1 | =head1 Skills |
1 | =head1 Skills |
2 | |
2 | |
3 | =head1 Description |
3 | =head1 Description |
4 | |
4 | |
5 | Instead of gaining experience for basically just killing monsters (and |
5 | Instead of gaining experience for basically just killing monsters (and |
6 | disarming traps) you can also gain a variety of experience through the |
6 | disarming traps) you can also gain experience in a variety of other |
7 | use of skills. |
7 | skills, which can either be learned or used through a skill tool or |
|
|
8 | talisman. |
8 | |
9 | |
9 | =head1 Skill Overview |
|
|
10 | |
|
|
11 | Skill Experience Associated Stats |
|
|
12 | Stat 1 Stat 2 Stat 3 |
|
|
13 | Achemy Mental Int Dex Wis |
|
|
14 | Bargaining NONE n/a n/a n/a |
|
|
15 | Bowyer Mental Int Dex Wis |
|
|
16 | Clawing Physique Str Dex n/a |
|
|
17 | Disarm Traps Agility Dex Int Str |
|
|
18 | Find Traps Mental Int Dex n/a |
|
|
19 | Flame Touch Physique Str Dex Int |
|
|
20 | Hiding Agility Dex Int n/a |
|
|
21 | Inscription Mental Int Dex n/a |
|
|
22 | Jeweler Mental Int Wis Dex |
|
|
23 | Jumping Physique Str Dex n/a |
|
|
24 | Karate Physique Str Dex n/a |
|
|
25 | Literacy Mental Int Wis n/a |
|
|
26 | Lockpicking Agility Dex Int n/a |
|
|
27 | Meditation NONE Int Wis Pow |
|
|
28 | Melee Weapons Physique Str Dex n/a |
|
|
29 | Missile Weapons Physique Str Dex n/a |
|
|
30 | Mountaineer NONE n/a n/a n/a |
|
|
31 | Oratory Personality Cha Int n/a |
|
|
32 | Praying Wisdom Wis Pow n/a |
|
|
33 | Punching Physique Str Dex n/a |
|
|
34 | Sense Curse Wisdom Pow Wis n/a |
|
|
35 | Sense Magic Magic Pow Int n/a |
|
|
36 | Set Traps Mental Int Dex Str |
|
|
37 | Singing Personality Cha Int n/a |
|
|
38 | Smithery Mental Int Str Dex |
|
|
39 | Stealing Agility Dex Int n/a |
|
|
40 | Thaumaturgy Mental Int Wis n/a |
|
|
41 | Throwing Physique Str Dex n/a |
|
|
42 | Use Magic Item NONE Pow Int n/a |
|
|
43 | Wizardry Magic Pow Int n/a |
|
|
44 | Woodsman Mental Int Dex Wis |
|
|
45 | |
|
|
46 | =head1 X<skill_description>Detailed Skill Description |
10 | =head1 X<skill_description>Skill Descriptions |
47 | |
11 | |
48 | Below is a more detailed description of each skills and how they are used. |
12 | Below is a more detailed description of each skills and how they are used. |
49 | |
13 | |
50 | =head2 alchemy |
14 | =head2 alchemy |
51 | |
15 | |
52 | You can identify potions, containers, and different kinds of ore and mineral, |
16 | You can identify potions, containers, and different kinds of ore and |
53 | mix potions and create other stuff (such as gold, weapons, deadly monsters |
17 | mineral, mix potions and create other stuff (such as gold, weapons, deadly |
54 | killing him/her etc.) from other ingredients using a cauldron. |
18 | monsters killing him/her etc.) from other ingredients using a cauldron |
|
|
19 | L<$ARCH/cauldron.x11>. |
55 | |
20 | |
56 | To identify alchemy stuff you have to stand over it or have it in your inventory and |
21 | To identify alchemy stuff you have to stand over it or have it in your inventory and |
57 | issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might |
22 | issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might |
58 | not get identified if your alchemy level is too low. |
23 | not get identified if your alchemy level is too low. |
59 | |
24 | |
60 | A higher alchemy level will also help you to estimate the value of items better. |
25 | A higher alchemy level will also help you to estimate the value of items better. |
61 | |
26 | |
62 | To create something new, for example some dust or potion, you have to get a B<cauldron>. |
27 | To create something new, for example some dust or potion, you have to get a B<cauldron>. |
63 | You find these in shops, guilds and some appartments. Some alchemy shops also let you use |
28 | You find these in shops, guilds and some appartments. Some alchemy shops also let you use |
64 | their cauldron for a fee. All you need now is to know what items creates which other item. |
29 | their cauldron for a fee. All you need now is to know what items creates which other item. |
