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Comparing deliantra/Deliantra-Client/pod/skill_help.pod (file contents):
Revision 1.15 by root, Wed Apr 2 14:42:31 2008 UTC vs.
Revision 1.22 by root, Wed Nov 21 11:50:48 2012 UTC

1=begin comment
2
3*** The skill descriptions here are mere copies of the
4*** skill messages in the server archetypes.
5*** Update them in arch/ first, then here.
6
7=end
8
9=encoding utf-8
10
1=head1 Skills 11=head1 Skills
2 12
3=head1 Description 13=head1 Description
4 14
5Instead of gaining experience for basically just killing monsters (and 15Instead of gaining experience for basically just killing monsters (and
53whether the shopkeeper likes you. Elf shopkeepers will like elf players. 63whether the shopkeeper likes you. Elf shopkeepers will like elf players.
54 64
55=head2 bowyer 65=head2 bowyer
56 66
57You can identify missile weapons and missiles such as arrows, bolts and 67You can identify missile weapons and missiles such as arrows, bolts and
58bows. One can also create special bows and arrows from other ingredients 68bows. One can also create special bows and arrows from other ingredients
59using the bowyer skill like the L<alchemy skill|skill_description/alchemy> 69using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
60skill and a B<workbench> L<$ARCH/workbench.x11> 70skill and a B<workbench> L<$ARCH/workbench.x11>
61(you just have to find out a recipe). 71(you just have to find out a recipe).
62 72
63=head2 clawing 73=head2 clawing
75if you walk in them, or it prevents you from falling into a pit. 85if you walk in them, or it prevents you from falling into a pit.
76 86
77=head2 summoning 87=head2 summoning
78 88
79You can cast spells related to the B<summoning> school of wizardry, which 89You can cast spells related to the B<summoning> school of wizardry, which
80mostly summon monsters, bullet walls and similar things. This skill 90mostly summon monsters, bullet walls and similar things. This skill
81may be acquired either through the use of an appropriate B<talisman> or 91may be acquired either through the use of an appropriate B<talisman> or
82learned via a L<skill scroll>. 92learned via a L<skill scroll>.
83 93
84The most basic spells you might want to get is 'summon pet monster' 94The most basic spells you might want to get is 'summon pet monster'
85and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got 95and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got
86the spells and read their description. 96the spells and read their description.
87 97
88=head2 pyromancy 98=head2 pyromancy
89 99
90You can cast spells related to the B<pyromancy> (fire) school of 100You can cast spells related to the B<pyromancy> (fire) school of
91wizardry. This skill may be acquired either through the use of an 101wizardry. This skill may be acquired either through the use of an
92appropriate B<talisman> or learned via a L<skill scroll>. 102appropriate B<talisman> or learned via a L<skill scroll>.
93 103
94The first spell would be 'burning hands' which casts a cone of fire which 104The first spell would be 'burning hands' which casts a cone of fire which
95burns your enemies. It becomes stronger with your pyromancy level. 105burns your enemies. It becomes stronger with your pyromancy level.
96 106
97=head2 evocation 107=head2 evocation
98 108
99You can cast spells related to the B<evocation> (mostly cold magic) 109You can cast spells related to the B<evocation> (mostly cold magic)
100school of wizardry. This skill may be acquired either through the use of 110school of wizardry. This skill may be acquired either through the use of
101an appropriate B<talisman> or learned via a L<skill scroll>. 111an appropriate B<talisman> or learned via a L<skill scroll>.
102 112
103The spell you should start with is 'icestorm' which casts a cone 113The spell you should start with is 'icestorm' which casts a cone
104of ice which freezes your enemies. It becomes stronger with your evocation level. 114of ice which freezes your enemies. It becomes stronger with your evocation level.
105 115
106=head2 sorcery 116=head2 sorcery
107 117
108You can cast spells related to the B<sorcery> (identify, town portal and 118You can cast spells related to the B<sorcery> (identify, town portal and
109other meta-spells) school of wizardry. This skill may be acquired either 119other meta-spells) school of wizardry. This skill may be acquired either
110through the use of an appropriate B<talisman> or learned via a B<skill 120through the use of an appropriate B<talisman> or learned via a B<skill
111scroll>. 121scroll>.
112 122
113Sorcery has many utility spells, like 'identify', 'town portal' (making portals 123Sorcery has many utility spells, like 'identify', 'town portal' (making portals
114between two points in the world) and also attack spells like 'spark shower' 124between two points in the world) and also attack spells like 'spark shower'
138For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>. 148For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
139 149
140=head2 jumping 150=head2 jumping
141 151
142You can "skip" over one, two or three spaces in the selected 152You can "skip" over one, two or three spaces in the selected
143direction. Distance depends on weight carried, L<strength|stat_Str> and 153direction. Distance depends on weight carried, L<strength|stat_Str> and
144L<dexterity|stat_Dex> of the user. This skill may also be used as an 154L<dexterity|stat_Dex> of the user. This skill may also be used as an
145attack. 155attack.
