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1 | =encoding utf-8 |
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1 | =head1 Skills |
3 | =head1 Skills |
2 | |
4 | |
3 | =head1 Description |
5 | =head1 Description |
4 | |
6 | |
5 | Instead of gaining experience for basically just killing monsters (and |
7 | Instead of gaining experience for basically just killing monsters (and |
6 | disarming traps) you can also gain a variety of experience through the |
8 | disarming traps) you can also gain experience in a variety of other |
7 | use of skills. |
9 | skills, which can either be learned or used through a skill tool or |
8 | |
10 | talisman. |
9 | =head1 Skill Overview |
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10 | |
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11 | Skill Experience Associated Stats |
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12 | Stat 1 Stat 2 Stat 3 |
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13 | Achemy Mental Int Dex Wis |
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14 | Bargaining NONE n/a n/a n/a |
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15 | Bowyer Mental Int Dex Wis |
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16 | Clawing Physique Str Dex n/a |
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17 | Disarm Traps Agility Dex Int Str |
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18 | Find Traps Mental Int Dex n/a |
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19 | Flame Touch Physique Str Dex Int |
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20 | Hiding Agility Dex Int n/a |
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21 | Inscription Mental Int Dex n/a |
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22 | Jeweler Mental Int Wis Dex |
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23 | Jumping Physique Str Dex n/a |
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24 | Karate Physique Str Dex n/a |
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25 | Literacy Mental Int Wis n/a |
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26 | Lockpicking Agility Dex Int n/a |
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27 | Meditation NONE Int Wis Pow |
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28 | Melee Weapons Physique Str Dex n/a |
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29 | Missile Weapons Physique Str Dex n/a |
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30 | Mountaineer NONE n/a n/a n/a |
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31 | Oratory Personality Cha Int n/a |
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32 | Praying Wisdom Wis Pow n/a |
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33 | Punching Physique Str Dex n/a |
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34 | Sense Curse Wisdom Pow Wis n/a |
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35 | Sense Magic Magic Pow Int n/a |
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36 | Set Traps Mental Int Dex Str |
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37 | Singing Personality Cha Int n/a |
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38 | Smithery Mental Int Str Dex |
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39 | Stealing Agility Dex Int n/a |
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40 | Thaumaturgy Mental Int Wis n/a |
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41 | Throwing Physique Str Dex n/a |
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42 | Use Magic Item NONE Pow Int n/a |
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43 | Wizardry Magic Pow Int n/a |
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44 | Woodsman Mental Int Dex Wis |
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45 | |
11 | |
46 | =head1 X<skill_description>Skill Descriptions |
12 | =head1 X<skill_description>Skill Descriptions |
47 | |
13 | |
48 | Below is a more detailed description of each skills and how they are used. |
14 | Below is a more detailed description of each skills and how they are used. |
49 | |
15 | |
50 | =head2 alchemy |
16 | =head2 alchemy |
51 | |
17 | |
52 | You can identify potions, containers, and different kinds of ore and |
18 | You can identify potions, containers, and different kinds of ore and |
53 | mineral, mix potions and create other stuff (such as gold, weapons, deadly |
19 | mineral, mix potions and create other stuff (such as gold, weapons, deadly |
54 | monsters killing him/her etc.) from other ingredients using a cauldron |
20 | monsters killing him/her etc.) from other ingredients using a cauldron |
55 | (L<$ARCH/misc/Container/cauldron.base.111.png>). |
21 | L<$ARCH/cauldron.x11>. |
56 | |
22 | |
57 | To identify alchemy stuff you have to stand over it or have it in your inventory and |