65 | You learn the ingredients this by finding receipes. It is B<very important> that you B<identify> |
30 | You learn the ingredients this by finding recipes. It is B<very important> that you B<identify> |
66 | all ingredients for a receipe before using them! |
31 | all ingredients for a recipe before using them! |
67 | |
32 | |
68 | For a start you could try to make B<water of the wise>: |
33 | For a start you could try to make B<water of the wise>: |
69 | Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>. |
34 | Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>. |
70 | If everything worked there should be B<water of the wise> in the cauldron now. |
35 | If everything worked there should be B<water of the wise> in the cauldron now. |
71 | Congratulations, your first alchemy was done! |
36 | Congratulations, your first alchemy was done! |
… | |
… | |
79 | |
44 | |
80 | =head2 bargaining |
45 | =head2 bargaining |
81 | |
46 | |
82 | This skill helps you to bargain in shops when buying and selling. The higher |
47 | This skill helps you to bargain in shops when buying and selling. The higher |
83 | your bargaining level is the better prices you will get. Besides having a high |
48 | your bargaining level is the better prices you will get. Besides having a high |
84 | bargaining skill it helps a lot to have a high B<Cha>risma stat. |
49 | bargaining skill it helps a lot to have a high L<charisma|stat_Cha> stat. |
85 | |
50 | |
86 | When you are in a shop, you can C<use_skill bargaining> to see whether that |
51 | When you are in a shop, you can C<use_skill bargaining> to see whether that |
87 | shop will buy the items you want to sell at a higher price than others and |
52 | shop will buy the items you want to sell at a higher price than others and |
88 | whether the shopkeeper likes you. Elf shopkeepers will like elf players. |
53 | whether the shopkeeper likes you. Elf shopkeepers will like elf players. |
89 | |
54 | |
90 | =head2 bowyer |
55 | =head2 bowyer |
91 | |
56 | |
92 | You can identify missile weapons and missiles such as arrows, bolts and bows. |
57 | You can identify missile weapons and missiles such as arrows, bolts and |
93 | One can also create special bows and arrows from other ingredients using the |
58 | bows. One can also create special bows and arrows from other ingredients |
94 | alchemy skill and a B<workbench>. |
59 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
|
|
60 | skill and a B<workbench> L<$ARCH/workbench.x11> |
|
|
61 | (you just have to find out a recipe). |
95 | |
62 | |
96 | =head2 clawing |
63 | =head2 clawing |
97 | |
64 | |
98 | You can make a "bare-handed attack". Damage is based on the user's B<Str> |
65 | You can make a "bare-handed attack". Damage is based on the user's |
99 | and level. With time, one can have different claws such as fire claws or |
66 | L<strength|stat_Str> and level. With time, one can have different claws |
100 | electric claws. An elemental residue from the dragon guild is required. |
67 | such as fire claws or electric claws. An elemental residue from the dragon |
|
|
68 | guild is required to change this. The dragon guild can be found in scorn. |
101 | |
69 | |
102 | =head2 levitation |
70 | =head2 levitation |
103 | |
71 | |
104 | You can levitate (fly low) at will. Using the skill first makes you |
72 | You can levitate (fly low) at will. Using the skill first makes you |
105 | levitate, and at the second time returns you to the earth. |
73 | levitate, and at the second time returns you to the earth. |
|
|
74 | Levitation can be useful to fly over water streams that move you |
|
|
75 | if you walk in them, or it prevents you from falling into a pit. |
106 | |
76 | |
107 | =head2 summoning |
77 | =head2 summoning |
108 | |
78 | |
109 | You can cast spells related to the B<summoning> school of wizardry, which |
79 | You can cast spells related to the B<summoning> school of wizardry, which |
110 | mostly summon monsters, bullet walls and similar things. This skill |
80 | mostly summon monsters, bullet walls and similar things. This skill |
111 | may be acquired either through the use of an appropriate B<talisman> or |