146 156
147=head2 karate 157=head2 karate
148 158
156without this skill. B<Note:> You can't gain experience in this skill. Having 166without this skill. B<Note:> You can't gain experience in this skill. Having
157this skill is enough to move faster. 167this skill is enough to move faster.
158 168
159=head2 literacy 169=head2 literacy
160 170
161You can identify books and scrolls that you hold. Since scrolls are 171With this skill you can identify books and scrolls in your inventory,
162currently always identified, this is not the greatest of skills. 172giving you more experience that you can invest into identifying higher
173level books and scrolls.
174
175Literacy is also required to read books and scrolls, and to learn new
176spells and skills from books and scrolls.
163 177
164=head2 lockpicking 178=head2 lockpicking
165 179
166You may "pick locks" (open doors). You need to have readied some 180You may "pick locks" (open doors). You need to have readied some
167B<lockpicks> to use this skill. 181B<lockpicks> to use this skill.
168 182
169=head2 meditation 183=head2 meditation
170 184
171Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, 185Player can regain mana/hp at an accelerated rate by C<use_skill
172the L<skill_description/praying> skill. Player must first strip 186meditation>. Player must first strip off encumbering armour however. This
173off encumbering armour however. This skill is only available to the "monk" 187skill is only available to the "monk" character class.
174character class.
175 188
176=head2 one handed weapons 189=head2 one handed weapons
177 190
178You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, 191You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>,
179B<mace>, etc). Wield and ready the weapon by applying it and use the fire and 192B<mace>, etc). Wield and ready the weapon by applying it and use the fire and
180direction keys. 193direction keys.
181 194
182=head2 two handed weapons 195=head2 two handed weapons
183 196
184You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc). 197You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc).
185Wield and ready the weapon by applying it and use the fire and direction keys. 198Wield and ready the weapon by applying it and use the fire and direction keys.
186 199
187=head2 missile weapons 200=head2 missile weapons
188 201
189The user is capabale of making attacks with ranged weapons (eg bow, crossbow). 202The user is capable of making attacks with ranged weapons (eg bow, crossbow).
190Fire arrows by applying a bow and using the fire and direction keys. To fire 203Fire arrows by applying a bow and using the fire and direction keys. To fire
191specific arrows to kill a monster that is weak against a certain arrow, mark 204specific arrows to kill a monster that is weak against a certain arrow, mark
192this arrow and fire. 205this arrow and fire.
193 206
194=head2 mountaineer 207=head2 mountaineer
234traps, or actively used when in vicinity of a trap. To use it, fire into 247traps, or actively used when in vicinity of a trap. To use it, fire into
235any direction. 248any direction.
236 249
237=head2 disarm traps 250=head2 disarm traps
238 251
239You can disarm previously discovered traps (for example, with the B<find traps> skill). 252You can disarm previously discovered traps (for example, with the B<find
253traps> skill).
254
255=head2 mining
256
257You know how to use a pickaxe to extract minerals from veins. You can also use
258spells of the mining spell school. For instance the I<detect mineral> spell.
240 259
241=head2 sense curse 260=head2 sense curse
242 261
243You can detect whether items that you hold are B<cursed> by firing in any 262You can detect whether items in your inventory or on the floor are
244direction while this skill is readied. 263B<cursed> by using this skill.
245 264
246=head2 sense magic 265=head2 sense magic
247 266
248You can detect whether items that you hold are B<magic> by firing in any 267You can detect whether items in your inventory or on the floor are
249direction while this skill is readied. 268B<magic> by using this skill.
250 269
251=head2 singing 270=head2 singing
252 271
253You may pacify hostile monsters with this area attack skill. Certain 272You may pacify hostile monsters with this area attack skill (it is
254kinds of monsters are immune. Success depends on user's level and her 273directionless and affects the area around you - the higher the skill,
255L<charisma|stat_Cha> vs. the monster's L<intelligence|stat_Int> and level. 274the larger the area). Certain kinds of monsters are immune. Success
275depends on user's level and her L<charisma|stat_Cha> vs. the monster's
276L<intelligence|stat_Int> and level.
256 277
257Singing is a good companion skill for the L<oratory 278Singing is a good companion skill for the L<oratory
258skill|skill_description/oratory>: first you pacify creates using singing, 279skill|skill_description/oratory>: first you pacify creates using singing,
259then you can orate them, convincing them if your cause. It is a useful 280then you can orate them, convincing them if your cause. It is a useful
260skill when monsters are overwhelming you, too. 281skill when monsters are overwhelming you, too.