23 | To identify alchemy stuff you have to stand over it or have it in your inventory and |
58 | issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might |
24 | issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might |
59 | not get identified if your alchemy level is too low. |
25 | not get identified if your alchemy level is too low. |
60 | |
26 | |
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91 | =head2 bowyer |
57 | =head2 bowyer |
92 | |
58 | |
93 | You can identify missile weapons and missiles such as arrows, bolts and |
59 | You can identify missile weapons and missiles such as arrows, bolts and |
94 | bows. One can also create special bows and arrows from other ingredients |
60 | bows. One can also create special bows and arrows from other ingredients |
95 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
61 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
96 | skill and a B<workbench> (L<$ARCH/misc/Container/workbench.base.111.png>) |
62 | skill and a B<workbench> L<$ARCH/workbench.x11> |
97 | (you just have to find out a recipe). |
63 | (you just have to find out a recipe). |
98 | |
64 | |
99 | =head2 clawing |
65 | =head2 clawing |
100 | |
66 | |
101 | You can make a "bare-handed attack". Damage is based on the user's |
67 | You can make a "bare-handed attack". Damage is based on the user's |
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169 | You can identify amulets, rings and talismans. One can also improve magic |
135 | You can identify amulets, rings and talismans. One can also improve magic |
170 | rings or enchant non-magic rings to give them stat bonuses, this works |
136 | rings or enchant non-magic rings to give them stat bonuses, this works |
171 | similar to the L<alchemy skill|skill_description/alchemy>, only that |
137 | similar to the L<alchemy skill|skill_description/alchemy>, only that |
172 | you need to put the ingredients in a B<jeweler's workbench>. |
138 | you need to put the ingredients in a B<jeweler's workbench>. |
173 | |
139 | |
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140 | For a more detailed documentation look in the L<jeweler skill documentation|jeweler_skill>. |
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141 | |
174 | =head2 jumping |
142 | =head2 jumping |
175 | |
143 | |
176 | You can "skip" over one, two or three spaces in the selected |
144 | You can "skip" over one, two or three spaces in the selected |
177 | direction. Distance depends on weight carried, L<strength|stat_Str> and |
145 | direction. Distance depends on weight carried, L<strength|stat_Str> and |
178 | L<dexterity|stat_Dex> of the user. This skill may also be used as an |
146 | L<dexterity|stat_Dex> of the user. This skill may also be used as an |
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190 | without this skill. B<Note:> You can't gain experience in this skill. Having |
158 | without this skill. B<Note:> You can't gain experience in this skill. Having |
191 | this skill is enough to move faster. |
159 | this skill is enough to move faster. |
192 | |
160 | |
193 | =head2 literacy |
161 | =head2 literacy |
194 | |
162 | |
195 | You can identify books and scrolls that you hold. Since scrolls are |
163 | With this skill you can identify books and scrolls in your inventory, |
196 | currently always identified, this is not the greatest of skills. |
164 | giving you more experience that you cna invest into identifying higher |
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165 | level books and scrolls. |
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166 | |
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167 | Literacy is also required to read books and scrolls, and to learn new |
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168 | spells and skills from books and scrolls. |
197 | |
169 | |
198 | =head2 lockpicking |
170 | =head2 lockpicking |
199 | |
171 | |
200 | You may "pick locks" (open doors). You need to have readied some |
172 | You may "pick locks" (open doors). You need to have readied some |
201 | B<lockpicks> to use this skill. |
173 | B<lockpicks> to use this skill. |
202 | |
174 | |
203 | =head2 meditation |
175 | =head2 meditation |
204 | |
176 | |
205 | Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, |
177 | Player can regain mana/hp at an accelerated rate by C<use_skill meditation>, |
206 | the L<praying skill|skill_description/praying>. Player must first strip |
178 | the L<skill_description/praying> skill. Player must first strip |
207 | off encumbering armour however. This skill is only available to the "monk" |
179 | off encumbering armour however. This skill is only available to the "monk" |
208 | character class. |
180 | character class. |
209 | |
181 | |
210 | =head2 one handed weapons |
182 | =head2 one handed weapons |
211 | |
183 | |
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230 | While the skill is readied, the possessor will move faster through "hilly" |
