|
|
1 | =begin comment |
|
|
2 | |
|
|
3 | *** The skill descriptions here are mere copies of the |
|
|
4 | *** skill messages in the server archetypes. |
|
|
5 | *** Update them in arch/ first, then here. |
|
|
6 | |
|
|
7 | =end |
|
|
8 | |
|
|
9 | =encoding utf-8 |
|
|
10 | |
1 | =head1 Skills |
11 | =head1 Skills |
2 | |
12 | |
3 | =head1 Description |
13 | =head1 Description |
4 | |
14 | |
5 | Instead of gaining experience for basically just killing monsters (and |
15 | Instead of gaining experience for basically just killing monsters (and |
6 | disarming traps) you can also gain a variety of experience through the |
16 | disarming traps) you can also gain experience in a variety of other |
7 | use of skills. |
17 | skills, which can either be learned or used through a skill tool or |
8 | |
18 | talisman. |
9 | =head1 Skill Overview |
|
|
10 | |
|
|
11 | Skill Experience Associated Stats |
|
|
12 | Stat 1 Stat 2 Stat 3 |
|
|
13 | Achemy Mental Int Dex Wis |
|
|
14 | Bargaining NONE n/a n/a n/a |
|
|
15 | Bowyer Mental Int Dex Wis |
|
|
16 | Clawing Physique Str Dex n/a |
|
|
17 | Disarm Traps Agility Dex Int Str |
|
|
18 | Find Traps Mental Int Dex n/a |
|
|
19 | Flame Touch Physique Str Dex Int |
|
|
20 | Hiding Agility Dex Int n/a |
|
|
21 | Inscription Mental Int Dex n/a |
|
|
22 | Jeweler Mental Int Wis Dex |
|
|
23 | Jumping Physique Str Dex n/a |
|
|
24 | Karate Physique Str Dex n/a |
|
|
25 | Literacy Mental Int Wis n/a |
|
|
26 | Lockpicking Agility Dex Int n/a |
|
|
27 | Meditation NONE Int Wis Pow |
|
|
28 | Melee Weapons Physique Str Dex n/a |
|
|
29 | Missile Weapons Physique Str Dex n/a |
|
|
30 | Mountaineer NONE n/a n/a n/a |
|
|
31 | Oratory Personality Cha Int n/a |
|
|
32 | Praying Wisdom Wis Pow n/a |
|
|
33 | Punching Physique Str Dex n/a |
|
|
34 | Sense Curse Wisdom Pow Wis n/a |
|
|
35 | Sense Magic Magic Pow Int n/a |
|
|
36 | Set Traps Mental Int Dex Str |
|
|
37 | Singing Personality Cha Int n/a |
|
|
38 | Smithery Mental Int Str Dex |
|
|
39 | Stealing Agility Dex Int n/a |
|
|
40 | Thaumaturgy Mental Int Wis n/a |
|
|
41 | Throwing Physique Str Dex n/a |
|
|
42 | Use Magic Item NONE Pow Int n/a |
|
|
43 | Wizardry Magic Pow Int n/a |
|
|
44 | Woodsman Mental Int Dex Wis |
|
|
45 | |
19 | |
46 | =head1 X<skill_description>Skill Descriptions |
20 | =head1 X<skill_description>Skill Descriptions |
47 | |
21 | |
48 | Below is a more detailed description of each skills and how they are used. |
22 | Below is a more detailed description of each skills and how they are used. |
49 | |
23 | |
50 | =head2 alchemy |
24 | =head2 alchemy |
51 | |
25 | |
52 | You can identify potions, containers, and different kinds of ore and |
26 | You can identify potions, containers, and different kinds of ore and |
53 | mineral, mix potions and create other stuff (such as gold, weapons, deadly |
27 | mineral, mix potions and create other stuff (such as gold, weapons, deadly |
54 | monsters killing him/her etc.) from other ingredients using a cauldron |
28 | monsters killing him/her etc.) from other ingredients using a cauldron |
55 | (L<$ARCH/misc/Container/cauldron.base.111.png>). |
29 | L<$ARCH/cauldron.x11>. |
56 | |
30 | |
57 | To identify alchemy stuff you have to stand over it or have it in your inventory and |
31 | To identify alchemy stuff you have to stand over it or have it in your inventory and |
58 | issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might |
32 | issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might |
59 | not get identified if your alchemy level is too low. |
33 | not get identified if your alchemy level is too low. |
60 | |
34 | |
61 | A higher alchemy level will also help you to estimate the value of items better. |
35 | A higher alchemy level will also help you to estimate the value of items better. |
62 | |
36 | |
63 | To create something new, for example some dust or potion, you have to get a B<cauldron>. |
37 | To create something new, for example some dust or potion, you have to get a B<cauldron>. |
