|
|
1 | =begin comment |
|
|
2 | |
|
|
3 | *** The skill descriptions here are mere copies of the |
|
|
4 | *** skill messages in the server archetypes. |
|
|
5 | *** Update them in arch/ first, then here. |
|
|
6 | |
|
|
7 | =end |
|
|
8 | |
|
|
9 | =encoding utf-8 |
|
|
10 | |
1 | =head1 Skills |
11 | =head1 Skills |
2 | |
12 | |
3 | =head1 Description |
13 | =head1 Description |
4 | |
14 | |
5 | Instead of gaining experience for basically just killing monsters (and |
15 | Instead of gaining experience for basically just killing monsters (and |
… | |
… | |
53 | whether the shopkeeper likes you. Elf shopkeepers will like elf players. |
63 | whether the shopkeeper likes you. Elf shopkeepers will like elf players. |
54 | |
64 | |
55 | =head2 bowyer |
65 | =head2 bowyer |
56 | |
66 | |
57 | You can identify missile weapons and missiles such as arrows, bolts and |
67 | You can identify missile weapons and missiles such as arrows, bolts and |
58 | bows. One can also create special bows and arrows from other ingredients |
68 | bows. One can also create special bows and arrows from other ingredients |
59 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
69 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
60 | skill and a B<workbench> L<$ARCH/workbench.x11> |
70 | skill and a B<workbench> L<$ARCH/workbench.x11> |
61 | (you just have to find out a recipe). |
71 | (you just have to find out a recipe). |
62 | |
72 | |
63 | =head2 clawing |
73 | =head2 clawing |
… | |
… | |
75 | if you walk in them, or it prevents you from falling into a pit. |
85 | if you walk in them, or it prevents you from falling into a pit. |
76 | |
86 | |
77 | =head2 summoning |
87 | =head2 summoning |
78 | |
88 | |
79 | You can cast spells related to the B<summoning> school of wizardry, which |
89 | You can cast spells related to the B<summoning> school of wizardry, which |
80 | mostly summon monsters, bullet walls and similar things. This skill |
90 | mostly summon monsters, bullet walls and similar things. This skill |
81 | may be acquired either through the use of an appropriate B<talisman> or |
91 | may be acquired either through the use of an appropriate B<talisman> or |
82 | learned via a L<skill scroll>. |
92 | learned via a L<skill scroll>. |
83 | |
93 | |
84 | The most basic spells you might want to get is 'summon pet monster' |
94 | The most basic spells you might want to get is 'summon pet monster' |
85 | and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got |
95 | and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got |
86 | the spells and read their description. |
96 | the spells and read their description. |
87 | |
97 | |
88 | =head2 pyromancy |
98 | =head2 pyromancy |
89 | |
99 | |
90 | You can cast spells related to the B<pyromancy> (fire) school of |
100 | You can cast spells related to the B<pyromancy> (fire) school of |
91 | wizardry. This skill may be acquired either through the use of an |
101 | wizardry. This skill may be acquired either through the use of an |
92 | appropriate B<talisman> or learned via a L<skill scroll>. |
102 | appropriate B<talisman> or learned via a L<skill scroll>. |
93 | |
103 | |
94 | The first spell would be 'burning hands' which casts a cone of fire which |
104 | The first spell would be 'burning hands' which casts a cone of fire which |
95 | burns your enemies. It becomes stronger with your pyromancy level. |
105 | burns your enemies. It becomes stronger with your pyromancy level. |
96 | |
106 | |
97 | =head2 evocation |
107 | =head2 evocation |
98 | |
108 | |
99 | You can cast spells related to the B<evocation> (mostly cold magic) |
109 | You can cast spells related to the B<evocation> (mostly cold magic) |
100 | school of wizardry. This skill may be acquired either through the use of |
110 | school of wizardry. This skill may be acquired either through the use of |
101 | an appropriate B<talisman> or learned via a L<skill scroll>. |
111 | an appropriate B<talisman> or learned via a L<skill scroll>. |
102 | |
112 | |
103 | The spell you should start with is 'icestorm' which casts a cone |
113 | The spell you should start with is 'icestorm' which casts a cone |
104 | of ice which freezes your enemies. It becomes stronger with your evocation level. |
114 | of ice which freezes your enemies. It becomes stronger with your evocation level. |
105 | |
115 | |
106 | =head2 sorcery |
116 | =head2 sorcery |
107 | |
117 | |
108 | You can cast spells related to the B<sorcery> (identify, town portal and |
