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1 | =encoding utf-8 |
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1 | =head1 Skills |
3 | =head1 Skills |
2 | |
4 | |
3 | =head1 Description |
5 | =head1 Description |
4 | |
6 | |
5 | Instead of gaining experience for basically just killing monsters (and |
7 | Instead of gaining experience for basically just killing monsters (and |
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156 | without this skill. B<Note:> You can't gain experience in this skill. Having |
158 | without this skill. B<Note:> You can't gain experience in this skill. Having |
157 | this skill is enough to move faster. |
159 | this skill is enough to move faster. |
158 | |
160 | |
159 | =head2 literacy |
161 | =head2 literacy |
160 | |
162 | |
161 | You can identify books and scrolls that you hold. Since scrolls are |
163 | With this skill you can identify books and scrolls in your inventory, |
162 | currently always identified, this is not the greatest of skills. |
164 | giving you more experience that you cna invest into identifying higher |
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165 | level books and scrolls. |
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166 | |
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167 | Literacy is also required to read books and scrolls, and to learn new |
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168 | spells and skills from books and scrolls. |
163 | |
169 | |
164 | =head2 lockpicking |
170 | =head2 lockpicking |
165 | |
171 | |
166 | You may "pick locks" (open doors). You need to have readied some |
172 | You may "pick locks" (open doors). You need to have readied some |
167 | B<lockpicks> to use this skill. |
173 | B<lockpicks> to use this skill. |
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234 | traps, or actively used when in vicinity of a trap. To use it, fire into |
240 | traps, or actively used when in vicinity of a trap. To use it, fire into |
235 | any direction. |
241 | any direction. |
236 | |
242 | |
237 | =head2 disarm traps |
243 | =head2 disarm traps |
238 | |
244 | |
239 | You can disarm previously discovered traps (for example, with the B<find traps> skill). |
245 | You can disarm previously discovered traps (for example, with the B<find |
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246 | traps> skill). |
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247 | |
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248 | =head2 mining |
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249 | |
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250 | You know how to use a pickaxe to extract minerals from veins. You can also use |
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251 | spells of the mining spell school. For instance the I<detect mineral> spell. |
240 | |
252 | |
241 | =head2 sense curse |
253 | =head2 sense curse |
242 | |
254 | |
243 | You can detect whether items that you hold are B<cursed> by firing in any |
255 | You can detect whether items in your inventory or on the floor are |
244 | direction while this skill is readied. |
256 | B<cursed> by using this skill. |
245 | |
257 | |
246 | =head2 sense magic |
258 | =head2 sense magic |
247 | |
259 | |
248 | You can detect whether items that you hold are B<magic> by firing in any |
260 | You can detect whether items in your inventory or on the floor are |
249 | direction while this skill is readied. |
261 | B<magic> by using this skill. |
250 | |
262 | |
251 | =head2 singing |
263 | =head2 singing |
252 | |
264 | |
253 | You may pacify hostile monsters with this area attack skill. Certain |
265 | You may pacify hostile monsters with this area attack skill (it is |
254 | kinds of monsters are immune. Success depends on user's level and her |
266 | directionless and affects the area around you - the higher the skill, |
255 | L<charisma|stat_Cha> vs. the monster's L<intelligence|stat_Int> and level. |
267 | the larger the area). Certain kinds of monsters are immune. Success |
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268 | depends on user's level and her L<charisma|stat_Cha> vs. the monster's |
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269 | L<intelligence|stat_Int> and level. |
256 | |
270 | |
257 | Singing is a good companion skill for the L<oratory |
271 | Singing is a good companion skill for the L<oratory |
258 | skill|skill_description/oratory>: first you pacify creates using singing, |
272 | skill|skill_description/oratory>: first you pacify creates using singing, |
259 | then you can orate them, convincing them if your cause. It is a useful |
273 | then you can orate them, convincing them if your cause. It is a useful |
260 | skill when monsters are overwhelming you, too. |
274 | skill when monsters are overwhelming you, too. |
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276 | those things. |
290 | those things. |
277 | |
291 | |
278 | =head2 throwing |
292 | =head2 throwing |
279 | |
293 | |
280 | You can throw items at monsters. To do this, fire at a monster with this skill |
294 | You can throw items at monsters. To do this, fire at a monster with this skill |
281 | readied. You can chose what to throw by marking an item, if you do not chose an |
295 | readied. You can chose what to throw by marking an item. |
282 | item, an item from your inventory is randomly picked and thrown unless the item |
