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47 | |
47 | |
48 | Below is a more detailed description of each skills and how they are used. |
48 | Below is a more detailed description of each skills and how they are used. |
49 | |
49 | |
50 | =head2 alchemy |
50 | =head2 alchemy |
51 | |
51 | |
52 | You can identify potions, containers, and different kinds of ore and mineral, |
52 | You can identify potions, containers, and different kinds of ore and |
53 | mix potions and create other stuff (such as gold, weapons, deadly monsters |
53 | mineral, mix potions and create other stuff (such as gold, weapons, deadly |
54 | killing him/her etc.) from other ingredients using a cauldron. |
54 | monsters killing him/her etc.) from other ingredients using a cauldron |
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55 | (L<$ARCH/misc/Container/cauldron.base.111.png>). |
55 | |
56 | |
56 | To identify alchemy stuff you have to stand over it or have it in your inventory and |
57 | To identify alchemy stuff you have to stand over it or have it in your inventory and |
57 | issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might |
58 | issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might |
58 | not get identified if your alchemy level is too low. |
59 | not get identified if your alchemy level is too low. |
59 | |
60 | |
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111 | =head2 summoning |
112 | =head2 summoning |
112 | |
113 | |
113 | You can cast spells related to the B<summoning> school of wizardry, which |
114 | You can cast spells related to the B<summoning> school of wizardry, which |
114 | mostly summon monsters, bullet walls and similar things. This skill |
115 | mostly summon monsters, bullet walls and similar things. This skill |
115 | may be acquired either through the use of an appropriate B<talisman> or |
116 | may be acquired either through the use of an appropriate B<talisman> or |
116 | learned via a B<skill scroll>. |
117 | learned via a L<skill scroll>. |
117 | |
118 | |
118 | The most basic spells you might want to get is 'summon pet monster' |
119 | The most basic spells you might want to get is 'summon pet monster' |
119 | and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got |
120 | and 'charm monsters'. Look in the L<Spellbook|spellbook> if you got |
120 | the spells and read their description. |
121 | the spells and read their description. |
121 | |
122 | |
122 | =head2 pyromancy |
123 | =head2 pyromancy |
123 | |
124 | |
124 | You can cast spells related to the B<pyromancy> (fire) school of |
125 | You can cast spells related to the B<pyromancy> (fire) school of |
125 | wizardry. This skill may be acquired either through the use of an |
126 | wizardry. This skill may be acquired either through the use of an |
126 | appropriate B<talisman> or learned via a B<skill scroll>. |
127 | appropriate B<talisman> or learned via a L<skill scroll>. |
127 | |
128 | |
128 | The first spell would be 'burning hands' which casts a cone |
129 | The first spell would be 'burning hands' which casts a cone of fire which |
129 | of fire which burns your enemies. It becomes stronger with your pyromancy level. |
130 | burns your enemies. It becomes stronger with your pyromancy level. |
130 | |
131 | |
131 | =head2 evocation |
132 | =head2 evocation |
132 | |
133 | |
133 | You can cast spells related to the B<evocation> (mostly cold magic) |
134 | You can cast spells related to the B<evocation> (mostly cold magic) |
134 | school of wizardry. This skill may be acquired either through the use of |
135 | school of wizardry. This skill may be acquired either through the use of |
135 | an appropriate B<talisman> or learned via a B<skill scroll>. |
136 | an appropriate B<talisman> or learned via a L<skill scroll>. |
136 | |
137 | |
137 | The spell you should start with is 'icestorm' which casts a cone |
138 | The spell you should start with is 'icestorm' which casts a cone |
138 | of ice which freezes your enemies. It becomes stronger with your evocation level. |
139 | of ice which freezes your enemies. It becomes stronger with your evocation level. |
139 | |
140 | |
140 | =head2 sorcery |
141 | =head2 sorcery |
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233 | |
234 | |
234 | =head2 praying |
235 | =head2 praying |
235 | |
236 | |
236 | You are allowed to cast "cleric" spells. In addition, this skill may be |
237 | You are allowed to cast "cleric" spells. In addition, this skill may be |
237 | used to accelerate the accumulation of grace. This skill may be either |
238 | used to accelerate the accumulation of grace. This skill may be either |
238 | learned (e.g. using a B<skill scroll>) or acquired through the use of a |
239 | learned (e.g. using a L<skill scroll>) or acquired |
239 | B<holy symbol>. |
240 | through the use of a B<holy symbol>. |
240 | |
241 | |
241 | =head2 punching |
242 | =head2 punching |
242 | |
243 | |
243 | You can make a "bare-handed attack". Damage is based on the user's B<Str> |
244 | You can make a "bare-handed attack". Damage is based on the user's B<Str> |
244 | and level. This is the most feeble of the hand-to-hand attacks. |
245 | and level. This is the most feeble of the hand-to-hand attacks. |
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521 | It is not possible to use more than one skill at a time. |
522 | It is not possible to use more than one skill at a time. |
522 | |
523 | |
523 | =head2 Acquiring skills |
524 | =head2 Acquiring skills |
524 | |
525 | |
525 | Skills may be gained in two ways. In the first, new skills may |
526 | Skills may be gained in two ways. In the first, new skills may |
526 | learned. This is done by reading a B<skill scroll> and the process is very |
527 | learned. This is done by reading a L<skill scroll> |
527 | similar to learning a spell. Just as in attempts to learn incantations, |
528 | and the process is very similar to learning a spell. Just as in attempts |
528 | success in learning skills is dependent on a random test based on the |
529 | to learn incantations, success in learning skills is dependent on a random |
529 | learner's INT. Using your INT stat, look in the learn% column in table |
530 | test based on the learner's INT. Using your INT stat, look in the learn% |
530 | primary stat effects to find your % chance of learning a skill. Once you |
531 | column in table primary stat effects to find your % chance of learning a |
531 | hit 100%, you will always be successfull in learning new skills. |
532 | skill. Once you hit 100%, you will always be successfull in learning new |
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533 | skills. |
532 | |
534 | |
533 | The acquisition of a skill tool will also allow the player to use a new |
535 | The acquisition of a skill tool will also allow the player to use a new |
534 | skill. An example of a skill tool is "lockpicks" lockpicks (which allow |
536 | skill. An example of a skill tool is "lockpicks" lockpicks (which allow |
535 | the player to pick door locks). The player merely applies the skill tool |
537 | the player to pick door locks). The player merely applies the skill tool |
536 | in order to gain use of the new skill. If the tool is unapplied, the |
538 | in order to gain use of the new skill. If the tool is unapplied, the |