118 | You can cast spells related to the B<sorcery> (identify, town portal and |
109 | other meta-spells) school of wizardry. This skill may be acquired either |
119 | other meta-spells) school of wizardry. This skill may be acquired either |
110 | through the use of an appropriate B<talisman> or learned via a B<skill |
120 | through the use of an appropriate B<talisman> or learned via a B<skill |
111 | scroll>. |
121 | scroll>. |
112 | |
122 | |
113 | Sorcery has many utility spells, like 'identify', 'town portal' (making portals |
123 | Sorcery has many utility spells, like 'identify', 'town portal' (making portals |
114 | between two points in the world) and also attack spells like 'spark shower' |
124 | between two points in the world) and also attack spells like 'spark shower' |
… | |
… | |
138 | For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>. |
148 | For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>. |
139 | |
149 | |
140 | =head2 jumping |
150 | =head2 jumping |
141 | |
151 | |
142 | You can "skip" over one, two or three spaces in the selected |
152 | You can "skip" over one, two or three spaces in the selected |
143 | direction. Distance depends on weight carried, L<strength|stat_Str> and |
153 | direction. Distance depends on weight carried, L<strength|stat_Str> and |
144 | L<dexterity|stat_Dex> of the user. This skill may also be used as an |
154 | L<dexterity|stat_Dex> of the user. This skill may also be used as an |
145 | attack. |
155 | attack. |
146 | |
156 | |
147 | =head2 karate |
157 | =head2 karate |
148 | |
158 | |
… | |
… | |
156 | without this skill. B<Note:> You can't gain experience in this skill. Having |
166 | without this skill. B<Note:> You can't gain experience in this skill. Having |
157 | this skill is enough to move faster. |
167 | this skill is enough to move faster. |
158 | |
168 | |
159 | =head2 literacy |
169 | =head2 literacy |
160 | |
170 | |
161 | You can identify books and scrolls that you hold. Since scrolls are |
171 | With this skill you can identify books and scrolls in your inventory, |
162 | currently always identified, this is not the greatest of skills. |
172 | giving you more experience that you can invest into identifying higher |
|
|
173 | level books and scrolls. |
|
|
174 | |
|
|
175 | Literacy is also required to read books and scrolls, and to learn new |
|
|
176 | spells and skills from books and scrolls. |
163 | |
177 | |
164 | =head2 lockpicking |
178 | =head2 lockpicking |
165 | |
179 | |
166 | You may "pick locks" (open doors). You need to have readied some |
180 | You may "pick locks" (open doors). You need to have readied some |
167 | B<lockpicks> to use this skill. |
181 | B<lockpicks> to use this skill. |
168 | |
182 | |
169 | =head2 meditation |
183 | =head2 meditation |
170 | |
184 | |
171 | Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, |
185 | Player can regain mana/hp at an accelerated rate by C<use_skill |
172 | the L<skill_description/praying> skill. Player must first strip |
186 | meditation>. Player must first strip off encumbering armour however. This |
173 | off encumbering armour however. This skill is only available to the "monk" |
187 | skill is only available to the "monk" character class. |
174 | character class. |
|
|
175 | |
188 | |
176 | =head2 one handed weapons |
189 | =head2 one handed weapons |
177 | |
190 | |
178 | You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, |
191 | You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, |
179 | B<mace>, etc). Wield and ready the weapon by applying it and use the fire and |
192 | B<mace>, etc). Wield and ready the weapon by applying it and use the fire and |
180 | direction keys. |
193 | direction keys. |
181 | |
194 | |
182 | =head2 two handed weapons |
195 | =head2 two handed weapons |
183 | |
196 | |
184 | You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc). |
197 | You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc). |
185 | Wield and ready the weapon by applying it and use the fire and direction keys. |
198 | Wield and ready the weapon by applying it and use the fire and direction keys. |
186 | |
199 | |
187 | =head2 missile weapons |
200 | =head2 missile weapons |
188 | |
201 | |
189 | The user is capabale of making attacks with ranged weapons (eg bow, crossbow). |
202 | The user is capable of making attacks with ranged weapons (eg bow, crossbow). |
190 | Fire arrows by applying a bow and using the fire and direction keys. To fire |