64 | You find these in shops, guilds and some appartments. Some alchemy shops also let you use |
38 | You find these in shops, guilds and some appartments. Some alchemy shops also let you use |
65 | their cauldron for a fee. All you need now is to know what items creates which other item. |
39 | their cauldron for a fee. All you need now is to know what items creates which other item. |
66 | You learn the ingredients this by finding receipes. It is B<very important> that you B<identify> |
40 | You learn the ingredients this by finding recipes. It is B<very important> that you B<identify> |
67 | all ingredients for a receipe before using them! |
41 | all ingredients for a recipe before using them! |
68 | |
42 | |
69 | For a start you could try to make B<water of the wise>: |
43 | For a start you could try to make B<water of the wise>: |
70 | Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>. |
44 | Get 7 water bottles (filled), identify them, put them in a cauldron, do C<use_skill alchemy>. |
71 | If everything worked there should be B<water of the wise> in the cauldron now. |
45 | If everything worked there should be B<water of the wise> in the cauldron now. |
72 | Congratulations, your first alchemy was done! |
46 | Congratulations, your first alchemy was done! |
… | |
… | |
89 | whether the shopkeeper likes you. Elf shopkeepers will like elf players. |
63 | whether the shopkeeper likes you. Elf shopkeepers will like elf players. |
90 | |
64 | |
91 | =head2 bowyer |
65 | =head2 bowyer |
92 | |
66 | |
93 | You can identify missile weapons and missiles such as arrows, bolts and |
67 | You can identify missile weapons and missiles such as arrows, bolts and |
94 | bows. One can also create special bows and arrows from other ingredients |
68 | bows. One can also create special bows and arrows from other ingredients |
95 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
69 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
96 | skill and a B<workbench> (L<$ARCH/misc/Container/workbench.base.111.png>) |
70 | skill and a B<workbench> L<$ARCH/workbench.x11> |
97 | (you just have to find out a recipe). |
71 | (you just have to find out a recipe). |
98 | |
72 | |
99 | =head2 clawing |
73 | =head2 clawing |
100 | |
74 | |
101 | You can make a "bare-handed attack". Damage is based on the user's |
75 | You can make a "bare-handed attack". Damage is based on the user's |
… | |
… | |
111 | if you walk in them, or it prevents you from falling into a pit. |
85 | if you walk in them, or it prevents you from falling into a pit. |
112 | |
86 | |
113 | =head2 summoning |
87 | =head2 summoning |
114 | |
88 | |
115 | You can cast spells related to the B<summoning> school of wizardry, which |
89 | You can cast spells related to the B<summoning> school of wizardry, which |
116 | mostly summon monsters, bullet walls and similar things. This skill |
90 | mostly summon monsters, bullet walls and similar things. This skill |
117 | may be acquired either through the use of an appropriate B<talisman> or |
91 | may be acquired either through the use of an appropriate B<talisman> or |
118 | learned via a L<skill scroll>. |
92 | learned via a L<skill scroll>. |
119 | |
93 | |
120 | The most basic spells you might want to get is 'summon pet monster' |
94 | The most basic spells you might want to get is 'summon pet monster' |
121 | and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got |
95 | and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got |
122 | the spells and read their description. |
96 | the spells and read their description. |
123 | |
97 | |
124 | =head2 pyromancy |
98 | =head2 pyromancy |
125 | |
99 | |
126 | You can cast spells related to the B<pyromancy> (fire) school of |
100 | You can cast spells related to the B<pyromancy> (fire) school of |
127 | wizardry. This skill may be acquired either through the use of an |
101 | wizardry. This skill may be acquired either through the use of an |
128 | appropriate B<talisman> or learned via a L<skill scroll>. |
