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Comparing deliantra/Deliantra-Client/pod/skill_help.pod (file contents):
Revision 1.2 by elmex, Sun Aug 13 11:29:20 2006 UTC vs.
Revision 1.20 by root, Sun Apr 4 04:51:10 2010 UTC

1=head1 Skills 1=head1 Skills
2 2
3=head1 Description 3=head1 Description
4 4
5Instead of gaining experience for basically just killing monsters (and 5Instead of gaining experience for basically just killing monsters (and
6disarming traps) you can also gain a variety of experience through the 6disarming traps) you can also gain experience in a variety of other
7use of skills. 7skills, which can either be learned or used through a skill tool or
8talisman.
8 9
9=head1 Skill Overview
10
11 Skill Experience Associated Stats
12 Stat 1 Stat 2 Stat 3
13 Achemy Mental Int Dex Wis
14 Bargaining NONE n/a n/a n/a
15 Bowyer Mental Int Dex Wis
16 Clawing Physique Str Dex n/a
17 Disarm Traps Agility Dex Int Str
18 Find Traps Mental Int Dex n/a
19 Flame Touch Physique Str Dex Int
20 Hiding Agility Dex Int n/a
21 Inscription Mental Int Dex n/a
22 Jeweler Mental Int Wis Dex
23 Jumping Physique Str Dex n/a
24 Karate Physique Str Dex n/a
25 Literacy Mental Int Wis n/a
26 Lockpicking Agility Dex Int n/a
27 Meditation NONE Int Wis Pow
28 Melee Weapons Physique Str Dex n/a
29 Missile Weapons Physique Str Dex n/a
30 Mountaineer NONE n/a n/a n/a
31 Oratory Personality Cha Int n/a
32 Praying Wisdom Wis Pow n/a
33 Punching Physique Str Dex n/a
34 Sense Curse Wisdom Pow Wis n/a
35 Sense Magic Magic Pow Int n/a
36 Set Traps Mental Int Dex Str
37 Singing Personality Cha Int n/a
38 Smithery Mental Int Str Dex
39 Stealing Agility Dex Int n/a
40 Thaumaturgy Mental Int Wis n/a
41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis
45
46=head1 X<skill_description>Detailed Skill Description 10=head1 X<skill_description>Skill Descriptions
47 11
48Below is a more detailed description of each skills and how they are used. 12Below is a more detailed description of each skills and how they are used.
49 13
50=head2 alchemy 14=head2 alchemy
51 15
52You can identify potions, containers, and different kinds of ore and mineral, 16You can identify potions, containers, and different kinds of ore and
53mix potions and create other stuff (such as gold, weapons, deadly monsters 17mineral, mix potions and create other stuff (such as gold, weapons, deadly
54killing him/her etc.) from other ingredients using a cauldron. 18monsters killing him/her etc.) from other ingredients using a cauldron
19L<$ARCH/cauldron.x11>.
55 20
56To identify alchemy stuff you have to stand over it or have it in your inventory and 21To identify alchemy stuff you have to stand over it or have it in your inventory and
57issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 22issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
58not get identified if your alchemy level is too low. 23not get identified if your alchemy level is too low.
59 24
60A higher alchemy level will also help you to estimate the value of items better. 25A higher alchemy level will also help you to estimate the value of items better.
61 26
62To create something new, for example some dust or potion, you have to get a B<cauldron>. 27To create something new, for example some dust or potion, you have to get a B<cauldron>.
63You find these in shops, guilds and some appartments. Some alchemy shops also let you use 28You find these in shops, guilds and some appartments. Some alchemy shops also let you use
64their cauldron for a fee. All you need now is to know what items creates which other item. 29their cauldron for a fee. All you need now is to know what items creates which other item.
65You learn the ingredients this by finding receipes. It is B<very important> that you B<identify> 30You learn the ingredients this by finding recipes. It is B<very important> that you B<identify>
66all ingredients for a receipe before using them! 31all ingredients for a recipe before using them!
67 32
68For a start you could try to make B<water of the wise>: 33For a start you could try to make B<water of the wise>:
69Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>. 34Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>.
70If everything worked there should be B<water of the wise> in the cauldron now. 35If everything worked there should be B<water of the wise> in the cauldron now.
71Congratulations, your first alchemy was done! 36Congratulations, your first alchemy was done!