203 | Fire arrows by applying a bow and using the fire and direction keys. To fire |
191 | specific arrows to kill a monster that is weak against a certain arrow, mark |
204 | specific arrows to kill a monster that is weak against a certain arrow, mark |
192 | this arrow and fire. |
205 | this arrow and fire. |
193 | |
206 | |
194 | =head2 mountaineer |
207 | =head2 mountaineer |
… | |
… | |
234 | traps, or actively used when in vicinity of a trap. To use it, fire into |
247 | traps, or actively used when in vicinity of a trap. To use it, fire into |
235 | any direction. |
248 | any direction. |
236 | |
249 | |
237 | =head2 disarm traps |
250 | =head2 disarm traps |
238 | |
251 | |
239 | You can disarm previously discovered traps (for example, with the B<find traps> skill). |
252 | You can disarm previously discovered traps (for example, with the B<find |
|
|
253 | traps> skill). |
|
|
254 | |
|
|
255 | =head2 mining |
|
|
256 | |
|
|
257 | You know how to use a pickaxe to extract minerals from veins. You can also use |
|
|
258 | spells of the mining spell school. For instance the I<detect mineral> spell. |
240 | |
259 | |
241 | =head2 sense curse |
260 | =head2 sense curse |
242 | |
261 | |
243 | You can detect whether items that you hold are B<cursed> by firing in any |
262 | You can detect whether items in your inventory or on the floor are |
244 | direction while this skill is readied. |
263 | B<cursed> by using this skill. |
245 | |
264 | |
246 | =head2 sense magic |
265 | =head2 sense magic |
247 | |
266 | |
248 | You can detect whether items that you hold are B<magic> by firing in any |
267 | You can detect whether items in your inventory or on the floor are |
249 | direction while this skill is readied. |
268 | B<magic> by using this skill. |
250 | |
269 | |
251 | =head2 singing |
270 | =head2 singing |
252 | |
271 | |
253 | You may pacify hostile monsters with this area attack skill. Certain |
272 | You may pacify hostile monsters with this area attack skill (it is |
254 | kinds of monsters are immune. Success depends on user's level and her |
273 | directionless and affects the area around you - the higher the skill, |
255 | L<charisma|stat_Cha> vs. the monster's L<intelligence|stat_Int> and level. |
274 | the larger the area). Certain kinds of monsters are immune. Success |
|
|
275 | depends on user's level and her L<charisma|stat_Cha> vs. the monster's |
|
|
276 | L<intelligence|stat_Int> and level. |
256 | |
277 | |
257 | Singing is a good companion skill for the L<oratory |
278 | Singing is a good companion skill for the L<oratory |
258 | skill|skill_description/oratory>: first you pacify creates using singing, |
279 | skill|skill_description/oratory>: first you pacify creates using singing, |
259 | then you can orate them, convincing them if your cause. It is a useful |
280 | then you can orate them, convincing them if your cause. It is a useful |
260 | skill when monsters are overwhelming you, too. |
281 | skill when monsters are overwhelming you, too. |
261 | |
282 | |
262 | =head2 smithery |
283 | =head2 smithery |
263 | |
284 | |
264 | You can identify arms and armour that you hold, and, with the help of a |
285 | You can identify arms and armour that you hold, and, with the help of a |
265 | B<forge>, can even create weapons using the alchemy skill. |
286 | B<forge>, can even create weapons using this skill. |
266 | |
287 | |
267 | =head2 stealing |
288 | =head2 stealing |
268 | |
289 | |
269 | You can take items from the inventory of NPCs, monsters and maybe other |
290 | You can take items from the inventory of NPCs, monsters and maybe other |
270 | players. |
291 | players. |
… | |
… | |
276 | those things. |
297 | those things. |
277 | |
298 | |
278 | =head2 throwing |
299 | =head2 throwing |
279 | |
300 | |
280 | You can throw items at monsters. To do this, fire at a monster with this skill |
301 | You can throw items at monsters. To do this, fire at a monster with this skill |
281 | readied. You can chose what to throw by marking an item, if you do not chose an |
302 | readied. You can chose what to throw by marking an item. |
282 | item, an item from your inventory is randomly picked and thrown unless the item |
|
|
283 | is locked. |
|
|
284 | |
|
|
285 | ERROR: Randomly? |
|
|
286 | |
303 | |
287 | =head2 use magic item |
304 | =head2 use magic item |
288 | |
305 | |
289 | You can use magic items like rods/wands/horns. The level of experience |
306 | You can use magic items like rods/wands/horns. The level of experience |