202 | While the skill is readied, the possessor will move faster through "hilly" |
231 | terrain (hills, mountains, etc.) |
203 | terrain (hills, mountains, etc.) |
232 | |
204 | |
233 | =head2 oratory |
205 | =head2 oratory |
234 | |
206 | |
235 | You may "recruit" followers. Recruitees must be of lower level, and |
207 | You may "recruit" followers targeting them with your B<oratory> |
236 | unaggressive to start. Use of this skill may anger the audience. Also, |
208 | skill. Recruitees must be unaggressive to start (a good way to pacify |
237 | "special" monsters are immune to recruitment. Success depends on user's |
209 | monsters is the L<singing skill|skill_description/singing>). Use of |
238 | L<charisma|stat_Cha> and level. |
210 | this skill may anger the audience. Also, some monsters are immune to |
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211 | recruitment. Success depends on user's level and her L<charisma|stat_Cha> |
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212 | vs. the recruitee's L<intelligence|stat_Int> and level. |
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213 | |
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214 | Kill experience from your followers goes directly to your oratory skill. |
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215 | |
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216 | Cleaning women and unagggressive low-level monsters (such as the dogs in |
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217 | the wizards house in scorn) are good initial targets for this skill. |
239 | |
218 | |
240 | =head2 praying |
219 | =head2 praying |
241 | |
220 | |
242 | You are allowed to cast "cleric" spells. In addition, this skill may be |
221 | The praying skill allows you to cast "cleric" spells. In addition, this |
243 | used to accelerate the accumulation of grace by C<use_skill praying>. |
222 | skill may be used to accelerate the accumulation of grace points by |
244 | This skill may be either learned (e.g. using a L<skill scroll>) or |
223 | praying (see L<How do I pray?|how_tp_pray>. This skill may be either |
245 | acquired through the use of a B<holy symbol>. |
224 | learned (e.g. using a L<skill scroll>) or acquired through the use of a |
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225 | B<holy symbol>. |
246 | |
226 | |
247 | One of the best spells to start is the 'holy word' spell and later, |
227 | One of the best spells to start with is the 'holy word' spell and later, |
248 | if you find it, the 'banishment' spell, which is much stronger. |
228 | if you find it, the 'banishment' spell, which is much stronger. |
249 | |
229 | |
250 | =head2 punching |
230 | =head2 punching |
251 | |
231 | |
252 | You can make a "bare-handed attack". Damage is based on the user's |
232 | You can make a "bare-handed attack". Damage is based on the user's |
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258 | You can search (more effectively) for traps. This is not a "passive" |
238 | You can search (more effectively) for traps. This is not a "passive" |
259 | skill, it must be applied in order to gain the advantage in discovering |
239 | skill, it must be applied in order to gain the advantage in discovering |
260 | traps, or actively used when in vicinity of a trap. To use it, fire into |
240 | traps, or actively used when in vicinity of a trap. To use it, fire into |
261 | any direction. |
241 | any direction. |
262 | |
242 | |
263 | =head2 disarm |
243 | =head2 disarm traps |
264 | |
244 | |
265 | You can disarm previously discovered traps (for example, with the B<find traps> skill). |
245 | You can disarm previously discovered traps (for example, with the B<find |
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246 | traps> skill). |
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247 | |
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248 | =head2 mining |
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249 | |
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250 | You know how to use a pickaxe to extract minerals from veins. You can also use |
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251 | spells of the mining spell school. For instance the I<detect mineral> spell. |
266 | |
252 | |
267 | =head2 sense curse |
253 | =head2 sense curse |
268 | |
254 | |
269 | You can detect whether items that you hold are B<cursed> by firing in any |
255 | You can detect whether items in your inventory or on the floor are |
270 | direction while this skill is readied. |
256 | B<cursed> by using this skill. |
271 | |
257 | |
272 | =head2 sense magic |
258 | =head2 sense magic |
273 | |
259 | |
274 | You can detect whether items that you hold are B<magic> by firing in any |
260 | You can detect whether items in your inventory or on the floor are |
275 | direction while this skill is readied. |
261 | B<magic> by using this skill. |
