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Revision 1.21 by root, Mon Jun 21 22:51:58 2010 UTC

1=encoding utf-8
2
1=head1 Skills 3=head1 Skills
2 4
3=head1 Description 5=head1 Description
4 6
5Instead of gaining experience for basically just killing monsters (and 7Instead of gaining experience for basically just killing monsters (and
6disarming traps) you can also gain a variety of experience through the 8disarming traps) you can also gain experience in a variety of other
7use of skills. 9skills, which can either be learned or used through a skill tool or
10talisman.
8 11
9=head1 Skill Overview
10
11 Skill Experience Associated Stats
12 Stat 1 Stat 2 Stat 3
13 Achemy Mental Int Dex Wis
14 Bargaining NONE n/a n/a n/a
15 Bowyer Mental Int Dex Wis
16 Clawing Physique Str Dex n/a
17 Disarm Traps Agility Dex Int Str
18 Find Traps Mental Int Dex n/a
19 Flame Touch Physique Str Dex Int
20 Hiding Agility Dex Int n/a
21 Inscription Mental Int Dex n/a
22 Jeweler Mental Int Wis Dex
23 Jumping Physique Str Dex n/a
24 Karate Physique Str Dex n/a
25 Literacy Mental Int Wis n/a
26 Lockpicking Agility Dex Int n/a
27 Meditation NONE Int Wis Pow
28 Melee Weapons Physique Str Dex n/a
29 Missile Weapons Physique Str Dex n/a
30 Mountaineer NONE n/a n/a n/a
31 Oratory Personality Cha Int n/a
32 Praying Wisdom Wis Pow n/a
33 Punching Physique Str Dex n/a
34 Sense Curse Wisdom Pow Wis n/a
35 Sense Magic Magic Pow Int n/a
36 Set Traps Mental Int Dex Str
37 Singing Personality Cha Int n/a
38 Smithery Mental Int Str Dex
39 Stealing Agility Dex Int n/a
40 Thaumaturgy Mental Int Wis n/a
41 Throwing Physique Str Dex n/a
42 Use Magic Item NONE Pow Int n/a
43 Wizardry Magic Pow Int n/a
44 Woodsman Mental Int Dex Wis
45
46=head1 X<skill_description>Detailed Skill Description 12=head1 X<skill_description>Skill Descriptions
47 13
48Below is a more detailed description of each skills and how they are used. 14Below is a more detailed description of each skills and how they are used.
49 15
50=head2 alchemy 16=head2 alchemy
51 17
52You can identify potions, containers, and different kinds of ore and 18You can identify potions, containers, and different kinds of ore and
53mineral, mix potions and create other stuff (such as gold, weapons, deadly 19mineral, mix potions and create other stuff (such as gold, weapons, deadly
54monsters killing him/her etc.) from other ingredients using a cauldron 20monsters killing him/her etc.) from other ingredients using a cauldron
55(L<$ARCH/misc/Container/cauldron.base.111.png>). 21L<$ARCH/cauldron.x11>.
56 22
57To identify alchemy stuff you have to stand over it or have it in your inventory and 23To identify alchemy stuff you have to stand over it or have it in your inventory and
58issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might 24issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might
59not get identified if your alchemy level is too low. 25not get identified if your alchemy level is too low.
60 26
61A higher alchemy level will also help you to estimate the value of items better. 27A higher alchemy level will also help you to estimate the value of items better.
62 28
63To create something new, for example some dust or potion, you have to get a B<cauldron>. 29To create something new, for example some dust or potion, you have to get a B<cauldron>.
64You find these in shops, guilds and some appartments. Some alchemy shops also let you use 30You find these in shops, guilds and some appartments. Some alchemy shops also let you use
65their cauldron for a fee. All you need now is to know what items creates which other item. 31their cauldron for a fee. All you need now is to know what items creates which other item.
66You learn the ingredients this by finding receipes. It is B<very important> that you B<identify> 32You learn the ingredients this by finding recipes. It is B<very important> that you B<identify>
67all ingredients for a receipe before using them! 33all ingredients for a recipe before using them!
68 34
69For a start you could try to make B<water of the wise>: 35For a start you could try to make B<water of the wise>:
70Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>. 36Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>.
71If everything worked there should be B<water of the wise> in the cauldron now. 37If everything worked there should be B<water of the wise> in the cauldron now.
72Congratulations, your first alchemy was done! 38Congratulations, your first alchemy was done!