81 | may be acquired either through the use of an appropriate B<talisman> or |
112 | learned via a B<skill scroll>. |
82 | learned via a L<skill scroll>. |
|
|
83 | |
|
|
84 | The most basic spells you might want to get is 'summon pet monster' |
|
|
85 | and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got |
|
|
86 | the spells and read their description. |
113 | |
87 | |
114 | =head2 pyromancy |
88 | =head2 pyromancy |
115 | |
89 | |
116 | You can cast spells related to the B<pyromancy> (fire) school of |
90 | You can cast spells related to the B<pyromancy> (fire) school of |
117 | wizardry. This skill may be acquired either through the use of an |
91 | wizardry. This skill may be acquired either through the use of an |
118 | appropriate B<talisman> or learned via a B<skill scroll>. |
92 | appropriate B<talisman> or learned via a L<skill scroll>. |
|
|
93 | |
|
|
94 | The first spell would be 'burning hands' which casts a cone of fire which |
|
|
95 | burns your enemies. It becomes stronger with your pyromancy level. |
119 | |
96 | |
120 | =head2 evocation |
97 | =head2 evocation |
121 | |
98 | |
122 | You can cast spells related to the B<evocation> (mostly cold magic) |
99 | You can cast spells related to the B<evocation> (mostly cold magic) |
123 | school of wizardry. This skill may be acquired either through the use of |
100 | school of wizardry. This skill may be acquired either through the use of |
124 | an appropriate B<talisman> or learned via a B<skill scroll>. |
101 | an appropriate B<talisman> or learned via a L<skill scroll>. |
|
|
102 | |
|
|
103 | The spell you should start with is 'icestorm' which casts a cone |
|
|
104 | of ice which freezes your enemies. It becomes stronger with your evocation level. |
125 | |
105 | |
126 | =head2 sorcery |
106 | =head2 sorcery |
127 | |
107 | |
128 | You can cast spells related to the B<sorcery> (identify, town portal and |
108 | You can cast spells related to the B<sorcery> (identify, town portal and |
129 | other meta-spells) school of wizardry. This skill may be acquired either |
109 | other meta-spells) school of wizardry. This skill may be acquired either |
130 | through the use of an appropriate B<talisman> or learned via a B<skill |
110 | through the use of an appropriate B<talisman> or learned via a B<skill |
131 | scroll>. |
111 | scroll>. |
132 | |
112 | |
|
|
113 | Sorcery has many utility spells, like 'identify', 'town portal' (making portals |
|
|
114 | between two points in the world) and also attack spells like 'spark shower' |
|
|
115 | and 'steambolt'. |
|
|
116 | |
133 | =head2 flame touch |
117 | =head2 flame touch |
134 | |
118 | |
135 | You can make a "bare-handed attack". Damage is based on the user's |
119 | You can make a "bare-handed attack". Damage is based on the user's |
136 | B<Str> and level. This is the default hand-to-hand fighting skill for the |
120 | L<strength|stat_Str> and level. This is the default hand-to-hand fighting |
137 | fireborn character class. |
121 | skill for the fireborn character class. |
138 | |
122 | |
139 | =head2 hiding |
123 | =head2 hiding |
140 | |
124 | |
|
|
125 | This skill lets you hide, that means that you will become invisible. |
|
|
126 | To hide you need to find a place with other stuff on it where you can hide. |
|
|
127 | |
141 | You enjoy limited form of invisibility. If you attack or move too much |
128 | You enjoy limited form of invisibility. If you attack or move too much |
142 | you become visible. Right now it is possible to hidden while next to |
129 | you become visible. |
143 | hostile monsters. Not a reasonable feature! |
|
|
144 | |
130 | |
145 | =head2 jeweler |
131 | =head2 jeweler |
146 | |
132 | |
147 | You can identify amulets, rings and talismans. One can also improve magic |
133 | You can identify amulets, rings and talismans. One can also improve magic |
148 | rings or enchant non-magic rings to give them stat bonuses using the alchemy |
134 | rings or enchant non-magic rings to give them stat bonuses, this works |
149 | skill and a B<jeweler's workbench>. |