102 | appropriate B<talisman> or learned via a L<skill scroll>. |
129 | |
103 | |
130 | The first spell would be 'burning hands' which casts a cone of fire which |
104 | The first spell would be 'burning hands' which casts a cone of fire which |
131 | burns your enemies. It becomes stronger with your pyromancy level. |
105 | burns your enemies. It becomes stronger with your pyromancy level. |
132 | |
106 | |
133 | =head2 evocation |
107 | =head2 evocation |
134 | |
108 | |
135 | You can cast spells related to the B<evocation> (mostly cold magic) |
109 | You can cast spells related to the B<evocation> (mostly cold magic) |
136 | school of wizardry. This skill may be acquired either through the use of |
110 | school of wizardry. This skill may be acquired either through the use of |
137 | an appropriate B<talisman> or learned via a L<skill scroll>. |
111 | an appropriate B<talisman> or learned via a L<skill scroll>. |
138 | |
112 | |
139 | The spell you should start with is 'icestorm' which casts a cone |
113 | The spell you should start with is 'icestorm' which casts a cone |
140 | of ice which freezes your enemies. It becomes stronger with your evocation level. |
114 | of ice which freezes your enemies. It becomes stronger with your evocation level. |
141 | |
115 | |
142 | =head2 sorcery |
116 | =head2 sorcery |
143 | |
117 | |
144 | You can cast spells related to the B<sorcery> (identify, town portal and |
118 | You can cast spells related to the B<sorcery> (identify, town portal and |
145 | other meta-spells) school of wizardry. This skill may be acquired either |
119 | other meta-spells) school of wizardry. This skill may be acquired either |
146 | through the use of an appropriate B<talisman> or learned via a B<skill |
120 | through the use of an appropriate B<talisman> or learned via a B<skill |
147 | scroll>. |
121 | scroll>. |
148 | |
122 | |
149 | Sorcery has many utility spells, like 'identify', 'town portal' (making portals |
123 | Sorcery has many utility spells, like 'identify', 'town portal' (making portals |
150 | between two points in the world) and also attack spells like 'spark shower' |
124 | between two points in the world) and also attack spells like 'spark shower' |
… | |
… | |
165 | you become visible. |
139 | you become visible. |
166 | |
140 | |
167 | =head2 jeweler |
141 | =head2 jeweler |
168 | |
142 | |
169 | You can identify amulets, rings and talismans. One can also improve magic |
143 | You can identify amulets, rings and talismans. One can also improve magic |
170 | rings or enchant non-magic rings to give them stat bonuses using the alchemy |
144 | rings or enchant non-magic rings to give them stat bonuses, this works |
171 | skill and a B<jeweler's workbench>. |
145 | similar to the L<alchemy skill|skill_description/alchemy>, only that |
|
|
146 | you need to put the ingredients in a B<jeweler's workbench>. |
|
|
147 | |
|
|
148 | For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>. |
172 | |
149 | |
173 | =head2 jumping |
150 | =head2 jumping |
174 | |
151 | |
175 | You can "skip" over one, two or three spaces in the selected |
152 | You can "skip" over one, two or three spaces in the selected |
176 | direction. Distance depends on weight carried, L<strength|stat_Str> and |
153 | direction. Distance depends on weight carried, L<strength|stat_Str> and |
177 | L<dexterity|stat_Dex> of the user. This skill may also be used as an |
154 | L<dexterity|stat_Dex> of the user. This skill may also be used as an |
178 | attack. |
155 | attack. |
179 | |
156 | |
180 | =head2 karate |
157 | =head2 karate |
181 | |
158 | |
… | |
… | |
184 | levels) most deadly of the hand-to-hand attacks available. |
161 | levels) most deadly of the hand-to-hand attacks available. |
185 | |
162 | |
186 | =head2 climbing |
163 | =head2 climbing |
187 | |
164 | |
188 | Having this skill allows you to move faster through hilly areas than players |
165 | Having this skill allows you to move faster through hilly areas than players |
189 | without this skill. |