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283 | is locked. |
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284 | |
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285 | ERROR: Randomly? |
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286 | |
296 | |
287 | =head2 use magic item |
297 | =head2 use magic item |
288 | |
298 | |
289 | You can use magic items like rods/wands/horns. The level of experience |
299 | You can use magic items like rods/wands/horns. The level of experience |
290 | influences how powerful the spells are you can evoke from the |
300 | influences how powerful the spells are you can evoke from the |
291 | rod/wand/horn. |
301 | rod/wand/horn. |
292 | |
302 | |
293 | =head2 woodsman |
303 | =head2 woodsman |
294 | |
304 | |
295 | While the skill is readied, the possessor will move faster through |
305 | While the skill is readied, the possessor will move faster through |
296 | "wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) |
306 | "wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.). |
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307 | |
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308 | Woodsmen can also craft various items useful to their skill. |
297 | |
309 | |
298 | =head2 inscription |
310 | =head2 inscription |
299 | |
311 | |
300 | You can inscribe scrolls with a text. This is useful to create messages, |
312 | You can inscribe empty scrolls and books with a text. This is useful to |
301 | especially via the Imperial Post Office (IPO). |
313 | create messages, especially via the Imperial Post Office (IPO). |
302 | |
314 | |
303 | You can also rewrite spell scrolls with a previously known spell. You |
315 | You can also write spell scrolls with a spell known to you. You need |
304 | need L<mana|stat_mana>, time and an old scroll. Backfire effects are |
316 | L<mana|stat_mana>, time and an old scroll for that. Backfire effects are |
305 | possible. Only available as a 'writing pen'. |
317 | possible. Only available as a 'writing pen'. |
306 | |
318 | |
307 | How to rewrite a mail scroll/books etc.: |
319 | How to write into a mail scroll/books etc.: |
308 | |
320 | |
309 | mark <name of scroll> # or use the menu |
321 | mark <name of scroll> # or use the menu |
310 | use_skill inscription <your message goes here> |
322 | use_skill inscription <your message goes here> |
311 | |
323 | |
312 | How to rewrite a spell scroll: |
324 | How to rewrite a spell scroll: |
313 | |
325 | |
314 | mark <name of scroll> # or use the menu |
326 | mark <name of scroll> # or use the menu |
315 | cast <spell> # prepare the spell you want to write |
327 | cast <spell> # prepare the spell you want to write |
316 | use_skill inscription # write the spell on the scroll |
328 | use_skill inscription # write the spell on the scroll |
317 | |
329 | |
318 | The scroll on which you want to write has to be much lower than your inscription |
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319 | level, otherwise you may accidentally read the scroll and cast the spell inside it. |
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320 | If you succeed, the scroll will be a scroll of the spell you chose and your level of |
330 | If you succeed, the scroll will be a scroll of the spell you chose and |
321 | inscription as its level. Hence, you don't need to be that level in the spell skill |
331 | your level of inscription as its level. Hence, you don't need to be that |
322 | to write higher level spellscrolls. |
332 | level in the spell skill to write higher level spellscrolls. |
323 | |
333 | |
324 | Caution: Magic spell writing can be risky to one's health. There can be |
334 | Caution: Magic spell writing can be risky to one's health. There can be |
325 | some negative effects if one fails to write a spell scroll. The most |
335 | some negative effects if one fails to write a spell scroll. The most |
326 | benign is that one becomes confused for a short time. Other effects are |
336 | benign is that one becomes confused for a short time. Other effects are |
327 | more severe and can even be dangerous. |
337 | more severe and can even be dangerous. |
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343 | You can do a "bare-handed attack" and splash the opponent with acid using this |
353 | You can do a "bare-handed attack" and splash the opponent with acid using this |
344 | skill. Attacking is done by running into the opponent. This is a unique skill |
354 | skill. Attacking is done by running into the opponent. This is a unique skill |
345 | that can only be used by acidborns. |
355 | that can only be used by acidborns. |
346 | |
356 | |
347 | =head2 poison nail |
357 | =head2 poison nail |
348 | |
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349 | TODO: Add goblins and think about the name goblin. |
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350 | |
358 | |
351 | You can do a "bare-handed attack" and inject poison into the opponent with |
359 | You can do a "bare-handed attack" and inject poison into the opponent with |
352 | this skill readied. Attacking is done by running into the opponent. This is a |
360 | this skill readied. Attacking is done by running into the opponent. This is a |
353 | unique skill that can only be used by goblins. |
361 | unique skill that can only be used by goblins. |
354 | |
362 | |