290 | influences how powerful the spells are you can evoke from the |
307 | influences how powerful the spells are you can evoke from the |
291 | rod/wand/horn. |
308 | rod/wand/horn. |
292 | |
309 | |
293 | =head2 woodsman |
310 | =head2 woodsman |
294 | |
311 | |
295 | While the skill is readied, the possessor will move faster through |
312 | While the skill is readied, the possessor will move faster through |
296 | "wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) |
313 | "wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.). |
|
|
314 | |
|
|
315 | Woodsmen can also craft various items useful to their skill. |
297 | |
316 | |
298 | =head2 inscription |
317 | =head2 inscription |
299 | |
318 | |
300 | You can inscribe scrolls with a text. This is useful to create messages, |
319 | You can inscribe empty scrolls and books with a text. This is useful to |
301 | especially via the Imperial Post Office (IPO). |
320 | create messages, especially via the Imperial Post Office (IPO). |
302 | |
321 | |
303 | You can also rewrite spell scrolls with a previously known spell. You |
322 | You can also write spell scrolls with a spell known to you. You need |
304 | need L<mana|stat_mana>, time and an old scroll. Backfire effects are |
323 | L<mana|stat_mana>, time and an old scroll for that. Backfire effects are |
305 | possible. Only available as a 'writing pen'. |
324 | possible. Only available as a 'writing pen'. |
306 | |
325 | |
307 | How to rewrite a mail scroll/books etc.: |
326 | How to write into a mail scroll/books etc.: |
308 | |
327 | |
309 | mark <name of scroll> # or use the menu |
328 | mark <name of scroll> # or use the menu |
310 | use_skill inscription <your message goes here> |
329 | use_skill inscription <your message goes here> |
311 | |
330 | |
312 | How to rewrite a spell scroll: |
331 | How to rewrite a spell scroll: |
313 | |
332 | |
314 | mark <name of scroll> # or use the menu |
333 | mark <name of scroll> # or use the menu |
315 | cast <spell> # prepare the spell you want to write |
334 | cast <spell> # prepare the spell you want to write |
316 | use_skill inscription # write the spell on the scroll |
335 | use_skill inscription # write the spell on the scroll |
317 | |
336 | |
318 | The scroll on which you want to write has to be much lower than your inscription |
|
|
319 | level, otherwise you may accidentally read the scroll and cast the spell inside it. |
|
|
320 | If you succeed, the scroll will be a scroll of the spell you chose and your level of |
337 | If you succeed, the scroll will be a scroll of the spell you chose and |
321 | inscription as its level. Hence, you don't need to be that level in the spell skill |
338 | your level of inscription as its level. Hence, you don't need to be that |
322 | to write higher level spellscrolls. |
339 | level in the spell skill to write higher level spellscrolls. |
323 | |
340 | |
324 | Caution: Magic spell writing can be risky to one's health. There can be |
341 | Caution: Magic spell writing can be risky to one's health. There can be |
325 | some negative effects if one fails to write a spell scroll. The most |
342 | some negative effects if one fails to write a spell scroll. The most |
326 | benign is that one becomes confused for a short time. Other effects are |
343 | benign is that one becomes confused for a short time. Other effects are |
327 | more severe and can even be dangerous. |
344 | more severe and can even be dangerous. |
… | |
… | |
343 | You can do a "bare-handed attack" and splash the opponent with acid using this |
360 | You can do a "bare-handed attack" and splash the opponent with acid using this |
344 | skill. Attacking is done by running into the opponent. This is a unique skill |
361 | skill. Attacking is done by running into the opponent. This is a unique skill |
345 | that can only be used by acidborns. |
362 | that can only be used by acidborns. |
346 | |
363 | |
347 | =head2 poison nail |
364 | =head2 poison nail |
348 | |
|
|
349 | TODO: Add goblins and think about the name goblin. |
|
|
350 | |
365 | |
351 | You can do a "bare-handed attack" and inject poison into the opponent with |
366 | You can do a "bare-handed attack" and inject poison into the opponent with |
352 | this skill readied. Attacking is done by running into the opponent. This is a |
367 | this skill readied. Attacking is done by running into the opponent. This is a |
353 | unique skill that can only be used by goblins. |
368 | unique skill that can only be used by goblins. |
354 | |
369 | |