166 | without this skill. B<Note:> You can't gain experience in this skill. Having |
|
|
167 | this skill is enough to move faster. |
190 | |
168 | |
191 | =head2 literacy |
169 | =head2 literacy |
192 | |
170 | |
193 | You can identify books and scrolls that you hold. Since scrolls are |
171 | With this skill you can identify books and scrolls in your inventory, |
194 | currently always identified, this is not the greatest of skills. |
172 | giving you more experience that you can invest into identifying higher |
|
|
173 | level books and scrolls. |
|
|
174 | |
|
|
175 | Literacy is also required to read books and scrolls, and to learn new |
|
|
176 | spells and skills from books and scrolls. |
195 | |
177 | |
196 | =head2 lockpicking |
178 | =head2 lockpicking |
197 | |
179 | |
198 | You may "pick locks" (open doors). You need to have readied some |
180 | You may "pick locks" (open doors). You need to have readied some |
199 | B<lockpicks> to use this skill. |
181 | B<lockpicks> to use this skill. |
200 | |
182 | |
201 | =head2 meditation |
183 | =head2 meditation |
202 | |
184 | |
203 | Player can regain mana/hp at an accelerated rate. Player must first strip |
185 | Player can regain mana/hp at an accelerated rate by C<use_skill |
204 | off encumbering armour however. This skill is only available to the "monk" |
186 | meditation>. Player must first strip off encumbering armour however. This |
205 | character class. |
187 | skill is only available to the "monk" character class. |
206 | |
188 | |
207 | =head2 one handed weapons |
189 | =head2 one handed weapons |
208 | |
190 | |
209 | You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, |
191 | You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, |
210 | B<mace>, etc). Wield and ready the weapon by applying it and use the fire and |
192 | B<mace>, etc). Wield and ready the weapon by applying it and use the fire and |
211 | direction keys. |
193 | direction keys. |
212 | |
194 | |
213 | =head2 two handed weapons |
195 | =head2 two handed weapons |
214 | |
196 | |
215 | You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc). |
197 | You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc). |
216 | Wield and ready the weapon by applying it and use the fire and direction keys. |
198 | Wield and ready the weapon by applying it and use the fire and direction keys. |
217 | |
199 | |
218 | =head2 missile weapons |
200 | =head2 missile weapons |
219 | |
201 | |
220 | The user is capabale of making attacks with ranged weapons (eg bow, crossbow). |
202 | The user is capable of making attacks with ranged weapons (eg bow, crossbow). |
221 | Fire arrows by applying a bow and using teh fire and direction keys. To fire |
203 | Fire arrows by applying a bow and using the fire and direction keys. To fire |
222 | specific arrows to kill a monster that is weak against a certain arrow, mark |
204 | specific arrows to kill a monster that is weak against a certain arrow, mark |
223 | this arrow and fire. |
205 | this arrow and fire. |
224 | |
206 | |
225 | =head2 mountaineer |
207 | =head2 mountaineer |
226 | |
208 | |
227 | While the skill is readied, the possessor will move faster through "hilly" |
209 | While the skill is readied, the possessor will move faster through "hilly" |
228 | terrain (hills, mountains, etc.) |
210 | terrain (hills, mountains, etc.) |
229 | |
211 | |
230 | =head2 oratory |
212 | =head2 oratory |
231 | |
213 | |
232 | You may "recruit" followers. Recruitees must be of lower level, and |
214 | You may "recruit" followers targeting them with your B<oratory> |
233 | unaggressive to start. Use of this skill may anger the audience. Also, |
215 | skill. Recruitees must be unaggressive to start (a good way to pacify |
234 | "special" monsters are immune to recruitment. Success depends on user's |
216 | monsters is the L<singing skill|skill_description/singing>). Use of |
235 | L<charisma|stat_Cha> and level. |
217 | this skill may anger the audience. Also, some monsters are immune to |
|
|
218 | recruitment. Success depends on user's level and her L<charisma|stat_Cha> |
