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50 | =head2 alchemy |
50 | =head2 alchemy |
51 | |
51 | |
52 | You can identify potions, containers, and different kinds of ore and |
52 | You can identify potions, containers, and different kinds of ore and |
53 | mineral, mix potions and create other stuff (such as gold, weapons, deadly |
53 | mineral, mix potions and create other stuff (such as gold, weapons, deadly |
54 | monsters killing him/her etc.) from other ingredients using a cauldron |
54 | monsters killing him/her etc.) from other ingredients using a cauldron |
55 | (L<$ARCH/misc/Container/cauldron.base.111.png>). |
55 | L<$ARCH/misc/Container/cauldron.base.111.png>. |
56 | |
56 | |
57 | To identify alchemy stuff you have to stand over it or have it in your inventory and |
57 | To identify alchemy stuff you have to stand over it or have it in your inventory and |
58 | issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might |
58 | issue the command C<use_skill alchemy>. The alchemy items will be identified. Some might |
59 | not get identified if your alchemy level is too low. |
59 | not get identified if your alchemy level is too low. |
60 | |
60 | |
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91 | =head2 bowyer |
91 | =head2 bowyer |
92 | |
92 | |
93 | You can identify missile weapons and missiles such as arrows, bolts and |
93 | You can identify missile weapons and missiles such as arrows, bolts and |
94 | bows. One can also create special bows and arrows from other ingredients |
94 | bows. One can also create special bows and arrows from other ingredients |
95 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
95 | using the bowyer skill like the L<alchemy skill|skill_description/alchemy> |
96 | skill and a B<workbench> (L<$ARCH/misc/Container/workbench.base.111.png>) |
96 | skill and a B<workbench> L<$ARCH/misc/Container/workbench.base.111.png> |
97 | (you just have to find out a recipe). |
97 | (you just have to find out a recipe). |
98 | |
98 | |
99 | =head2 clawing |
99 | =head2 clawing |
100 | |
100 | |
101 | You can make a "bare-handed attack". Damage is based on the user's |
101 | You can make a "bare-handed attack". Damage is based on the user's |
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258 | You can search (more effectively) for traps. This is not a "passive" |
258 | You can search (more effectively) for traps. This is not a "passive" |
259 | skill, it must be applied in order to gain the advantage in discovering |
259 | skill, it must be applied in order to gain the advantage in discovering |
260 | traps, or actively used when in vicinity of a trap. To use it, fire into |
260 | traps, or actively used when in vicinity of a trap. To use it, fire into |
261 | any direction. |
261 | any direction. |
262 | |
262 | |
263 | =head2 disarm |
263 | =head2 disarm traps |
264 | |
264 | |
265 | You can disarm previously discovered traps (for example, with the B<find traps> skill). |
265 | You can disarm previously discovered traps (for example, with the B<find traps> skill). |
266 | |
266 | |
267 | =head2 sense curse |
267 | =head2 sense curse |
268 | |
268 | |
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287 | =head2 stealing |
287 | =head2 stealing |
288 | |
288 | |
289 | You can take items from the inventory of NPCs, monsters and maybe other |
289 | You can take items from the inventory of NPCs, monsters and maybe other |
290 | players. |
290 | players. |
291 | |
291 | |
292 | =head2 thaumathurgy |
292 | =head2 thaumaturgy |
293 | |
293 | |
294 | You can identify rods, wands and horns that you are holding, and, with |
294 | You can identify rods, wands and horns that you are holding, and, with |
295 | the help of a B<thaumaturgists workbench> and the alchemy skill, create |
295 | the help of a B<thaumaturgists workbench> and the alchemy skill, create |
296 | those things. |
296 | those things. |
297 | |
297 | |