261 282
262=head2 smithery 283=head2 smithery
263 284
264You can identify arms and armour that you hold, and, with the help of a 285You can identify arms and armour that you hold, and, with the help of a
265B<forge>, can even create weapons using the alchemy skill. 286B<forge>, can even create weapons using this skill.
266 287
267=head2 stealing 288=head2 stealing
268 289
269You can take items from the inventory of NPCs, monsters and maybe other 290You can take items from the inventory of NPCs, monsters and maybe other
270players. 291players.
276those things. 297those things.
277 298
278=head2 throwing 299=head2 throwing
279 300
280You can throw items at monsters. To do this, fire at a monster with this skill 301You can throw items at monsters. To do this, fire at a monster with this skill
281readied. You can chose what to throw by marking an item, if you do not chose an 302readied. You can chose what to throw by marking an item.
282item, an item from your inventory is randomly picked and thrown unless the item
283is locked.
284
285ERROR: Randomly?
286 303
287=head2 use magic item 304=head2 use magic item
288 305
289You can use magic items like rods/wands/horns. The level of experience 306You can use magic items like rods/wands/horns. The level of experience
290influences how powerful the spells are you can evoke from the 307influences how powerful the spells are you can evoke from the
291rod/wand/horn. 308rod/wand/horn.
292 309
293=head2 woodsman 310=head2 woodsman
294 311
295While the skill is readied, the possessor will move faster through 312While the skill is readied, the possessor will move faster through
296"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) 313"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.).
314
315Woodsmen can also craft various items useful to their skill.
297 316
298=head2 inscription 317=head2 inscription
299 318
300You can inscribe scrolls with a text. This is useful to create messages, 319You can inscribe empty scrolls and books with a text. This is useful to
301especially via the Imperial Post Office (IPO). 320create messages, especially via the Imperial Post Office (IPO).
302 321
303You can also rewrite spell scrolls with a previously known spell. You 322You can also write spell scrolls with a spell known to you. You need
304need L<mana|stat_mana>, time and an old scroll. Backfire effects are 323L<mana|stat_mana>, time and an old scroll for that. Backfire effects are
305possible. Only available as a 'writing pen'. 324possible. Only available as a 'writing pen'.
306 325
307How to rewrite a mail scroll/books etc.: 326How to write into a mail scroll/books etc.:
308 327
309 mark <name of scroll> # or use the menu 328 mark <name of scroll> # or use the menu
310 use_skill inscription <your message goes here> 329 use_skill inscription <your message goes here>
311 330
312How to rewrite a spell scroll: 331How to rewrite a spell scroll:
313 332
314 mark <name of scroll> # or use the menu 333 mark <name of scroll> # or use the menu
315 cast <spell> # prepare the spell you want to write 334 cast <spell> # prepare the spell you want to write
316 use_skill inscription # write the spell on the scroll 335 use_skill inscription # write the spell on the scroll
317 336
318The scroll on which you want to write has to be much lower than your inscription
319level, otherwise you may accidentally read the scroll and cast the spell inside it.
320If you succeed, the scroll will be a scroll of the spell you chose and your level of 337If you succeed, the scroll will be a scroll of the spell you chose and
321inscription as its level. Hence, you don't need to be that level in the spell skill 338your level of inscription as its level. Hence, you don't need to be that
322to write higher level spellscrolls. 339level in the spell skill to write higher level spellscrolls.
323 340
324Caution: Magic spell writing can be risky to one's health. There can be 341Caution: Magic spell writing can be risky to one's health. There can be
325some negative effects if one fails to write a spell scroll. The most 342some negative effects if one fails to write a spell scroll. The most
326benign is that one becomes confused for a short time. Other effects are 343benign is that one becomes confused for a short time. Other effects are
327more severe and can even be dangerous. 344more severe and can even be dangerous.
343You can do a "bare-handed attack" and splash the opponent with acid using this 360You can do a "bare-handed attack" and splash the opponent with acid using this
344skill. Attacking is done by running into the opponent. This is a unique skill 361skill. Attacking is done by running into the opponent. This is a unique skill
345that can only be used by acidborns. 362that can only be used by acidborns.
346 363
347=head2 poison nail 364=head2 poison nail
348
349TODO: Add goblins and think about the name goblin.
350 365
351You can do a "bare-handed attack" and inject poison into the opponent with 366You can do a "bare-handed attack" and inject poison into the opponent with
352this skill readied. Attacking is done by running into the opponent. This is a 367this skill readied. Attacking is done by running into the opponent. This is a
353unique skill that can only be used by goblins. 368unique skill that can only be used by goblins.
354 369

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