79 44
80=head2 bargaining 45=head2 bargaining
81 46
82This skill helps you to bargain in shops when buying and selling. The higher 47This skill helps you to bargain in shops when buying and selling. The higher
83your bargaining level is the better prices you will get. Besides having a high 48your bargaining level is the better prices you will get. Besides having a high
84bargaining skill it helps a lot to have a high B<Cha>risma stat. 49bargaining skill it helps a lot to have a high L<charisma|stat_Cha> stat.
85 50
86When you are in a shop, you can C<use_skill bargaining> to see whether that 51When you are in a shop, you can C<use_skill bargaining> to see whether that
87shop will buy the items you want to sell at a higher price than others and 52shop will buy the items you want to sell at a higher price than others and
88whether the shopkeeper likes you. Elf shopkeepers will like elf players. 53whether the shopkeeper likes you. Elf shopkeepers will like elf players.
89 54
90=head2 bowyer 55=head2 bowyer
91 56
92You can identify missile weapons and missiles such as arrows, bolts and bows. 57You can identify missile weapons and missiles such as arrows, bolts and
93One can also create special bows and arrows from other ingredients using the 58bows. One can also create special bows and arrows from other ingredients
94bowyer skill like the L<skill_help/*/alchemy> skill and a B<workbench> 59using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
60skill and a B<workbench> L<$ARCH/workbench.x11>
95(you just have to find out a receip) 61(you just have to find out a recipe).
96 62
97=head2 clawing 63=head2 clawing
98 64
99You can make a "bare-handed attack". Damage is based on the user's B<Str> 65You can make a "bare-handed attack". Damage is based on the user's
100and level. With time, one can have different claws such as fire claws or 66L<strength|stat_Str> and level. With time, one can have different claws
101electric claws. An elemental residue from the dragon guild is required. 67such as fire claws or electric claws. An elemental residue from the dragon
68guild is required to change this. The dragon guild can be found in scorn.
102 69
103=head2 levitation 70=head2 levitation
104 71
105You can levitate (fly low) at will. Using the skill first makes you 72You can levitate (fly low) at will. Using the skill first makes you
106levitate, and at the second time returns you to the earth. 73levitate, and at the second time returns you to the earth.
74Levitation can be useful to fly over water streams that move you
75if you walk in them, or it prevents you from falling into a pit.
107 76
108=head2 summoning 77=head2 summoning
109 78
110You can cast spells related to the B<summoning> school of wizardry, which 79You can cast spells related to the B<summoning> school of wizardry, which
111mostly summon monsters, bullet walls and similar things. This skill 80mostly summon monsters, bullet walls and similar things. This skill
112may be acquired either through the use of an appropriate B<talisman> or 81may be acquired either through the use of an appropriate B<talisman> or
113learned via a B<skill scroll>. 82learned via a L<skill scroll>.
83
84The most basic spells you might want to get is 'summon pet monster'
85and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got
86the spells and read their description.
114 87
115=head2 pyromancy 88=head2 pyromancy
116 89
117You can cast spells related to the B<pyromancy> (fire) school of 90You can cast spells related to the B<pyromancy> (fire) school of
118wizardry. This skill may be acquired either through the use of an 91wizardry. This skill may be acquired either through the use of an
119appropriate B<talisman> or learned via a B<skill scroll>. 92appropriate B<talisman> or learned via a L<skill scroll>.
93
94The first spell would be 'burning hands' which casts a cone of fire which
95burns your enemies. It becomes stronger with your pyromancy level.
120 96
121=head2 evocation 97=head2 evocation
122 98
123You can cast spells related to the B<evocation> (mostly cold magic) 99You can cast spells related to the B<evocation> (mostly cold magic)
124school of wizardry. This skill may be acquired either through the use of 100school of wizardry. This skill may be acquired either through the use of
125an appropriate B<talisman> or learned via a B<skill scroll>. 101an appropriate B<talisman> or learned via a L<skill scroll>.
102
103The spell you should start with is 'icestorm' which casts a cone
104of ice which freezes your enemies. It becomes stronger with your evocation level.
126 105
127=head2 sorcery 106=head2 sorcery
128 107
129You can cast spells related to the B<sorcery> (identify, town portal and 108You can cast spells related to the B<sorcery> (identify, town portal and
130other meta-spells) school of wizardry. This skill may be acquired either 109other meta-spells) school of wizardry. This skill may be acquired either
131through the use of an appropriate B<talisman> or learned via a B<skill 110through the use of an appropriate B<talisman> or learned via a B<skill
132scroll>. 111scroll>.