|
|
219 | vs. the recruitee's L<intelligence|stat_Int> and level. |
|
|
220 | |
|
|
221 | Kill experience from your followers goes directly to your oratory skill. |
|
|
222 | |
|
|
223 | Cleaning women and unagggressive low-level monsters (such as the dogs in |
|
|
224 | the wizards house in scorn) are good initial targets for this skill. |
236 | |
225 | |
237 | =head2 praying |
226 | =head2 praying |
238 | |
227 | |
239 | You are allowed to cast "cleric" spells. In addition, this skill may be |
228 | The praying skill allows you to cast "cleric" spells. In addition, this |
240 | used to accelerate the accumulation of grace. This skill may be either |
229 | skill may be used to accelerate the accumulation of grace points by |
|
|
230 | praying (see L<How do I pray?|how_tp_pray>. This skill may be either |
241 | learned (e.g. using a L<skill scroll>) or acquired |
231 | learned (e.g. using a L<skill scroll>) or acquired through the use of a |
242 | through the use of a B<holy symbol>. |
232 | B<holy symbol>. |
|
|
233 | |
|
|
234 | One of the best spells to start with is the 'holy word' spell and later, |
|
|
235 | if you find it, the 'banishment' spell, which is much stronger. |
243 | |
236 | |
244 | =head2 punching |
237 | =head2 punching |
245 | |
238 | |
246 | You can make a "bare-handed attack". Damage is based on the user's |
239 | You can make a "bare-handed attack". Damage is based on the user's |
247 | L<strength|stat_Str> and level. This is the most feeble of the |
240 | L<strength|stat_Str> and level. This is the most feeble of the |
… | |
… | |
252 | You can search (more effectively) for traps. This is not a "passive" |
245 | You can search (more effectively) for traps. This is not a "passive" |
253 | skill, it must be applied in order to gain the advantage in discovering |
246 | skill, it must be applied in order to gain the advantage in discovering |
254 | traps, or actively used when in vicinity of a trap. To use it, fire into |
247 | traps, or actively used when in vicinity of a trap. To use it, fire into |
255 | any direction. |
248 | any direction. |
256 | |
249 | |
257 | =head2 disarm |
250 | =head2 disarm traps |
258 | |
251 | |
259 | You can disarm previously discovered traps (for example, with the B<find traps> skill). |
252 | You can disarm previously discovered traps (for example, with the B<find |
|
|
253 | traps> skill). |
|
|
254 | |
|
|
255 | =head2 mining |
|
|
256 | |
|
|
257 | You know how to use a pickaxe to extract minerals from veins. You can also use |
|
|
258 | spells of the mining spell school. For instance the I<detect mineral> spell. |
260 | |
259 | |
261 | =head2 sense curse |
260 | =head2 sense curse |
262 | |
261 | |
263 | You can detect whether items that you hold are B<cursed> by firing in any |
262 | You can detect whether items in your inventory or on the floor are |
264 | direction while this skill is readied. |
263 | B<cursed> by using this skill. |
265 | |
264 | |
266 | =head2 sense magic |
265 | =head2 sense magic |
267 | |
266 | |
268 | You can detect whether items that you hold are B<magic> by firing in any |
267 | You can detect whether items in your inventory or on the floor are |
269 | direction while this skill is readied. |
268 | B<magic> by using this skill. |
270 | |
269 | |
271 | =head2 singing |
270 | =head2 singing |
272 | |
271 | |
273 | You may pacify hostile monsters with this skill. Certain kinds of |
272 | You may pacify hostile monsters with this area attack skill (it is |
274 | monsters are immune. Success depends on user level and L<charisma|stat_Cha>. |
273 | directionless and affects the area around you - the higher the skill, |
|
|
274 | the larger the area). Certain kinds of monsters are immune. Success |
|
|
275 | depends on user's level and her L<charisma|stat_Cha> vs. the monster's |
|
|
276 | L<intelligence|stat_Int> and level. |
|
|
277 | |
|
|
278 | Singing is a good companion skill for the L<oratory |
|
|
279 | skill|skill_description/oratory>: first you pacify creates using singing, |