80 46
81=head2 bargaining 47=head2 bargaining
82 48
83This skill helps you to bargain in shops when buying and selling. The higher 49This skill helps you to bargain in shops when buying and selling. The higher
84your bargaining level is the better prices you will get. Besides having a high 50your bargaining level is the better prices you will get. Besides having a high
85bargaining skill it helps a lot to have a high B<Cha>risma stat. 51bargaining skill it helps a lot to have a high L<charisma|stat_Cha> stat.
86 52
87When you are in a shop, you can C<use_skill bargaining> to see whether that 53When you are in a shop, you can C<use_skill bargaining> to see whether that
88shop will buy the items you want to sell at a higher price than others and 54shop will buy the items you want to sell at a higher price than others and
89whether the shopkeeper likes you. Elf shopkeepers will like elf players. 55whether the shopkeeper likes you. Elf shopkeepers will like elf players.
90 56
91=head2 bowyer 57=head2 bowyer
92 58
93You can identify missile weapons and missiles such as arrows, bolts and bows. 59You can identify missile weapons and missiles such as arrows, bolts and
94One can also create special bows and arrows from other ingredients using the 60bows. One can also create special bows and arrows from other ingredients
95bowyer skill like the L<alchemy skill|skill_description/alchemy> skill and a B<workbench> 61using the bowyer skill like the L<alchemy skill|skill_description/alchemy>
62skill and a B<workbench> L<$ARCH/workbench.x11>
96(you just have to find out a receip) 63(you just have to find out a recipe).
97 64
98=head2 clawing 65=head2 clawing
99 66
100You can make a "bare-handed attack". Damage is based on the user's B<Str> 67You can make a "bare-handed attack". Damage is based on the user's
101and level. With time, one can have different claws such as fire claws or 68L<strength|stat_Str> and level. With time, one can have different claws
102electric claws. An elemental residue from the dragon guild is required 69such as fire claws or electric claws. An elemental residue from the dragon
103to change this. The dragon guild can be found in scorn. 70guild is required to change this. The dragon guild can be found in scorn.
104 71
105=head2 levitation 72=head2 levitation
106 73
107You can levitate (fly low) at will. Using the skill first makes you 74You can levitate (fly low) at will. Using the skill first makes you
108levitate, and at the second time returns you to the earth. 75levitate, and at the second time returns you to the earth.
150and 'steambolt'. 117and 'steambolt'.
151 118
152=head2 flame touch 119=head2 flame touch
153 120
154You can make a "bare-handed attack". Damage is based on the user's 121You can make a "bare-handed attack". Damage is based on the user's
155B<Str> and level. This is the default hand-to-hand fighting skill for the 122L<strength|stat_Str> and level. This is the default hand-to-hand fighting
156fireborn character class. 123skill for the fireborn character class.
157 124
158=head2 hiding 125=head2 hiding
159 126
160This skill lets you hide, that means that you will become invisible. 127This skill lets you hide, that means that you will become invisible.
161To hide you need to find a place with other stuff on it where you can hide. 128To hide you need to find a place with other stuff on it where you can hide.
164you become visible. 131you become visible.
165 132
166=head2 jeweler 133=head2 jeweler
167 134
168You can identify amulets, rings and talismans. One can also improve magic 135You can identify amulets, rings and talismans. One can also improve magic
169rings or enchant non-magic rings to give them stat bonuses using the alchemy 136rings or enchant non-magic rings to give them stat bonuses, this works
170skill and a B<jeweler's workbench>. 137similar to the L<alchemy skill|skill_description/alchemy>, only that
138you need to put the ingredients in a B<jeweler's workbench>.
139
140For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>.
171 141
172=head2 jumping 142=head2 jumping
173 143
174You can "skip" over one, two or three spaces in the selected direction. 144You can "skip" over one, two or three spaces in the selected
175Distance depends on weight carried, B<Str> and B<Dex> of the user. This skill 145direction. Distance depends on weight carried, L<strength|stat_Str> and
176may also be used as an attack. 146L<dexterity|stat_Dex> of the user. This skill may also be used as an
147attack.
177 148
178=head2 karate 149=head2 karate
179 150
180You can make a "bare-handed attack". Damage is based on the user's B<Str> 151You can make a "bare-handed attack". Damage is based on the user's
181and level. This attack is the fastest and (at higher levels) most deadly 152L<strength|stat_Str> and level. This attack is the fastest and (at higher
182of the hand-to-hand attacks available. 153levels) most deadly of the hand-to-hand attacks available.