133 112
113Sorcery has many utility spells, like 'identify', 'town portal' (making portals
114between two points in the world) and also attack spells like 'spark shower'
115and 'steambolt'.
116
134=head2 flame touch 117=head2 flame touch
135 118
136You can make a "bare-handed attack". Damage is based on the user's 119You can make a "bare-handed attack". Damage is based on the user's
137B<Str> and level. This is the default hand-to-hand fighting skill for the 120L<strength|stat_Str> and level. This is the default hand-to-hand fighting
138fireborn character class. 121skill for the fireborn character class.
139 122
140=head2 hiding 123=head2 hiding
141 124
125This skill lets you hide, that means that you will become invisible.
126To hide you need to find a place with other stuff on it where you can hide.
127
142You enjoy limited form of invisibility. If you attack or move too much 128You enjoy limited form of invisibility. If you attack or move too much
143you become visible. Right now it is possible to hidden while next to 129you become visible.
144hostile monsters. Not a reasonable feature!
145 130
146=head2 jeweler 131=head2 jeweler
147 132
148You can identify amulets, rings and talismans. One can also improve magic 133You can identify amulets, rings and talismans. One can also improve magic
149rings or enchant non-magic rings to give them stat bonuses using the alchemy 134rings or enchant non-magic rings to give them stat bonuses, this works
150skill and a B<jeweler's workbench>. 135similar to the L<alchemy skill|skill_description/alchemy>, only that
136you need to put the ingredients in a B<jeweler's workbench>.
137
138For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
151 139
152=head2 jumping 140=head2 jumping
153 141
154You can "skip" over one, two or three spaces in the selected direction. 142You can "skip" over one, two or three spaces in the selected
155Distance depends on weight carried, B<Str> and B<Dex> of the user. This skill 143direction. Distance depends on weight carried, L<strength|stat_Str> and
156may also be used as an attack. 144L<dexterity|stat_Dex> of the user. This skill may also be used as an
145attack.
157 146
158=head2 karate 147=head2 karate
159 148
160You can make a "bare-handed attack". Damage is based on the user's B<Str> 149You can make a "bare-handed attack". Damage is based on the user's
161and level. This attack is the fastest and (at higher levels) most deadly 150L<strength|stat_Str> and level. This attack is the fastest and (at higher
162of the hand-to-hand attacks available. 151levels) most deadly of the hand-to-hand attacks available.
163 152
164=head2 climbing 153=head2 climbing
165 154
166Having this skill allows you to move faster through hilly areas than players 155Having this skill allows you to move faster through hilly areas than players
167without this skill. 156without this skill. B<Note:> You can't gain experience in this skill. Having
157this skill is enough to move faster.
168 158
169=head2 literacy 159=head2 literacy
170 160
171You can identify books and scrolls that you hold. Since scrolls are 161With this skill you can identify books and scrolls in your inventory,
172currently always identified, this is not the greatest of skills. 162giving you more experience that you cna invest into identifying higher
163level books and scrolls.
164
165Literacy is also required to read books and scrolls, and to learn new
166spells and skills from books and scrolls.
173 167
174=head2 lockpicking 168=head2 lockpicking
175 169
176You may "pick locks" (open doors). You need to have readied some 170You may "pick locks" (open doors). You need to have readied some
177B<lockpicks> to use this skill. 171B<lockpicks> to use this skill.
178 172
179=head2 meditation 173=head2 meditation
180 174
181Player can regain mana/hp at an accelerated rate. Player must first strip 175Player can regain mana/hp at an accelerated rate by C<use_skill meditation>,
176the L<skill_description/praying> skill. Player must first strip
182off encumbering armour however. This skill is only available to the "monk" 177off encumbering armour however. This skill is only available to the "monk"
183character class. 178character class.
184 179
185=head2 one handed weapons 180=head2 one handed weapons
186 181
194Wield and ready the weapon by applying it and use the fire and direction keys. 189Wield and ready the weapon by applying it and use the fire and direction keys.
195 190
196=head2 missile weapons 191=head2 missile weapons
197 192
198The user is capabale of making attacks with ranged weapons (eg bow, crossbow). 193The user is capabale of making attacks with ranged weapons (eg bow, crossbow).