|
|
280 | then you can orate them, convincing them if your cause. It is a useful |
|
|
281 | skill when monsters are overwhelming you, too. |
275 | |
282 | |
276 | =head2 smithery |
283 | =head2 smithery |
277 | |
284 | |
278 | You can identify arms and armour that you hold, and, with the help of a |
285 | You can identify arms and armour that you hold, and, with the help of a |
279 | B<forge>, can even create weapons using the alchemy skill. |
286 | B<forge>, can even create weapons using this skill. |
280 | |
287 | |
281 | =head2 stealing |
288 | =head2 stealing |
282 | |
289 | |
283 | You can take items from the inventory of NPCs, monsters and maybe other |
290 | You can take items from the inventory of NPCs, monsters and maybe other |
284 | players. |
291 | players. |
285 | |
292 | |
286 | =head2 thaumathurgy |
293 | =head2 thaumaturgy |
287 | |
294 | |
288 | You can identify rods, wands and horns that you are holding, and, with |
295 | You can identify rods, wands and horns that you are holding, and, with |
289 | the help of a B<thaumaturgists workbench> and the alchemy skill, create |
296 | the help of a B<thaumaturgists workbench> and the alchemy skill, create |
290 | those things. |
297 | those things. |
291 | |
298 | |
292 | =head2 throwing |
299 | =head2 throwing |
293 | |
300 | |
294 | You can throw items at monsters. To do this, fire at a monster with this skill |
301 | You can throw items at monsters. To do this, fire at a monster with this skill |
295 | readied. You can chose what to throw by marking an item, if you do not chose an |
302 | readied. You can chose what to throw by marking an item. |
296 | item, an item from your inventory is randomly picked and thrown unless the item |
|
|
297 | is locked. |
|
|
298 | |
|
|
299 | ERROR: Randomly? |
|
|
300 | |
303 | |
301 | =head2 use magic item |
304 | =head2 use magic item |
302 | |
305 | |
303 | You can use magic items like rods/wands/horns. The level of experience |
306 | You can use magic items like rods/wands/horns. The level of experience |
304 | influences how powerful the spells are you can evoke from the |
307 | influences how powerful the spells are you can evoke from the |
305 | rod/wand/horn. |
308 | rod/wand/horn. |
306 | |
309 | |
307 | =head2 woodsman |
310 | =head2 woodsman |
308 | |
311 | |
309 | While the skill is readied, the possessor will move faster through |
312 | While the skill is readied, the possessor will move faster through |
310 | "wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) |
313 | "wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.). |
|
|
314 | |
|
|
315 | Woodsmen can also craft various items useful to their skill. |
311 | |
316 | |
312 | =head2 inscription |
317 | =head2 inscription |
313 | |
318 | |
314 | You can inscribe scrolls with a text. This is useful to create messages, |
319 | You can inscribe empty scrolls and books with a text. This is useful to |
315 | especially via the Imperial Post Office (IPO). |
320 | create messages, especially via the Imperial Post Office (IPO). |
316 | |
321 | |
317 | You can also rewrite spell scrolls with a previously known spell. You |
322 | You can also write spell scrolls with a spell known to you. You need |
318 | need L<mana|stat_mana>, time and an old scroll. Backfire effects are |
323 | L<mana|stat_mana>, time and an old scroll for that. Backfire effects are |
319 | possible. Only available as a 'writing pen'. |
324 | possible. Only available as a 'writing pen'. |
320 | |
325 | |
321 | How to rewrite a mail scroll/books etc.: |
326 | How to write into a mail scroll/books etc.: |
322 | |
327 | |
323 | mark <name of scroll> # or use the menu |
328 | mark <name of scroll> # or use the menu |
324 | use_skill inscription <your message goes here> |
329 | use_skill inscription <your message goes here> |
325 | |
330 | |
326 | How to rewrite a spell scroll: |
331 | How to rewrite a spell scroll: |
327 | |
332 | |
328 | mark <name of scroll> # or use the menu |