183 154
184=head2 climbing 155=head2 climbing
185 156
186Having this skill allows you to move faster through hilly areas than players 157Having this skill allows you to move faster through hilly areas than players
187without this skill. 158without this skill. B<Note:> You can't gain experience in this skill. Having
159this skill is enough to move faster.
188 160
189=head2 literacy 161=head2 literacy
190 162
191You can identify books and scrolls that you hold. Since scrolls are 163With this skill you can identify books and scrolls in your inventory,
192currently always identified, this is not the greatest of skills. 164giving you more experience that you cna invest into identifying higher
165level books and scrolls.
166
167Literacy is also required to read books and scrolls, and to learn new
168spells and skills from books and scrolls.
193 169
194=head2 lockpicking 170=head2 lockpicking
195 171
196You may "pick locks" (open doors). You need to have readied some 172You may "pick locks" (open doors). You need to have readied some
197B<lockpicks> to use this skill. 173B<lockpicks> to use this skill.
198 174
199=head2 meditation 175=head2 meditation
200 176
201Player can regain mana/hp at an accelerated rate. Player must first strip 177Player can regain mana/hp at an accelerated rate by C<use_skill meditation>,
178the L<skill_description/praying> skill. Player must first strip
202off encumbering armour however. This skill is only available to the "monk" 179off encumbering armour however. This skill is only available to the "monk"
203character class. 180character class.
204 181
205=head2 one handed weapons 182=head2 one handed weapons
206 183
214Wield and ready the weapon by applying it and use the fire and direction keys. 191Wield and ready the weapon by applying it and use the fire and direction keys.
215 192
216=head2 missile weapons 193=head2 missile weapons
217 194
218The user is capabale of making attacks with ranged weapons (eg bow, crossbow). 195The user is capabale of making attacks with ranged weapons (eg bow, crossbow).
219Fire arrows by applying a bow and using teh fire and direction keys. To fire 196Fire arrows by applying a bow and using the fire and direction keys. To fire
220specific arrows to kill a monster that is weak against a certain arrow, mark 197specific arrows to kill a monster that is weak against a certain arrow, mark
221this arrow and fire. 198this arrow and fire.
222 199
223=head2 mountaineer 200=head2 mountaineer
224 201
225While the skill is readied, the possessor will move faster through "hilly" 202While the skill is readied, the possessor will move faster through "hilly"
226terrain (hills, mountains, etc.) 203terrain (hills, mountains, etc.)
227 204
228=head2 oratory 205=head2 oratory
229 206
230You may "recruit" followers. Recruitees must be of lower level, and 207You may "recruit" followers targeting them with your B<oratory>
231unaggressive to start. Use of this skill may anger the audience. Also, 208skill. Recruitees must be unaggressive to start (a good way to pacify
232"special" monsters are immune to recruitment. Success depends on user's 209monsters is the L<singing skill|skill_description/singing>). Use of
233B<Cha> and level. 210this skill may anger the audience. Also, some monsters are immune to
211recruitment. Success depends on user's level and her L<charisma|stat_Cha>
212vs. the recruitee's L<intelligence|stat_Int> and level.
213
214Kill experience from your followers goes directly to your oratory skill.
215
216Cleaning women and unagggressive low-level monsters (such as the dogs in
217the wizards house in scorn) are good initial targets for this skill.
234 218
235=head2 praying 219=head2 praying
236 220
237You are allowed to cast "cleric" spells. In addition, this skill may be 221The praying skill allows you to cast "cleric" spells. In addition, this
238used to accelerate the accumulation of grace. This skill may be either 222skill may be used to accelerate the accumulation of grace points by
223praying (see L<How do I pray?|how_tp_pray>. This skill may be either
239learned (e.g. using a L<skill scroll>) or acquired 224learned (e.g. using a L<skill scroll>) or acquired through the use of a
240through the use of a B<holy symbol>. 225B<holy symbol>.
226
227One of the best spells to start with is the 'holy word' spell and later,
228if you find it, the 'banishment' spell, which is much stronger.
241 229
242=head2 punching 230=head2 punching
243 231
244You can make a "bare-handed attack". Damage is based on the user's B<Str> 232You can make a "bare-handed attack". Damage is based on the user's
245and level. This is the most feeble of the hand-to-hand attacks. 233L<strength|stat_Str> and level. This is the most feeble of the
234hand-to-hand attacks.
246 235
247=head2 find traps 236=head2 find traps
248 237
249You can search (more effectively) for traps. This is not a "passive" 238You can search (more effectively) for traps. This is not a "passive"
250skill, it must be applied in order to gain the advantage in discovering 239skill, it must be applied in order to gain the advantage in discovering
251traps, or actively used when in vicinity of a trap. To use it, fire into 240traps, or actively used when in vicinity of a trap. To use it, fire into
252any direction. 241any direction.