199Fire arrows by applying a bow and using teh fire and direction keys. To fire 194Fire arrows by applying a bow and using the fire and direction keys. To fire
200specific arrows to kill a monster that is weak against a certain arrow, mark 195specific arrows to kill a monster that is weak against a certain arrow, mark
201this arrow and fire. 196this arrow and fire.
202 197
203=head2 mountaineer 198=head2 mountaineer
204 199
205While the skill is readied, the possessor will move faster through "hilly" 200While the skill is readied, the possessor will move faster through "hilly"
206terrain (hills, mountains, etc.) 201terrain (hills, mountains, etc.)
207 202
208=head2 oratory 203=head2 oratory
209 204
210You may "recruit" followers. Recruitees must be of lower level, and 205You may "recruit" followers targeting them with your B<oratory>
211unaggressive to start. Use of this skill may anger the audience. Also, 206skill. Recruitees must be unaggressive to start (a good way to pacify
212"special" monsters are immune to recruitment. Success depends on user's 207monsters is the L<singing skill|skill_description/singing>). Use of
213B<Cha> and level. 208this skill may anger the audience. Also, some monsters are immune to
209recruitment. Success depends on user's level and her L<charisma|stat_Cha>
210vs. the recruitee's L<intelligence|stat_Int> and level.
211
212Kill experience from your followers goes directly to your oratory skill.
213
214Cleaning women and unagggressive low-level monsters (such as the dogs in
215the wizards house in scorn) are good initial targets for this skill.
214 216
215=head2 praying 217=head2 praying
216 218
217You are allowed to cast "cleric" spells. In addition, this skill may be 219The praying skill allows you to cast "cleric" spells. In addition, this
218used to accelerate the accumulation of grace. This skill may be either 220skill may be used to accelerate the accumulation of grace points by
221praying (see L<How do I pray?|how_tp_pray>. This skill may be either
219learned (e.g. using a B<skill scroll>) or acquired through the use of a 222learned (e.g. using a L<skill scroll>) or acquired through the use of a
220B<holy symbol>. 223B<holy symbol>.
221 224
225One of the best spells to start with is the 'holy word' spell and later,
226if you find it, the 'banishment' spell, which is much stronger.
227
222=head2 punching 228=head2 punching
223 229
224You can make a "bare-handed attack". Damage is based on the user's B<Str> 230You can make a "bare-handed attack". Damage is based on the user's
225and level. This is the most feeble of the hand-to-hand attacks. 231L<strength|stat_Str> and level. This is the most feeble of the
232hand-to-hand attacks.
226 233
227=head2 find traps 234=head2 find traps
228 235
229You can search (more effectively) for traps. This is not a "passive" 236You can search (more effectively) for traps. This is not a "passive"
230skill, it must be applied in order to gain the advantage in discovering 237skill, it must be applied in order to gain the advantage in discovering
231traps, or actively used when in vicinity of a trap. To use it, fire into 238traps, or actively used when in vicinity of a trap. To use it, fire into
232any direction. 239any direction.
233 240
234=head2 disarm 241=head2 disarm traps
235 242
236You can disarm previously discovered traps (for example, with the B<find traps> skill). 243You can disarm previously discovered traps (for example, with the B<find
244traps> skill).
245
246=head2 mining
247
248You know how to use a pickaxe to extract minerals from veins. You can also use
249spells of the mining spell school. For instance the I<detect mineral> spell.
237 250
238=head2 sense curse 251=head2 sense curse
239 252
240You can detect whether items that you hold are B<cursed> by firing in any 253You can detect whether items in your inventory or on the floor are
241direction while this skill is readied. 254B<cursed> by using this skill.
242 255
243=head2 sense magic 256=head2 sense magic
244 257
245You can detect whether items that you hold are B<magic> by firing in any 258You can detect whether items in your inventory or on the floor are
246direction while this skill is readied. 259B<magic> by using this skill.
247 260
248=head2 singing 261=head2 singing
249 262
250You may pacify hostile monsters with this skill. Certain kinds of 263You may pacify hostile monsters with this area attack skill (it is
251monsters are immune. Success depends on user level and B<Cha>. 264directionless and affects the area around you - the higher the skill,
265the larger the area). Certain kinds of monsters are immune. Success
266depends on user's level and her L<charisma|stat_Cha> vs. the monster's
267L<intelligence|stat_Int> and level.
268
269Singing is a good companion skill for the L<oratory
270skill|skill_description/oratory>: first you pacify creates using singing,
271then you can orate them, convincing them if your cause. It is a useful
272skill when monsters are overwhelming you, too.
