the mining spell school. For instance the I<detect mineral> spell.
240 250
241=head2 sense curse 251=head2 sense curse
242 252
243You can detect whether items that you hold are B<cursed> by firing in any 253You can detect whether items in your inventory or on the floor are
244direction while this skill is readied. 254B<cursed> by using this skill.
245 255
246=head2 sense magic 256=head2 sense magic
247 257
248You can detect whether items that you hold are B<magic> by firing in any 258You can detect whether items in your inventory or on the floor are
249direction while this skill is readied. 259B<magic> by using this skill.
250 260
251=head2 singing 261=head2 singing
252 262
253You may pacify hostile monsters with this area attack skill. Certain 263You may pacify hostile monsters with this area attack skill (it is
254kinds of monsters are immune. Success depends on user's level and her 264directionless and affects the area around you - the higher the skill,
255L<charisma|stat_Cha> vs. the monster's L<intelligence|stat_Int> and level. 265the larger the area). Certain kinds of monsters are immune. Success
266depends on user's level and her L<charisma|stat_Cha> vs. the monster's
267L<intelligence|stat_Int> and level.
256 268
257Singing is a good companion skill for the L<oratory 269Singing is a good companion skill for the L<oratory
258skill|skill_description/oratory>: first you pacify creates using singing, 270skill|skill_description/oratory>: first you pacify creates using singing,
259then you can orate them, convincing them if your cause. It is a useful 271then you can orate them, convincing them if your cause. It is a useful
260skill when monsters are overwhelming you, too. 272skill when monsters are overwhelming you, too.
276those things. 288those things.
277 289
278=head2 throwing 290=head2 throwing
279 291
280You can throw items at monsters. To do this, fire at a monster with this skill 292You can throw items at monsters. To do this, fire at a monster with this skill
281readied. You can chose what to throw by marking an item, if you do not chose an 293readied. You can chose what to throw by marking an item.
282item, an item from your inventory is randomly picked and thrown unless the item
283is locked.
284
285ERROR: Randomly?
286 294
287=head2 use magic item 295=head2 use magic item
288 296
289You can use magic items like rods/wands/horns. The level of experience 297You can use magic items like rods/wands/horns. The level of experience
290influences how powerful the spells are you can evoke from the 298influences how powerful the spells are you can evoke from the
291rod/wand/horn. 299rod/wand/horn.
292 300
293=head2 woodsman 301=head2 woodsman
294 302
295While the skill is readied, the possessor will move faster through 303While the skill is readied, the possessor will move faster through
296"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) 304"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.).
305
306Woodsmen can also craft various items useful to their skill.
297 307
298=head2 inscription 308=head2 inscription
299 309
300You can inscribe scrolls with a text. This is useful to create messages, 310You can inscribe empty scrolls and books with a text. This is useful to
301especially via the Imperial Post Office (IPO). 311create messages, especially via the Imperial Post Office (IPO).
302 312
303You can also rewrite spell scrolls with a previously known spell. You 313You can also write spell scrolls with a spell known to you. You need
304need L<mana|stat_mana>, time and an old scroll. Backfire effects are 314L<mana|stat_mana>, time and an old scroll for that. Backfire effects are
305possible. Only available as a 'writing pen'. 315possible. Only available as a 'writing pen'.
306 316
307How to rewrite a mail scroll/books etc.: 317How to write into a mail scroll/books etc.:
308 318
309 mark <name of scroll> # or use the menu 319 mark <name of scroll> # or use the menu
310 use_skill inscription <your message goes here> 320 use_skill inscription <your message goes here>
311 321
312How to rewrite a spell scroll: 322How to rewrite a spell scroll:
313 323
314 mark <name of scroll> # or use the menu 324 mark <name of scroll> # or use the menu
315 cast <spell> # prepare the spell you want to write 325 cast <spell> # prepare the spell you want to write
316 use_skill inscription # write the spell on the scroll 326 use_skill inscription # write the spell on the scroll
317 327
318The scroll on which you want to write has to be much lower than your inscription
319level, otherwise you may accidentally read the scroll and cast the spell inside it.
320If you succeed, the scroll will be a scroll of the spell you chose and your level of 328If you succeed, the scroll will be a scroll of the spell you chose and
321inscription as its level. Hence, you don't need to be that level in the spell skill 329your level of inscription as its level. Hence, you don't need to be that
322to write higher level spellscrolls. 330level in the spell skill to write higher level spellscrolls.
323 331
324Caution: Magic spell writing can be risky to one's health. There can be 332Caution: Magic spell writing can be risky to one's health. There can be
325some negative effects if one fails to write a spell scroll. The most 333some negative effects if one fails to write a spell scroll. The most
326benign is that one becomes confused for a short time. Other effects are 334benign is that one becomes confused for a short time. Other effects are
327more severe and can even be dangerous. 335more severe and can even be dangerous.
343You can do a "bare-handed attack" and splash the opponent with acid using this 351You can do a "bare-handed attack" and splash the opponent with acid using this
344skill. Attacking is done by running into the opponent. This is a unique skill 352skill. Attacking is done by running into the opponent. This is a unique skill
345that can only be used by acidborns. 353that can only be used by acidborns.
346 354
347=head2 poison nail 355=head2 poison nail
348
349TODO: Add goblins and think about the name goblin.
350 356
351You can do a "bare-handed attack" and inject poison into the opponent with 357You can do a "bare-handed attack" and inject poison into the opponent with
352this skill readied. Attacking is done by running into the opponent. This is a 358this skill readied. Attacking is done by running into the opponent. This is a
353unique skill that can only be used by goblins. 359unique skill that can only be used by goblins.
354 360

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