253 242
254=head2 disarm 243=head2 disarm traps
255 244
256You can disarm previously discovered traps (for example, with the B<find traps> skill). 245You can disarm previously discovered traps (for example, with the B<find
246traps> skill).
247
248=head2 mining
249
250You know how to use a pickaxe to extract minerals from veins. You can also use
251spells of the mining spell school. For instance the I<detect mineral> spell.
257 252
258=head2 sense curse 253=head2 sense curse
259 254
260You can detect whether items that you hold are B<cursed> by firing in any 255You can detect whether items in your inventory or on the floor are
261direction while this skill is readied. 256B<cursed> by using this skill.
262 257
263=head2 sense magic 258=head2 sense magic
264 259
265You can detect whether items that you hold are B<magic> by firing in any 260You can detect whether items in your inventory or on the floor are
266direction while this skill is readied. 261B<magic> by using this skill.
267 262
268=head2 singing 263=head2 singing
269 264
270You may pacify hostile monsters with this skill. Certain kinds of 265You may pacify hostile monsters with this area attack skill (it is
271monsters are immune. Success depends on user level and B<Cha>. 266directionless and affects the area around you - the higher the skill,
267the larger the area). Certain kinds of monsters are immune. Success
268depends on user's level and her L<charisma|stat_Cha> vs. the monster's
269L<intelligence|stat_Int> and level.
270
271Singing is a good companion skill for the L<oratory
272skill|skill_description/oratory>: first you pacify creates using singing,
273then you can orate them, convincing them if your cause. It is a useful
274skill when monsters are overwhelming you, too.
272 275
273=head2 smithery 276=head2 smithery
274 277
275You can identify arms and armour that you hold, and, with the help of a 278You can identify arms and armour that you hold, and, with the help of a
276B<forge>, can even create weapons using the alchemy skill. 279B<forge>, can even create weapons using the alchemy skill.
278=head2 stealing 281=head2 stealing
279 282
280You can take items from the inventory of NPCs, monsters and maybe other 283You can take items from the inventory of NPCs, monsters and maybe other
281players. 284players.
282 285
283=head2 thaumathurgy 286=head2 thaumaturgy
284 287
285You can identify rods, wands and horns that you are holding, and, with 288You can identify rods, wands and horns that you are holding, and, with
286the help of a B<thaumaturgists workbench> and the alchemy skill, create 289the help of a B<thaumaturgists workbench> and the alchemy skill, create
287those things. 290those things.
288 291
289=head2 throwing 292=head2 throwing
290 293
291You can throw items at monsters. To do this, fire at a monster with this skill 294You can throw items at monsters. To do this, fire at a monster with this skill
292readied. You can chose what to throw by marking an item, if you do not chose an 295readied. You can chose what to throw by marking an item.
293item, an item from your inventory is randomly picked and thrown unless the item
294is locked.
295
296ERROR: Randomly?
297 296
298=head2 use magic item 297=head2 use magic item
299 298
300You can use magic items like rods/wands/horns. The level of experience 299You can use magic items like rods/wands/horns. The level of experience
301influences how powerful the spells are you can evoke from the 300influences how powerful the spells are you can evoke from the
302rod/wand/horn. 301rod/wand/horn.
303 302
304=head2 woodsman 303=head2 woodsman
305 304
306While the skill is readied, the possessor will move faster through 305While the skill is readied, the possessor will move faster through
307"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) 306"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.).
307
308Woodsmen can also craft various items useful to their skill.
308 309
309=head2 inscription 310=head2 inscription
310 311
311You can inscribe scrolls with a text. This is useful to create messages, 312You can inscribe empty scrolls and books with a text. This is useful to
312especially via the Imperial Post Office (IPO). 313create messages, especially via the Imperial Post Office (IPO).
313You can also rewrite spell scrolls with a previously known spell. B<Sp>, 314
314time and an old scroll are needed. Backfire effects are possible. Only 315You can also write spell scrolls with a spell known to you. You need
316L<mana|stat_mana>, time and an old scroll for that. Backfire effects are
315available as a 'writing pen'. 317possible. Only available as a 'writing pen'.