135 | similar to the L<alchemy skill|skill_description/alchemy>, only that |
|
|
136 | you need to put the ingredients in a B<jeweler's workbench>. |
|
|
137 | |
|
|
138 | For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>. |
150 | |
139 | |
151 | =head2 jumping |
140 | =head2 jumping |
152 | |
141 | |
153 | You can "skip" over one, two or three spaces in the selected direction. |
142 | You can "skip" over one, two or three spaces in the selected |
154 | Distance depends on weight carried, B<Str> and B<Dex> of the user. This skill |
143 | direction. Distance depends on weight carried, L<strength|stat_Str> and |
155 | may also be used as an attack. |
144 | L<dexterity|stat_Dex> of the user. This skill may also be used as an |
|
|
145 | attack. |
156 | |
146 | |
157 | =head2 karate |
147 | =head2 karate |
158 | |
148 | |
159 | You can make a "bare-handed attack". Damage is based on the user's B<Str> |
149 | You can make a "bare-handed attack". Damage is based on the user's |
160 | and level. This attack is the fastest and (at higher levels) most deadly |
150 | L<strength|stat_Str> and level. This attack is the fastest and (at higher |
161 | of the hand-to-hand attacks available. |
151 | levels) most deadly of the hand-to-hand attacks available. |
162 | |
152 | |
163 | =head2 climbing |
153 | =head2 climbing |
164 | |
154 | |
165 | Having this skill allows you to move faster through hilly areas than players |
155 | Having this skill allows you to move faster through hilly areas than players |
166 | without this skill. |
156 | without this skill. B<Note:> You can't gain experience in this skill. Having |
|
|
157 | this skill is enough to move faster. |
167 | |
158 | |
168 | =head2 literacy |
159 | =head2 literacy |
169 | |
160 | |
170 | You can identify books and scrolls that you hold. Since scrolls are |
161 | You can identify books and scrolls that you hold. Since scrolls are |
171 | currently always identified, this is not the greatest of skills. |
162 | currently always identified, this is not the greatest of skills. |
172 | |
163 | |
173 | =head2 lockpicking |
164 | =head2 lockpicking |
174 | |
165 | |
175 | You may "pick locks" (open doors). You need to have readied some |
166 | You may "pick locks" (open doors). You need to have readied some |
176 | B<lockpicks> to use this skill. |
167 | B<lockpicks> to use this skill. |
177 | |
168 | |
178 | =head2 meditation |
169 | =head2 meditation |
179 | |
170 | |
180 | Player can regain mana/hp at an accelerated rate. Player must first strip |
171 | Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, |
|
|
172 | the L<skill_description/praying> skill. Player must first strip |
181 | off encumbering armour however. This skill is only available to the "monk" |
173 | off encumbering armour however. This skill is only available to the "monk" |
182 | character class. |
174 | character class. |
183 | |
175 | |
184 | =head2 one handed weapons |
176 | =head2 one handed weapons |
185 | |
177 | |
… | |
… | |
193 | Wield and ready the weapon by applying it and use the fire and direction keys. |
185 | Wield and ready the weapon by applying it and use the fire and direction keys. |
194 | |
186 | |
195 | =head2 missile weapons |
187 | =head2 missile weapons |
196 | |
188 | |
197 | The user is capabale of making attacks with ranged weapons (eg bow, crossbow). |
189 | The user is capabale of making attacks with ranged weapons (eg bow, crossbow). |
198 | Fire arrows by applying a bow and using teh fire and direction keys. To fire |
190 | Fire arrows by applying a bow and using the fire and direction keys. To fire |
199 | specific arrows to kill a monster that is weak against a certain arrow, mark |
191 | specific arrows to kill a monster that is weak against a certain arrow, mark |
200 | this arrow and fire. |
192 | this arrow and fire. |
201 | |
193 | |
202 | =head2 mountaineer |
194 | =head2 mountaineer |
203 | |
195 | |
204 | While the skill is readied, the possessor will move faster through "hilly" |
196 | While the skill is readied, the possessor will move faster through "hilly" |
205 | terrain (hills, mountains, etc.) |