333 | mark <name of scroll> # or use the menu |
329 | cast <spell> # prepare the spell you want to write |
334 | cast <spell> # prepare the spell you want to write |
330 | use_skill inscription # write the spell on the scroll |
335 | use_skill inscription # write the spell on the scroll |
331 | |
336 | |
332 | The scroll on which you want to write has to be much lower than your inscription |
|
|
333 | level, otherwise you may accidentally read the scroll and cast the spell inside it. |
|
|
334 | If you succeed, the scroll will be a scroll of the spell you chose and your level of |
337 | If you succeed, the scroll will be a scroll of the spell you chose and |
335 | inscription as its level. Hence, you don't need to be that level in the spell skill |
338 | your level of inscription as its level. Hence, you don't need to be that |
336 | to write higher level spellscrolls. |
339 | level in the spell skill to write higher level spellscrolls. |
337 | |
340 | |
338 | Caution: Magic spell writing can be risky to one's health. There can be |
341 | Caution: Magic spell writing can be risky to one's health. There can be |
339 | some negative effects if one fails to write a spell scroll. The most |
342 | some negative effects if one fails to write a spell scroll. The most |
340 | benign is that one becomes confused for a short time. Other effects are |
343 | benign is that one becomes confused for a short time. Other effects are |
341 | more severe and can even be dangerous. |
344 | more severe and can even be dangerous. |
… | |
… | |
358 | skill. Attacking is done by running into the opponent. This is a unique skill |
361 | skill. Attacking is done by running into the opponent. This is a unique skill |
359 | that can only be used by acidborns. |
362 | that can only be used by acidborns. |
360 | |
363 | |
361 | =head2 poison nail |
364 | =head2 poison nail |
362 | |
365 | |
363 | TODO: Add goblins and think about the name goblin. |
|
|
364 | |
|
|
365 | You can do a "bare-handed attack" and inject poison into the opponent with |
366 | You can do a "bare-handed attack" and inject poison into the opponent with |
366 | this skill readied. Attacking is done by running into the opponent. This is a |
367 | this skill readied. Attacking is done by running into the opponent. This is a |
367 | unique skill that can only be used by goblins. |
368 | unique skill that can only be used by goblins. |
368 | |
369 | |
369 | =head1 About experience and skills |
370 | =head1 About experience and skills |
370 | |
371 | |
371 | =head2 Associated and miscellaneous skills |
372 | =head2 Associated and miscellaneous skills |
372 | |
373 | |
373 | In Crossfire two types of skills exist; The first kind, "associated" |
374 | In Deliantra, two types of skills exist; The first kind, "associated" |
374 | skills, are those skills which are associated with a category of |
375 | skills, are those skills which are associated with a category of |
375 | experience. The other kind of skill, "miscellaneous" skills, are not |
376 | experience. The other kind of skill, "miscellaneous" skills, are not |
376 | related to any experience category. |
377 | related to any experience category. |
377 | |
378 | |
378 | The main difference between these two kinds of skills is in the result |
379 | The main difference between these two kinds of skills is in the result |
… | |
… | |
556 | |
557 | |
557 | Parts of this document were originally compiled, edited, and written by |
558 | Parts of this document were originally compiled, edited, and written by |
558 | Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information |
559 | Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information |
559 | compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. |
560 | compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. |
560 | |
561 | |
561 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
562 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
562 | Steenhoven and Marc A. Lehmann. |
563 | Steenhoven and Marc A. Lehmann. |
563 | |
564 | |