252 273
253=head2 smithery 274=head2 smithery
254 275
255You can identify arms and armour that you hold, and, with the help of a 276You can identify arms and armour that you hold, and, with the help of a
256B<forge>, can even create weapons using the alchemy skill. 277B<forge>, can even create weapons using the alchemy skill.
258=head2 stealing 279=head2 stealing
259 280
260You can take items from the inventory of NPCs, monsters and maybe other 281You can take items from the inventory of NPCs, monsters and maybe other
261players. 282players.
262 283
263=head2 thaumathurgy 284=head2 thaumaturgy
264 285
265You can identify rods, wands and horns that you are holding, and, with 286You can identify rods, wands and horns that you are holding, and, with
266the help of a B<thaumaturgists workbench> and the alchemy skill, create 287the help of a B<thaumaturgists workbench> and the alchemy skill, create
267those things. 288those things.
268 289
269=head2 throwing 290=head2 throwing
270 291
271You can throw items at monsters. To do this, fire at a monster with this skill 292You can throw items at monsters. To do this, fire at a monster with this skill
272readied. You can chose what to throw by marking an item, if you do not chose an 293readied. You can chose what to throw by marking an item.
273item, an item from your inventory is randomly picked and thrown unless the item
274is locked.
275
276ERROR: Randomly?
277 294
278=head2 use magic item 295=head2 use magic item
279 296
280You can use magic items like rods/wands/horns. The level of experience 297You can use magic items like rods/wands/horns. The level of experience
281influences how powerful the spells are you can evoke from the 298influences how powerful the spells are you can evoke from the
282rod/wand/horn. 299rod/wand/horn.
283 300
284=head2 woodsman 301=head2 woodsman
285 302
286While the skill is readied, the possessor will move faster through 303While the skill is readied, the possessor will move faster through
287"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) 304"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.).
305
306Woodsmen can also craft various items useful to their skill.
288 307
289=head2 inscription 308=head2 inscription
290 309
291You can inscribe scrolls with a text. This is useful to create messages, 310You can inscribe empty scrolls and books with a text. This is useful to
292especially via the Imperial Post Office (IPO). 311create messages, especially via the Imperial Post Office (IPO).
293You can also rewrite spell scrolls with a previously known spell. B<Sp>, 312
294time and an old scroll are needed. Backfire effects are possible. Only 313You can also write spell scrolls with a spell known to you. You need
314L<mana|stat_mana>, time and an old scroll for that. Backfire effects are
295available as a 'writing pen'. 315possible. Only available as a 'writing pen'.
296 316
297How to rewrite a mail scroll/books etc.: 317How to write into a mail scroll/books etc.:
298 318
299 mark <name of scroll> # or use the menu 319 mark <name of scroll> # or use the menu
300 use_skill inscription <your message goes here> 320 use_skill inscription <your message goes here>
301 321
302How to rewrite a spell scroll: 322How to rewrite a spell scroll:
303 323
304 mark <name of scroll> # or use the menu 324 mark <name of scroll> # or use the menu
305 cast <spell> # prepare the spell you want to write 325 cast <spell> # prepare the spell you want to write
306 use_skill inscription # write the spell on the scroll 326 use_skill inscription # write the spell on the scroll
307 327
308The scroll on which you want to write has to be much lower than your inscription
309level, otherwise you may accidentally read the scroll and cast the spell inside it.
310If you succeed, the scroll will be a scroll of the spell you chose and your level of 328If you succeed, the scroll will be a scroll of the spell you chose and
311inscription as its level. Hence, you don't need to be that level in the spell skill 329your level of inscription as its level. Hence, you don't need to be that
312to write higher level spellscrolls. 330level in the spell skill to write higher level spellscrolls.
313 331
314Caution: Magic spell writing can be risky to one's health. There can be 332Caution: Magic spell writing can be risky to one's health. There can be
315some negative effects if one fails to write a spell scroll. The most 333some negative effects if one fails to write a spell scroll. The most
316benign is that one becomes confused for a short time. Other effects are 334benign is that one becomes confused for a short time. Other effects are
317more severe and can even be dangerous. 335more severe and can even be dangerous.
334skill. Attacking is done by running into the opponent. This is a unique skill 352skill. Attacking is done by running into the opponent. This is a unique skill
335that can only be used by acidborns. 353that can only be used by acidborns.