197 | terrain (hills, mountains, etc.) |
206 | |
198 | |
207 | =head2 oratory |
199 | =head2 oratory |
208 | |
200 | |
209 | You may "recruit" followers. Recruitees must be of lower level, and |
201 | You may "recruit" followers targeting them with your B<oratory> |
210 | unaggressive to start. Use of this skill may anger the audience. Also, |
202 | skill. Recruitees must be unaggressive to start (a good way to pacify |
211 | "special" monsters are immune to recruitment. Success depends on user's |
203 | monsters is the L<singing skill|skill_description/singing>). Use of |
212 | B<Cha> and level. |
204 | this skill may anger the audience. Also, some monsters are immune to |
|
|
205 | recruitment. Success depends on user's level and her L<charisma|stat_Cha> |
|
|
206 | vs. the recruitee's L<intelligence|stat_Int> and level. |
|
|
207 | |
|
|
208 | Kill experience from your followers goes directly to your oratory skill. |
|
|
209 | |
|
|
210 | Cleaning women and unagggressive low-level monsters (such as the dogs in |
|
|
211 | the wizards house in scorn) are good initial targets for this skill. |
213 | |
212 | |
214 | =head2 praying |
213 | =head2 praying |
215 | |
214 | |
216 | You are allowed to cast "cleric" spells. In addition, this skill may be |
215 | The praying skill allows you to cast "cleric" spells. In addition, this |
217 | used to accelerate the accumulation of grace. This skill may be either |
216 | skill may be used to accelerate the accumulation of grace points by |
|
|
217 | praying (see L<How do I pray?|how_tp_pray>. This skill may be either |
218 | learned (e.g. using a B<skill scroll>) or acquired through the use of a |
218 | learned (e.g. using a L<skill scroll>) or acquired through the use of a |
219 | B<holy symbol>. |
219 | B<holy symbol>. |
220 | |
220 | |
|
|
221 | One of the best spells to start with is the 'holy word' spell and later, |
|
|
222 | if you find it, the 'banishment' spell, which is much stronger. |
|
|
223 | |
221 | =head2 punching |
224 | =head2 punching |
222 | |
225 | |
223 | You can make a "bare-handed attack". Damage is based on the user's B<Str> |
226 | You can make a "bare-handed attack". Damage is based on the user's |
224 | and level. This is the most feeble of the hand-to-hand attacks. |
227 | L<strength|stat_Str> and level. This is the most feeble of the |
|
|
228 | hand-to-hand attacks. |
225 | |
229 | |
226 | =head2 find traps |
230 | =head2 find traps |
227 | |
231 | |
228 | You can search (more effectively) for traps. This is not a "passive" |
232 | You can search (more effectively) for traps. This is not a "passive" |
229 | skill, it must be applied in order to gain the advantage in discovering |
233 | skill, it must be applied in order to gain the advantage in discovering |
230 | traps, or actively used when in vicinity of a trap. To use it, fire into |
234 | traps, or actively used when in vicinity of a trap. To use it, fire into |
231 | any direction. |
235 | any direction. |
232 | |
236 | |
233 | =head2 disarm |
237 | =head2 disarm traps |
234 | |
238 | |
235 | You can disarm previously discovered traps (for example, with the B<find traps> skill). |
239 | You can disarm previously discovered traps (for example, with the B<find traps> skill). |
236 | |
240 | |
237 | =head2 sense curse |
241 | =head2 sense curse |
238 | |
242 | |
… | |
… | |
244 | You can detect whether items that you hold are B<magic> by firing in any |
248 | You can detect whether items that you hold are B<magic> by firing in any |
245 | direction while this skill is readied. |
249 | direction while this skill is readied. |
246 | |
250 | |
247 | =head2 singing |
251 | =head2 singing |
248 | |
252 | |
249 | You may pacify hostile monsters with this skill. Certain kinds of |
253 | You may pacify hostile monsters with this area attack skill. Certain |
250 | monsters are immune. Success depends on user level and B<Cha>. |
254 | kinds of monsters are immune. Success depends on user's level and her |
|
|
255 | L<charisma|stat_Cha> vs. the monster's L<intelligence|stat_Int> and level. |
|
|
256 | |
|
|