316 318
317How to rewrite a mail scroll/books etc.: 319How to write into a mail scroll/books etc.:
318 320
319 mark <name of scroll> # or use the menu 321 mark <name of scroll> # or use the menu
320 use_skill inscription <your message goes here> 322 use_skill inscription <your message goes here>
321 323
322How to rewrite a spell scroll: 324How to rewrite a spell scroll:
323 325
324 mark <name of scroll> # or use the menu 326 mark <name of scroll> # or use the menu
325 cast <spell> # prepare the spell you want to write 327 cast <spell> # prepare the spell you want to write
326 use_skill inscription # write the spell on the scroll 328 use_skill inscription # write the spell on the scroll
327 329
328The scroll on which you want to write has to be much lower than your inscription
329level, otherwise you may accidentally read the scroll and cast the spell inside it.
330If you succeed, the scroll will be a scroll of the spell you chose and your level of 330If you succeed, the scroll will be a scroll of the spell you chose and
331inscription as its level. Hence, you don't need to be that level in the spell skill 331your level of inscription as its level. Hence, you don't need to be that
332to write higher level spellscrolls. 332level in the spell skill to write higher level spellscrolls.
333 333
334Caution: Magic spell writing can be risky to one's health. There can be 334Caution: Magic spell writing can be risky to one's health. There can be
335some negative effects if one fails to write a spell scroll. The most 335some negative effects if one fails to write a spell scroll. The most
336benign is that one becomes confused for a short time. Other effects are 336benign is that one becomes confused for a short time. Other effects are
337more severe and can even be dangerous. 337more severe and can even be dangerous.
354skill. Attacking is done by running into the opponent. This is a unique skill 354skill. Attacking is done by running into the opponent. This is a unique skill
355that can only be used by acidborns. 355that can only be used by acidborns.
356 356
357=head2 poison nail 357=head2 poison nail
358 358
359TODO: Add goblins and think about the name goblin.
360
361You can do a "bare-handed attack" and inject poison into the opponent with 359You can do a "bare-handed attack" and inject poison into the opponent with
362this skill readied. Attacking is done by running into the opponent. This is a 360this skill readied. Attacking is done by running into the opponent. This is a
363unique skill that can only be used by goblins. 361unique skill that can only be used by goblins.
364 362
365=head1 About experience and skills 363=head1 About experience and skills
366 364
367=head2 Associated and miscellaneous skills 365=head2 Associated and miscellaneous skills
368 366
369In Crossfire two types of skills exist; The first kind, "associated" 367In Deliantra, two types of skills exist; The first kind, "associated"
370skills, are those skills which are associated with a category of 368skills, are those skills which are associated with a category of
371experience. The other kind of skill, "miscellaneous" skills, are not 369experience. The other kind of skill, "miscellaneous" skills, are not
372related to any experience category. 370related to any experience category.
373 371
374The main difference between these two kinds of skills is in the result 372The main difference between these two kinds of skills is in the result
497current readied skill and then executes it in the facing direction of the 495current readied skill and then executes it in the facing direction of the
498player. Similar in action to the invoke command. 496player. Similar in action to the invoke command.
499 497
500=back 498=back
501 499
502Three player commands are related to skills use: B<ready_skill>, 500Three player commands are related to skills use: L<ready_skill>,
503B<use_skill>, and B<skills>. Generally, a player will use a skill by first 501L<use_skill>, and L<skills|command/skills>. Generally, a player will use
504readying the right one, with the ready_skill command and then making a 502a skill by first readying the right one, with the ready_skill command and
505ranged "attack" to activate the skill; using most skills is just like 503then making a ranged "attack" to activate the skill; using most skills is
506firing a wand or a bow. In a few cases however, a skill is be used just 504just like firing a wand or a bow. In a few cases however, a skill is be
507by having it readied. For example, the mountaineer skill allows favorable 505used just by having it readied. For example, the mountaineer skill allows
508movement though hilly terrain while it is readied. 506favorable movement though hilly terrain while it is readied.
509 507
510To change to a new skill, a player can use either the B<use_skill> or 508To change to a new skill, a player can use either the B<use_skill> or
511B<ready_skill> commands, but note that the use of several common items can 509B<ready_skill> commands, but note that the use of several common items can
512automatically change the player's current skill too. Examples of this 510automatically change the player's current skill too. Examples of this
513include readying a bow (which will cause the code to make the player's 511include readying a bow (which will cause the code to make the player's
552 550
553Parts of this document were originally compiled, edited, and written by 551Parts of this document were originally compiled, edited, and written by
554Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information 552Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
555compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. 553compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
556 554
557Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van 555Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van
558Steenhoven and Marc A. Lehmann. 556Steenhoven and Marc A. Lehmann.
559 557

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