276 | |
262 | |
277 | =head2 singing |
263 | =head2 singing |
278 | |
264 | |
279 | You may pacify hostile monsters with this skill. Certain kinds of |
265 | You may pacify hostile monsters with this area attack skill (it is |
280 | monsters are immune. Success depends on user level and L<charisma|stat_Cha>. |
266 | directionless and affects the area around you - the higher the skill, |
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267 | the larger the area). Certain kinds of monsters are immune. Success |
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268 | depends on user's level and her L<charisma|stat_Cha> vs. the monster's |
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269 | L<intelligence|stat_Int> and level. |
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270 | |
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271 | Singing is a good companion skill for the L<oratory |
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272 | skill|skill_description/oratory>: first you pacify creates using singing, |
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273 | then you can orate them, convincing them if your cause. It is a useful |
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274 | skill when monsters are overwhelming you, too. |
281 | |
275 | |
282 | =head2 smithery |
276 | =head2 smithery |
283 | |
277 | |
284 | You can identify arms and armour that you hold, and, with the help of a |
278 | You can identify arms and armour that you hold, and, with the help of a |
285 | B<forge>, can even create weapons using the alchemy skill. |
279 | B<forge>, can even create weapons using the alchemy skill. |
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287 | =head2 stealing |
281 | =head2 stealing |
288 | |
282 | |
289 | You can take items from the inventory of NPCs, monsters and maybe other |
283 | You can take items from the inventory of NPCs, monsters and maybe other |
290 | players. |
284 | players. |
291 | |
285 | |
292 | =head2 thaumathurgy |
286 | =head2 thaumaturgy |
293 | |
287 | |
294 | You can identify rods, wands and horns that you are holding, and, with |
288 | You can identify rods, wands and horns that you are holding, and, with |
295 | the help of a B<thaumaturgists workbench> and the alchemy skill, create |
289 | the help of a B<thaumaturgists workbench> and the alchemy skill, create |
296 | those things. |
290 | those things. |
297 | |
291 | |
298 | =head2 throwing |
292 | =head2 throwing |
299 | |
293 | |
300 | You can throw items at monsters. To do this, fire at a monster with this skill |
294 | You can throw items at monsters. To do this, fire at a monster with this skill |
301 | readied. You can chose what to throw by marking an item, if you do not chose an |
295 | readied. You can chose what to throw by marking an item. |
302 | item, an item from your inventory is randomly picked and thrown unless the item |
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303 | is locked. |
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304 | |
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305 | ERROR: Randomly? |
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306 | |
296 | |
307 | =head2 use magic item |
297 | =head2 use magic item |
308 | |
298 | |
309 | You can use magic items like rods/wands/horns. The level of experience |
299 | You can use magic items like rods/wands/horns. The level of experience |
310 | influences how powerful the spells are you can evoke from the |
300 | influences how powerful the spells are you can evoke from the |
311 | rod/wand/horn. |
301 | rod/wand/horn. |
312 | |
302 | |
313 | =head2 woodsman |
303 | =head2 woodsman |
314 | |
304 | |
315 | While the skill is readied, the possessor will move faster through |
305 | While the skill is readied, the possessor will move faster through |
316 | "wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) |
306 | "wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.). |
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307 | |
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308 | Woodsmen can also craft various items useful to their skill. |
317 | |
309 | |
318 | =head2 inscription |
310 | =head2 inscription |
319 | |
311 | |
320 | You can inscribe scrolls with a text. This is useful to create messages, |
312 | You can inscribe empty scrolls and books with a text. This is useful to |
321 | especially via the Imperial Post Office (IPO). |
313 | create messages, especially via the Imperial Post Office (IPO). |
322 | |
314 | |
323 | You can also rewrite spell scrolls with a previously known spell. You |
315 | You can also write spell scrolls with a spell known to you. You need |
324 | need L<mana|stat_mana>, time and an old scroll. Backfire effects are |
316 | L<mana|stat_mana>, time and an old scroll for that. Backfire effects are |
325 | possible. Only available as a 'writing pen'. |