257 | Singing is a good companion skill for the L<oratory |
|
|
258 | skill|skill_description/oratory>: first you pacify creates using singing, |
|
|
259 | then you can orate them, convincing them if your cause. It is a useful |
|
|
260 | skill when monsters are overwhelming you, too. |
251 | |
261 | |
252 | =head2 smithery |
262 | =head2 smithery |
253 | |
263 | |
254 | You can identify arms and armour that you hold, and, with the help of a |
264 | You can identify arms and armour that you hold, and, with the help of a |
255 | B<forge>, can even create weapons using the alchemy skill. |
265 | B<forge>, can even create weapons using the alchemy skill. |
… | |
… | |
257 | =head2 stealing |
267 | =head2 stealing |
258 | |
268 | |
259 | You can take items from the inventory of NPCs, monsters and maybe other |
269 | You can take items from the inventory of NPCs, monsters and maybe other |
260 | players. |
270 | players. |
261 | |
271 | |
262 | =head2 thaumathurgy |
272 | =head2 thaumaturgy |
263 | |
273 | |
264 | You can identify rods, wands and horns that you are holding, and, with |
274 | You can identify rods, wands and horns that you are holding, and, with |
265 | the help of a B<thaumaturgists workbench> and the alchemy skill, create |
275 | the help of a B<thaumaturgists workbench> and the alchemy skill, create |
266 | those things. |
276 | those things. |
267 | |
277 | |
… | |
… | |
287 | |
297 | |
288 | =head2 inscription |
298 | =head2 inscription |
289 | |
299 | |
290 | You can inscribe scrolls with a text. This is useful to create messages, |
300 | You can inscribe scrolls with a text. This is useful to create messages, |
291 | especially via the Imperial Post Office (IPO). |
301 | especially via the Imperial Post Office (IPO). |
|
|
302 | |
292 | You can also rewrite spell scrolls with a previously known spell. B<Sp>, |
303 | You can also rewrite spell scrolls with a previously known spell. You |
293 | time and an old scroll are needed. Backfire effects are possible. Only |
304 | need L<mana|stat_mana>, time and an old scroll. Backfire effects are |
294 | available as a 'writing pen'. |
305 | possible. Only available as a 'writing pen'. |
295 | |
306 | |
296 | How to rewrite a mail scroll/books etc.: |
307 | How to rewrite a mail scroll/books etc.: |
297 | |
308 | |
298 | mark <name of scroll> # or use the menu |
309 | mark <name of scroll> # or use the menu |
299 | use_skill inscription <your message goes here> |
310 | use_skill inscription <your message goes here> |
… | |
… | |
343 | |
354 | |
344 | =head1 About experience and skills |
355 | =head1 About experience and skills |
345 | |
356 | |
346 | =head2 Associated and miscellaneous skills |
357 | =head2 Associated and miscellaneous skills |
347 | |
358 | |
348 | In Crossfire two types of skills exist; The first kind, "associated" |
359 | In Deliantra, two types of skills exist; The first kind, "associated" |
349 | skills, are those skills which are associated with a category of |
360 | skills, are those skills which are associated with a category of |
350 | experience. The other kind of skill, "miscellaneous" skills, are not |
361 | experience. The other kind of skill, "miscellaneous" skills, are not |
351 | related to any experience category. |
362 | related to any experience category. |
352 | |
363 | |
353 | The main difference between these two kinds of skills is in the result |
364 | The main difference between these two kinds of skills is in the result |
… | |
… | |
476 | current readied skill and then executes it in the facing direction of the |
487 | current readied skill and then executes it in the facing direction of the |
477 | player. Similar in action to the invoke command. |
488 | player. Similar in action to the invoke command. |
478 | |
489 | |
479 | =back |
490 | =back |
480 | |
491 | |
481 | Three player commands are related to skills use: B<ready_skill>, |
492 | Three player commands are related to skills use: L<ready_skill>, |
482 | B<use_skill>, and B<skills>. Generally, a player will use a skill by first |
493 | L<use_skill>, and L<skills|command/skills>. Generally, a player will use |