336 354
337=head2 poison nail 355=head2 poison nail
338 356
339TODO: Add goblins and think about the name goblin.
340
341You can do a "bare-handed attack" and inject poison into the opponent with 357You can do a "bare-handed attack" and inject poison into the opponent with
342this skill readied. Attacking is done by running into the opponent. This is a 358this skill readied. Attacking is done by running into the opponent. This is a
343unique skill that can only be used by goblins. 359unique skill that can only be used by goblins.
344 360
345=head1 About experience and skills 361=head1 About experience and skills
346 362
347=head2 Associated and miscellaneous skills 363=head2 Associated and miscellaneous skills
348 364
349In Crossfire two types of skills exist; The first kind, "associated" 365In Deliantra, two types of skills exist; The first kind, "associated"
350skills, are those skills which are associated with a category of 366skills, are those skills which are associated with a category of
351experience. The other kind of skill, "miscellaneous" skills, are not 367experience. The other kind of skill, "miscellaneous" skills, are not
352related to any experience category. 368related to any experience category.
353 369
354The main difference between these two kinds of skills is in the result 370The main difference between these two kinds of skills is in the result
477current readied skill and then executes it in the facing direction of the 493current readied skill and then executes it in the facing direction of the
478player. Similar in action to the invoke command. 494player. Similar in action to the invoke command.
479 495
480=back 496=back
481 497
482Three player commands are related to skills use: B<ready_skill>, 498Three player commands are related to skills use: L<ready_skill>,
483B<use_skill>, and B<skills>. Generally, a player will use a skill by first 499L<use_skill>, and L<skills|command/skills>. Generally, a player will use
484readying the right one, with the ready_skill command and then making a 500a skill by first readying the right one, with the ready_skill command and
485ranged "attack" to activate the skill; using most skills is just like 501then making a ranged "attack" to activate the skill; using most skills is
486firing a wand or a bow. In a few cases however, a skill is be used just 502just like firing a wand or a bow. In a few cases however, a skill is be
487by having it readied. For example, the mountaineer skill allows favorable 503used just by having it readied. For example, the mountaineer skill allows
488movement though hilly terrain while it is readied. 504favorable movement though hilly terrain while it is readied.
489 505
490To change to a new skill, a player can use either the B<use_skill> or 506To change to a new skill, a player can use either the B<use_skill> or
491B<ready_skill> commands, but note that the use of several common items can 507B<ready_skill> commands, but note that the use of several common items can
492automatically change the player's current skill too. Examples of this 508automatically change the player's current skill too. Examples of this
493include readying a bow (which will cause the code to make the player's 509include readying a bow (which will cause the code to make the player's
502It is not possible to use more than one skill at a time. 518It is not possible to use more than one skill at a time.
503 519
504=head2 Acquiring skills 520=head2 Acquiring skills
505 521
506Skills may be gained in two ways. In the first, new skills may 522Skills may be gained in two ways. In the first, new skills may
507learned. This is done by reading a B<skill scroll> and the process is very 523learned. This is done by reading a L<skill scroll>
508similar to learning a spell. Just as in attempts to learn incantations, 524and the process is very similar to learning a spell. Just as in attempts
509success in learning skills is dependent on a random test based on the 525to learn incantations, success in learning skills is dependent on a random
510learner's INT. Using your INT stat, look in the learn% column in table 526test based on the learner's INT. Using your INT stat, look in the learn%
511primary stat effects to find your % chance of learning a skill. Once you 527column in table primary stat effects to find your % chance of learning a
512hit 100%, you will always be successfull in learning new skills. 528skill. Once you hit 100%, you will always be successfull in learning new
529skills.
513 530
514The acquisition of a skill tool will also allow the player to use a new 531The acquisition of a skill tool will also allow the player to use a new
515skill. An example of a skill tool is "lockpicks" lockpicks (which allow 532skill. An example of a skill tool is "lockpicks" lockpicks (which allow
516the player to pick door locks). The player merely applies the skill tool 533the player to pick door locks). The player merely applies the skill tool
517in order to gain use of the new skill. If the tool is unapplied, the 534in order to gain use of the new skill. If the tool is unapplied, the
531 548
532Parts of this document were originally compiled, edited, and written by 549Parts of this document were originally compiled, edited, and written by
533Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information 550Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
534compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. 551compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
535 552
536Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 553Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
537Steenhoven and Marc A. Lehmann. 554Steenhoven and Marc A. Lehmann.
538 555

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