317 | possible. Only available as a 'writing pen'. |
326 | |
318 | |
327 | How to rewrite a mail scroll/books etc.: |
319 | How to write into a mail scroll/books etc.: |
328 | |
320 | |
329 | mark <name of scroll> # or use the menu |
321 | mark <name of scroll> # or use the menu |
330 | use_skill inscription <your message goes here> |
322 | use_skill inscription <your message goes here> |
331 | |
323 | |
332 | How to rewrite a spell scroll: |
324 | How to rewrite a spell scroll: |
333 | |
325 | |
334 | mark <name of scroll> # or use the menu |
326 | mark <name of scroll> # or use the menu |
335 | cast <spell> # prepare the spell you want to write |
327 | cast <spell> # prepare the spell you want to write |
336 | use_skill inscription # write the spell on the scroll |
328 | use_skill inscription # write the spell on the scroll |
337 | |
329 | |
338 | The scroll on which you want to write has to be much lower than your inscription |
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339 | level, otherwise you may accidentally read the scroll and cast the spell inside it. |
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340 | If you succeed, the scroll will be a scroll of the spell you chose and your level of |
330 | If you succeed, the scroll will be a scroll of the spell you chose and |
341 | inscription as its level. Hence, you don't need to be that level in the spell skill |
331 | your level of inscription as its level. Hence, you don't need to be that |
342 | to write higher level spellscrolls. |
332 | level in the spell skill to write higher level spellscrolls. |
343 | |
333 | |
344 | Caution: Magic spell writing can be risky to one's health. There can be |
334 | Caution: Magic spell writing can be risky to one's health. There can be |
345 | some negative effects if one fails to write a spell scroll. The most |
335 | some negative effects if one fails to write a spell scroll. The most |
346 | benign is that one becomes confused for a short time. Other effects are |
336 | benign is that one becomes confused for a short time. Other effects are |
347 | more severe and can even be dangerous. |
337 | more severe and can even be dangerous. |
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364 | skill. Attacking is done by running into the opponent. This is a unique skill |
354 | skill. Attacking is done by running into the opponent. This is a unique skill |
365 | that can only be used by acidborns. |
355 | that can only be used by acidborns. |
366 | |
356 | |
367 | =head2 poison nail |
357 | =head2 poison nail |
368 | |
358 | |
369 | TODO: Add goblins and think about the name goblin. |
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370 | |
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371 | You can do a "bare-handed attack" and inject poison into the opponent with |
359 | You can do a "bare-handed attack" and inject poison into the opponent with |
372 | this skill readied. Attacking is done by running into the opponent. This is a |
360 | this skill readied. Attacking is done by running into the opponent. This is a |
373 | unique skill that can only be used by goblins. |
361 | unique skill that can only be used by goblins. |
374 | |
362 | |
375 | =head1 About experience and skills |
363 | =head1 About experience and skills |
376 | |
364 | |
377 | =head2 Associated and miscellaneous skills |
365 | =head2 Associated and miscellaneous skills |
378 | |
366 | |
379 | In Crossfire two types of skills exist; The first kind, "associated" |
367 | In Deliantra, two types of skills exist; The first kind, "associated" |
380 | skills, are those skills which are associated with a category of |
368 | skills, are those skills which are associated with a category of |
381 | experience. The other kind of skill, "miscellaneous" skills, are not |
369 | experience. The other kind of skill, "miscellaneous" skills, are not |
382 | related to any experience category. |
370 | related to any experience category. |
383 | |
371 | |
384 | The main difference between these two kinds of skills is in the result |
372 | The main difference between these two kinds of skills is in the result |
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562 | |
550 | |
563 | Parts of this document were originally compiled, edited, and written by |
551 | Parts of this document were originally compiled, edited, and written by |
564 | Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information |
552 | Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information |
565 | compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. |
553 | compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander. |
566 | |
554 | |
567 | Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van |
555 | Adapted for use by I<deliantra>, enhanced and corrected by Pippijn van |
568 | Steenhoven and Marc A. Lehmann. |
556 | Steenhoven and Marc A. Lehmann. |
569 | |
557 | |