483 | readying the right one, with the ready_skill command and then making a |
494 | a skill by first readying the right one, with the ready_skill command and |
484 | ranged "attack" to activate the skill; using most skills is just like |
495 | then making a ranged "attack" to activate the skill; using most skills is |
485 | firing a wand or a bow. In a few cases however, a skill is be used just |
496 | just like firing a wand or a bow. In a few cases however, a skill is be |
486 | by having it readied. For example, the mountaineer skill allows favorable |
497 | used just by having it readied. For example, the mountaineer skill allows |
487 | movement though hilly terrain while it is readied. |
498 | favorable movement though hilly terrain while it is readied. |
488 | |
499 | |
489 | To change to a new skill, a player can use either the B<use_skill> or |
500 | To change to a new skill, a player can use either the B<use_skill> or |
490 | B<ready_skill> commands, but note that the use of several common items can |
501 | B<ready_skill> commands, but note that the use of several common items can |
491 | automatically change the player's current skill too. Examples of this |
502 | automatically change the player's current skill too. Examples of this |
492 | include readying a bow (which will cause the code to make the player's |
503 | include readying a bow (which will cause the code to make the player's |
… | |
… | |
501 | It is not possible to use more than one skill at a time. |
512 | It is not possible to use more than one skill at a time. |
502 | |
513 | |
503 | =head2 Acquiring skills |
514 | =head2 Acquiring skills |
504 | |
515 | |
505 | Skills may be gained in two ways. In the first, new skills may |
516 | Skills may be gained in two ways. In the first, new skills may |
506 | learned. This is done by reading a B<skill scroll> and the process is very |
517 | learned. This is done by reading a L<skill scroll> |
507 | similar to learning a spell. Just as in attempts to learn incantations, |
518 | and the process is very similar to learning a spell. Just as in attempts |
508 | success in learning skills is dependent on a random test based on the |
519 | to learn incantations, success in learning skills is dependent on a random |
509 | learner's INT. Using your INT stat, look in the learn% column in table |
520 | test based on the learner's INT. Using your INT stat, look in the learn% |
510 | primary stat effects to find your % chance of learning a skill. Once you |
521 | column in table primary stat effects to find your % chance of learning a |
511 | hit 100%, you will always be successfull in learning new skills. |
522 | skill. Once you hit 100%, you will always be successfull in learning new |
|
|
523 | skills. |
512 | |
524 | |
513 | The acquisition of a skill tool will also allow the player to use a new |
525 | The acquisition of a skill tool will also allow the player to use a new |
514 | skill. An example of a skill tool is "lockpicks" lockpicks (which allow |
526 | skill. An example of a skill tool is "lockpicks" lockpicks (which allow |
515 | the player to pick door locks). The player merely applies the skill tool |
527 | the player to pick door locks). The player merely applies the skill tool |
516 | in order to gain use of the new skill. If the tool is unapplied, the |
528 | in order to gain use of the new skill. If the tool is unapplied, the |
… | |
… | |
530 | |
542 | |
531 | Parts of this document were originally compiled, edited, and written by |
543 | Parts of this document were originally compiled, edited, and written by |
532 | Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information |
544 | Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information |
533 | compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. |
545 | compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. |
534 | |
546 | |
535 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
547 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
536 | Steenhoven and Marc A. Lehmann. |
548 | Steenhoven and Marc A. Lehmann. |
537 | |
549 | |